GM Frost's S03-10 Delve the Pallid Depths [PbP Gameday XI] (Inactive)

Game Master Frozen Frost

Sign-Up Sheet | Slides | Maps | Macros
Challenge Points: 28 (High Tier, Level 3-4)
Start: 11 September 2022
End: 20 November 2022

Discovery Points Earned: 6


1 to 50 of 258 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Come inside the Gold Falls Inn.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

dot

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

A half elf in full plate armor walks in. A holy symbol around his neck and he wears a cloak of red with gold trim. He has a bastard sword in a scabbard and he carries a pole arm, a fauchard with him as well. He nods to those who are here. Greetings. I am Sir Kidron Quintus, knight of Last Wall.

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 7 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

"Why, hello!" Chirps a cheery-looking young gnome woman with wavy aquamarine hair, amethyst eyes, and golden oak skin. She plunks down next to Sir Kidron and conjures up a lute. "I'm Salaish, and I'll be providing the music this evening. Any requests?"

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

A tian man arrives next, his outfit relatively plain, but featuring numerous pouches and pockets; medical tools are bandoliered across his chest. "I'm looking for my team of Pathfinders. I'm Kyoma." he says with only the lightest of accents.

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

"How about something cheery?" A thick-necked man steps into the room. His face looks like he might have a perpetual sneer. While he is dressed in scalemail, you only see a small shortsword among his things. Instead, he begins popping his knuckles on his big, meaty hands. Prison tattoos cover his hands and knuckles.

"Name's Jaxon. I heard you might need a bit of muscle on this job." He looks over to Kidron and he sizes up the half-elf.


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

The adventure begins at the Gold Falls Inn, about one day of travel
from the nearby settlement of Olfden in Andoran’s Darkmoon Vale region. Venture-Captain Luna Aldred sits at a table in the crowded Gold Falls Inn lobby reading a battered paperback. As the agents enter, she looks up and waves them over.

“Ah, Pathfinders! I was afraid you wouldn’t make it on time, but we still may have a few minutes. Come, this way.” Venture‑Captain Luna Aldred pulls her knitted shawl close against the evening’s chill as she leads the way to a balcony. “There. Isn’t it beautiful?” The setting sun has hit Gold Falls at the perfect angle to make the rushing waters and mist take on a spectacular orange glow. “Of course, I didn’t call you here just to share the view. The Pathfinder Society has a big opportunity here in Darkmoon Vale. Our previous mission into Droskar’s Crag disrupted a duergar raiding party and uncovered multiple passageways further into the mountain; I’m anxious to see what more we can learn here. I’ve also been working to improve our relationship with the locals. We aim to make this region safer and to recover what we can from the historical relics believed lost when Droskar’s Crag erupted. I’m hoping you can help with both goals and show the people of the region that the Society isn’t just here to find treasure and make trouble.”

“Though the duergar attacks ceased after our last mission, the people of Darkmoon Vale still fear that the raiders might reappear. Our scouts found their camp in the ruins, and I’m sending you to investigate. Learn what happened to the duergar, and clear the area around their camp of anything dangerous. If you find any captives or their belongings, bring them back so they can be returned to their families. Take note of any significant historical discoveries, as well as tunnels that may lead deeper into the ruins, but save such passages for a future expedition—we need you to clear the way and find what our next opportunities might be first. Be prepared to share tales of what you discover when you return. Now, let’s eat!”

Kindly introduce yourselves for those who haven’t yet, and this is your chance to also ask questions, if you have.

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 7 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

Salaish lingers a moment in the golden glow of the sunset, fingers absently strumming the lute. With a final flourish, the lute disappears and she scuttles after the group to grab a seat for supper.

Once settled and everyone has their plates, she asks casually: "Venture-Captain Aldred, what else can you tell us about the previous mission into Droskar's Crag?"

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Jaxon laughs and turns his head, stretching his neck out and popping some of the bones. "Alright! Time for a little payback then. Let's see what these Duergar are made of or if they just turned tail and ran!"

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma nods, "Sounds straight-forward enough to me. Clear the area around the camp, take notes on any deeper passages, and liberate any people or valuables from the duergar we come across."

