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Jonas lays into the Shard and slices through it with his weapons. Aslynn screams in despair and dissipates. He then turns and clobbers Yellow with his War Fan, missing with the first and flattening the creature with his second strike.
Pink moves into range of Graeyson and squirts him with its musk.
Just the one skunk left!
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COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Graeyson - DC 15 Fort Save
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Those with ** may go
-4-
**Jonas Raza - AC 19, 15/32
Pink (-1)
-3-
**Calamity - AC 18, 17/17
**Graeyson - AC 19, 11/30
**Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
**Savan Genieshot - AC 18, 10/18
**Jeeegaan Dune - AC 15, 1/17 (Sickened 1)

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Savan reloads his musket and then levels it at the skunk. In a blast of powder, he fires it at the creature.
Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
◆ Reload
◆ Strike
◆ Reload

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Graeyson cuts the skunk in half, while Savan removes the skunk's ear with a shot from his musket. Betel, being the good samaritan, cleans up the mess with a blast of water.
COMBAT OVER
The thing only has 7 hp. You killed it and the next 2 generations
As the remnants of the last skunk are washed away, Zarta Dralneen rushes into the vault along with Society leaders Ambrus Valsin, Eando Kline, Eliza Petulengro, Fola Barun, and Calisro Benarry. They look ready to fight, and they're quite impressed by your handling of the situation. They gather reports from you, Rain and Biglock, then meet back in the vault a few hours later.
Zarta turns the chalice over multiple times, trying to see if she can get any of the magic liquid to appear. When everyone has finally gathered for the debrief, she says, "Well, I'm still not sure what this is, but all your reports are consistent. It's obviously a central piece of Aslynn's plan. In a way, it's a good thing that shard of her mind infiltrated our vaults, as it's allowed us to understand a few things we might have otherwise missed! I wish we could've learned about this without putting your lives in danger, and for that, I apologize. I hope you're ready for more adventures. We've just scratched the surface of the vault's contents, and we need to act fast to learn more about some of these items. One thing is certain: we can't leave everything here and wait around for Aslynn to strike again."
The faction leaders quickly fall into a heated discussion over the best approach to the items—it's clear that they don't see eye to eye, but they all agree that they'll need to work together for the sake of the Society's future! While the Society's leaders argue, Biglock gives you a smug grin. "Nice work. Hey—Zarta is pretty great. She says Mr. Glovely and I don't have to stick around this dusty vault! Don't worry, though. We'll be in touch. I've got a few schemes in mind. When I'm done making arrangements, Mr. Glovely will come calling!"
End of Scenario
Thanks for playing all!

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Chronicles have been emailed. Please check your spam folder as gmail has been dropping them there lately.

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Zarta is indeed a ..... great person. Betel says to Biglock while keeping out of melee range and still carrying the skull. My Undine mother speaks very highly of her. Apparently she used to throw interesting parties.