
Nivian Mazu |

I think at night everybody is fair game, during the day I think you have to stick with who is working with you, or risk moving elsewhere during your job.

Nivian Mazu |

No soup for you!
Spoken like someone that can cook.
So you're telling me I'll be stuck with all the work tomorrow as the only one without stomach cramps? :D

Nivian Mazu |

Well, if he knocks all of you out with food poisoning and the superstitious deckhands claim it was the blue Witch Putrefying the soup because she didn't eat any, then it would be very troublesome punishment, after all...
That said, I am totally preparing "Putrefy Food and Drink" tomorrow morning. And hope I'll be sent to work near the water storage :P

Helgash |

Well, if he knocks all of you out with food poisoning and the superstitious deckhands claim it was the blue Witch Putrefying the soup because she didn't eat any, then it would be very troublesome punishment, after all...
That said, I am totally preparing "Putrefy Food and Drink" tomorrow morning. And hope I'll be sent to work near the water storage :P
I am shocked at the lack of confidence in the cook's mate - I will make you swallow those words! Along with some very nicely prepared, and appetizing meals!

Onnello Ustradi |
LOL, ninja'd by Helgash
Which cooks mate? There are two of them, the orc twins, right?

Hraak Rhegnaz |

Sorry for the lack of a post.
Family time stuff and prep for me being bedridden for the next week or so took up way more time than I thought. Who knew getting a walker set up for myself would be so much hassle?
For some reason, the insurance expected me to get it the day OF the surgery. Why would zi wait??
I'll try to post Friday. Saturday at the latest. Maybe Hraak is seasick? :)

Nivian Mazu |

@Helgash: Not trying to step on any toes, or cause trouble for anyone.
I was just considering options, and the armory will certainly be off-limits/under lock&key, and we saw what taking stuff from the quartermasters store leads to. But there's certainly an assortment of cutlery, knives and other stuff that could be a weapon in a pinch in the galley.
And considering Kroop loves his drink, I doubt he'll keep accurate track of every single knife...
I am reasonably certain this would not come back to haunt you, but if it really troubles you I'll try and think of somewhere else to try and find something we can use as weapons.

Helgash |

No toes stepped on at all Nivian ;)
As far as I see, all options are valid - Helgash is just looking out for his well being is all. And he is concerned if someone finds knives are missing, he will be the obvious scapegoat (they can be easily stolen from a drunk, but might he notice it the next day?). This doesn't even mean you should not do it, or that Helgash cannot be convinced otherwise - I just thought it might be a nice RP moment in fact, if we cross paths in that situation.
From what Trevor posted, I will give a serious try at trying to (apart from becoming a master cook) make friends with Grok, and start getting us some gear back.
Kroop’s cook’s mate gains a +2 bonus on all checks to influence the quartermaster Cut-Throat Grok. Kroop is also happy to lend his mate any equipment from the galley, though stealing it without his permission is easy enough.
In the meantime, and if I can do a good job heck, Kroop might just lend us the knives :D

Onnello Ustradi |
As for the Sneak action, you do realize that you have a chance to get caught? It requires a Stealth check and I see you only have a +3... If you fail by 5 or more, it means you get spotted. I will put a list of ship locations on the Campaign tab, btw.
Noted, I saw the list of 'ship area's' What areas are we permitted to be in, and which ones are off limits.
Nodding his head towards Sandara "I think I'll go speak with her and ask." Moving across the deck, his rum cup in hand, Onnello introduced himself, "Hi I'm Onnello, came aboard with that bunch of swabs you introduced yourself to." He leaned against the gunwale near Sandara. "So Nivian told me you put the fear of Besmara in the Quartermaster, You a priestess, or just good at manipulating people?"
I was waiting to see if Sandara responded, once we learn where were allowed to be I will figure out where to snoop.

