
![]() |

Betel can't do anything about that, plus she had her own problem to deal with. She backs off away from Blue and towards Rain before attempting to give Blue a bath.
sa: 1d20 + 9 ⇒ (18) + 9 = 27 bludgeoning: 2d4 + 4 ⇒ (2, 4) + 4 = 10

![]() |

Betel's water jet pulverizes Blue as she backs away from it.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jonas - DC 17 Reflex Save x2
Greayson - DC 17 Reflex Save x2
------------------
Those with ** may go
Pink
Jonas Raza - AC 19, 32/32
Jeeegaan Dune - AC 15, 0/17 (Dying 1)
Red Swarm
Blue Swarm
**Savan Genieshot - AC 18, 15/18
Betel Capella - AC 17 (18 w/Mage Armor), 17/24
**Graeyson - AC 19, 22/30
Red
Calamity - AC 18, 17/17
White

![]() |

Blue Swarm Damage vs Jonas: 2d6 ⇒ (2, 2) = 4
Red Swarm Damage vs Jonas, DC 17 Basic Reflex for half: 2d6 ⇒ (3, 2) = 5
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Greayson - DC 17 Reflex Save x2
------------------
Those with ** may go
Pink
Jonas Raza - AC 19, 30/32
Jeeegaan Dune - AC 15, 0/17 (Dying 1)
Blue
Red Swarm
Blue Swarm
**Savan Genieshot - AC 18, 15/18
Betel Capella - AC 17 (18 w/Mage Armor), 17/24
**Graeyson - AC 19, 22/30
Red
Calamity - AC 18, 17/17
White

![]() |

Knoiwing that he does not have much that can impact a swarm, he pulls out the dagger of venom and attempts to tumble through the swarm and next to the white rat, which is his designated foe
1d20 + 10 ⇒ (15) + 10 = 25 acrobatics
He then tries to stab white rat
1d20 + 9 ⇒ (11) + 9 = 20 +1 dagger of venom
2d4 + 2 ⇒ (1, 3) + 2 = 6 slashing
1d8 ⇒ 2 precision damage

![]() |

Savan takes a pinch of powder as the rats swarm, sniffing it and letting the effect take hold. He levels his musket at the rat swarm and fires at it. As he reloads, he tries to determine how to hurt the swarm as well as moving to support the others better.
Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 +1 acid
◇ Energy Shot
◆ Strike
◆ Thoughtful Reload (Recall Knowledge: Nature +0, Society +5, Arcana +5)
◆ Move

![]() |

Knoiwing that he does not have much that can impact a swarm, he pulls out the dagger of venom and attempts to tumble through the swarm and next to the white rat, which is his designated foe
1d20+10 acrobatics
He then tries to stab white rat
1d20+9 +1 dagger of venom
2d4+2 slashing
1d8 precision damage
Graeyson, that's 4 actions. Only way to make it work is if you don't hunt prey on White
Graeyson Reflex 1: 1d20 + 10 ⇒ (12) + 10 = 22
Graeyson Reflex 2: 1d20 + 10 ⇒ (4) + 10 = 14
Swarming Bites 1: 1d6 ⇒ 2
Swarming Bites 2: 1d6 ⇒ 5
Graeyson tumbles through the rat swarm and tries to stab White, opening a slice on its side. Savan attempts to shoot the Red Swarm but doesn't hit.
Savan RK: 1d20 ⇒ 18
Rat swarms are immune to precision attacks and have a resistance to all physical damage except bludgeoning. They are vulnerable to area attacks and splash damage.
Red skitters up to Jonas and attempts to bite him twice.
Jaws vs Jonas AC 19: 1d20 + 7 ⇒ (19) + 7 = 26
Jaws vs Jonas AC 19, MAP, Agile: 1d20 + 3 ⇒ (18) + 3 = 21
Piercing Damage: 2d6 + 2 ⇒ (1, 3) + 2 = 6
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
------------------
Those with ** may go
Pink
Jonas Raza - AC 19, 24/32
Jeeegaan Dune - AC 15, 0/17 (Dying 1)
Blue
Red Swarm
Blue Swarm
Savan Genieshot - AC 18, 15/18
Betel Capella - AC 17 (18 w/Mage Armor), 17/24
Graeyson - AC 19, 16/30
Red
**Calamity - AC 18, 17/17
White (-6)

![]() |

Calamity will attempt to tumble behind Pink in order to catch it off-guard. She will then draw her rapier and strike.
Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27
Strike FF?: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
FF?: 1d6 ⇒ 4
◆ Tumble behind ◆ Draw ◆ Strike

