[GDXI] PF2e 04-01 - Intro: Year of Boundless Wonder (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Hold on to your Treat Wounds. I won't apply it yet as you don't have 20 minutes to prepare for the final battle. I'll clarify things

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Biglock interrupts your musings. "Look, there's not much time so I'll be brief. I’ve been in quite a few of the Society’s vaults over the years. I’m good at going unnoticed. Last time I got noticed, it was by that night hag, Aslynn. She saw my potential, and… well, she owns a significant share of my soul. I can barely even remember how I lost it to her in the first place. A bad bet? A worse debt? Can’t rightly say, as I don’t rightly know. Well, for years now, I’ve had to do as she asks. Mostly spying, a bit of stealing. But when I wised up to some of her plans, I made a break for it. She’s been looking for me ever since. I think she fed information to those Onyx Alliance rascals. They captured me, so when the Society got hold of their treasures, I came with! I don’t know the details, but I know she’s trying to brew some powerful magic in that weird cauldron. She needs a few of the magic items from your stash here."

"While you were distracting Aslynn, we found these! I think she was looking for them." Biglock has Mr Glovely produce two items, a dagger with magical runes and a key made of some sort of crystalline substance. "This dagger here looks like it’s from the Jistka Imperium. Might be a powerful magic weapon, but I’m not sure how to unlock its potential! I think Aslynn was looking for this, too. I don’t recognize the crystal it’s made of, and I don’t think it’s from this world at all! You better take them and keep them for the Society."

"I can’t take hostile actions against Aslynn. That goes for Mr. Glovely here, too, for his own reasons. But I can help you find some great equipment and make a plan! Mr Glovely, show these nice people that thing you found." Mr. Glovely produces a small gold spoon. "No, not that! The other thing!" Mr. Glovely shows you a jagged shard of purple glass with constellations like those visible in the ooze of Aslynn’s cauldron. "That’s the one! I think it’s a shard of Aslynn’s mind. It’s projecting all those creatures into this place. She’s probably looking for it. I think you should destroy it, but first, you’ll want to prepare for a fight. A piece of a night hag’s mind isn’t bound to go out without a struggle. We can help you find some good stuff, in fact, I've got something for you."

"Mr Glovely, get my new friends 'some of the good stuff'." Mr. Glovely rummages around the many discarded chests for a few minutes, then produces a wayfinder and proudly presents it to you. "No, no, I mean the really good stuff." Mr. Glovely smacks his nonexistent forehead. He produces a small key from thin air and unlocks some sort of invisible container. With an exaggerated display of effort, he lifts a +1 resilient breastplate from the container and presents it to you. Biglock grins. "That oughta do it. Have fun!"

"Take some time and search the vault again for anything you can use against Aslynn. Mr Glovely and I will help you."

You have another 10 minutes to search the vault (or do medicine checks). Because Mr Glovely and Biglock will be helping you, you all get a +2 bonus to your checks if you search the vault.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

1 - SORTING TABLE: The large table and shelves in this area hold many interesting objects.
"There's a talking skull there. Please talk to the skull. It doesn’t seem to like me. Maybe one of you will have better luck?"

There's nothing left to discover here

2 - PILE OF TREASURE
"The center of the vault has an enormous pile of unsorted treasure. We probably shouldn’t leave everything in a pile like that, but we’ve been short-staffed. See what’s in there!"

There's nothing left to discover here

3a/b/c - ASSORTED SHELVES
"Assorted items. There’s all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find!"
Skill Check: Skill Check: Arcana, Crafting, or Perception

4 - "If you've emptied a chest or a trunk, just drop it here. We'll deal with it later."

5 - PRECARIOUS SHELVES
"These shelves are precarious not only because they're piled high and hard to reach, but because the items stored here are of a dangerous or frightful nature."