Nivian Mazu |

I am not sure if your night action as "keep watch over the galley" is wasteful, but anything for RP, I guess. (Because you either forgot the Con-Check to stay up, or the penalty for being asleep on that perception :P Nivian is sneaking past bed-time.)
That said, Nivian will leave with that MW Dagger unless physically forced not to.
And she'll wake
Skipping cooks mate and herself: 1d4 ⇒ 3 Onello when she bunks down and will hand it to him with a brief explanation(he can refuse at that point if he thinks it's too dangerous).
But I'll post that after we resolved the evening and night actions so we're not getting all mixed up.

Helgash |

That said, Nivian will leave with that MW Dagger unless physically forced not to.
Helgash's course of action (if she detected her), would be to prevent her access to the galley in the first place.
Something along the lines of 'I don't think you are supposed to be here', and then we would take it from there. I think we are needing more RP.

Nivian Mazu |

More RP is fine. I just don't quite understand why you are actively trying to prevent actions of your shipmates and allies, rather than putting those rolls to good use FOR us.
You could have decided to join me, and we both end up looking for stuff to use as weapons in the galley and have a good laugh about running into each other.
As in, you decided to actively stay awake past bed-time to actually guard the galley that the drunk cook doesn't care about based on the off-chance that someone decides to steal something from there(virtually every cooking utensil imaginable and a frightening array of meat cleavers... The kitchen is a madness of dirt, food, and knives, and finding anything in here requires a Perception check. - it's not like he could even be certain something is missing rather than just misplaced, certainly does seem like he has a surplus of knives and cleavers-).
Don't get me wrong, I'm fine with the RP, I just think that having a discussion about it in the middle of the night might be drawing attention neither of us wants. And unless you intend to repeatedly stay up to keep watch over your workplace, it will feel targetted/based on OOC knowledge.
But sure, let's roll with that. We can probably run that in spoilers in gameplay so not to disrupt the others actions.

Ioney Dragi |

I have to say, in my personal experience this is the first entertainment attempt in one of these games. That +2 could be REALLY useful . . .. Not likely to forget about pulling THAT bonus!
Edit: And it looks like we're still on that first evening, so my options are to call it a night or risk fatigue . . ..
The allowable late night actions are the ones marked with asterisks, I think I read? Hmmm . . .. Whom should I try to keep up longer in order to try to influence . . ..
Any recommendations from the studio audience?

Helgash |

Come on Nivian, we have been on this ship for one day - here's how Helgash sees things:
- We don't know each other, so we are not allies yet. The same girl who was being nice to him yesterday, drugged him and got him here, so yeah... Why would he join you? Assuming we are on the same side is completely meta, and has no IC fundament - have Helgash and Nivia even exchanged a word at all? And you telling him he is licking boots will make it much worse, also for IC reasons (just look at my alias profile);
- He has no reason to antagonize Kroop for now. The man seems reasonable enough, and also a good advantage accessing the quartermaster;
- We have just witnessed a keelhauling and subsequent death of a guy due to stealing;
- And like I explained before, Helgash thinks this could fire back on him if the theft is discovered, After all, he is the new grunt working in the galley. He is not willing to risk it for someone he does not know, and has no reason to care about, to get a weapon. It seems all quite reasonable to me.
So I think Helgash is being coherent. He can't work FOR us, because there is no us yet.
Conversely, I could argue that you are risking him being accused of theft, so you could have approached him diplomatically (knowing he works as cook's mate), and inquire about the possibility of him becoming your ally. Truth be told, he is the only one that has been to the kitchen, and IC knows it is indeed a mess. Right?
It is all a matter of perspectives.

