JD's Giantslayer AP - Book 2

Game Master Jack Daniels


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HP 36/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 20/30ft | Active Conditions: *FStep (40 min)* | Special Abilities DSmite +1 3/6: |
Spells Per Day:
1: FStep 0/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

"Why is the elf fighting the orcs while I'm chasing the cook? JERICHO! QUIT MESSING AROUND OVER THERE!" Goliath is known more for his power than his swiftness. "And what happened to the other elf?" Goliath takes momentary shelter in the galley and casts a spell to lengthen his stride.

Cast Longstrider. Move.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Likewise cast Longstrider and move. Due to China’s great firewall I’m having trouble atm with seeing the map. Please move him closer to the action

Ripping his spear free from the dying orc, Ulmo turned and moved towards what was left of the melee. The fighting wasn’t over, and thus it wasn’t time to rest on his laurels or to let his guard down.


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Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny snores on the ground. :)


Slides

It was Goliath's turn, not Ulmo's.

Round 5: Tark
The orc barbarian continues raging, believing that he can take out the dwarf and the half-elf. He moves 5' west and takes a swing at both of his enemies and misses both poorly.

Attack vs. Jericho: 1d20 + 12 ⇒ (5) + 12 = 17
Attack vs. Ulmo: 1d20 + 7 ⇒ (2) + 7 = 9

Round 5: Gash
He acts.

Ulmo, who has taken 13 damage is now up, followed by Jericho to start Round 7.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)
Quote:

Attack vs. Ulmo: 1d20 + 7 ⇒ (2) + 7 = 9

Round 5: Gash
He acts.

Ulmo, who has taken 13 damage is now up, followed by Jericho to start Round 7.

Just to clarify, did the orc hit Ulmo for 13 damage?

Move to get a flank if possible then Hit: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d8 + 11 ⇒ (8) + 11 = 19

”Right. Two again one.” Ulmo muttered as he sheltered behind his shield. Orc berserkers were always such a headache. They never knew when they were dead, let alone when to run. With spear atop shield, he moved to position himself so that he and the elf could flank the orc, so that they could take advantage of their numbers. Once in position he thrust his spear at the orc, forcing him to turn and defend himself against the dwarf (and thus leave himself open to the elf) or vice versa.


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 24/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

Jericho follows suit with Ulmo and moves NE to flank the barbarian.

Attack: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Damage: 1d10 + 9 + 2d6 ⇒ (7) + 9 + (3, 6) = 25

He then yells to Goliath, "Gimme a sec! I'm coming over soon!"


Slides

The orc barbarian makes the fatal mistake of stepping 5' west, allowing Ulmo and Jericho to flank it. It is able to deflect Ulmo's blow harmlessly, but in doing so, it falls prey to Jericho's sword, as it pierces its back and lung, killing Tark, as he screams in pain, before choking on his own blood, and crumbling to the floor. Tark is dead!

Goliath is up.


HP 36/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 20/30ft | Active Conditions: *FStep (40 min)* | Special Abilities DSmite +1 3/6: |
Spells Per Day:
1: FStep 0/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

With the elfs no help, Goliath summons a hunting companion.


Slides

Apologies for delay.

A giant spider appears next to Goliath. What do Ulmo and Jericho do? You see no combatants.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Seeing no combatants, Ulmo held his spear at the ready and called out ”Roll call! Anyone hurt? Anyone lost?” He did this in a clear and loud voice, wary that the danger might not yet be past.


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 24/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

Seeing no enemies, Jericho rushes over to Penny, sheathes his sword, and gently pours a potion of cure light wounds down her throat, feeling that she is still warm and not dead.


Slides

Penny heals 9 hit points of damage and is conscious.Since you do not have a cleric, I have a house rule that all healing done out of combat heals the maximum amount.

What are Tark and his spider doing?


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny blinks and returns to he land of the conscious, thanking Jericho for the healing potion,

"He could have learned to cook properly but no...." She mutters climbing to her feet and looking around hoping to see Gash's corpse waiting for her kick.