There's nothing left to discover here

6 - WEAPON SHELVES
"There are lots of magic weapons lying around. Most of the weapons here are decorative, and most are valuable but mundane. A few of them, however, are magic items. See if you can find the most powerful ones."
Skill Check: Arcana, Crafting, Gladiatorial/Warfare Lore

7 - SCROLLS and SUCH
"Lotsa scrolls! Might be something useful for the Society’s spellcasters in there."
Skill Check: Arcana, Nature, Religion, Occultism

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Betel takes the piece of crystalline sky and examines it for recognizable constellations before storing it in a belt pouch. She and the skull then go to examine the collection of scrolls.

arcana: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30

Would you trust a mimic? she whispers to the skull.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Betel:
"Would you trust a talking skull?" the skull whispers back.

Betel searches the scroll pile and finds a Wand of Widening (1st-level spells).

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Betel grins at the skull. Touche! Yeah. Both my mothers would be wondering about that

Horizon Hunters

CG Human Ranger 2 | AC 19 | HP 32/32 | P +6 F +7 R +8 W +4| Def. Expl.: Search| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

"I'm going to look for more weapons."

Crafting/Crafter's Appraisal: 1d20 + 5 ⇒ (6) + 5 = 11

Vigilant Seal

male suli-catfolk gunslinger 3 | HP 38/38 | AC 20 | F +9 R +11 W +7 | Perc +7 (darkvision) | Stealth +9 | speed 25 |◆ | ◇ | ↺

Savan goes to search the shelves of assorted items.

#3, Crafting: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20

Envoy's Alliance

1d20 + 5 ⇒ (19) + 5 = 24 medicine check on self.
2d8 ⇒ (6, 5) = 11

and if there is another potion of healing he will take it
1d8 ⇒ 3

Envoy's Alliance

M Deep Fetchling Crystal Keeper Thaumaturge 1: Spd:25, AC:17, HP:18/18, Fort:7, Ref:5, Will:5, Perc:5 Darkvision

ZZZZ

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Jeeegaan, you were healed by Calamity. You have 8 hp back, though you can certainly drink a potion and make a check to search for items

Envoy's Alliance

M Deep Fetchling Crystal Keeper Thaumaturge 1: Spd:25, AC:17, HP:18/18, Fort:7, Ref:5, Will:5, Perc:5 Darkvision

Jeeegaaan will save the potion for later. perception: 1d20 + 3 ⇒ (2) + 3 = 5

Envoy's Alliance

what are we looking at hp wise?

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Savan searches one of the shelves and finds a moderate healing potion.

Jeeegaan and Jonas don't really find anything useful while Calamity and Graeyson patch up Jeeegaan and himself respectively.

Player Status:
Jonas Raza - AC 19, 22/32
Jeeegaan Dune - AC 15, 8/17
Savan Genieshot - AC 18, 6/18
Betel Capella - AC 17 (18 w/Mage Armor), 17/24
Graeyson - AC 19, 18/30
Calamity - AC 18, 17/17

You have time to drink additional potions but you don't have time to do additional Treat Wounds checks (unless you use Battle Medicine).

Vigilant Seal

male suli-catfolk gunslinger 3 | HP 38/38 | AC 20 | F +9 R +11 W +7 | Perc +7 (darkvision) | Stealth +9 | speed 25 |◆ | ◇ | ↺

Savan drinks two of the minor healing potions to try and fix his wounds.

Healing: 2d8 ⇒ (4, 3) = 7

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Anyone else want to drink potions?

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Betel will also down her potion
healing: 1d8 ⇒ 4

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Biglock suddenly shouts in alarm, "It's too late! She's here! This is bad!" As if having a life of its own, the shard jumps out of Betel's hand, twists and warps, taking on the familiar form of Aslynn and her cauldron. "Your plan to kill me? So brave, so bold. And yet, it matters not. Behold!" She plunges an oozing claw into the pile and brandishes a jeweled chalice. "Boundless wonder called to me. And I respond with nightmares three! Three children of my last thirteen shall join me in an endless dream. A realm where you shall vex me not—a realm where you shall be forgot! Destroy me here, but at what cost? You fight in vain, for all is lost!" Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. A fuming creature boils forth, and Aslynn commands, "Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!"

The smelly, twisted creatures emerging from her cauldron vaguely resembles large skunks.