Nivian Mazu |

Sure, we are not allies. We have been press-ganged together, though. Which should inspire a "us" vs "them" mindset and act as a party hook.
I mean, they abducted you, stole all of your possessions, and force you to work for them under threat of violence or death. That's not exactly a diplomatic approach from the officers, either.
It's not like you got drunk and accidentaly signed up on some cargo-ship. I am rather certain the AP assumes that you are not perfectly fine with what happened there, or at least not picking the officers side if you get to choose.
And we already identified it was Scourge that drugged us.
The fact you are staying up past the ordained bed-time to actually stand guard for the officers seems like bootlicking to her. I mean, you are doing voluntary unpaid overtime after they pressganged you.
- No reason to antagonize Kroop, but neither a reason to be loyal to them. You worked one day with him - by your first point logic that does not make you allies.
- We witnesssed someone being keelhauled for stealing from the quartermasters storage, and Nivian is staying far away from there.
- My point was that Helgash, who WAS in the galley, should be well aware that there is no chance for this theft to be discovered. You work in there and you know Kroop doesn't keep order. One knife going missing has literally no chance of backfiring on you. Especially if said knife cannot be found among your items in case you are searched.
- The issue I had is that I spent my evening action on something else and waited for night, when people sleep, to sneak and do something. And Helgash randomly decided to also stay up late and sneak to the galley and stand watch and risk being fatigued tomorrow.
So yeah, certainly a matter of perspective.
And I completely see your point that you have no reason to feel compelled to help Nivian or consider her an ally.
But what I cannot see is why Helgash would decide to feel helpful/compelled to help those who pressganged him to the point that he stays up at night(and risk punishment himself if he fails his Stealth Check) just to guard his workplace.
What if Kroop borrows a friend his favorite Cleaver then forgets all about it over a couple days of drinking? That could also get you into trouble if Helgash is automatically blamed for all missing items in the galley. So on that note you'd best get Kroop to sober up and run a stricter and more organized kitchen.

Nivian Mazu |

Any recommendations from the studio audience?
I think trying for the indifferent or unfriendly guys on the same work-crew as you(so Swabs) would be the most sensible approach. Those are the ones you may be stuck with on the daily tasks, and getting along with them seems desirable.

Onnello Ustradi |
are there anything other than indifferent or unfriendly?
Can we try and influence the 'other group' in the evening? Also, Onnello isn't going to do great at 'diplomacy' so may try other ways to build relationship...
GM any chance Sandara will talk to Onnello, or should I just go ahead and Identify what area I'm sneaking around?

Trevor0828 |

are there anything other than indifferent or unfriendly?
Can we try and influence the 'other group' in the evening? Also, Onnello isn't going to do great at 'diplomacy' so may try other ways to build relationship...
GM any chance Sandara will talk to Onnello, or should I just go ahead and Identify what area I'm sneaking around?
The categories are helpful, friendly, indifferent, unfriendly, and hostile. To start with, everyone is indifferent or worse towards your group, except for Sandra who begins as helpful. Helpful NPCs can aid your job rolls. Each helpful NPC can give any single PC a +2 bonus to their job rolls for that day.
Onnello, Sandra will gladly talk to you in the evening. You can also choose your evening action.

Ioney Dragi |

The allowable late night actions are the ones marked with asterisks, I think I read?
I saw that influence an NPC was marked with an asterisk, so I was trying to perform that as a late night action?
I'm guessing based on pushing it to my tomorrow action that it is NOT a late night action, then?

Trevor0828 |

Ioney Dragi wrote:The allowable late night actions are the ones marked with asterisks, I think I read?I saw that influence an NPC was marked with an asterisk, so I was trying to perform that as a late night action?
I'm guessing based on pushing it to my tomorrow action that it is NOT a late night action, then?
My mistake, it is an allowable late night action.
You need to make a DC 14 CON check to not be fatigued the next day though.
Helgash |
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@Nivia: We see the situation differently. I was merely trying to explain how Helgash saw the situation himself, and why my actions were as they were. You do not understand Helgash’s reasoning, but that is perfectly fine because you don’t have to (will not comment on the dialogue or proceed with it because we both know it would end up badly) - each character has their goals, opinions and motivations. Those are also part of the game, and can be cleared in game (misunderstandings included and all), not necessarily dissected in OOC every time we do not understand this or that individual character action/option.
In any case, the point is moot now anyway. So game on!

