
![]() |

Hold on to your Treat Wounds. I won't apply it yet as you don't have 20 minutes to prepare for the final battle. I'll clarify things

![]() |

Biglock interrupts your musings. "Look, there's not much time so I'll be brief. I’ve been in quite a few of the Society’s vaults over the years. I’m good at going unnoticed. Last time I got noticed, it was by that night hag, Aslynn. She saw my potential, and… well, she owns a significant share of my soul. I can barely even remember how I lost it to her in the first place. A bad bet? A worse debt? Can’t rightly say, as I don’t rightly know. Well, for years now, I’ve had to do as she asks. Mostly spying, a bit of stealing. But when I wised up to some of her plans, I made a break for it. She’s been looking for me ever since. I think she fed information to those Onyx Alliance rascals. They captured me, so when the Society got hold of their treasures, I came with! I don’t know the details, but I know she’s trying to brew some powerful magic in that weird cauldron. She needs a few of the magic items from your stash here."
"While you were distracting Aslynn, we found these! I think she was looking for them." Biglock has Mr Glovely produce two items, a dagger with magical runes and a key made of some sort of crystalline substance. "This dagger here looks like it’s from the Jistka Imperium. Might be a powerful magic weapon, but I’m not sure how to unlock its potential! I think Aslynn was looking for this, too. I don’t recognize the crystal it’s made of, and I don’t think it’s from this world at all! You better take them and keep them for the Society."
"I can’t take hostile actions against Aslynn. That goes for Mr. Glovely here, too, for his own reasons. But I can help you find some great equipment and make a plan! Mr Glovely, show these nice people that thing you found." Mr. Glovely produces a small gold spoon. "No, not that! The other thing!" Mr. Glovely shows you a jagged shard of purple glass with constellations like those visible in the ooze of Aslynn’s cauldron. "That’s the one! I think it’s a shard of Aslynn’s mind. It’s projecting all those creatures into this place. She’s probably looking for it. I think you should destroy it, but first, you’ll want to prepare for a fight. A piece of a night hag’s mind isn’t bound to go out without a struggle. We can help you find some good stuff, in fact, I've got something for you."
"Mr Glovely, get my new friends 'some of the good stuff'." Mr. Glovely rummages around the many discarded chests for a few minutes, then produces a wayfinder and proudly presents it to you. "No, no, I mean the really good stuff." Mr. Glovely smacks his nonexistent forehead. He produces a small key from thin air and unlocks some sort of invisible container. With an exaggerated display of effort, he lifts a +1 resilient breastplate from the container and presents it to you. Biglock grins. "That oughta do it. Have fun!"
"Take some time and search the vault again for anything you can use against Aslynn. Mr Glovely and I will help you."
You have another 10 minutes to search the vault (or do medicine checks). Because Mr Glovely and Biglock will be helping you, you all get a +2 bonus to your checks if you search the vault.

![]() |

1 - SORTING TABLE: The large table and shelves in this area hold many interesting objects.
"There's a talking skull there. Please talk to the skull. It doesn’t seem to like me. Maybe one of you will have better luck?"
There's nothing left to discover here
2 - PILE OF TREASURE
"The center of the vault has an enormous pile of unsorted treasure. We probably shouldn’t leave everything in a pile like that, but we’ve been short-staffed. See what’s in there!"
There's nothing left to discover here
3a/b/c - ASSORTED SHELVES
"Assorted items. There’s all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find!"
Skill Check: Skill Check: Arcana, Crafting, or Perception
4 - "If you've emptied a chest or a trunk, just drop it here. We'll deal with it later."
5 - PRECARIOUS SHELVES
"These shelves are precarious not only because they're piled high and hard to reach, but because the items stored here are of a dangerous or frightful nature."
There's nothing left to discover here
6 - WEAPON SHELVES
"There are lots of magic weapons lying around. Most of the weapons here are decorative, and most are valuable but mundane. A few of them, however, are magic items. See if you can find the most powerful ones."
Skill Check: Arcana, Crafting, Gladiatorial/Warfare Lore
7 - SCROLLS and SUCH
"Lotsa scrolls! Might be something useful for the Society’s spellcasters in there."
Skill Check: Arcana, Nature, Religion, Occultism

![]() |

Betel takes the piece of crystalline sky and examines it for recognizable constellations before storing it in a belt pouch. She and the skull then go to examine the collection of scrolls.
arcana: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Would you trust a mimic? she whispers to the skull.

![]() |

Betel searches the scroll pile and finds a Wand of Widening (1st-level spells).