Envoy's Alliance

NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2

"You hear that, Mavenee? We're going back to Droskar's Crag!"

A middle-aged man joins the briefing accompanied by his eidolon. The eidolon looks like a mix of a lion, a bull, and a walrus formed into one!

"Ugh! You mean back into that hot dungeon? I hope the duergars are less of a threat this time around." The eidolon says in Sylvan. Runes on both the human and the eidolon give a soft flicker of light as they converse with one another.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

Many duergar are known to be slavers. Is this group also involved in that market? he asks.

Horizon Hunters

NG Male Elf (Ancient) Magus 5 | HP 61/61 | AC 23(24 w shield) | F +11 R +10 W +11 | Perc +9 (+2 init) (low-light) | Stealth +1 | 30 ft. | Spell slots 2nd 2/2 3rd 2/2 | Hero Point 1 | Active Conditions: ---

The sixth one of the party is a tall elf with long blonde hair. He looks young, but his eyes at times give you a glimpse of a person living for a long time.

"My name is Aerin, and it is a pleasure to meet you. I don't mind heaving to dungeons as any other elf, do we know anything about any other dangers?"

Aerin is wearing the robes of a wizard with a breastplate on top of it, on his side, he carries a large falchion and in his bag he has couple of scrolls.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

Knowing the dangers is important, especially if there are undead in the area. he adds to Aerin's query.

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Recall Knowledge on duergars using Society: 1d20 + 5 ⇒ (15) + 5 = 20


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Venture-Captain turns to Salaish. "Well, the previous mission revealed to us that the site is full of tunnels and they were previously inhabited with duergars. They were capturing locals to help them explore the ruins in Droskar’s Crag. We know they worshipped Droskar and, from the duergars your colleagues fought, at least one could use magic. And I don't think so, Kidron,” she adds to answer Kidron.

"As for the dangers," this time to Aerin, "I can’t be sure. However, it’s a good guess there are creatures like the duergars that thrive in the dark, or perhaps enjoy plundering the ruins themselves. If something did wipe out the duergars in that camp, I’m sure I don’t need to tell you it could be a threat to you, as well.” she says with a sigh. "No one has seen them for months, which is odd. However, they were a fearsome lot, I should say, so if they’re gone, it might be because something worse moved in."

Jaxon:
You know that duergars are gray-skinned creatures, often referred to as “ashen” by those surface dwarves willing to speak of them. These subterranean dwarves have a strong natural connection with cave-dwelling vermin, and it’s common to see duergar caravans drawn by teams of immense beetles. Most duergars devote themselves to the worship of Droskar, a taskmaster of a god who demands back-breaking toil in addition to regular prayer. Duergar leadership often consists of powerful divine servants of Droskar, along with incredibly stout warriors whose martial prowess ensures they can overcome any direct threat to their rule. Almost every aspect of duergar society is controlled by a strict hierarchy of leadership, with taskmasters directing subordinates across all walks of life.

After the discussion, Luna hands out room keys for the night and tells the Pathfinders to rest up and prepare for what could be a dangerous journey. "Here, take this simple map to get past the previously explored area, and some healing potions for your mission." she says as she hands over a simple map showing how to navigate past the previously explored area, and six lesser healing potions. As they wrap up the discussion, a figure with golden skin and hair so bright it appears to be on fire enters the lobby from upstairs. “I wondered when the next group of Pathfinders would show up,” she says. “The Society helped me and my friends once, and I barely got to thank them. Perhaps I can repay my debt by helping you. If you’re heading back to the Crag, be careful: Even the area your compatriots found me in was haunted by death. Fallen empires can leave behind far worse things than duergar. There’s a reason they call it ‘the Pallid Peak,’ after all. So many deaths occurred there, all at once—it sometimes felt like the walls themselves were haunted! I have always wondered if there was some other necromantic influence in that terrible place, even now.”

She nods to Martin and Salaish as she recognizes them from the previous mission. “My companions and I were only there to hide, not to explore, so we didn’t see much any specific dangers in the ruins, if I may share. We saw your fellow Pathfinders get rid of some spirits who were stuck reliving their deaths. I can only imagine there are other horrors in the ruins. The whole place felt creepy, and I’m glad to be out of it.” she explains. In addition to what the Venture-Captain gives, Yandara also gives the agents three vials of holy water and a wolf fang talisman, and a lesser rope of climbing.