![]() |

Calamity manages to get behind Pink. Her rapier attack, however, isn't as successful.
White steps and uses its long neck to bite at both Graeyson and Savan.
Jaws vs Graeyson AC 19: 1d20 + 7 ⇒ (14) + 7 = 21
Jaws vs Savan AC 18, MAP, Agile: 1d20 + 3 ⇒ (17) + 3 = 20
Piercing vs Graeyson: 1d6 + 1 ⇒ (4) + 1 = 5
Piercing vs Savan: 1d6 + 1 ⇒ (6) + 1 = 7
Pink reaches out with its long neck and tries to chomp Calamity thrice.
Jaws vs Calamity AC 18: 1d20 + 7 ⇒ (11) + 7 = 18
Jaws vs Calamity AC 18, MAP, Agile: 1d20 + 3 ⇒ (7) + 3 = 10
Jaws vs Calamity AC 18, MAP 2+, Agile: 1d20 - 1 ⇒ (5) - 1 = 4
Piercing: 1d6 + 1 ⇒ (4) + 1 = 5
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jeeegaan - Recovery Check
------------------
Those with ** may go
Pink
**Jonas Raza - AC 19, 24/32
Jeeegaan Dune - AC 15, 0/17 (Dying 1)
Blue
Red Swarm
Blue Swarm
Savan Genieshot - AC 18, 8/18
Betel Capella - AC 17 (18 w/Mage Armor), 17/24
Graeyson - AC 19, 11/30
Red
Calamity - AC 18, 12/17
White (-6)

![]() |

Jonas brings both of his weapons to bear on Red with a
◆ Twin Takedown.
◆ TT1, Khopesh: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 4 ⇒ (6) + 4 = 10
TT2, Light Mace: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (3) + 4 = 7

![]() |

Are white and blue and pink and white not rats?
They're all rats. At least, they appear to be... :)
Jonas strikes at Red and cuts it in half.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jeeegaan - Recovery Check
------------------
Those with ** may go
Pink
Jonas Raza - AC 19, 24/32
**Jeeegaan Dune - AC 15, 0/17 (Dying 1)
Blue
Red Swarm
Blue Swarm
Savan Genieshot - AC 18, 8/18
Betel Capella - AC 17 (18 w/Mage Armor), 17/24
Graeyson - AC 19, 11/30
Calamity - AC 18, 12/17
White (-6)

![]() |

Taking two more actions...
◆ Designating the Blue swarm as prey, Jonas tries to squish it with his mace.
◆ Mace, MAP max, bludgeoning: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 4 ⇒ (5) + 4 = 9

![]() |

Jonas slams his mace down on Blue Swarm, killing a bunch of rats. The swarm looks like it's about to disperse.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jeeegaan - Recovery Check
------------------
Those with ** may go
Pink
Jonas Raza - AC 19, 24/32
**Jeeegaan Dune - AC 15, 0/17 (Dying 1)
Blue
Red Swarm
Blue Swarm (-9)
Savan Genieshot - AC 18, 8/18
Betel Capella - AC 17 (18 w/Mage Armor), 17/24
Graeyson - AC 19, 11/30
Calamity - AC 18, 12/17
White (-6)

![]() |

Blue Swarm crawls all over Jonas and bites.
Swarming Bites; DC 17 Basic Reflex for half: 1d6 ⇒ 4
Swarming Bites; DC 17 Basic Reflex for half: 1d6 ⇒ 2
Swarming Bites; DC 17 Basic Reflex for half: 1d6 ⇒ 1
Red Swarm moves at Graeyson and bites.
Swarming Bites; DC 17 Basic Reflex for half: 1d6 ⇒ 1
Swarming Bites; DC 17 Basic Reflex for half: 1d6 ⇒ 6
Apologies, Blue wasn't supposed to be in the Combat Tracker.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jonas - 3 x DC 17 Reflex Save
Graeyson - 2 x DC 17 Reflex Save
------------------
Those with ** may go
Pink
Jonas Raza - AC 19, 24/32
Jeeegaan Dune - AC 15, 0/17 (Unconscious; Wounded 1)
Red Swarm
Blue Swarm (-9)
**Savan Genieshot - AC 18, 8/18
**Betel Capella - AC 17 (18 w/Mage Armor), 17/24
**Graeyson - AC 19, 11/30
**Calamity - AC 18, 12/17
White (-6)

![]() |

Graeyson manages to avoid some of the bites but not completely. He tries stabbing White but the loss of blood causes him to miss. He then manages to get clear of the rats.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jonas - 3 x DC 17 Reflex Save
------------------
Those with ** may go
Pink
Jonas Raza - AC 19, 24/32
Jeeegaan Dune - AC 15, 0/17 (Unconscious; Wounded 1)
Red Swarm
Blue Swarm (-9)
**Savan Genieshot - AC 18, 8/18
**Betel Capella - AC 17 (18 w/Mage Armor), 17/24
Graeyson - AC 19, 4/30
**Calamity - AC 18, 12/17
White (-6)