Init:

Betel Capella's Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Graeyson's Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Jeeegaan Dune's Initiative Using search: 1d20 + 3 ⇒ (3) + 3 = 6
Calamity's Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Jonas's Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Savan's Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Red Init: 1d20 + 5 ⇒ (14) + 5 = 19
White Init: 1d20 + 5 ⇒ (2) + 5 = 7
Blue Init: 1d20 + 5 ⇒ (8) + 5 = 13
Yellow Init: 1d20 + 5 ⇒ (3) + 5 = 8
Pink Init: 1d20 + 5 ⇒ (19) + 5 = 24
Shard of Aslynn Init: 1d20 + 10 ⇒ (2) + 10 = 12

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COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
------------------
Those with ** may go

**Jonas Raza - AC 19, 22/32
Pink
Red
Calamity - AC 18, 17/17
Graeyson - AC 19, 18/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24
Blue
Savan Genieshot - AC 18, 13/18
Shard of Aslynn
Yellow
White
Jeeegaan Dune - AC 15, 8/17

Horizon Hunters

CG Human Ranger 2 | AC 19 | HP 32/32 | P +6 F +7 R +8 W +4| Def. Expl.: Search| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

Jonas draws a pair of weapons and Hunts the shard.

Envoy's Alliance

stupid skunks, lol

Grand Archive

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Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

HEY! ... Come back here ....... Oh pronk

She looks at the skull. If you can do magic, now's the time

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Betel are you holding the skull?

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Yes.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Betel:

As you prepare for battle, you feel more confident, as if some mystical force is boosting your abilities. (Heroism - +1 to all Attack Rolls/Saves/Perception and Skill checks).
"That should help you in your coming encounter"

Pink runs up to Jeeegaan and attempts to sink its teeth into him.

Jaws vs Jeeegaan AC 15: 1d20 + 7 ⇒ (9) + 7 = 16
Jaws vs Jeeegaan AC 15, MAP, Agile: 1d20 + 3 ⇒ (1) + 3 = 4
Piercing: 1d8 ⇒ 7

Red steps in line with Betel and squirts an evil smelling musk at her.

DC 15 Fortitude Save:

CS: Unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2 + Doomed 1 until the musk is removed (required 10 minutes thorough scrubbing with soap.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Betel - DC 15 Fortitude Save
------------------
Those with ** may go

Jonas Raza - AC 19, 22/32
Pink
Red
**Calamity - AC 18, 17/17
**Graeyson - AC 19, 18/30
**Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks)
Blue
Savan Genieshot - AC 18, 13/18
Shard of Aslynn
Yellow
White
Jeeegaan Dune - AC 15, 1/17

Envoy's Alliance

M Deep Fetchling Crystal Keeper Thaumaturge 1: Spd:25, AC:17, HP:18/18, Fort:7, Ref:5, Will:5, Perc:5 Darkvision

Oouch, hopefully we kill them quickly

Vigilant Seal

NF (she/her) Human | Rogue 1 | AC 18 (Shield+1) | HP: 17/17 | Perception +6 | Fort (T) +4 | Ref (E) +9 | Will (E) +6 | Stealth +7 | Speed 30 | Hero: 1/3 | Exploration: Avoid Notice | Active Conditions: -- |◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Hearing the commotion, Calamity sneaks up the stairs to get better view. She then draws her bow and shoots at red.

stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Ranged attack: 1d20 + 7 ⇒ (9) + 7 = 16
Attack damage + sneak: 1d6 + 1d6 ⇒ (6) + (6) = 12

[ooc]◆ Stealthy Move ◆ Draw bow ◆ Shoot with precision[/dice]

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

fort: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18

Ewwww ..... thats DISGUSTING!. Ghaaaaaaaa Yuck

She is Sickened 1 as she takes a step back from Red and attempts to hose it down.

sa: 1d20 + 9 + 1 - 1 ⇒ (18) + 9 + 1 - 1 = 27 bludgeoning: 2d4 + 4 ⇒ (2, 4) + 4 = 10

Envoy's Alliance

He will pull out his magical dagger and the dagger of venom and move up.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:

Calamity Stealth: 1d20 + 7 ⇒ (5) + 7 = 12

Calamity attempts to sneak up to Red but Red notices the move. The arrow she sends at Red sticks into the creature's back, however.
Calamity - Sorry. Stealth checks are always secret checks

Betel gags from the disgusting musk, then turns and hoses down Red, blasting the skunk into a limp mess. Graeyson pulls out his dagger and heads over to help.