Note also that several merchants have already traveled from Olfden to Gold Falls Inn, anticipating a rush of adventurers to the area in the near future, so you can purchase equipment as if you were in the nearby settlement for your final purchases before you begin your exploration deep into the ruins on the next day.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

I have a practical question for the group, the paladin asks. Does anyone speak the language of the dwarves?

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Jaxon spits on the ground. "I don't. But I have heard of these duergars. Grey-skinned bastards have a strong natural connection with cave-dwelling vermin. I've heard duergar caravans are drawn by teams of immense beetles! Most duergars devote themselves to the worship of Droskar, a taskmaster of a god who demands back-breaking toil in addition to regular prayer. Duergar leadership often consists of powerful divine servants of Droskar, along with incredibly stout warriors whose martial prowess ensures they can overcome any direct threat to their rule. Almost every aspect of duergar society is controlled by a strict hierarchy of leadership, with taskmasters directing subordinates across all walks of life."

Jaxon pops a knuckle on his left hand. "Sounds like just another tightwad gang looking for trouble."

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 7 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none
Quote:
She nods to Martin and Salaish as she recognizes them from the previous mission.

Salaish wasn't part of any of those missions; it was another of my PCs.

"They sound lovely." Salaish remarks sarcastically. "But if we run into them, maybe I'll be able to communicate--if they know Undercommon. Pity I don't know Dwarven." As she pockets a vial of holy water with a grateful nod to the bright-haired newcomer, she introduces herself with a charming smile: "Hi. I'm Salaish. And you are...?"

Envoy's Alliance

NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2

Martin waves his hand and gives a polite bow to the (I'm assuming this is the one we met during that scenario) dwarf. "Hello there. How do you find the Pathfinder Lodge so far?" As he greets the dwarf, Mavenee rushes to her and gives her a friendly hug.

Martin also shares an interesting insight from their last encounter with the duergars. "It's also important to note that they are very sensitive to light. Might be best to prepare things that can create bright light."

Horizon Hunters

NG Male Elf (Ancient) Magus 5 | HP 61/61 | AC 23(24 w shield) | F +11 R +10 W +11 | Perc +9 (+2 init) (low-light) | Stealth +1 | 30 ft. | Spell slots 2nd 2/2 3rd 2/2 | Hero Point 1 | Active Conditions: ---
Kidron Quintus wrote:
I have a practical question for the group, the paladin asks. Does anyone speak the language of the dwarves?

"I speak the dwarven language, altho I am a bit rusty. Didn't get too many chances to use it in the past couple of years, so we will see."

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma listens to the information, better to be prepared for what is to come than not. "Might be worthwhile to bring some heat resistance; I'll be right back."

Kyoma heads to a scroll shop to purchase a scroll of Resist Energy for himself.

12g per scroll if anyone else wants to grab one.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

The champion will get a scroll of heat resistance as well.


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺
Salaish Talenduth wrote:
Salaish wasn't part of any of those missions; it was another of my PCs.

The scenario text indicates that it is also counted as having your character here had played the prequel scenario. I should have mentioned that in the OOC thread too.

GM Screen:
Jaxon Richter's Arcana (T): 1d20 + 5 ⇒ (4) + 5 = 9
Kyoma's Arcana (T): 1d20 + 5 ⇒ (6) + 5 = 11
Aerin's Arcana (E): 1d20 + 11 ⇒ (11) + 11 = 22
Salaish Talenduth's Occultism (T): 1d20 + 6 ⇒ (1) + 6 = 7

Martin Amblecrown's Nature (T): 1d20 + 6 ⇒ (2) + 6 = 8
Kyoma's Nature (T): 1d20 + 5 ⇒ (7) + 5 = 12
Aerin's Nature (T): 1d20 + 7 ⇒ (16) + 7 = 23

Aerin:
You know that in underground conditions, when combined with lingering magic from the ancient dwarven empire, may be a ripe spawning ground for more than just undead. Creatures such as aberrations and constructs may also be present. Also, you know that creatures who live in a volcano may be resistant to fire damage and acid damage, thanks to the heat and sulfur that surround them.

