Poltur

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Ok, I'm back, with new computer, what a pain.

I just want to get a quick check and srr who is still here. I'm seeing Yar, Nivian, and Galahad so far.


The prize crew is hustled on to the Man's Promise and the two ships part ways. Plugg wastes no time on laying down the law. As the Man’s Promise sets sail, acting captain Mr. Plugg and his first mate Master Scourge gather the crew together to inform them that although this is a new ship, the rules are the same, though discipline on the Man’s Promise will be a
good deal harsher than on the lackadaisical Wormwood — all crimes are now punishable with the cat instead of the whip. All of the crew keep the same jobs they had before on the Wormwood, but they will have to work a good deal harder, as the crew is smaller.

As night falls, the sails of the Wormwood disappear over the horizon. Mr. Plugg does not believe in crew entertainment or rum rations, and anyone caught above decks after dusk without leave gets six lashes with the cat.

Day 2
Friendly NPCs begin whispering their concerns to the you on the second day of the voyage. If the Man’s Promise is sailing back to Port Peril, what is to become of the group of press-ganged crew? Rumors begin to spread among the friendly NPCs that Mr. Plugg might decide to claim the Man’s Promise for himself and establish himself as a pirate captain in his own right. These rumors become more certain when a Sandara Quinn deduces that the ship has changed course and is heading east toward Bloodcove, a notorious port on the edges of the Mwangi Expanse.

During the evening, Kroop suggests to you that he knows where the Man’s Promise might be heading — to a seedy, isolated dry dock on the Slithering Coast west of Bloodcove called Rickety’s Squibs. For a price, old Rickety Hake completely refits ships into “squibs,” providing new identities by changing ships’ lines, silhouettes, and general appearance to be unrecognizable to their former owners or anyone else familiar with them.


Hello everyone, sorry for the absence. I couldn't get online until now. I will get things moving again.


"You should give it to Scourge and Plugg instead. I think they plan on getting rid of you and your friends. All I have is this."
She hands you a small box, inside are four vials of a green liquid.
"Oil of taggit, it won't kill anyone, but it will make them unconscious for a few hours. It has to be drunk or in their food to work."

She looks at you with tears in her eyes.
"You be very careful, Plugg is despicable and Scourge is a nasty piece of work."
She gives you a strong hug goodbye.


Nivian, do tou express any of your conserns to Grok?


I'm still here, just didn't have much to add until we decide our course of action with the guard. It seems we ar avoiding a fight?


Mr. Plugg and Master Scourge immediately begin picking out several of the Wormwood’s original crew and a few of the newly acquired sailors from the Man's Promise, telling them to be aboard the Man’s Promise within 10 minutes to set sail for Port Peril. Amazingly, he also chooses you to join the skeleton crew as well, and Scourge smiles evilly at you as he picks
you.

You only have a short time, but you can gather all the gear you have acquired as well as make a quick visit with Cut Throat Grok (who actually cries at your leaving).

The skeleton crew of the Man’s Promise includes Mr. Plugg, Master Scourge, Owlbear Hartshorn, and all of the surviving members of the Wormwood’s original crew of sailors, as well as the PCs, Ambrose Kroop (whom the captain is glad to be rid of ), Conchobhar Shortstone, Rosie Cusswell, and Sandara Quinn.


At dawn, a few hours after the celebration finally winds down, the ship’s bell sounds, calling all hands on deck. When the crew is assembled, a long line of captured officers and sailors from the Man’s Promise is brought on deck and paraded before the crew. Captain Harrigan addresses the captives first, offering a place on the Wormwood’s crew for any who want to throw their lot in with pirates. Several of the Rahadoumi sailors step forward; Master Scourge cuts their bonds, and the sailors take their places among the Wormwood’s crew. Harrigan then turns to address the Wormwood’s crew.

“All right, you scurvy tars! You’ve done a right good job by me, we’ve got a second ship now, and she’s quite a prize from the looks of her. But I still have only one crew. So here’s the plan, the Wormwood will sail on to our planned destination with our new shipmates here, while Mr. Plugg will pick a skeleton crew to sail the Man’s Promise to Port Peril, where she’ll be worth a pretty penny as salvage. As for these fine fellows here,” Harrigan gestures at the remainder of the captured ship’s crew, [/b]“some of them will no doubt be worth a hefty ransom from their families back in Azir. And for the rest, if the life of a pirate’s not for them, they can spend the rest of their lives at sea!”[/b]

To make his point, Harrigan grabs one of the Rahadoumi sailors and throws him overboard to the accompaniment of cheers and laughter from the Wormwood’s crew. As the unfortunate man sinks beneath the waves, many of the remaining sailors scramble to swear their loyalty to Harrigan. The officers are led belowdecks and the crew begins to disperse to their daily tasks.


