GM Trevor's Skull & Shackles

Game Master Trevor0828


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Helgash wrote:
Naaaah, keelhauling is not as bad as they make it to be :D

Dang Helgash, who's side are you on?

Fine ignore the in-game statement that Onnello will arm himself with his sabres. But He will keep his Kunai's on hand.

I'll explain the change to the 'continuity fairies' later.


Trevor0828 wrote:


Here is a list of the items you see, let me know what you take. Also, I am assuming you couldn't detect magic, but after you decide what you take, we can see what's magic.

Metal Trunk:
A very nice dagger, shortsword, and warhammer. several scrolls and a wand.

Wooden Trunk (this is more like a large wardrobe cabinet):
Contains a suit of banded mail, a breastplate, two chain shirts, masterwork leather armor, three suits of studded leather armor, 12 bucklers, two masterwork bucklers, and a small cash box containing 231 cp, 99 sp, and 103 gp.

Wooden Chest:
Contains a nice light crossbow, three cutlasses (see Pirates of the Inner Sea), 31 daggers, three nice daggers, 43 nice darts, four saps, a nice sap, 120 arrows, 20 nice arrows, six nice arrows, and 200 crossbow bolts.

yikes, First night he'd take everything, and show it to the others the next day. On second night, He'd take everything if he could, can he make more than one trip? Can he go get others to help or is he on his own?


The first one, no problem (although a completely empty trunk would be obvious if Grok looks into it).

The second one, no way are you getting all of that out without the theft being obvious (you get the sense that the armor chest is something that gets opened regualarly). The same goes for the third chest.


Cool, thanks for the info. I think he would take a few things of obvious value So the metal trunk, I still think he would take everything and then lock it back up and reset the trap. Are all three weapons in the metal trunk 'very nice or nice?

the wooden trunk (wardrobe), he'd empty the cash box then take the masterwork leather armor and two masterwork bucklers. He'd put the armor on, just to get it out of the room then put it back in his locker.

The wooden chest he'd take the three 'nice daggers, the nice sap and the 20 and 6 nice arrows.

So in game he will share the info and ask for 'magic users' to identify the items.


I know eventually the game will have 'Plunder' and we'll need a method of tracking that, whether the GM does it or if one of us tracks it on their page I don't think it will be too difficult. However, I'd asked earlier about anyone keeping a loot sheet. Now that some wealth is starting to manifest I'll inquire again.

I've seen different methods used for tracking loot; most keep a sheet, let people pick items them split the rest. As a game that's reasonably fair to all the players.

Presently we don't have a sheet, that means we individually track what we 'pick up' hopefully splitting the 'group' money evenly. I don't mind this method, it's probably truer to how adventurers would work, especially pirates. But so far, it would mean Helgash and Onnello are heads and shoulders above everyone else in wealth.

Just asking again how folks want to handle things before we get too far along in the game.


One of the best methods I've seen for loot is to lump everyhting found together, then figure out the sale price for a toal gp value of all the loot (cash and items). You then figure out the shares. After that players can "buy" items from the loot at their sell price. This way everyone has the exact same total gp loot, and players can get items at half cost. Sometimes there are items that exceed a player's total share, but they can "owe" the pot from later splits. Items can be used by players until you do a loot split, then they decide whether to keep the items or sell them in the pot.

I will add a loot list to the Campaign tab. I was holding off until you actually started getting real loot.


Honestly Trevor0828, I'm not a fan of that method. I've seen it played and it means most items are sold instead of used because people who can use items already have 'their percentage' or they don't want to waste 'there amount' on secondary things.

I'd rather let people keep what they want giving preference to folks who have less to select something. That way keeping secondary items whether it's weapons, scrolls, rings, wands and such. if we find weapons that a someone can use, we keep it even if it isn't their 'primary weapon' Like a bow or a reach weapon. Then give preferance to folks who don't have as much. That way most of the magical items we find are kept and used.

I may be in the minority here, but I may not, are you willing to let us vote on it?


I agree with Onnello here.

Take what is useful, sell the rest, save X% for party funds (maybe a ress is needed or something), split the rest giving preference to those who have less.