Salaish:
You know that with a magically capable civilization so close to its center, the volcano could have formed a spirit of its own that can influence unwary intruders.

-----

The agents set out the following day after a night of rest and preparation. After an hour’s hike to the entrance of Droskar’s Crag, they find themselves in the ruins of Kazhlik. Luna’s suggested route keeps them far enough from the lava rivers that the heat is bearable. This area has been cleared of any dangers, so they can quickly make their way through the rooms explored by the previous expedition and deeper into the complex. While some of the previously discovered tunnels lead closer to the main ruins of Raseri Kanton, Luna’s map directs them to explore the area near a smaller set of ruins containing the duergar camp. However, the straight tunnel through Kazhlik is soon blocked by a collapse; Luna’s map shows the agents must follow an alternative route, a natural tunnel with recent signs of excavation. Rather than the chiseled uniformity of the dwarven halls, the width and height of this new passageway fluctuate every few hundred feet, with lofty ceilings and spacious walkways suddenly condensing into claustrophobic tunnels that require adventurers to walk single-file. Its twists and turns make what could be a direct route into an extended trek.

After around two hours of walking through the cramped passages, they come to a cave. Pinpoints of light flashing in an irregular pattern are visible ahead.

Terrain Features:The walls, ceilings, and floors of this cave area are natural stone. The ceilings are somewhat irregular, averaging 15 feet high. Smoky quartz glimmers from all sides of a massive geode on the southern wall of the passage (as indicated by the mushrooms on the Map), casting a dim light in a 20-foot radius. The geode is difficult terrain. See yourselves in the MAP.
Conditions: Inside the cave is dark.

What will you do? Also, each of you received one lesser healing potion from Luna. But who keeps the three vials of holy water and a wolf fang talisman, and a lesser rope of climbing you receive from Yandara?

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 7 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

Salaish will buy a scroll of Resist Energy for 12gp as well.

Salaish took one vial of holy water, but not the other two things. Someone stronger than her could carry those items.

"So, I can't see here. Mind if I shed some light?" If no one objects, Salaish casts Dancing lights. Four little golden flames appear and string out in a line down the tunnel, ten feet apart, with the rear one just in front of the group.

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Jaxon would enjoy the Wolf Fang talisman, and he can carry the rope as well.

Jaxon nods quickly as Salaish gives them all light in the cave. He looks towards the geodes. "Hey, crystals like that are usually worth something, right?" The thug steps a bit closer, trying to get a better look at the crystals.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

I think the more dexterous of us should have the holy water. he suggests.

Horizon Hunters

NG Male Elf (Ancient) Magus 5 | HP 61/61 | AC 23(24 w shield) | F +11 R +10 W +11 | Perc +9 (+2 init) (low-light) | Stealth +1 | 30 ft. | Spell slots 2nd 2/2 3rd 2/2 | Hero Point 1 | Active Conditions: ---

Yeah Holy water is a wierd one, it works like a bomb, but is in fact simple range weapon (and not martial), so anyone wiht high dex and a free hand can use it.

When they descend underground Aerin casts light spell on his sword making it bright beacon. "I am not to fond of going underground, it is to dark, to wet and all that. Hard to read books"says to no one in particular.

When they spot the cave he looks at it first and then follow Jaxon

"Let us have a look at those crystal"


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Just as Aerin gets close to the bunch of crystals, a creature made of bones rises from it, wearing a rather corroded chain mail. It also has lance and steel shield wielding in both hands! Further from the west, a swarm of flying creatures seem to be disturbed by your presence!

GM Screen:
Salaish Talenduth, Detect Magic: 1d20 + 10 ⇒ (5) + 10 = 15
Martin Amblecrown, Search: 1d20 + 7 ⇒ (3) + 7 = 10
Jaxon Richter, Search: 1d20 + 8 ⇒ (13) + 8 = 21
Kyoma, Scout: 1d20 + 8 ⇒ (13) + 8 = 21
Aerin, Defend: 1d20 + 8 ⇒ (6) + 8 = 14
Kidron, Defend: 1d20 + 6 ⇒ (9) + 6 = 15
Red, Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Blue, Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Orange, White, Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Swarms of flying creatures approach the intruding agents, attacking those closest to them, by gathering themselves around Aerin and Jaxton, feasting for their blood. The bats have a sinister red glow in their beady eyes, one would wonder why.

