Aerin Airendil
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Aerin listens to Salaish story while sipping his wine
"I must repeat what our bard told in so many words. The bridge was an excellent piece of engineering, dwarves made it so it could hide. The fact that this mechanism worked shocked me but that means that there could be more wonder there..."
Crafitng, DC18: 1d20 + 9 ⇒ (8) + 9 = 17
| GM Frost |
I need another successful skill check from the others. Perhaps Jaxon might roll a skill on his post, or Kidron and Kyoma might add another successful check? Unless you want to say goodbye to one Treasure Bundle. Lol.
Aerin Airendil
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Crafting, hero point reroll: 1d20 + 9 ⇒ (18) + 9 = 27 I still have my hero point so let me use it ;)
| GM Frost |
The agents can hear the murmurs of the crowd, repeating the words they just heard that sound bad but they relax when they hear that the ruins are safe now, earning the trust and admiration of the crowd. The bartender, thankful for their work, pulls down a sealed bottle of top-shelf Gold Falls Ale and gifts it to the adventurers. On the other hand, Venture-Captain Luna Aldred motions them to join her for a full debriefing.
"Your discoveries match up with other information I heard about what remains of Kazhlik, Raseri Kanton, and the surrounding ruins. I suspected that a famous temple and forge known as the Forever Forge may still be intact, and you just confirmed my suspicion. What surprises me is the presence of a powerful necromancer in the ruins. With that, in the coming months, I intend to organize a full-scale expedition to set up a base camp and explore the ruins. I hope you can lend your expertise
in these efforts again. she tells you.
As for the Forever Forge and the necromancer’s catacomb, I believe exploring these sites may require a team of highly experienced Pathfinders. I intend to build up the base camp and scout the area before sending a group on these missions. Where do you think the Society must explore next? The forge may contain valuable weapons and relics of the lost dwarven empire, while the necromancer living in the catacomb could be a survivor of the Rending that might possess great knowledge—not to mention power." she adds.
"Nevertheless, let's join the others to celebrate the success of your mission." she concludes and invites them back to join her with the crowd in the dining area.
-END OF SCENARIO-
Thank you for playing the game. I will prepare your chronicles and report on the game. This game thread will remain for a few days before it will be archived.
Salaish Talenduth
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"I have to agree with Kidron. While the Forever Forge sounds more interesting, I'd feel more comfortable exploring that if we don't have a necromancer hiding in the shadows at our backs. I recommend addressing the necromancer first."
Salaish is uneasy about Luna's interest in chatting with the necromancer. Sure, someone that old would have a bunch of first hand knowledge of stuff from long ago, but you never know when a necromancer's going to try to add you to her collection, right? She shudders at the thought.
| GM Frost |
were the skulls that blew up deuegar skulls?
The text states that the skulls are not humanoid and were sanded down to fit with the illusion by the necromancer, so I would say not really.