![]() |

Jeeegaan, you were healed by Calamity. You have 8 hp back, though you can certainly drink a potion and make a check to search for items

![]() |

Savan searches one of the shelves and finds a moderate healing potion.
Jeeegaan and Jonas don't really find anything useful while Calamity and Graeyson patch up Jeeegaan and himself respectively.
Player Status:
Jonas Raza - AC 19, 22/32
Jeeegaan Dune - AC 15, 8/17
Savan Genieshot - AC 18, 6/18
Betel Capella - AC 17 (18 w/Mage Armor), 17/24
Graeyson - AC 19, 18/30
Calamity - AC 18, 17/17
You have time to drink additional potions but you don't have time to do additional Treat Wounds checks (unless you use Battle Medicine).

![]() |

Biglock suddenly shouts in alarm, "It's too late! She's here! This is bad!" As if having a life of its own, the shard jumps out of Betel's hand, twists and warps, taking on the familiar form of Aslynn and her cauldron. "Your plan to kill me? So brave, so bold. And yet, it matters not. Behold!" She plunges an oozing claw into the pile and brandishes a jeweled chalice. "Boundless wonder called to me. And I respond with nightmares three! Three children of my last thirteen shall join me in an endless dream. A realm where you shall vex me not—a realm where you shall be forgot! Destroy me here, but at what cost? You fight in vain, for all is lost!" Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. A fuming creature boils forth, and Aslynn commands, "Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!"
The smelly, twisted creatures emerging from her cauldron vaguely resembles large skunks.
Betel Capella's Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Graeyson's Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Jeeegaan Dune's Initiative Using search: 1d20 + 3 ⇒ (3) + 3 = 6
Calamity's Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Jonas's Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Savan's Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Red Init: 1d20 + 5 ⇒ (14) + 5 = 19
White Init: 1d20 + 5 ⇒ (2) + 5 = 7
Blue Init: 1d20 + 5 ⇒ (8) + 5 = 13
Yellow Init: 1d20 + 5 ⇒ (3) + 5 = 8
Pink Init: 1d20 + 5 ⇒ (19) + 5 = 24
Shard of Aslynn Init: 1d20 + 10 ⇒ (2) + 10 = 12
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
------------------
Those with ** may go
**Jonas Raza - AC 19, 22/32
Pink
Red
Calamity - AC 18, 17/17
Graeyson - AC 19, 18/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24
Blue
Savan Genieshot - AC 18, 13/18
Shard of Aslynn
Yellow
White
Jeeegaan Dune - AC 15, 8/17

![]() |

As you prepare for battle, you feel more confident, as if some mystical force is boosting your abilities. (Heroism - +1 to all Attack Rolls/Saves/Perception and Skill checks).
"That should help you in your coming encounter"
Pink runs up to Jeeegaan and attempts to sink its teeth into him.
Jaws vs Jeeegaan AC 15: 1d20 + 7 ⇒ (9) + 7 = 16
Jaws vs Jeeegaan AC 15, MAP, Agile: 1d20 + 3 ⇒ (1) + 3 = 4
Piercing: 1d8 ⇒ 7
Red steps in line with Betel and squirts an evil smelling musk at her.
CS: Unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2 + Doomed 1 until the musk is removed (required 10 minutes thorough scrubbing with soap.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Betel - DC 15 Fortitude Save
------------------
Those with ** may go
Jonas Raza - AC 19, 22/32
Pink
Red
**Calamity - AC 18, 17/17
**Graeyson - AC 19, 18/30
**Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks)
Blue
Savan Genieshot - AC 18, 13/18
Shard of Aslynn
Yellow
White
Jeeegaan Dune - AC 15, 1/17

![]() |

Hearing the commotion, Calamity sneaks up the stairs to get better view. She then draws her bow and shoots at red.
stealth: 1d20 + 7 ⇒ (14) + 7 = 21
Ranged attack: 1d20 + 7 ⇒ (9) + 7 = 16
Attack damage + sneak: 1d6 + 1d6 ⇒ (6) + (6) = 12
[ooc]◆ Stealthy Move ◆ Draw bow ◆ Shoot with precision[/dice]

![]() |

fort: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Ewwww ..... thats DISGUSTING!. Ghaaaaaaaa Yuck
She is Sickened 1 as she takes a step back from Red and attempts to hose it down.
sa: 1d20 + 9 + 1 - 1 ⇒ (18) + 9 + 1 - 1 = 27 bludgeoning: 2d4 + 4 ⇒ (2, 4) + 4 = 10