DEADLY ENCOUNTER! Round 1
Terrain Condition: The walls, ceilings, and floors of this cave area are natural stone. The ceilings are somewhat irregular, averaging 15 feet high. Smoky quartz glimmers from all sides of a massive geode on the southern wall of the passage, casting a dim light in a 20-foot radius. The geode is difficult terrain.
Active Condition": The cave is dark unless you have darkvision or source of light at hand.
ENCOUNTER MAP
Character in BOLD can act!

Orange
White

Kyoma HP 44/44, AC 21
Jaxton HP 41/41, AC 20(21) | DC 16 basic Reflex save vs 1d4 ⇒ 1 piercing damage

Red
Blue

Salaish HP 48/48, AC 21(22)
Kidron HP 32/32, AC 20
Aerin HP 46/46, AC 21(22) | DC 16 basic Reflex save vs 1d4 ⇒ 2 piercing damage
Martin HP 34/34, AC 16

Horizon Hunters

NG Male Elf (Ancient) Magus 5 | HP 61/61 | AC 23(24 w shield) | F +11 R +10 W +11 | Perc +9 (+2 init) (low-light) | Stealth +1 | 30 ft. | Spell slots 2nd 2/2 3rd 2/2 | Hero Point 1 | Active Conditions: ---

Reflex save, DC16: 1d20 + 7 ⇒ (18) + 7 = 25

Aerin ducks under some of the bats "That's what I am talking about! Bats!"


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

To Recall Knowledge for 1 action, roll Nature skill check for the flying creatures (Orange, White, Blue), and Religion skill check for the skeletal creature (Red).

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma sticks with the group and keeps his eyes peeled for any signs of hostile creatures; directly aggressive bats? Unexpected.

He takes a moment to study his foe, recall vs orange: 1d20 + 12 ⇒ (1) + 12 = 13
exploit vs orange: 1d20 + 12 ⇒ (8) + 12 = 20 (versus level-based DC, which I believe is a success unless they are level 6+)

effect of exploit:

Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

"Bats? But what kind?." he says "Well, splash them since they are swarming." he says.

+1 returning striking shuriken vs orange, 1 range increment: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
piercing damage: 2d4 + 2 + 4 ⇒ (1, 1) + 2 + 4 = 8 (plus highest weakness from exploit)

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Reflex Save: 1d20 + 9 ⇒ (13) + 9 = 22 Is it minimum 1 damage?

The big thug swings with his fists as he tries to swat the bats away. He scrambles back from them and slams his fists together. A violent crash of energy erupts around him.

Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

◆ Strike
◆ Step
◆ Cast Shield


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Aerin successfully dodges the swarm of bats which lessens the damage he might take. Kyoma knows they are just normal bats but he knows that as a group, they are prone to area damage. He throws his shuriken, hitting the swarm affecting them so much with some resistance, and the attack also exploits their weakness as a swarm.

As for Jaxon, he is able to dodge as he is surrounded by bats. Nothing is indicated in the scenario, so taking half of the damage, you get... nothing. Nice! Whatever he did with his fists, he is able to slam the remaining unfortunate tiny bats between them before he raises his shield.

Red advances toward them and pierces Aerin with its lance, twice.
Lance Attack vs Aerin AC 21: 1d20 + 10 ⇒ (17) + 10 = 27
Lance Damage: 1d8 + 4 ⇒ (6) + 4 = 10 piercing damage

Lance Attack vs Aerin AC 21, MAP: 1d20 + 10 - 5 ⇒ (1) + 10 - 5 = 6

The first one pierces him but the second attack misses entirely as he clutches his stomach where he is poked. Blue joins the club and flies straight to Aerin also and swoops a wing attack on him, poor guy. I will note that Blue is flying 10 ft above the ground.
Wing Attack vs Aerin AC 21: 1d20 + 10 ⇒ (17) + 10 = 27
Wing Damaage: 1d6 + 4 ⇒ (2) + 4 = 6 piercing damage

DEADLY ENCOUNTER! Round 1
Terrain Condition: The walls, ceilings, and floors of this cave area are natural stone. The ceilings are somewhat irregular, averaging 15 feet high. Smoky quartz glimmers from all sides of a massive geode on the southern wall of the passage, casting a dim light in a 20-foot radius. The geode is difficult terrain.
Active Condition": The cave is dark unless you have darkvision or source of light at hand.
ENCOUNTER MAP
Character in BOLD can act!