Blue heads over to Betel and attempts to chomp her.

Jaws vs Betel AC 17: 1d20 + 7 ⇒ (5) + 7 = 12
Jaws vs Betel AC 17, MAP, Agile: 1d20 + 3 ⇒ (4) + 3 = 7

It appears Red's musk also disgusts Blue.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
------------------
Those with ** may go

Jonas Raza - AC 19, 22/32
Pink
Calamity - AC 18, 17/17
Graeyson - AC 19, 18/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
Blue
**Savan Genieshot - AC 18, 13/18
Shard of Aslynn
Yellow
White
Jeeegaan Dune - AC 15, 1/17

Vigilant Seal

male suli-catfolk gunslinger 3 | HP 38/38 | AC 20 | F +9 R +11 W +7 | Perc +7 (darkvision) | Stealth +9 | speed 25 |◆ | ◇ | ↺

Savan reacts to the skunks' presence, drawing his musket. The fur on him stands up in alertness and static energy sparks across it. He moves up and takes fires at the image of the hag. Then he reloads as he watches her react from the shot.

Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 +1 electricity damage

◇ Energy Shot
◆ Move
◆ Strike
◆ Thoughtful Reload (RK: Arcana +5)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:

Savan RK Soc: 1d20 + 5 ⇒ (1) + 5 = 6

Savan:

You realize that the Shard of Aslynn is a former Pathfinder driven insane by the magical research she'd been conducting. She's particularly vulnerable to Sonic attacks.

Yellow ascends the steps in the center of the vault and squirts the same smelly musk at Savan. Savan, please make a DC 15 Fort Save

DC 15 Fortitude Save:

CS: Unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2 + Doomed 1 until the musk is removed (required 10 minutes thorough scrubbing with soap.

White runs up to Savan and tries to take a piece of him.

Jaws vs Savan AC 18: 1d20 + 7 ⇒ (16) + 7 = 23
Piercing: 1d8 ⇒ 3

Aslynn then gazes at 1-Jeeegaan 2-Betel: 1d2 ⇒ 1 afflicting him with intense distress and impending doom. Jeeegan needs to make a DC 17 Will Save.

DC 17 Will Save:

CS - Unaffected, immune to Aslynn's gaze for 1 day
S - Frightened 1
F - Frightened 1 + Slowed 1 for 1 rd
CF - Frightened 2 + Slowed 1 for 1 minute

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Savan - DC 15 Fort Save
Jeeegaan - DC 17 Will Save
------------------
Those with ** may go

-2-
**Jonas Raza - AC 19, 22/32
Pink
Calamity - AC 18, 17/17
Graeyson - AC 19, 18/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
Blue
Savan Genieshot - AC 18, 10/18
Shard of Aslynn (-5)
Yellow
White

-1-
**Jeeegaan Dune - AC 15, 1/17

Horizon Hunters

CG Human Ranger 2 | AC 19 | HP 32/32 | P +6 F +7 R +8 W +4| Def. Expl.: Search| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

Jonas ◆ casts Gravity Weapon on his Khopesh then ◆ (stride) closes in on the Shard.

"Fools like you constantly underestimate us!"

He slashes twice at her with ◆ Twin Takedown.

Khopesh: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 6 ⇒ (3) + 6 = 9
War Fan: 1d20 + 5 ⇒ (15) + 5 = 201d4 + 4 ⇒ (2) + 4 = 6

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Jonas rushes the Shard and slashes at her with his weapons, doing damage.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Savan - DC 15 Fort Save
Jeeegaan - DC 17 Will Save
------------------
Those with ** may go

-2-
Jonas Raza - AC 19, 22/32
Pink
Calamity - AC 18, 17/17
Graeyson - AC 19, 18/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
Blue
Savan Genieshot - AC 18, 10/18
Shard of Aslynn (-20)
Yellow
White

-1-
**Jeeegaan Dune - AC 15, 1/17

Vigilant Seal

male suli-catfolk gunslinger 3 | HP 38/38 | AC 20 | F +9 R +11 W +7 | Perc +7 (darkvision) | Stealth +9 | speed 25 |◆ | ◇ | ↺

Fort Save (DC15): 1d20 + 7 ⇒ (19) + 7 = 26

Savan shrugs off the skunk's spray. He points to the Shard. "That's a former Pathfinder! Try to use sound against her!"