Yes, Yar is in the group of prosoners from the Man's Promise.


I'm going to move along as this combat is starting to drag. This is the last fight anyhow. And poor Yar has been waiting for weeks to join the game.

You stop the officer from escaping, between Nivian's curse and the fact that Sebastion knocked him down to 4 hp with that crit, he really can't escape. As your fight ends, you notice the fighting on deck dying down as well with the pirates victorious. Of the sailors you fought, three are dead, four are still unconscious, and two surrendered (I'm assuming you have bound them all).

The a line of prisoners from the Man’s Promise is paraded before Captain Harrigan and the cheering crew of the Wormwood. Aboard the Wormwood, a party begins as the pirates celebrate their victory with fine food and drink from the Man’s Promise’s hold. Captain Harrigan holds a meeting with his top officers and divvies up the plunder from the Man’s Promise among the crew in the early evening. Bolstered by gold and good drink, the party lasts for 36 hours, well into the next night. Naturally, no work takes place during the party.

Your share is 250gp each. In addition, you recieve 275gp, three potions of cure moderate wounds, and a potion of invisibility as a group. And Capt. Harrigan presents Ioney with an Amulet of Natural Armor +1.


Btw, everyone, I know Sebastion won't tell everyone, but congratulations to him for being accepted to the Florida Bar! I know he went through a lot of crap to get there.


Wow, I shouldn't post while drinking :) So many typos above. We are just weaiting on Helgash and Sebastion.


1d20 + 6 ⇒ (2) + 6 = 8
Nivian's curse causes the officer to bungle his attempt to release the boat.

AoO vs Ioney: 1d20 + 2 ⇒ (7) + 2 = 9
Ionarey aboids the sailor's slash as he moves to attack the officer.


The officer attempts to release the starboard side ship's boat.

1d20 + 6 ⇒ (15) + 6 = 21

The last remaining sailor shifts over and tries to hit Sebastion.
1d20 + 2 ⇒ (12) + 2 = 14

But fails miserably.

OK, everyone is up.


Sebastion and Ioney combine to knock out sailor 3.


Sorry, Ioney, I forgot to move the officer, he isn't there anymore, you can have that attack go against sailor 3 if you want. Also, Helgash missed the officer.


Sorry, Yar, this fight dragged on longer than expected because of timing. We will get you in shortly.


Nivian may still be preoccupied, so I will move on

The officer, bleeding badly, withdraws to the boat and the sailor that held moves up and attacks Sebastion to block the path to the officer.

1d20 + 2 ⇒ (15) + 2 = 17
a decent roll, but not good enough

OK, everyone except Helgash is up.


Ioney finishes off the wounded sailor.

One of the other sailors moves up and attacks Sebastion while the sailor 3 waits.

1d20 + 2 ⇒ (2) + 2 = 4

but he misses horribly.

Helgash and Nivian are up.


The officer's eyes widen in surprise and pain as Sebastion delivers a vicious slash that deeply wounds him.

Round 6
As you engage this new group, a loud explosion sounds from below decks and a massive cloud of black smoke billows forth fromt he center hatch to the hols at mid deck. You feel the ship shiver from the blast.

OK, Ioney is up.


Normally, yes, but there are events that happen at the start of certain rounds.


will save: 1d20 + 1 ⇒ (4) + 1 = 5
The officer fails his save.

Helgash turns the sailor's lucky strike aside and then skewers him. He is barely standing now.

The officer moves up and attacks Sebastion. The officer is weilding a boarding pike.
1d20 + 6 ⇒ (5) + 6 = 11
He misses.

Sebastion is up.


Nivian, you can have the Mage Armor on if you want, I would assume you would cast it before the boarding.


Technically, you can only do that aginst one of them at a time (demoralize). I will assume you are targeting the sailor headed towards your group first.

The first sailor headed towards your group has a look of doubt enter his eyes at Ioney's shout (he is shaken for two rounds). The other two sailors make for the starboard side boat to begin getting it ready to launch. The officer, along with the shaken sailor move towards you.

1d2 ⇒ 1
Helgash it is.

attack: 1d20 ⇒ 20
comfirm crit: 1d20 ⇒ 9
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Somehow, the sailor manages to hit Helgash.

Helgash and Nivian are up!


I will assume you accept his surrender

Just as you take care of the last sailor, another group of sailors, led by what looks like an officer, rush up the straboard stairs. It looks like they are trying to excspe on one of the ship's boats.