White

Kyoma HP 44/44, AC 21
Jaxton HP 41/41, AC 20(21)

Red
Blue | Flying 10 ft off the ground

Salaish HP 48/48, AC 21(22)
Kidron HP 32/32, AC 20
Aerin HP 29/46, AC 21(22)
Martin HP 34/34, AC 16

Horizon Hunters

NG Male Elf (Ancient) Magus 5 | HP 61/61 | AC 23(24 w shield) | F +11 R +10 W +11 | Perc +9 (+2 init) (low-light) | Stealth +1 | 30 ft. | Spell slots 2nd 2/2 3rd 2/2 | Hero Point 1 | Active Conditions: ---

Bend time (free action) Aerin is quickened that round.

"A giant bat!" he is able to say before being hit with the lance

Aerin takes out his falchion and begins to move faster. He moves his sword and shields his body Casting Shield +1 ac

He enters his Arcane Stance and steps away.

Take out his sword, Cast shield, enter Arcane Cascade (gain +2 temp HP each round), step away.

Envoy's Alliance

NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2

Martin and Mavenee take short strides to take a better look at the action. Martin conjures a ball of flame and hurls it at the nearby swarm.

Produce Flame: 1d20 + 7 ⇒ (19) + 7 = 26
Fire Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 7 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

"A giant bat? How giant?" Salaish follows the signs of the scuffle until she can see what's happening. Her response to the sight comes in the form of a song.

"Yup, that bat's sure big.
It has tiny friends.
Who's the skeleton?
They'll soon meet their end."

DC 19 Lingering Performance: 1d20 + 12 ⇒ (8) + 12 = 20
Success. For 3 rounds everyone gets a +1 bonus to attack and damage rolls and saves vs. fear effects.

Inspire Courage round 1/3

◆ Sustain Dancing Lights, ◆ Stride, ◆ Inspire Courage

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

The paladin will move up twice with his polearm at the ready
grab polearm
move up twice


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Aerin draws his weapon, casts his shield, and enters into a stance before he quickly Steps away. Martin and Mavenee move together, in which after closer inspection, Martin lashes a small ball of fire on the nearest swarm, burning some unfortunate tiny bats. Salaish moves as she brings the magical lights she has closer to the scene. She then sings a nice song to encourage her allies, benefitting them with bravery. Kidron, on the other hand, joins them and draws his weapon.

The swarm advances and gathers around Aerin to feast on his blood, twice. Poor Aerin!

DEADLY ENCOUNTER! Round 2
Terrain Condition: The walls, ceilings, and floors of this cave area are natural stone. The ceilings are somewhat irregular, averaging 15 feet high. Smoky quartz glimmers from all sides of a massive geode on the southern wall of the passage, casting a dim light in a 20-foot radius. The geode is difficult terrain.
Active Condition": The cave is dark unless you have darkvision or source of light at hand. INSPIRE COURAGE (3 rd)
ENCOUNTER MAP
Character in BOLD can act!

White -6

Kyoma HP 44/44, AC 21
Jaxton HP 41/41, AC 20(21)

Red
Blue | Flying 10 ft off the ground

Salaish HP 48/48, AC 21(22)
Kidron HP 32/32, AC 20
Aerin HP 29/46, AC 21(22) | two DC 16 basic Reflex saves vs 2d4 ⇒ (3, 2) = 5 piercing damage
Martin HP 34/34, AC 16

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

"Aerin, Watch your back!" Jaxon sees the man trapped between the bats and skeleton, and he surges forward to help him and get between Aerin and the skeleton. As he approaches, he springs forward with a solid kick at the undead before he slams his fists together, evoking the pale green shield.