Trevor0828 wrote:
I think Hraak is still missing so I will make his Heal checks.
Were you thinking Hraak would be returning soon? He'd said in his last post in discussion.
Hraak Rhegnaz wrote:
..I am afraid I must at this point withdraw from the game, with nothing but well wishes to all of you and the most sincerest of apologies.

and posted similar notes in the other two games he was in. I was under the impression he wasn't coming back.

Having said that we still have five players, two of which will have Cure wounds on their spell list and Sandara, one of the NPC's is a cleric. Aslo if you want to DMPC Hraak that's fine too.

Do we need a sixth player at cleric, or are we good to go as is?


Ah yes, I completely forgot about that, too much going on at once. No, if everyone is fine as is, we don't really need to add a cleric, but if you do want another player, let me know and I will revisit those that answered the original recruitment thread.


I am really sorry to see Hraak go - I think he was fitting right into the group's overall 'attitude' as players. Nowadays I find that more important than any character concepts.

That being said, I like the cast of characters we have, and I think we are starting to find our rhythm. That is not as common as one might think around the Paizo PbP boards, so I say we stick with it.

Now being meta myself - if we know we ARE missing a strong divine character, maybe all who have a way to contribute to healing/buffing/condition removal/spiritual guidance [:)] can step up and contribute with some extra effort.

My vote goes for 'no further recruitment at this time'


I had asked three posts above about us voting on how wealth was handled, are you up for that? I don't want to be pushy, but I do want to resolve how were handling it so we can start a spread sheet.

I prefer a smaller party of four to six or more, five is a good number. Is it ok to rely on Sandara as a cleric when push comes to shove?


I would not plan on relying on Sandra as a cleric.


Trevor0828 wrote:
I would not plan on relying on Sandra as a cleric.

Cool, didn't know if there was a plan with her, but that helps.


Helgash wrote:
No night actions, apart from some banter with Sandara (if she is around), and sleep.

Perfect timing for Helgash then, it seems... :P


Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22

I actually like the GM's method, with some clarifcations/caveats. I think that wands, potions, and scrolls (with a few exceptions) should be considered party loot, no matter who holds them. For example, a potion of healing doesn't just benefit the user, but also the casters that now don't have to spend a spell slot to cast the healing. Same goes for most buff potions, scrolls, and wands. As for secondary items, yes they get used, but not often, and it denies gold to those other characters that need it to upgrade their existing weapons and armor. Besides, this is only an issue when we decide to make a loot split where we can sell items. The problem with using the method Onnello suggested is that by mid levels there tends to be a huge disparity in individual equipment. Melee characters have much more expensive equipment on average.

Helgash said, "Take what is useful, sell the rest, save X% for party funds (maybe a ress is needed or something), split the rest giving preference to those who have less."

We are still doing that, but we are making sure that those that need actual gold get their share.


This whole discussion is part of the reason I like the automatic bonus progression system. Also, I'm not opposed to wands potions scrolls being 'party loot' and carried by those who needs them or can use them. It is also my opinion that however we do the split, we should have a portion or share for group expenses so the cost of CLW wands and such don't come out of the portion of our casters.

As you said Sebastian Melee characters have much more expensive equipment on average. It would be in our best interest to use what equipment we can find. Interestingly you and I have specific weapons, to help defer the cost of that I intend for Onnello's sabres to an off-hand weapon and use whatever we find.

meta, consider yourself warned:

I'm in a solo game of 'Skull and Shackles' presently at 10th lvl. I normally don't play an AP twice at the same time, but my other character is an extremely charismatic rogue, built to be captain, in a very modified game. His style is very different than Onnello's and if this game follows the AP it should be different enough to be enjoyable. For instance he spent all of his time converting crew, so he never explored below decks. I had no idea what was in the storeroom.

So, I know some of what anyone else who's played the AP knows. The AP has some very specific, very expensive magical items. I am concerned that whoever keeps them will be very much behind the curve on gear. But it would be a pity not to keep the gear that lends itself to the story were a part of.


Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22

I think a mix of the propsals is a good idea. We use the even split method, but when certain items that Onnello referred to come up, we make exceptions. I won't be averse to not counting their cost against whoever ends up with them.


