Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Gender
Male
Size
M
Age
19
Deity
Besmara
Strength
14
Dexterity
18
Constitution
12
Intelligence
14
Wisdom
15
Charisma
7
About Sebastion 0430
Crunch:
Sebastion
Male human (Varisian) fighter (aldori defender) 1/unchained monk (master of many styles) 1 (Pathfinder RPG Adventurer's Guide 23, Pathfinder RPG Ultimate Combat 59, Pathfinder Unchained 14)
LN Medium humanoid (human)
Init +4; Senses Perception +9
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 13 (+4 Dex, +2 Wis. +1 enhancement)
hp 22 (2d10+2)
Fort +6, Ref +7, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk aldori dueling sword +9 (1d8+3/19-20) or
. . mwk dagger +7 (1d4+2/19-20) or
. . unarmed strike +6/+6 (1d6+2)
Special Attacks flurry of blows (unchained), stunning fist (1/day, DC 13)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 14, Wis 15, Cha 7
Base Atk +2; CMB +6 (+8 grapple); CMD 20 (23 vs. grapple, 21 vs. trip)
Feats Additional Traits, Agile Maneuvers, Alertness, Combat Expertise, Crane Style[UC], Deadly Aim, Power Attack, Stunning Fist, Unarmed Combatant, Weapon Focus
Traits aldori caution, bruising intellect, buccaneer's blood, old heirloom weapon, world traveler
Skills Acrobatics +9, Bluff -3, Climb +7, Disguise -3, Intimidate +8, Knowledge (nobility) +4, Perception +9, Profession (sailor) +8, Sense Motive +10, Stealth +3, Swim +7
Languages Azlanti, Common, Polyglot, Varisian
SQ finesse weapon attack attribute, fuse style
Other Gear chain shirt, leather armor, mwk buckler, mwk aldori dueling sword[ISWG], mwk dagger, 25 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stunning Fist (1/day, DC 13) You can stun an opponent with an unarmed attack.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.