HP 36/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 20/30ft | Active Conditions: *FStep (40 min)* | Special Abilities DSmite +1 3/6: |
Spells Per Day:
1: FStep 0/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

Goliath will heal himself with his wand, then go hunting for orc with his eight-legged companion.


Slides

Goliath searches the ship with his spider companion and with his survival skill and the blood drops that he finds near the railing at the front of the ship, he surmises that the cook jumped overboard and is nowhere to be found.

The rest of the crew recover after about an hour and once again, they are thankful for saving them from the orc barbarian and the treacherous cook.

Will post treasure later today.


Slides

You find the following treasure on the six orcs:
6 falchions
6 javelins
6 studded leather armors
6 antitoxins
200 gp
On the leader:
2 potions of cure light wounds
4 javelins
Belt of Incredible Dexterity +2
MW Chain shirt
MW falchion
21 gp

The Captain asks, "Will you be staying on board until tomorrow to allow Penny to heal or will you be disembarking now?"


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

”Best to wait a day than to bury a comrade. I can work something up to help as well.” Ulmo replied.
In doing so he handed the pair of potions they found to the half-elf, trusting the foundling to use whatever was needed.

Will prepare cure light wounds for next day


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny spends a Arcane reservoir point and casts Cure Moderate wounds. The tops herself up with a Cure Light wounds.

Saving the potion for an emergency.

CMW: 2d8 + 4 ⇒ (5, 1) + 4 = 10
CLW: 1d8 + 4 ⇒ (1) + 4 = 5

"Does anyone else need healing?" She asks once she's feeling less wounded.


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 24/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

"Luckily, I never got hit. I think Ulmo and Goliath are bleeding however." Ulmo took 13 from the orc barbarian and I do not know how much Goliath took from the archer.


HP 36/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 20/30ft | Active Conditions: *FStep (40 min)* | Special Abilities DSmite +1 3/6: |
Spells Per Day:
1: FStep 0/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

Goliath puts his restorative wand to work. "Captain, I really think you should consider a different line of work." The captain would have lost his ship four times over if not for the travelers from Trunau. Absurd that they were the ones paying for passage. "We'll rest here for the night, so we can prepare the appropriate spells for tomorrow." While he does not show it, he is rather excited to find the old druid circle. "At least the trip hasn't been boring."

However many charges from CLW wand: 10d8 + 1 ⇒ (4, 4, 3, 3, 5, 5, 7, 6, 2, 8) + 1 = 48


Slides

I was waiting for more player interaction but guess will move on.

8 charges from the wand are enough to heal the two wounded party members.

The captain sneers at Goliath's comment. "How could I predict that our cook would poison the crew to turn us over to an orc barbarian? I thank you all for your assistance, but I wouldn't be in this predicament if I had not agreed to take you to the border of this swamp. And these are the comments that I get?! You may stay the night and then you are to get off my ship at first light." Clearly pissed, the captain storms off.

The party rests for the night and recovers all spells. In the morning, you are escorted off the boat, with the crew quickly disappearing down the river. On the riverbank, you spot a stone carved with a circle of thorns—the marker Silvermane described that will lead you to the entrance to the Vault of Thorns.

You head north, looking for more markers, officially entering the Ghostlight Marsh. The marsh is mainly comprised of slow-moving streams, pools of stagnant water, and waterlogged reeds. On average, the water is 4 feet deep and each square counts as 4 squares of movement.

Any preparations or long term buffs as you travel slowly through the swamp? Ulmo, how tall are you? 4' deep water may be a hazard for you.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Base Height 3 foot 9 and add how many inches?: 2d4 ⇒ (3, 3) = 6
That’s head, mouth and nose above water, but only barely. I’d call that “looks okay until it’s not” type of a situation. Slipping or falling would be *bad*.

Ulmo watched the captain go, and thought about calling out after him. But he decided against it. He was far from being eloquent, and the awkwardness of the situation felt insurmountable. At length he decided to wave goodbye to the rest of the crew, as they turned and left.

