Age of Ashes - PF2 AP by DM Doctor Evil

Game Master DM DoctorEvil

Goblinblood Caves map

Citadel Dungeon Level

Loot Tracker


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CG Female Rogue 2 | ♥️ 25/26 | AC 18 | Fort 5; Ref 9; Will 6 | Perc +6 | ☘️ 0/1 | | Speed 25ft | Class DC 16 | ⚕: immune to battle meds | ✋: rapier | 46/46 arrows | Exploration Action: Search (+1 circ bonus on trap detection/saving throws/ac v traps)

Elise really THINKS she should be perfect at all times. What a first impression to all of you. This will haunt her anxiety-filled nightmares, rofl

the sweet beginnings of character development


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

Well fentus was thoroughly impressed by your lock picking skills at least


Some general notes about the Citadel for your reference as you explore:

1) Unless otherwise noted, interior doors are wooden.

2) Also, unless otherwise noted, the interior ceilings of Citadel Altaerein are 20 feet tall.

3) Citadel Altaerein has enough arrow slits and crumbling open-air masonry that the ambient lighting level inside the first floor is dim during daylight hours, unless otherwise noted.

4) Except for the crumbling walls marked on the map, the exterior and interior walls of Citadel Altaerein are made of reinforced masonry.


| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine:
| Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1

Access Denied for the map, but sent in a request!


CG Female Rogue 2 | ♥️ 25/26 | AC 18 | Fort 5; Ref 9; Will 6 | Perc +6 | ☘️ 0/1 | | Speed 25ft | Class DC 16 | ⚕: immune to battle meds | ✋: rapier | 46/46 arrows | Exploration Action: Search (+1 circ bonus on trap detection/saving throws/ac v traps)

Yep, map's private.


Elise "Finch" Grimms wrote:
Yep, map's private.

Changed settings on access. Sorry...


| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine:
| Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
DM DoctorEvil wrote:
Elise "Finch" Grimms wrote:
Yep, map's private.
Changed settings on access. Sorry...

No worries, it happens quite often, lol.


| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine:
| Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1

The dice gods seem to hate you Elise.....


CG Female Rogue 2 | ♥️ 25/26 | AC 18 | Fort 5; Ref 9; Will 6 | Perc +6 | ☘️ 0/1 | | Speed 25ft | Class DC 16 | ⚕: immune to battle meds | ✋: rapier | 46/46 arrows | Exploration Action: Search (+1 circ bonus on trap detection/saving throws/ac v traps)

Yeah, they really do...it's disrespectful.


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

They'll turn in your favor soon enough.

Reminds me of my first Pbp campaign where my bard couldn't pass a social roll for the life of him, it became a joke.

But in combat he was a nat 20 machine.

Funny how those things work out.


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

Hey I have another 25 mile hike today, about to set off, wanted to get a post off before I left though. I probably wont be able to post again until later tonight so if you need to bot me it's all good.


CG Female Rogue 2 | ♥️ 25/26 | AC 18 | Fort 5; Ref 9; Will 6 | Perc +6 | ☘️ 0/1 | | Speed 25ft | Class DC 16 | ⚕: immune to battle meds | ✋: rapier | 46/46 arrows | Exploration Action: Search (+1 circ bonus on trap detection/saving throws/ac v traps)

Good thing Trista handled it because I previewed a roll for Elise and it was VERY LOW.

Why do the dice hate me? rofl


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

I went to aid her and didn’t even break 10 lol I’m not sure there is aiding in PF2 like there was in PF1.


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

It's pretty different. Generally, it's not super helpful until you get to middle levels (unless you have a feat that is helping you out).

Aid

Now, I'm playing a higher-level PFS scenario and the bard in the party can routinely give out +1 to +3 on most checks (because they have inspire competence) and I had one game with a swashbuckler that was pretty good at it.