![]() |

Betel moves forward to get a line of sight on the Blue swarm then attempts to hose it down
sa: 1d20 + 9 ⇒ (1) + 9 = 10 bludgeoning: 2d4 + 4 ⇒ (3, 4) + 4 = 11
((Hero Point))
sa: 1d20 + 9 ⇒ (13) + 9 = 22

![]() |

"Use area of effects on the swarms or at least blunt weapons!" Savan aims down past the white rat to the mass of rats attacking Jonas. He aim slips for a moment, but he eases off the trigger until he can recover.
He quickly reloads just as was drilled into him for thousands of hours. The movements are nearly automatic, leaving his mind free to examine the creatures nearby. Once his reload if finished, he levels the musket and fires at the swarm again.
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Hero Point reroll: 1d20 + 9 ⇒ (13) + 9 = 22
Damage (Concussive): 1d6 + 1 ⇒ (4) + 1 = 5 +1 acid
Attack: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10
Damage (Concussive): 1d6 + 1 ⇒ (4) + 1 = 5 +1 fire
◆ Strike vs Blue Swarm
◆ Thoughtful Reload (RK vs White, nature +0, Arcana +5, Society +5)
◆ Strike vs Blue (or Red) swarm
Concussive will allow the shot to count as bludgeoning.

![]() |

Betel's water jet sweeps away the rest of Blue Swarm while Savan's shot scatters some of the rats, threatening to disperse the swarm.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jonas - 3 x DC 17 Reflex Save
------------------
Those with ** may go
Pink
Jonas Raza - AC 19, 24/32
Jeeegaan Dune - AC 15, 0/17 (Unconscious; Wounded 1)
Red Swarm (-6)
Savan Genieshot - AC 18, 8/18
Betel Capella - AC 17 (18 w/Mage Armor), 17/24
Graeyson - AC 19, 4/30
**Calamity - AC 18, 12/17
White (-6)

![]() |

Using acrobatics to put the Pink off-kilter, Calamity will attempt to tumble behind, then strike with precision.
acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12
strike 1: 1d20 + 7 ⇒ (9) + 7 = 16
strike 2- MAP: 1d20 + 7 - 5 ⇒ (4) + 7 - 5 = 6
damage: 1d6 + 4 ⇒ (4) + 4 = 8
◆Tumble through ◆Strike ◆Strike

![]() |

Calamity attempts to tumble through Pink's space but slips at the last minute and doesn't quite make it. Her thrust with her rapier, however, was precise and strikes Pink in the eye, killing it instantly.
Calamity, you can have your third action back
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
------------------
Those with ** may go
Jonas Raza - AC 19, 20/32
Jeeegaan Dune - AC 15, 0/17 (Unconscious; Wounded 1)
Red Swarm (-6)
Savan Genieshot - AC 18, 8/18
Betel Capella - AC 17 (18 w/Mage Armor), 17/24
Graeyson - AC 19, 4/30
**Calamity - AC 18, 12/17 (1 action)
White (-6)

![]() |

Calamity hurries down to the Vault floor to assist her friends.
White extends its strangely long neck and attempts to chomp Savan thrice.
Jaws vs Savan AC 18: 1d20 + 7 ⇒ (9) + 7 = 16
Jaws vs Savan AC 18, MAP, Agile: 1d20 + 3 ⇒ (18) + 3 = 21
Jaws vs Savan AC 18, MAP 2+, Agile: 1d20 - 1 ⇒ (12) - 1 = 11
Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
White succeeds in landing a blow, but only manages to pull out some of Savan's fur.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
------------------
Those with ** may go
**Jonas Raza - AC 19, 20/32
Jeeegaan Dune - AC 15, 0/17 (Unconscious; Wounded 1)
Red Swarm (-6)
Savan Genieshot - AC 18, 6/18
Betel Capella - AC 17 (18 w/Mage Armor), 17/24
Graeyson - AC 19, 4/30
Calamity - AC 18, 12/17
White (-6)

![]() |

"Vermin!"
Jonas ◆ marks white as his new prey, ◆ runs over and tries to splatter it with sword and mace.(◆ Twin Takedown)
Khopesh: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 4 ⇒ (1) + 4 = 5
Light mace: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 4 ⇒ (1) + 4 = 5