Envoy's Alliance

M Deep Fetchling Crystal Keeper Thaumaturge 1: Spd:25, AC:17, HP:18/18, Fort:7, Ref:5, Will:5, Perc:5 Darkvision

He will Gale blast pink for 1 damage fort 14 for half, or crit fail for double.
Then 5 foot step back.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Jeeegaaan Will: 1d20 + 5 ⇒ (15) + 5 = 20

GM Dice:

Pink Fort: 1d20 + 4 ⇒ (5) + 4 = 9

Jeeegaaan shrugs off the mental attack from Aslynn but is still a bit shaken from the experience. He blasts Pink with a wave of air, knocking it back 5 feet, before taking a 5' step back himself.

Pink expresses its displeasure by running back up to Jeeegaaan and spraying him with musk. (DC 15 Fort Save; S - S1, F - S2, CF - S2 + Doomed 1)

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jeeegaaan - DC 15 Fortitude
------------------
Those with ** may go

Jonas Raza - AC 19, 22/32
Pink (-1)
**Calamity - AC 18, 17/17
**Graeyson - AC 19, 18/30
**Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
Blue
Savan Genieshot - AC 18, 10/18
Shard of Aslynn (-20)
Yellow
White
Jeeegaan Dune - AC 15, 1/17 (Frightened 1)

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Aslynn? Former Pathfinder? Since when?

She takes a step back and hoses down Blue.

sa: 1d20 + 9 + 1 - 1 ⇒ (3) + 9 + 1 - 1 = 12 bludgeoning: 2d4 + 4 ⇒ (3, 2) + 4 = 9

((Hero Point))

sa: 1d20 + 9 + 1 - 1 ⇒ (20) + 9 + 1 - 1 = 29

Much better

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Betel hoses down Blue and also reduces it into another limp mess.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jeeegaaan - DC 15 Fortitude
------------------
Those with ** may go

Jonas Raza - AC 19, 22/32
Pink (-1)
**Calamity - AC 18, 17/17
**Graeyson - AC 19, 18/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
**Savan Genieshot - AC 18, 10/18
Shard of Aslynn (-20)
Yellow
White
Jeeegaan Dune - AC 15, 1/17 (Frightened 1)

Vigilant Seal

male suli-catfolk gunslinger 3 | HP 38/38 | AC 20 | F +9 R +11 W +7 | Perc +7 (darkvision) | Stealth +9 | speed 25 |◆ | ◇ | ↺

Savan winces at the skunk's bite. "Gah, I'm not sure. I thought I saw her before!" His eyes flare with fiery brilliance and the geniekin tries for a point blank shot at the nuisance skunk.

Attack vs white: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 +1 fire

Attack vs white: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 +1 fire

◆ Strike vs White
◆ Thoughtful Reload (Nature +0, Arcana +5)
◆ Strike vs White

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:

Savan RK: 1d20 ⇒ 7

Savan:

Apart from looking and acting like skunks, you don't recognize anything remarkable about these creatures.

At point-blank range, Savan annihilates White.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
Jeeegaaan - DC 15 Fortitude
------------------
Those with ** may go

Jonas Raza - AC 19, 22/32
Pink (-1)
**Calamity - AC 18, 17/17
**Graeyson - AC 19, 18/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
Savan Genieshot - AC 18, 10/18
Shard of Aslynn (-20)
Yellow
Jeeegaan Dune - AC 15, 1/17 (Frightened 1)

Vigilant Seal

NF (she/her) Human | Rogue 1 | AC 18 (Shield+1) | HP: 17/17 | Perception +6 | Fort (T) +4 | Ref (E) +9 | Will (E) +6 | Stealth +7 | Speed 30 | Hero: 1/3 | Exploration: Avoid Notice | Active Conditions: -- |◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

My best shot is the yellow one. Here goes something

Calamity moves closer to the mayhem to have a clear shot at each of their adversaries, takes careful aim at yellow and lets two arrows fly.