CG Female Rogue 2 | ♥️ 25/26 | AC 18 | Fort 5; Ref 9; Will 6 | Perc +6 | ☘️ 0/1 | | Speed 25ft | Class DC 16 | ⚕: immune to battle meds | ✋: rapier | 46/46 arrows | Exploration Action: Search (+1 circ bonus on trap detection/saving throws/ac v traps)

I will be able to post something this evening - I apologize for my slowness. It's been REALLY busy at work & my partner just started a new job and we're trying to find the balance and all, lol.

If you need to bot me to move on, go ahead - but I do plan to post this evening. :)


Elise "Finch" Grimms wrote:

I will be able to post something this evening - I apologize for my slowness. It's been REALLY busy at work & my partner just started a new job and we're trying to find the balance and all, lol.

If you need to bot me to move on, go ahead - but I do plan to post this evening. :)

No worries at all. Typically once per day is all I can do or expect. Sometimes you get lucky and I have some free time to get something else done. Don't sweat it.


| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine:
| Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1

Sunday and Mondays are my "weekends" so I've been quite busy! I'll get to posting in the next few hours.


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

Apologies, my only time to post yesterday Paizo was apparently down. I’ll get caught up in a few minutes here.


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

Just so we don't have confusion, I was looking at Arcane Cascade and I think we'll want a GM ruling on it, because its written poorly.

Its a stance, so it lasts until the requirements are violated (among other things), but the requirement being "You used your most recent action to Cast a Spell or make a Spellstrike." and Cascade is in itself an action, it would end immediately, RAW

I am assuming they wanted it to last an encounter like most other stances, otherwise it would be completely pointless.


Since the ability has the "stance" trait, and since stances last until knocked out or encounter ends, I agree with your assessment. I assume they mean the action before the cascade and that's how we will play it. Think that means you get +1 piercing damage on future hits this encounter?


Spellstrike with Gouging Claw is sort of the Magus go to, but it bothers me from a fluff perspective. Does it turn your arm into a claw, then why only one attack? Does it turn the weapon into a claw? That's hard to fathom also. Tell me how you'd like to think of it. Not sure there is a mechanical difference, but there sure is a difference of opinion about that too it seems.

Magus...<shakes head sadly>


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

Sounds good. My interpretation is it takes that transformative magic and just makes your edge sharper. Easier to reconcile.

I think I still need to use an action to go into cascade before I get the +1


Olaf, Son of no-one wrote:

Sounds good. My interpretation is it takes that transformative magic and just makes your edge sharper. Easier to reconcile.

I think I still need to use an action to go into cascade before I get the +1

agree. Thanks for helping clarify.


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

Thanks for putting the Recall Knowledge DC in there. It makes it much easier to decide on actions for thaumaturge stuff.


In PF1, I often played a bard type, and hence knowing things sometimes became my only real contribution, so I feel you. Knowledge can be very useful and I see your PC is built around it and exploiting weakness. I like how you RP something when there is no established weaknesses, and hope that continues.


| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine:
| Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1

I made one bard, with a dip into Lore Oracle, and was told by my home GM not to do that again. I might have been inspired to play him as Luis from Ant Man, lol.

Knowledges are great, but in the majority of my PF1 career, I would generally do battlefield control, or just outright beefcake it.... Yet in PF2, I find that knowledges are a lot more helpful. Hopefully, when religion comes up, I can help out more!


| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine:
| Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1

Also, I'll make it a bit brighter next round, if there isn't too much damage!


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

Trista does have low-light vision. (Though she looks mostly human, there's some elemental blood in there somewhere.)

Also, thanks. I love the flavor of thaumaturge, so I try to play it up!


CG Female Rogue 2 | ♥️ 25/26 | AC 18 | Fort 5; Ref 9; Will 6 | Perc +6 | ☘️ 0/1 | | Speed 25ft | Class DC 16 | ⚕: immune to battle meds | ✋: rapier | 46/46 arrows | Exploration Action: Search (+1 circ bonus on trap detection/saving throws/ac v traps)
Trista Lortella wrote:

Trista does have low-light vision. (Though she looks mostly human, there's some elemental blood in there somewhere.)