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Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14

After having done public play in both the Living City era of the RPGA and also the more modern era of the corporate shared campaigns, I am firmly of the opinion that both of the solutions used in those scenarios SUCK.

In Living City, there was X gold and Y certificates that were keepable items (sometimes even expendable items, though mostly permanent). Most of the treasure value was in the certificates, and treasure distribution was almost never about who would actually use the certificates but instead about who could take the greatest value away from the module.

Living City was the worst version of the "keep what we can use and put it where it needs to go." Because it skipped that second half.

The modern version is that everything gets converted into money and everyone gets an equal lump of cash, every time. This means that when you stumble onto that perfect item, nobody gets it.

I, personally, am a minimalist when it comes to paperwork. I firmly believe using the interesting and powerful items we find is inherently part of properly telling a story. That's what we're doing, cooperatively telling a story. We don't win by killing the bad guys. We don't win by having the biggest pile of valuables. We win by enjoying the story that we tell.

I ALWAYS propose giving things to the individual in the party who will make the best use of them, and that hand-me-downs are mandatory. Sebastian gets an upgrade? Great! If Helgash considers Sebastian's old item an upgrade also, well, the old item goes to Helgash (or whomever). Nothing gets sold off unless no one wants to use it or no one CAN use it.

No, individual character wealth won't progress evenly and linearly. We can stop and check now and again (when we level, maybe?) to see how far out of sync we've gotten, and then discuss the best method of getting back in sync. We can agree not to count group benefit items when we do the sync. Or we can. I prefer not, but the method of the sync is less important to me than whether we make playing the game about behind the scenes accounting or about the story.

Minimizes the paperwork. Allows us to focus on the story. Keeps everyone on a near slope because of the regular checks.

As a non-instrument using Bard, this process will probably keep Ioney on the bottom of the hand-me-down chain pretty much forever. <shrug> So what?


Two notes, first does everyone want to use Ioney's ABP idea? I actually like it too and can adjust items that come up in the AP to account for it.

Ioney's post is more in line with what I think as well (though as the GM and not a player, it's just opinion on my part). Also, I think Sebastion's and Ioney's idea about what constitutes party loot has merit.

What I will do is post a loot list on the campaign page and only delete items as they are sold or used. You can keep track of who has what.


Ioney's ABP idea? Hmmm, I thought I came up with that one :(

Anyway, I'm good with ABP, I also agree if were using 'Sebastion's or Ioney's' idea of what constitutes party loot has merit.

Are you listing the items on the campaign page itself or using a spread sheet listed on the campaign page? I only ask, because If a spread sheet, can we keep track of who has what on it?


Trevor0828 wrote:
Two notes, first does everyone want to use Ioney's ABP idea? I actually like it too and can adjust items that come up in the AP to account for it.

I am a bit confused here - I thought it was Onnello talking about ABP? I did not see it mentioned in Ioney's post :)

As for my own opinion, usually when I play martial characters, one of the reasons I tend to go Str based is exactly to be able to pick up any weapon which we find along the way, and make the best use of it. Feels more 'organic' to me.

However this time I made a Dex based character, strongly focused around using a specific type of weapon - rapiers. So if you Trevor0828 are adjusting items coming up in the AP, and there are a few of those (rapiers) dropping every once in a while, I am good to go (or some ruling that allows me to use other weapons equally well with my Dex).

I am also ok with ABP I think - never really played much with it.

And definitely I am completely against any option which means selling/not using any interesting items we come across during the game. Like I said, Helgash is all about using everything he can get his hands on (weapons can be a more 'touchy' subject, like I pointed out).


Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14

Yes, Onnello mentioned ABP. I didn't realize he was good looking enough for you to confuse us. <grin>

I will flow with whatever the group wants, honestly. I expressed my opinion and can clarify any points if requested or the conversation suggests I should. But this discussion is not one I like to spend much energy having.


Ioney Dragi wrote:
Yes, Onnello mentioned ABP. I didn't realize he was good looking enough for you to confuse us. <grin>

It's very dark here.