Attack (IC): 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Damage (IC): 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

◆ Move (through the swarm)
◆ Strike
◆ Cast Shield (AC21)

Jaxon will shield block if the skeleton or giant bat (or is that a swarm) hit him for more than 5.

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma moves forward and flings a shuriken that ricochets around the swarm before teleporting back to his hand.

shuriken vs white: 1d20 + 10 ⇒ (11) + 10 = 21
piercing damage: 2d4 + 2 + 4 ⇒ (1, 3) + 2 + 4 = 10 plus highest weakness from exploit

exploit vs red: 1d20 + 12 ⇒ (12) + 12 = 24 vs level-based DC

exploit effect:

Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Stride, Strike, Exploit


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Jaxton gets past the swarm and helps Aerin against the skeletal creature. He gives it a kick but he misses. It could have been solid. He then raises his pale green shield. Kyoma moves and darts his shuriken, hitting the remaining tiny bats of the swarm until they all drop to the ground. He also knows that the skeletal creature is an undead creature that can be damaged with positive energy (not a weakness though).

Red pokes Jaxton with its lance thrice!
Lance Attack vs Jaxton AC 21: 1d20 + 10 ⇒ (7) + 10 = 17
Lance Attack vs Jaxton AC 21, MAP1: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20
Lance Attack vs Jaxton AC 21, MAP2: 1d20 + 10 - 10 ⇒ (19) + 10 - 10 = 19

None of the attacks connects. Blue gets its fangs close to Jaxton, and flaps its wings against him twice.
Fangs Attack vs Jaxton AC 21: 1d20 + 10 ⇒ (17) + 10 = 27
Fangs Damage: 1d10 + 4 ⇒ (9) + 4 = 13 slashing damage

Jaxton blocks the fangs attack with his magical shield, reducing some damage he takes. However, it will take a while before he can use the same shield again.

Wing Attack vs Jaxton AC 20, MAP1, Agile: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Wing Attack vs Jaxton AC 20, MAP2, Agile: 1d20 + 10 - 8 ⇒ (15) + 10 - 8 = 17

The remaining attacks fortunately don't connect.

DEADLY ENCOUNTER! Round 2/3
Terrain Condition: The walls, ceilings, and floors of this cave area are natural stone. The ceilings are somewhat irregular, averaging 15 feet high. Smoky quartz glimmers from all sides of a massive geode on the southern wall of the passage, casting a dim light in a 20-foot radius. The geode is difficult terrain.
Active Condition": The cave is dark unless you have darkvision or source of light at hand. INSPIRE COURAGE (3 rd)
ENCOUNTER MAP
Character in BOLD can act!

Round 3
Kyoma HP 44/44, AC 21
Jaxton HP 33/41, AC 20

Red
Blue | Flying 10 ft off the ground

Round 2
Salaish HP 48/48, AC 21(22)
Kidron HP 32/32, AC 20
Aerin HP 29/46, AC 21(22) | two DC 16 basic Reflex saves vs 2d4 piercing damage (from before the White Swarm expires)
Martin HP 34/34, AC 16

Horizon Hunters

NG Male Elf (Ancient) Magus 5 | HP 61/61 | AC 23(24 w shield) | F +11 R +10 W +11 | Perc +9 (+2 init) (low-light) | Stealth +1 | 30 ft. | Spell slots 2nd 2/2 3rd 2/2 | Hero Point 1 | Active Conditions: ---

Reflex save DC16: 1d20 + 7 ⇒ (20) + 7 = 27
Reflex save DC16: 1d20 + 7 ⇒ (12) + 7 = 19 Crit and a success that makes 1 dmg from temp HP. The tmp HP gets replenished every round to full 2 ;)

Aerin moves forwards and swings his falchion at the skeleton, a big pile of rock follows his slice.

Spell strike, falchion@red: 1d20 + 10 ⇒ (5) + 10 = 15
Damage, slashing: 2d10 + 3 ⇒ (9, 9) + 3 = 21
Telekinetic projectile, bludgeoning: 2d6 + 3 ⇒ (3, 4) + 3 = 10

Swoosh, the sword flies, but with big lack of accuracy. "Darn that, those narrow spaces!"