Initiative:

Helgash: 1d20 + 3 ⇒ (7) + 3 = 10
Sebastion: 1d20 + 4 ⇒ (1) + 4 = 5
Nivian: 1d20 + 3 ⇒ (8) + 3 = 11
Ioney: 1d20 + 2 ⇒ (17) + 2 = 19
Officer: 1d20 + 6 ⇒ (2) + 6 = 8
sailors: 1d20 + 1 ⇒ (14) + 1 = 15

Ioney goes first, then the sailors, then Helgash and Nivian, then the officer, and finally, Sebastion. Ioney you're up.


We'll let Nivian catch up when she can

The last remaining sailor drops his weapon and kneels on the deck.

Round 5

Helgash and Sebastion can react to the sailor's apparent surrender.


Nivian Mazu wrote:

Hej, just to let you know: My most recent(and likely final) little one arrived a few days ago - been spending most of the last few days either in the hospital or taking care of the other young-ones.

Everybody is healthy and well, and today brought him home from the hospital. There's a few more errands to run with bureaucracy(registration of birth, naming, etc) and with work (for time off etc), but overall, I should be able to return to normal posting soon. I'll try and get caught up asap and get a post up where I'm up.

That's great! Congrats! No worries about posting, get caught up when you can, Ill move things along.


The sailor facing Helgash moves over to get a clearer swing. He eveades Helgash's attack and attacks back. The other sailor is cut down by a vicious slash from Sebastion.

att v Helgash: 1d20 + 2 ⇒ (6) + 2 = 8

Btw, Helgash, you can post your parry and riposte rolls ahead of my attacks if you want.

Nician and Ioney are up.


Helgash, you see the fight below is still going strong. The crewman also glances that way and quickly glances at the ship's boats that you are tasled with defending against fleeing sailors. It looks like he decides to try and take you down.


Round 4
Helgash and Sebastion are up.


Captain Harrigan spins about andf cuts down the enemy sailor before he can stab the Capt. in the back. He then quickly glances up at Ioney and guves a slight nod before wading back into the mid deck melee.


At the end of the round, all four of you happen to notice an enemy crewman sneaking up behind Capt. Harrigan on the deck below.


Oops, didn't realoze I was back up again.

Round 3

Seeing his mates go down, one sailor steps up and attacks Nivian. The other begins to manuever around the compass pedestal.

attack v Nivian: 1d20 + 2 ⇒ (17) + 2 = 19
attack v Helgash: 1d20 + 2 ⇒ (3) + 2 = 5

damage vs Nivian: 1d6 + 1 ⇒ (3) + 1 = 4

Helgash and Sebastion have already gone this round, so just Nivian and Ioney have actions. After that, everyone can make a Percetion check.


The sailor does take the AoO, and does not have Combat Reflexes.

AoO: 1d20 + 2 ⇒ (9) + 2 = 11

And misses.

Will Sv: 1d20 + 1 ⇒ (2) + 1 = 3
Will Sv: 1d20 + 1 ⇒ (19) + 1 = 20
Will Sv: 1d20 + 1 ⇒ (6) + 1 = 7

2d4 ⇒ (1, 4) = 5
1d4 ⇒ 4

Two of the sailors drop unconscious, effectively removing them for the duration of the fight.


Helgash cuts one of the sailors down with a vicious slash while Sebastion finishes off his original target.


Two of the sailors continue attacking Helgash across from the compass pededtal. Three of the four next to Sebastion attack him while the lst one attacks Ioney.

attack vs Helgash: 1d20 + 2 ⇒ (9) + 2 = 11
attack vs Helgash: 1d20 + 2 ⇒ (12) + 2 = 14
attack vs Sebastion: 1d20 + 2 ⇒ (11) + 2 = 13
attack vs Sebastion: 1d20 + 2 ⇒ (15) + 2 = 17
attack vs Sebastion: 1d20 + 2 ⇒ (16) + 2 = 18
attack vs Ioney: 1d20 + 2 ⇒ (7) + 2 = 9
They are not nearly as successful as last round, missing all attacks.

Everyone is up!


The line from two very different movies. Although the second one was making a joke around that line from the first.


Yes, let's get moving now that the holidays are over. I will give Nivian the rest of today to post, then I will move forward.


Round 2
Helgash and Sebastion can go, we'll let Nivian catch up. Don't forget to add Ioney's Inspire Courage bonus.


Merry Christmas!!!


Ioney, there is a token for you at the bottom of the map, you should be able to move it (it is labelled with your name). We are just waiting on Nivain now.


3 sailors move up to attack Helgash and the others attack Sebastion.

Helgash, you have partial cover (+2 AC) vs two of them, the ones attacking through the compass pedesatl (though it doesn't really matter as they still need 20's to hit).