Nivian Mazu |

Aye, I concur.
For what it's worth, Intimidate is the only class skill for this build among diplomacy, intimidate and bluff, and I fully intend to put a point there to get better chances of influencing the crew.
That is why the default approach was as such. Being nice was not really an option. Especially because her fear is real, and it seemed like Helgash stalked her. (which is why I was inquiring repeatedly for your reasoning to be in the galley OOC - to be there exactly at the time when Nivian heads there would have required him to follow her, which would be very alarming in her eyes.)
You are right that there is no need to dissect things in OOC, but both the action (stop Nivian) and her approach(try and intimidate) are technically antagonistic so until we have a better understanding of each others characters and motivations - gladly via more RP - it makes sense to understand why someone is acting a certain way.
It certainly helped me understand your point of view, I just didn't see you going to stand watch over it risking punishment and fatigue if you didn't know someone would attempt it, and hoped to be able to resolve that point as well - so that Nivian could possibly 'relax' and not feel like someone was following her at night.(which only works with your reasoning if you KNEW she was going to the galley to steal, rather than, say, just up to the deck to pee.)
But not dwelling on that, just trying to explain what I was going for with the OOC.
All good, as you say, game on.

Ioney Dragi |

Ioney Dragi wrote:Technically this isn't a saving throw, but I'll allow it because it makes sense that it should work. Also, if you agree to deduct 3 rounds of bardic performance from your daily total each morning, I will give you a permanent +3 to influence all regualr crew members because they all get to start each day unfatigued.[dice=Con DC14]1d20+1
Heh. Trick up my sleeve. I plan to spend a round or two of Bardic Performance on doing Sea Shanty in the morning.
Sea Shanty (relevant bit) wrote:Allies within 30 feet (including the sea singer) may use his Perform check in place of a saving throw against becoming exhausted, fatigued, nauseated, or sickened; if already under such an effect, a new save is allowed each round of the sea shanty, using the bard’s Perform check for the save.
Woah. I can't pass that offer up! Happily and readily accepted!

Nivian Mazu |

Oh, yeah, Sea Shanty for the win. That is awesome. Does that mean we can effectively get "free" night actions as well?
(To happily influence the other people who enjoy their sudden long nights?)

Trevor0828 |

Oh, yeah, Sea Shanty for the win. That is awesome. Does that mean we can effectively get "free" night actions as well?
(To happily influence the other people who enjoy their sudden long nights?)
Essentially, yes, but I will require PCs to make the 3 CON checks, so there is still some risk. The late night actions have higher DCs, the normal CON check for regular work is only DC 10.

Nivian Mazu |

Will we be using some sort of maps for this, or theatre of the mind?
You say they are spoiling for a fight, so I'll expect someone to throw a punch soon unless we can swiftly defuse this.
If if does go downhill, I may want to use my Color Spray, but as that's a cone burst, positioning(both mine and theirs) might be relevant, so I figured I'll ask first how you intend to handle things.

Onnello Ustradi |
Onnello Ustradi wrote:Sneaking exploring the middle hold, Since this activity was after the keelhalling does it count for the nighttime ship actions? Or are you asking if we do something while everyone is sleeping ie late night? There would be no 'late night' action on Onnello's part, only the 'nighttime' activity of sneaking while exploring the middle hold, looking for something to use as a weapon.Trevor0828 wrote:Your late night escapade is interrupted by one of the crew. Though he doesn't spot you, he blocks your attempt to search the hold.Sorry, was it supposed to be 'Late Night' or just the regular 'nightime ship actions'? You have 'Daytime ship actions' and 'Nighttime ship actions' listed. I identified it as the regular 'nighttime activity.' I thought 'late night actions' would make him fatigued. Also, any info on Onnello's sense motive roll on Sandara?
Edit: Which one pushes Onnello?
I had asked the above in game, I guess the info about 'actions' is not immediately relevant, but I would like to know who pushed him, that will have an impact on how he responds. Odds are the response will be physical, a push back or a grapple or something. But it may vary depending if the person is a swab or a rigger.
Edit: For simplicity sake, assume Onnello will throw down, so you may as well roll initiative.
Nivian Mazu |

Well, 2 minutes is 20 rounds, so those who fail their save will awake around half-time. But if at least 2 fail their save, we should be able to knock the other 2 out before then.
Then we can drag all of them up and just throw them into the line for the morning check.
Would have been fun if they were out long enough to be stuck downstairs by the time we are supposed to be on deck. :)