Bowshot: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 ⇒ 5

Bowshot: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8
damage: 1d6 ⇒ 3

◆ Move ◆ Shoot ◆ Shoot

Envoy's Alliance

M Deep Fetchling Crystal Keeper Thaumaturge 1: Spd:25, AC:17, HP:18/18, Fort:7, Ref:5, Will:5, Perc:5 Darkvision

fort: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22

Envoy's Alliance

Seeing their foe is within reach, he runs up, declares her as his foe, and then strikes with the dagger of venom, as he does so he interacts to release the poison
1d20 + 9 ⇒ (6) + 9 = 15
hero point
1d20 + 9 ⇒ (15) + 9 = 24

I am not sure if she is flanked. I am not sure if she is within melee or if I need to chuck the dagger at her

2d4 + 2 ⇒ (1, 1) + 2 = 4 P
1d8 ⇒ 1 precision

Activate Interact; Frequency once per day; Trigger You damage a creature with the dagger of venom; Effect You poison the creature you hit with dagger venom.

Dagger Venom (poison); Saving Throw Fortitude DC 21; Maximum Duration 4 rounds. Stage 1 1d8 poison damage and enfeebled 1.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Graeyson, that's 4 actions -- ◆ Stride ◆ Hunt Prey ◆ Strike ◆ Interact to Activate. Please remove one. FWIW, it's a crit for minimum damage...

Envoy's Alliance

the prey is removed

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:

Shard Fort: 1d20 + 9 ⇒ (16) + 9 = 25

Correction - Graeyson's strike on the Shard of Aslynn is not a crit.

Calamity fires two arrows at Yellow but both arrows fly over its head.

Graeyson gets into a flank with Jonas and sticks Aslynn with his new dagger. Upon contact, he triggers the device but Aslynn only shrugs off the effect.

"Are you trying to tickle me, my pretty?"

Aslynn slashes at Graeyson with her claws.

Claws vs Graeyson AC 19: 1d20 + 11 ⇒ (5) + 11 = 16

Frustrated at the miss, she concentrates and two eldritch darts spring from her fingers and slam into him instead.

◆◆ Magic Missile vs Graeyson: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Yellow runs up to Jonas and attempts to bite him.

Jaws vs Jonas AC 19: 1d20 + 7 ⇒ (14) + 7 = 21
Jaws vs Jonas AC 19, MAP, Agile: 1d20 + 3 ⇒ (15) + 3 = 18
Piercing: 1d8 ⇒ 7

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Climbing up stairs is difficult terrain.
Before Your Turn:
------------------
Those with ** may go

-3-
**Jonas Raza - AC 19, 15/32
Pink (-1)
Calamity - AC 18, 17/17
Graeyson - AC 19, 11/30
Betel Capella - AC 17 (18 w/Mage Armor), 21/24 (Heroism, +1 attack/Perc/Saves/Skill Checks; Sickened 1)
Savan Genieshot - AC 18, 10/18
Shard of Aslynn (-24)
Yellow

-2-
**Jeeegaan Dune - AC 15, 1/17 (Sickened 1)

Envoy's Alliance

:(

Envoy's Alliance

M Deep Fetchling Crystal Keeper Thaumaturge 1: Spd:25, AC:17, HP:18/18, Fort:7, Ref:5, Will:5, Perc:5 Darkvision

5 foot step away and doublemove around the corner for now.

Horizon Hunters

CG Human Ranger 2 | AC 19 | HP 32/32 | P +6 F +7 R +8 W +4| Def. Expl.: Search| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

Jonas lays into the shard again. ◆ Twin Takedown

TT: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 6 ⇒ (5) + 6 = 11
TT2: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 4 ⇒ (1) + 4 = 5

War Fan, max MAP: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (3) + 4 = 7

War Fan, max MAP: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 4 ⇒ (6) + 4 = 10

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