1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (20) + 2 = 22
confirm crit: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Sebastion, you are flanked by two and the other has a hhigher ground advantage

1d20 + 4 ⇒ (20) + 4 = 24
1d20 + 4 ⇒ (7) + 4 = 11
1d20 + 3 ⇒ (20) + 3 = 23
confirm crit: 1d20 + 4 ⇒ (20) + 4 = 24
confirm crit: 1d20 + 3 ⇒ (7) + 3 = 10
Wow! Why can't I roll like that for my PC?
damage: 3d6 + 3 ⇒ (4, 5, 4) + 3 = 16

One sailor is able to hit Helgash, but two land blows on Sebastion, including a basty hit from one of them.

OK, Nivian and Ioney are up, then Helgash and Sebastion start Round 2.


Helgash, no AoO as they are FF, but remember that the you only get a +3 dodge bonus to AC vs AoO's from the Dodge feat.


The two ships soon enter into reasonable firing range and continue to close together. The crew of the Man’s Promise begins to bombard the Wormwood with missiles, mainly crossbow bolts, but also with two ballistas on the sterncastle attacking the Wormwood’s rigging in a futile attempt to slow the pirate ship. At the same time, banks of heavy mist suddenly envelop the enemy ship. You see Peppery Longfarthing casting spells from the poop deck. The missile fire from the enemy is reduced slightly, and becomes wildly inaccurate. After a short while, the two ships collide, and the pirates begin hurling grapples and lowering planks to board the Man’s Promise.

Sebastion: 1d20 + 4 ⇒ (12) + 4 = 16
Helgash: 1d20 + 3 ⇒ (18) + 3 = 21
Nivian: 1d20 + 3 ⇒ (7) + 3 = 10
Ioney: 1d20 + 2 ⇒ (4) + 2 = 6
Sailors: 1d20 + 1 ⇒ (11) + 1 = 12

OK, Helgash and Sebastion can move onto the ship (this takes up 20' of movement) and attack. Then the sailors go, then Nivian and Ioney (using the same movement restrictions mentioned above). You enter on the Port side railing (the bottom of map).


Yes, that is how he is getting introduced.


Helgash wrote:

Wohoooo!

Question to Trevor0828: Did we have time to grab our gear before being summoned by Krine?

Everyone has ample time to get all of their gear for the upcoming fight, and are expected to do so.


Everyone is now level 2. Consider the level was gained the night before the upcoming battle, so you can have whatever spells and such available. I will proceed with the battle once everyone has leveled.


The rest of the day continues as normal. That afternoon, during the punishment hour, Sebastion, Tam , and Jape all receive six lashes. Because it is under the watchful eye of Harrigan, Scourge can't slack vs the two other pirates, nor go heavier on Sebastion. Regardless, all three are knoecked out by the punishment.

The next day, both Sebastion and Nivian are sent to the bilges, along with Sanadara. It seems that Scourge has given up on keeping one of his men with your group at all times. Instead, Scourge and Plugg give you and anyone that is friendly to your group the worst jobs possible.

A lookout cries “Ship ahoy!” late in the afternoon, and Captain Harrigan immediately turns the Wormwood to pursue its prey. As the evening wears on, the Wormwood gradually gains on the other ship, and by dawn, less than half a mile separates the two.

As the Wormwood closes to within half a mile of the Man’s Promise, Riaris Krine summons you to the Wormwood’s poop deck to give them their task for the upcoming battle.

"The ship’s wheel is on the aft deck, just below the sterncastle. You’re going to grapple over, kill the guards on the sterncastle, take the wheel, and guard the ship’s boats. Kill anyone who tries to get away on one of the boats. Don’t move from the wheel until the fighting’s done, or you’ll have to answer to me. Oh yeah, as we get close, it’s going to get foggy. Just stick to what I told you to do.”

Krine points to Helgash.
"You did better than anyone in training for boarding, so you are in charge of this group for the upcoming action. Don't f@%# it up!"


Ioney Dragi wrote:


"C'mon, Jape. We've got orders to get you to the Doc. Shame you had to slip and fall on your own blade like that, and that you bounced around in the bilge and onto the blade more than once..."

I love it!

Ioney Dragi wrote:


Tempted to use the day's Diplomacy right here, on Jape.

It wouldn't work, Jape is in the uninfluencable group now.


Scourge looks like he's about to burst, but Nivian's remarks about the captain have him stymied.

"Six lashes for fighting!" He finally shouts.
Pointing at Ioney and Nivian, he then indicates Jape.
"You two, take him to the doctor. The rest of you, get back to work!"

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