![]() |

Calamity Stealth: 1d20 + 7 ⇒ (5) + 7 = 12
Calamity attempts to sneak up to Red but Red notices the move. The arrow she sends at Red sticks into the creature's back, however.
Calamity - Sorry. Stealth checks are always secret checks
Betel gags from the disgusting musk, then turns and hoses down Red, blasting the skunk into a limp mess. Graeyson pulls out his dagger and heads over to help.
Blue heads over to Betel and attempts to chomp her.
Jaws vs Betel AC 17: 1d20 + 7 ⇒ (5) + 7 = 12
Jaws vs Betel AC 17, MAP, Agile: 1d20 + 3 ⇒ (4) + 3 = 7
It appears Red's musk also disgusts Blue.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
------------------
Those with ** may go
Jonas Raza - AC 19, 22/32
Pink
Calamity - AC 18, 17/17
Graeyson - AC 19, 18/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
Blue
**Savan Genieshot - AC 18, 13/18
Shard of Aslynn
Yellow
White
Jeeegaan Dune - AC 15, 1/17

![]() |

Savan reacts to the skunks' presence, drawing his musket. The fur on him stands up in alertness and static energy sparks across it. He moves up and takes fires at the image of the hag. Then he reloads as he watches her react from the shot.
Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 +1 electricity damage
◇ Energy Shot
◆ Move
◆ Strike
◆ Thoughtful Reload (RK: Arcana +5)

![]() |

Savan RK Soc: 1d20 + 5 ⇒ (1) + 5 = 6
You realize that the Shard of Aslynn is a former Pathfinder driven insane by the magical research she'd been conducting. She's particularly vulnerable to Sonic attacks.
Yellow ascends the steps in the center of the vault and squirts the same smelly musk at Savan. Savan, please make a DC 15 Fort Save
CS: Unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2 + Doomed 1 until the musk is removed (required 10 minutes thorough scrubbing with soap.
White runs up to Savan and tries to take a piece of him.
Jaws vs Savan AC 18: 1d20 + 7 ⇒ (16) + 7 = 23
Piercing: 1d8 ⇒ 3
Aslynn then gazes at 1-Jeeegaan 2-Betel: 1d2 ⇒ 1 afflicting him with intense distress and impending doom. Jeeegan needs to make a DC 17 Will Save.
CS - Unaffected, immune to Aslynn's gaze for 1 day
S - Frightened 1
F - Frightened 1 + Slowed 1 for 1 rd
CF - Frightened 2 + Slowed 1 for 1 minute

![]() |

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Savan - DC 15 Fort Save
Jeeegaan - DC 17 Will Save
------------------
Those with ** may go
-2-
**Jonas Raza - AC 19, 22/32
Pink
Calamity - AC 18, 17/17
Graeyson - AC 19, 18/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
Blue
Savan Genieshot - AC 18, 10/18
Shard of Aslynn (-5)
Yellow
White
-1-
**Jeeegaan Dune - AC 15, 1/17

![]() |

Jonas ◆ casts Gravity Weapon on his Khopesh then ◆ (stride) closes in on the Shard.
"Fools like you constantly underestimate us!"
He slashes twice at her with ◆ Twin Takedown.
Khopesh: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 6 ⇒ (3) + 6 = 9
War Fan: 1d20 + 5 ⇒ (15) + 5 = 201d4 + 4 ⇒ (2) + 4 = 6

![]() |

Jonas rushes the Shard and slashes at her with his weapons, doing damage.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Savan - DC 15 Fort Save
Jeeegaan - DC 17 Will Save
------------------
Those with ** may go
-2-
Jonas Raza - AC 19, 22/32
Pink
Calamity - AC 18, 17/17
Graeyson - AC 19, 18/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
Blue
Savan Genieshot - AC 18, 10/18
Shard of Aslynn (-20)
Yellow
White
-1-
**Jeeegaan Dune - AC 15, 1/17

![]() |

Jeeegaaan Will: 1d20 + 5 ⇒ (15) + 5 = 20
Pink Fort: 1d20 + 4 ⇒ (5) + 4 = 9
Jeeegaaan shrugs off the mental attack from Aslynn but is still a bit shaken from the experience. He blasts Pink with a wave of air, knocking it back 5 feet, before taking a 5' step back himself.
Pink expresses its displeasure by running back up to Jeeegaaan and spraying him with musk. (DC 15 Fort Save; S - S1, F - S2, CF - S2 + Doomed 1)
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jeeegaaan - DC 15 Fortitude
------------------
Those with ** may go
Jonas Raza - AC 19, 22/32
Pink (-1)
**Calamity - AC 18, 17/17
**Graeyson - AC 19, 18/30
**Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
Blue
Savan Genieshot - AC 18, 10/18
Shard of Aslynn (-20)
Yellow
White
Jeeegaan Dune - AC 15, 1/17 (Frightened 1)

![]() |

Aslynn? Former Pathfinder? Since when?
She takes a step back and hoses down Blue.
sa: 1d20 + 9 + 1 - 1 ⇒ (3) + 9 + 1 - 1 = 12 bludgeoning: 2d4 + 4 ⇒ (3, 2) + 4 = 9
((Hero Point))
sa: 1d20 + 9 + 1 - 1 ⇒ (20) + 9 + 1 - 1 = 29
Much better