Nivian Mazu |

@ Nivian - don't roll for variable time durations as you can't know how long they will be unconscious and such. For this fight, I'll leave it as is.
No ill intended. Usually the assumption is that players are capable enough to keep player and character knowledge separate.
That said, even so I don't know if they are below Level 3 to take the full effects - I simply assumed as much in OOC, on a meta-based musing. But the same would be true assuming average rolls of 2.5*3+1 => 8-9 rounds total stun.Ultimately, technically I also don't know how much damage I do as HP are an abstracted concept. Or even how many HP I have left myself. *shrug* But all good.
You are the GM, and it's your decision what you want to roll for us in spoilered tabs and what we get to roll for ourselves.
What about e.g. Area effects like Black tentacles Grapple? Do you prefer to roll those? (Specifically if targets are out of sight, so I could not know IC if they are affected)
What about effects like Enervation or Enfeeblement?
Does the attacker get to roll for Mirror Images of a target or would you like to do that?
What about percentage-based rolls like Teleport or even miss chance?
I've seen some variance on all of those so it would be good to know how you want to handle them so we can follow your preference.

Trevor0828 |
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Trevor0828 wrote:@ Nivian - don't roll for variable time durations as you can't know how long they will be unconscious and such. For this fight, I'll leave it as is.No ill intended. Usually the assumption is that players are capable enough to keep player and character knowledge separate.
That said, even so I don't know if they are below Level 3 to take the full effects - I simply assumed as much in OOC, on a meta-based musing. But the same would be true assuming average rolls of 2.5*3+1 => 8-9 rounds total stun.
Ultimately, technically I also don't know how much damage I do as HP are an abstracted concept. Or even how many HP I have left myself. *shrug* But all good.
You are the GM, and it's your decision what you want to roll for us in spoilered tabs and what we get to roll for ourselves.
What about e.g. Area effects like Black tentacles Grapple? Do you prefer to roll those? (Specifically if targets are out of sight, so I could not know IC if they are affected)
What about effects like Enervation or Enfeeblement?
Does the attacker get to roll for Mirror Images of a target or would you like to do that?
What about percentage-based rolls like Teleport or even miss chance?
I've seen some variance on all of those so it would be good to know how you want to handle them so we can follow your preference.
No, it's just the variable durations that I keep secret as that creates an atmosphere of uncertainty. Most of the rest of the exammples you gave don't matter as they become immediately apparent.

Nivian Mazu |

Thanks for clarifying - good to know. As said, I saw variance on those, too.
E.g. if Casters are grappled or not may make a difference - and the exact effect of Enfeeblement may be relevant for knowing maximum damage an enemy may put out if people are already hurt(can he down our frontliner in one hit or will he remain standing?)
Will keep it in mind for the future.

Hraak Rhegnaz |

Hi. I'm back...mostly. lol
My achilles tendon surgery was a success, though I'm still in pain. But with my meds, I'm coherent enough, methinks, to jump back in now. And with Trevor's blessings, I'm going to do just that.
For context, and for something your characters would know, I'm just going to say that Hraak has been horrendeously seasick, vomitting all of his first day, much to the amusement of the pirates. Unless that somehow messes something up for someone.
I'll be posting later this morning once I've gotten completely caught up on my reading here.

Nivian Mazu |
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@Seasick: Easy enough to tag that as a side-effect of the Drug they used on us. Maybe Hraak's metabolism has a problem with Oil of Taggit and suffers aftereffects, or it had interaction with some other medicine he took.
I mean, that stuff knocks you out cold for a night, easy enough to believe it can cause you to spend a day vomitting afterwards in some circumstances :D

Hraak Rhegnaz |

Would Hraak think it possible to quietly pray for and prepare any of his spells while working, or would need to be something that he has to do on the next morning when he wakes, but before he starts his duties?
My assumption is he should be able to channel and have his domain abilities, but nothing more, but figured that I'd check.