Lol, yes, I was thinking ahead to the 2nd point when I typed that. I had even just gone back to see that it was Onnello's idea and then immediately forgot it. Sorry, Onnello, didn't mean to short you of the credit


no it's cool, I was just messing with you. I like the ABP mostly because it makes magic items magical, I hate the idea of a 'magic mart' in every town, almost as much as needing the 'big six' to be able to compete.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

I'm fine with ABP.
As a caster, same as the bard, I'd probably get hand me downs, if even those - except for the mandatory +casting-stat headgear that casters get first dibs on.
Those are usually also the items casters pool their wealth towards, so casting-wise I may be slightly behind, but overall, more well-rounded.

If ABP is a no, then I'm good with any of the options. As mentioned, I think as a caster I don't have a strong opinion, mostly I'd see novelty items, scrolls and wands, and the headgear(if correct stat boosted).


Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22

I agree with Helgash, this is not a conversation I want to spend too much time on. I think we just go and take things as they come and wait for there to be an actual issue, though with this group I don't see that as becoming a problem. I am also OK with ABP, especially as it allows for cooler items, most automatically give up the belt, headband, shoulders, neck, and one ring slot for the boring stat, AC, and save items that are covered by ABP.


Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14

:facepalm:


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
Ioney Dragi wrote:
:facepalm:

It IS dark in here. From a certain angle you look like Helgash.

Have you tried being blue?


I think we need more carrots on board of this ship!


Nivian Mazu wrote:
Ioney Dragi wrote:
:facepalm:

It IS dark in here. From a certain angle you look like Helgash.

Have you tried being blue?

Tried blue?

Sovereign Court

Lol, I must be drinking the same water as Trevor...
That's what I get for reading all the comments and trying to respond in one post. Gotta use the reply button more often :)

Plus all the names run together as they all consist of letters :)


Sea Krait(Viper) | HP 8/8| AC 17 Touch 15 Flatfooted 14 | Saves F 1 R 5 W 3 | Init 3 | Perc 9 , Swim Speed 30
Robert Henry wrote:
Nivian Mazu wrote:
Ioney Dragi wrote:
:facepalm:

It IS dark in here. From a certain angle you look like Helgash.

Have you tried being blue?
Tried blue?

Yes blue!


ABP it is then. I will adjust future items accordingly.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
GM wrote:
I almost skipped this event because I knew with Nivian it wouldn't be much of a challenge.

Please don't :)

If a character has some quirks or abilities that render events "easy" then allow them to shine, allow them to make use of them. It's a nice change of pace since that kind of thing likely won't happen too often.

No need to drag it out or overcomplicate matters, but it's enjoyable to face non-issues that can be resolved purely by RP and decision now and then, as well.


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Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14

One of the things I love about a table of players acting like adults is that everyone will get a chance to shine. Why? Because the other players will LET THEM, and be happy to see it happen.


Ioney Dragi wrote:
One of the things I love about a table of players acting like adults is that everyone will get a chance to shine. Why? Because the other players will LET THEM, and be happy to see it happen.

I agree, the hard part is being patient and letting others post without jumping in. For instance if the GM hadn't said Onnello was in the crows nest he would have jumped in the water. But as we get to know each other's characters and posting habits it will get easier.

I love the fact the 'captain' saw Ioney's benefit and rewarded him for it. Well done Trevor0828


Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14

Very well played. Just drove the wedge between Ioney and the thugs deeper, of course, but that's expected.

I had to think for a while before I figured out what felt like the right response for Ioney. I hope what I posted fits everyone's image of who he is.

Trevor0828 wrote:
(Ioney, I assume you will help with that remove fatigue bardic ability).

ABSOLUTELY. Ioney's not big on letting other people being tired lead to him getting dead . . ..


Onnello Ustradi wrote:


I love the fact the 'captain' saw Ioney's benefit and rewarded him for it. Well done Trevor0828

Thank you, there really isn't anything in the AP (this early) about Harrigan even noticing the PCs except for a few specific instances. Harrigan is defintely a bad guy, but he is one of the top pirate captains of the area. Ioney's ability to keep the entire crew unfatigued is like gold to a ship's captain, it would be ridiculous for Harrigan to not take notice and use it.