![]() |

Betel hoses down Blue and also reduces it into another limp mess.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jeeegaaan - DC 15 Fortitude
------------------
Those with ** may go
Jonas Raza - AC 19, 22/32
Pink (-1)
**Calamity - AC 18, 17/17
**Graeyson - AC 19, 18/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
**Savan Genieshot - AC 18, 10/18
Shard of Aslynn (-20)
Yellow
White
Jeeegaan Dune - AC 15, 1/17 (Frightened 1)

![]() |

Savan winces at the skunk's bite. "Gah, I'm not sure. I thought I saw her before!" His eyes flare with fiery brilliance and the geniekin tries for a point blank shot at the nuisance skunk.
Attack vs white: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 +1 fire
Attack vs white: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 +1 fire
◆ Strike vs White
◆ Thoughtful Reload (Nature +0, Arcana +5)
◆ Strike vs White

![]() |

Savan RK: 1d20 ⇒ 7
Apart from looking and acting like skunks, you don't recognize anything remarkable about these creatures.
At point-blank range, Savan annihilates White.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jeeegaaan - DC 15 Fortitude
------------------
Those with ** may go
Jonas Raza - AC 19, 22/32
Pink (-1)
**Calamity - AC 18, 17/17
**Graeyson - AC 19, 18/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
Savan Genieshot - AC 18, 10/18
Shard of Aslynn (-20)
Yellow
Jeeegaan Dune - AC 15, 1/17 (Frightened 1)

![]() |

My best shot is the yellow one. Here goes something
Calamity moves closer to the mayhem to have a clear shot at each of their adversaries, takes careful aim at yellow and lets two arrows fly.
Bowshot: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 ⇒ 5
Bowshot: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8
damage: 1d6 ⇒ 3
◆ Move ◆ Shoot ◆ Shoot

![]() |

Seeing their foe is within reach, he runs up, declares her as his foe, and then strikes with the dagger of venom, as he does so he interacts to release the poison
1d20 + 9 ⇒ (6) + 9 = 15
hero point
1d20 + 9 ⇒ (15) + 9 = 24
I am not sure if she is flanked. I am not sure if she is within melee or if I need to chuck the dagger at her
2d4 + 2 ⇒ (1, 1) + 2 = 4 P
1d8 ⇒ 1 precision
Activate Interact; Frequency once per day; Trigger You damage a creature with the dagger of venom; Effect You poison the creature you hit with dagger venom.
Dagger Venom (poison); Saving Throw Fortitude DC 21; Maximum Duration 4 rounds. Stage 1 1d8 poison damage and enfeebled 1.

![]() |

Graeyson, that's 4 actions -- ◆ Stride ◆ Hunt Prey ◆ Strike ◆ Interact to Activate. Please remove one. FWIW, it's a crit for minimum damage...

![]() |

Shard Fort: 1d20 + 9 ⇒ (16) + 9 = 25
Correction - Graeyson's strike on the Shard of Aslynn is not a crit.
Calamity fires two arrows at Yellow but both arrows fly over its head.
Graeyson gets into a flank with Jonas and sticks Aslynn with his new dagger. Upon contact, he triggers the device but Aslynn only shrugs off the effect.
"Are you trying to tickle me, my pretty?"
Aslynn slashes at Graeyson with her claws.
Claws vs Graeyson AC 19: 1d20 + 11 ⇒ (5) + 11 = 16
Frustrated at the miss, she concentrates and two eldritch darts spring from her fingers and slam into him instead.
◆◆ Magic Missile vs Graeyson: 2d4 + 2 ⇒ (4, 1) + 2 = 7
Yellow runs up to Jonas and attempts to bite him.
Jaws vs Jonas AC 19: 1d20 + 7 ⇒ (14) + 7 = 21
Jaws vs Jonas AC 19, MAP, Agile: 1d20 + 3 ⇒ (15) + 3 = 18
Piercing: 1d8 ⇒ 7
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
------------------
Those with ** may go
-3-
**Jonas Raza - AC 19, 15/32
Pink (-1)
Calamity - AC 18, 17/17
Graeyson - AC 19, 11/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
Savan Genieshot - AC 18, 10/18
Shard of Aslynn (-24)
Yellow
-2-
**Jeeegaan Dune - AC 15, 1/17 (Sickened 1)

![]() |

Jonas lays into the shard again. ◆ Twin Takedown
TT: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 6 ⇒ (5) + 6 = 11
TT2: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 4 ⇒ (1) + 4 = 5
◆ War Fan, max MAP: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (3) + 4 = 7
◆ War Fan, max MAP: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 4 ⇒ (6) + 4 = 10