Move, spellstrike


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Aerin is fast enough to evade the swarm, not hurting him much. Now that there is no more bat swarm that will bother him, he focuses his attacks on the moving skeleton, but the attack misses still.

I forgot to include the temp HP. Will add it now.

DEADLY ENCOUNTER! Round 2/3
Terrain Condition: The walls, ceilings, and floors of this cave area are natural stone. The ceilings are somewhat irregular, averaging 15 feet high. Smoky quartz glimmers from all sides of a massive geode on the southern wall of the passage, casting a dim light in a 20-foot radius. The geode is difficult terrain.
Active Condition": The cave is dark unless you have darkvision or source of light at hand. INSPIRE COURAGE (3 rd)
ENCOUNTER MAP
Character in BOLD can act!

Round 3
Kyoma HP 44/44, AC 21
Jaxton HP 33/41, AC 20

Red
Blue | Flying 10 ft off the ground

Round 2
Salaish HP 48/48, AC 21(22)
Kidron HP 32/32, AC 20
Aerin HP 29(+1)/46, AC 21(22)
Martin HP 34/34, AC 16

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

The paladin will move up, take his polearm in his second hand and swing at the storm in front of the magus
1d20 + 9 ⇒ (12) + 9 = 21
1d8 + 4 ⇒ (7) + 4 = 11 slasing


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

I would like to take note that Blue is a single creature, unlike the previous ones, to avoid confusion.

Kidron makes his way forward and reaches for Blue to slash it with his weapon.

DEADLY ENCOUNTER! Round 2/3
Terrain Condition: The walls, ceilings, and floors of this cave area are natural stone. The ceilings are somewhat irregular, averaging 15 feet high. Smoky quartz glimmers from all sides of a massive geode on the southern wall of the passage, casting a dim light in a 20-foot radius. The geode is difficult terrain.
Active Condition": The cave is dark unless you have darkvision or source of light at hand. INSPIRE COURAGE (3 rd)
ENCOUNTER MAP
Character in BOLD can act!

Round 3
Kyoma HP 44/44, AC 21
Jaxton HP 33/41, AC 20

Red
Blue -11 | Flying 10 ft off the ground

Round 2
Salaish HP 48/48, AC 21(22)
Kidron HP 32/32, AC 20
Aerin HP 29(+1)/46, AC 21(22)
Martin HP 34/34, AC 16

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma quickly holds aloft The First Law as he throws a shuriken at the skeleton while flinging a bolt of fire from his "wand", "Don't need divine aid to destroy you."

enhanced damage vs red, inspire: 2d6 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7 DC 20 basic Reflex
recharge rounds or until I crit: 1d4 ⇒ 4

shuriken vs red, inspire: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
damage: 2d4 + 2 + 4 + 1 ⇒ (2, 2) + 2 + 4 + 1 = 11 plus 3 from weakness

Wand 2 actions, Strike

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

the to hit total should be 23 and the damage should be 12, I forgot the inspiration

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

As Jaxon dodges one of the lance strikes from the skeleton, he tries to wrap his arm around the bones of the skeletal arm and lock them together for a moment. Then the big man slams his forehead into the bony skull, hoping to shatter it.

Athletics vs Fort DC: 1d20 + 11 ⇒ (18) + 11 = 29

Attack (IC) vs Flatfooted?: 1d20 + 10 - 4 + 1 ⇒ (13) + 10 - 4 + 1 = 20
Damage (IC): 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Sneak attack?: 1d6 ⇒ 1

Attack (IC) vs flatfooted?: 1d20 + 10 - 8 + 1 ⇒ (9) + 10 - 8 + 1 = 12
Damage (IC): 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Sneak attack?: 1d6 ⇒ 5

◆ Grapple
◆ Strike
◆ Strike

Envoy's Alliance

NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2

Martin sends another ball of flame at the flying creature. He then casts a protective spell on Mavenee.

Produce Flame: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26

Fire Damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5

1 to 50 of 258 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Frost's S03-10 Delve the Pallid Depths [PbP Gameday XI] All Messageboards

Want to post a reply? Sign in.