He attempted to stay stoic, as the land went from bad to worse. It did not take long for him to find himself neck deep in stagnant water. The only thing keeping his head above water was his spear, which made for a perfect walking stick. Gripping it tightly he trudged on, silently hoping that they’d find solid land to walk on. That, and that someone had the magical power to clean them all off. Wet feet and drenched socks were a recipe for long term foot problems.

KnGeography as needed : 1d20 + 4 ⇒ (8) + 4 = 12
Survival find best trail for Ulmo to walk, to keep his head above water and to lessen chances of unpleasant situations due to his height: 1d20 + 10 ⇒ (14) + 10 = 24


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

"The currents, the wildlife, his cargo and his own crew attacked him. Yet it's our fault? More pride than brains!" Penny grumbles, having not being impressed by the boat or its captain.

Knowledge Geography: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge nature: 1d20 + 8 ⇒ (15) + 8 = 23

Penny travels carefully, keeping an eye out for problems.


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 24/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

Jericho was grateful for the lift to the swamp from the captain - it sure beat walking all the way here. He thanked him for his hospitality and the ride when he disembarked.

When the party ached the bog, Jericho looked with disgust as he and the party start wading through the swamp. "This is disgusting. My nice armor and clothes, all getting all wet and maybe worse. And I have no ranged weapons, so it will take a day or more just to reach any monster that pops up in this damn swamp." Jericho was not shy about his b@!~!ing about the swamp.


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Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Standing up to his neck in the water, Ulmo looked up at the elf and said in a deadpan voice ”Sounds horrible.”


Slides

As the party slugs its way through the swamp, a huge creature with 5 serpentine heads rises from the swamp some 40' ahead! You're in a swamp so of course you had to fight the obligatory hydra!

Intiative:
Hydra: 1d20 + 1 ⇒ (7) + 1 = 8
Goliath: 1d20 + 4 ⇒ (7) + 4 = 11
Jericho: 1d20 + 6 ⇒ (9) + 6 = 15
Penny: 1d20 + 2 ⇒ (4) + 2 = 6
Ulmo: 1d20 + 2 ⇒ (3) + 2 = 5
Order: Jericho, Goliath, Hydra, Penny, Ulmo.

Map is updated. Remember, each square counts as 4 squares of movement.


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 24/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

"Oh boy, that's a big one..." Jericho casts Shield on himself and steps forward one square, sword in hand.
25 AC.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Sloshing through the water with spear in hand, Ulmo groaned. He had always expected that he’d die fighting some large monster, but he had hoped to go out with a better name made and with a more heroic death. Given the terrain, he put their chances low. Sadly, retreat seemed even riskier.

”If this goes bad, run.” He said. He knew that there was no way he’d get away. But if even one of them survived, there was the chance of salvaging his reputation if it was reported that it was a valiant rear guard action.

Move forward 2 squares


HP 36/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 20/30ft | Active Conditions: *FStep (40 min)* | Special Abilities DSmite +1 3/6: |
Spells Per Day:
1: FStep 0/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

Goliath begins casting a spell that will bring him up close to the hydra's size. "Not my preferred prey, but big enough!"

Cast Enl0gre
What's the knowledge for hydras? Nature?: 1d20 + 5 ⇒ (4) + 5 = 9


Slides

Round 1: Hydra

The beast's serpentine heads debate whether to attack the elf or the giant druid and in the end choose the bigger prey! The beast charges through its natural habitat, as the bog does not hinder its movement at all! The beast reaches within 10' of Goliath and then its 5 heads attack, but only one draws blood!

The hydra has Pounce!
Bite #1: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 --- miss
Bite #2: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 === miss
Bite #3: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 --- hit
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Bite #4: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 --- miss
Bite #5: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 --- miss
Horrible die rolls!
Ulmo and Penny to end Round 1 and then Jericho and Goliath in Round 2. Please note: No 5' steps in the bog since every square counts as 20' of movement.