Also, thanks. I love the flavor of thaumaturge, so I try to play it up!

I am going to be running a thaumaturge soon (mirror/weapon implements w/ gunslinger dedication) and have been observing you carefully for fun flavor ideas. ;)


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

Mirror, weapon, and tome strike me as the most fun implements. I like amulet too, but it's just kind of a pain in PBP.


CG Female Rogue 2 | ♥️ 25/26 | AC 18 | Fort 5; Ref 9; Will 6 | Perc +6 | ☘️ 0/1 | | Speed 25ft | Class DC 16 | ⚕: immune to battle meds | ✋: rapier | 46/46 arrows | Exploration Action: Search (+1 circ bonus on trap detection/saving throws/ac v traps)

Tome or regalia will likely be the third option - kind of depends on how this character fits into the current group! Bloodborne is a big inspiration for the character I'm building, haha. It's a little bit edgy. ;)


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

I’ve got a mirror going weapon in PFS I just started.

By the way i think you left a +2 damage from implement empowerment on your last attack, if the +2 was from weakness


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

Oh, I forgot the implement empowerment! Should be two more damage on each of those hits. Lot of moving pieces.


Wow, that just got real, fast!

I will be watching the football game this evening, but may check in at the half or after, if still awake.

Good luck ending these bugbears, and getting Serpens some attention (he is already immune to Battlefield Healing, I believe).


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

Well, I have heard this AP is a killer.


| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine:
| Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1

He is immune, but I have my fonts!


CG Female Rogue 2 | ♥️ 25/26 | AC 18 | Fort 5; Ref 9; Will 6 | Perc +6 | ☘️ 0/1 | | Speed 25ft | Class DC 16 | ⚕: immune to battle meds | ✋: rapier | 46/46 arrows | Exploration Action: Search (+1 circ bonus on trap detection/saving throws/ac v traps)

hundreds of years old and gets downed by a bugbear


| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine:
| Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1

I mean, bugbears are kind of nasty, to be fair.


CG Female Rogue 2 | ♥️ 25/26 | AC 18 | Fort 5; Ref 9; Will 6 | Perc +6 | ☘️ 0/1 | | Speed 25ft | Class DC 16 | ⚕: immune to battle meds | ✋: rapier | 46/46 arrows | Exploration Action: Search (+1 circ bonus on trap detection/saving throws/ac v traps)

yeah...you're right. I just want to heckle Mr. Uppity:P


| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine:
| Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1

Heckle away! I'm hoping this adjusted his attitude.


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

hey realized i forgot to link my spell.

Admonishing Ray


| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine:
| Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1

That's one heck of a slap!


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

well, who knows, maybe we can take one of these guys alive, imagine they more cooperative if we take both alive though.

We are invading their home for what it counts


CG Female Rogue 2 | ♥️ 25/26 | AC 18 | Fort 5; Ref 9; Will 6 | Perc +6 | ☘️ 0/1 | | Speed 25ft | Class DC 16 | ⚕: immune to battle meds | ✋: rapier | 46/46 arrows | Exploration Action: Search (+1 circ bonus on trap detection/saving throws/ac v traps)

I'd be down with trying to take them alive. We definitely just busted into their home!


| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine:
| Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1

Alive would be preferred, then we can get information and if need be offer retribution/redemption!


So sorry the ray of beat downs did not fire due to dim light....You can still take the second one alive if you want to start talking about non-lethal attacks.


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

oh shoot, I completely forgot about the dumb dim light!


two times in a row is a bummer. Guess you'll need to add light to your rotation or get an everburning torch.


| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine:
| Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1

Survival was my main motivator for not casting light last round. I think I might do that after this fight if we end this quickly.


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

Oof, well at least I don’t have to kick myself quite so much for not using my focus spell to raise shield, attack, and recharge my spell strike. Still would have crit, though the shield would have blocked some of the damage.

Lesson learned, keep the shield up (I can’t wait till 4 when I can do that as a reaction)

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