![]() |

Jonas marks White, runs up to it and cuts it in half, then proceeds to pound both halves into paste.
1-Jonas 2-Savan: 1d2 ⇒ 1
The Red Swarm runs at Jonas and crawls over him, biting.
Swarming Bites; DC 17 Basic Reflex for Half: 1d6 ⇒ 2
Swarming Bites; DC 17 Basic Reflex for Half: 1d6 ⇒ 2
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
DC 17 Basic Reflex Save - Jonas (x2)
------------------
Those with ** may go
Jonas Raza - AC 19, 20/32
Jeeegaan Dune - AC 15, 0/17 (Unconscious; Wounded 1)
Red Swarm (-6)
**Savan Genieshot - AC 18, 6/18
**Betel Capella - AC 17 (18 w/Mage Armor), 17/24
**Graeyson - AC 19, 4/30
**Calamity - AC 18, 12/17

![]() |

"Thanks, Jonas!" Savan block out the pain of his wounds to concentrate on taking down the swarm of rats. He levels his musket and fires in a explosion of sound and smoke.
Attack: 1d20 + 9 ⇒ (18) + 9 = 27 Maybe a crit?
Normal Damage (Concussive): 1d6 + 1 ⇒ (4) + 1 = 5
Crit Damage (Concussive, Fatal): 1d10 + 1 ⇒ (10) + 1 = 11 Extra Fatal die: 1d10 ⇒ 8
◆ Reload
◆ Strike
◆ Reload
I rolled crit damage in case it is relevant. 5 damage on a normal hit; 30 damage on a crit.

![]() |

Betel steps around the treasure pile to get close enough to the Red Swarm to start hosing them down as well.
sa: 1d20 + 9 ⇒ (1) + 9 = 10 bludgeoning: 2d4 + 4 ⇒ (1, 1) + 4 = 6
Spend the second Hero Point
sa: 1d20 + 9 ⇒ (20) + 9 = 29

![]() |

Betel, keep your hero point. Savan's roll was more than enough.
Savan points his musket and shoots the swarm. The bullet explodes on the ground with immense force, sending rats (and bits of rats) in all directions. (Crit)
COMBAT OVER
You manage to trace the voice to Area 4, where Rain had dumped all the empty chests. As you approach, a disembodied pair of elegant blue gloves busily clears chests off a table. The gloves make a "Stop right there!" gesture before signaling toward the table. They gently pat its surface, then indicate the boxes on top of it. The voice from earlier says, "I see you’ve met Mr. Glovely! He wants you to help clear those boxes. I’m, uh, underneath them. It’s a bit embarrassing. Help a poor guy out? Many hands are better than two! No offense, Mr. Glovely." The gloves wave dismissively, as if to say, "None taken."

![]() |

Ewwww ..... messy
Upon reaching the pile pf chests, Betel goes to help Mr Glovely with the boxes.
Um. How did no one notice you were there before dropping boxes on you and ... erm .... who are you anyway? Friend I hope and not foe.
She has placed the skull on top of a nearby box.

![]() |

Mr. Glovely? Calamity shakes her head and then moves in to help Betel.
"They do appear to be short handed. Good that we are here to help."

![]() |

After you remove the empty treasure chests off the table, the table transforms into a large, gaudy treasure chest with an enormous, shiny silver chain and padlock. He grins and introduces himself.
"I’m Biglock, one of the best mimics around! That means I can turn into all kinds of things. Tables, chairs, you name it! And this is Mr. Glovely. He… you know, I’m not sure. He showed up one day and lent me a hand. Or two! Ha! We have what you might call a mutually beneficial arrangement. I do the talking, and Mr. Glovely does everything else. We all have quite a bit to talk about, let me tell you..."
Mr Glovely is an unseen servant who wears gloves to communicate. Art is on Slide #3

![]() |

Savan takes a step back as the mimic shows themselves. "Oh, wow...Well, you sure fooled us Biglock. Uh, were you the one who was giving us advice earlier with Aslynn?"
The catfolk glances around. "Hey, where's Rain? Can someone make sure he's ok?"

![]() |

You will have time to do medicine checks before the final fight.

![]() |

Calamity responds to Jonas, "Rain had eight minor potions before that last encounter, but I didn't see who took them."

![]() |

"By my count, we only drank three of the eight before. Jeegan, you should drink a couple more. Savan and Graeyson, you look a bit battered. You should both have at least one." Jonas suggests.
Jonas drinks his school item.
Healing Potion: 1d8 ⇒ 8

![]() |

Jeeegaaan responds. Um, Jonas, I don't remember being healed after the fight, so I can't possibly hear you, oh right, it is called sleep talking. You Jeeegaaan sleep talking as he hears part of the conversation in his dreams.

![]() |

Looking around and seeing that no one is stepping up, Calamity says"I am trained in medicine, but my skills are not very good. Still I can try to help Jeeegaaan."
Treat Wounds J: 1d20 + 4 ⇒ (11) + 4 = 15
sucessful Check: 2d8 ⇒ (5, 3) = 8
"Oh, it worked! For myself, I'll take one of those minor healing potions that Rain had."
health potion: 1d8 ⇒ 8