HP 36/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 20/30ft | Active Conditions: *FStep (40 min)* | Special Abilities DSmite +1 3/6: |
Spells Per Day:
1: FStep 0/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

RND 2
Goliath does what he does bust, swinging his hammer in a backwards, vertical arc and walloping one of the hydra's heads on the chin. A devastating uppercut. "Hah! He aint so tough!"

Earth Breaker (Power Attack): 1d20 + 7 ⇒ (19) + 7 = 26
B Damage (DSmite): 3d6 + 12 ⇒ (5, 4, 2) + 12 = 23


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

20ft step and reach with spear

Hit: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 10 ⇒ (1) + 10 = 11

Ulmo tried to say a witty one liner; but only got a mouthful of swamp water for his trouble. Luckily, his spear was long enough to get to grips with the beast.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny takes a 5' step and moves 20' away.

Dimensional slide exploit.

She points and fires a Scorching ray

ranged touch + PBS: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
damage Fire + PBS: 4d6 + 1 ⇒ (6, 1, 5, 3) + 1 = 16

It's large so that could still hit?


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 24/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

Round 2:

Jericho moves 5', spending 20' of movement and swings.
Attack: 1d20 + 10 ⇒ (1) + 10 = 11 ...never mind!


Slides

Summary:
Ulmo steps forward and stabs the hydra with his longspear.
Penny's scorching ray misses.
Jericho steps forward and provokes AoO from hydra, but it misses.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Jericho misses.
Goliath hits and inflicts 23 damage on the hydra.
Total damage: 34.

Round 2: Hydra
The hydra heals 5 damage. Its 5 heads full-attack Goliath again, drawing more blood.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12 --- miss
Attack: 1d20 + 6 ⇒ (18) + 6 = 24 --- hit
Attack: 1d20 + 6 ⇒ (3) + 6 = 9 --- miss
Attack: 1d20 + 6 ⇒ (14) + 6 = 20 --- hit
Attack: 1d20 + 6 ⇒ (6) + 6 = 12 --- miss
Damage: 2d8 + 6 ⇒ (4, 4) + 6 = 14

Party is up again: Ulmo, Penny, Jericho, and Goliath.


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Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Scorching ray + PBS: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Fire damage + PBS: 4d6 + 1 ⇒ (2, 5, 1, 5) + 1 = 14

Penny tries again, her shot much more accurate and hopefully putting a stop to the Hydra's regeneration.


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Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Hit: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 10 ⇒ (1) + 10 = 11

The dwarf, neck deep in water, grimaced. His comrade was taking a beating, and there was little he could do to alleviate that. Especially as he doubted that the hydra could even see him, given how deep the water was! Keeping his mouth firmly closed he stabbed out with his spear again, attempting for accuracy far more than power.


HP 36/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 20/30ft | Active Conditions: *FStep (40 min)* | Special Abilities DSmite +1 3/6: |
Spells Per Day:
1: FStep 0/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

Goliath shrugs off the fangs of the beast and answers with another thunderous blow to one of the creatures heads.

Hammertime (Power Attack): 1d20 + 7 ⇒ (19) + 7 = 26
B Dam (Power Attack, D Smite): 3d6 + 12 ⇒ (5, 4, 6) + 12 = 27


Slides

The combined strikes of the Penny's fire magic, Ulmo's piercing strike, and Goliath's blunt force trauma kill the hydra. Nicely done!
Unfortunately, no treasure is found.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Ulmo winced as the hydra fell, sending a wave of fetid water flowing over the group. Already deep in the water, the dwarf was momentarily submerged. Wiping the water from his eyes he growled. ”Fooking abyss! Let’s bloody well get to some dry land.” Usually he’d be all for stopping to refill their supplies, as part of him did wonder what grilled hydra tasted like. But the terrain was unpleasant enough to drive away any such considerations.


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 24/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

"Well, that was quick and you didn't even need my help. Well done, all!" Jericho smiles at the party.