I looked at ABP a bit closer. I am going with the "little to no magic" version. That means you start with the +1 resitance bonus. I am removing all magic weapons, armor, stat items, resistance items, NA items, and deflection items. The on;y exception will be for artifacys and AP specific specialty items. In addition, except for rare cases, there won't be madic shops. You will be able to commision items though, and I will replace some of the loot with specialty magic items more tailored to your group.

This means the two magic weapons you recently acquired have been downgraded to MW.

Let me know what you think.


So we are treated as being two levels higher in THIS table. Is that correct?

And as an example, the +1 animal bane dagger becomes a MW Dagger. Yes?


Just to be clear, would the dagger keep the 'Bane' quality? Will we have access to any CLW wands or that sort of thing?


Helgash wrote:

So we are treated as being two levels higher in THIS table. Is that correct?

And as an example, the +1 animal bane dagger becomes a MW Dagger. Yes?

Yes, to the first. The +1 animal bane dagger and the +1 shortsword become MW. And yes, it loses the bane ability. The good news is that you can attune your armor and weapon starting at 2nd level.


Onnello Ustradi wrote:
Just to be clear, would the dagger keep the 'Bane' quality? Will we have access to any CLW wands or that sort of thing?

The dagger would lose the bane ability. Wands and such are still available as loot and to be made. Same goes for scrolls and potions.


so later, if ONnello wanted to have a 'cloak of the Manta Ray' (or that type of thing) made, would that be possible, or very unlikely?


Onnello Ustradi wrote:

so later, if ONnello wanted to have a 'cloak of the Manta Ray' (or that type of thing) made, would that be possible, or very unlikely?

Having it made can be done, finding it some corner store "magic shop" is unlikely. I think having artisans that specialize in custom orders is more appealing. than the Ye' Olde Magic Shoppe.


yes I totally agree. I would also limit those artisans to cities large enough to support the purchase of the magic item in the regular rules.

Bummed that the +1 bane dagger doesn't get to keep the 'bane' but I can live with it.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

So, I do have a question. Considering this part:

ABP wrote:
Any weapon, armor, or shield special abilities on attuned items count against a character’s enhancement bonus from attunement. To determine an attuned magic item’s enhancement bonus, subtract the cost of its special ability from the enhancement bonus granted by attunement. (This applies only to special abilities whose cost is equivalent to an enhancement bonus, not to those that cost a flat amount of gold pieces.) For example, if a character with a +3 enhancement bonus from weapon attunement wields a keen scimitar, she subtracts 1 point of her enhancement bonus (for the cost of keen), leaving her with a +2 keen scimitar. If a character doesn’t have enough of an enhancement bonus to afford the special ability (such as a 4th-level character with a vorpal longsword), she can still use the weapon’s power on its own, but the weapon gains no enhancement bonus.

There should be items with specific abilities, which are then powered be lowering the attuned bonus.

Was the Animal-Bane dagger a single case where the ability gets removed, or do you intend to remove all of the abilities from magic items?
If so, how do we get them?
Also only by commission?

I am asking because if there IS sufficient downtime to get those items crafted, it may be worthwhile for people in the party to pick up a few of the crafting feats, just to have "secure" access to certain abilities or items.
I can probably fit Craft Wondrous Items into my build plan - but Nivians not going to worry too much about weaponry or armor.


Nivian Mazu wrote:

So, I do have a question.

There should be items with specific abilities, which are then powered be lowering the attuned bonus.
Was the Animal-Bane dagger a single case where the ability gets removed, or do you intend to remove all of the abilities from magic items?
If so, how do we get them?
Also only by commission?

I am asking because if there IS sufficient downtime to get those items crafted, it may be worthwhile for people in the party to pick up a few of the crafting feats, just to have "secure" access to certain abilities or items.
I can probably fit Craft Wondrous Items into my build plan - but Nivians not going to worry too much about weaponry or armor.

Certain special items will be kept, and these rules have no bearing on artifacts. Also, this mostly affects weapons and armor. As for crafting, yes, you will be getting significant downtime.

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