HP 36/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 20/30ft | Active Conditions: *FStep (40 min)* | Special Abilities DSmite +1 3/6: |
Spells Per Day:
1: FStep 0/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

Goliath grunts in satisfaction, rolling his massive shoulders. Letting the haft of the hammer slide through his calloused fingers until he is gripping it just below the massive hammerhead, the shoanti draws and applies his curative wand. "Hah! I guess dragonhide beats hydra fangs." His dragon scale armor was certainly amongst the finest armor in the land. Stowing the eternally useful wand, he harvests some of the hydras fangs - one from each head - to add to his trophies of big game creatures. "I'll add these to my armor later." The fangs go into a pouch, and he slaps an enormous hand across Jericho's back. "You elves! Always dallying when there's work to be done!" A joke, of course. Goliath is pondering and slow. Jericho got unlucky with the marshy land and the hydra's long reach.

I missed that the hydra had pounce. That could have gone terribly for us lol. Three charges from his CLW wand to Heal Goliath. I don't think anyone else was injured? Anyways, I'm ready to continue on to the objective. Goliath is eager to find the druidic circle.

CLW Wand 1: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand 2: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand 3: 1d8 + 1 ⇒ (5) + 1 = 6


Slides

Fully healed, you continue north and reason that the hydra dominated this territory as over the next hours, you do not encounter any further predators. Eventually, the bog water level lowers to 1 feet deep of swamp. In the distance, you see the light of a campfire. Assuming you approach, you can see a red-haired female dwarf clad in armor squatting near a smoldering fire, apparently mumbling to herself, although you are too far to hear what she is saying. You are about 80' away from her and with her focus on the fire, she has not noticed you. What do you do?


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

"Dwarf alone in the swamp muttering to herself. Maybe Ulmo should try greeting her while we stay back?" Penny whispers to the group.

Staying low to keep out of sight.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Dwarven ”Sister!” Ulmo called out in their coarse tongue. ”lWhat ails you? This is not a place one should walk alone.” He said this in a clear and loud voice, as he approached her.


Slides

The female dwarf strains to look through the bog to see the face of the stranger addressing her. It is not until Ulmo comes within range of her 60' darkvision that she sees him. She calls out in Dwarven, which everyone understands except Goliath, "Filthy greenskin, I shall not be your meal tonight!" "Greenskin" is the dwarven racial slur for orcs and half-orcs.

Initiative:
Red-haired dwarf: 1d20 + 6 ⇒ (18) + 6 = 24
Goliath: 1d20 + 4 ⇒ (7) + 4 = 11
Jericho: 1d20 + 6 ⇒ (7) + 6 = 13
Penny: 1d20 + 2 ⇒ (12) + 2 = 14
Ulmo: 1d20 + 2 ⇒ (18) + 2 = 20

The female dwarf stands and draws a dwarven waraxe and handaxe in one fluid motion, holding her ground. "Come meet your death, ya scum of a greenskin!" It is clear that she is directing her threat at Ulmo and has not seen the rest of the party.

Party is up. Let's use theater of the mind for this rather than a map. Ulmo is 60' away and the rest of the party is 70' or more away. The ground is difficult terrain.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Diplomacy: 1d20 - 1 ⇒ (6) - 1 = 5 ”Not a green skin! Look at the beard!” Ulmo called out, his eyes wide. Feeling quite put off by the situation he then yelled to the group ”She’s out of her mind! Try not to kill her…”

He held his ground, hoping against hope that she would listen to reason.


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 24/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

"Ok, Ulmo, will try not to hurt her." Jericho double moves 30' (since it is difficult terrain) closer to the female dwarf.


HP 36/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 20/30ft | Active Conditions: *FStep (40 min)* | Special Abilities DSmite +1 3/6: |
Spells Per Day:
1: FStep 0/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

As the ground is not conducive to movement, Goliath casts a spell to aid his movement. "She sounds like she's hallucinating. "

Cast feather step move 20.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny moves closer, she has nothing that can take the female Dwarf down non-lethally so holds her fire until things change.

Move 30'.

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