[Gameday XI] GM Doug's Cavern of the Sundered Song (Inactive)

Game Master Doug Hahn

Tactical Maps | Macros Sheet


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SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros Arclord: Maps & Handouts, Macros

Roll them Bones: 1d20 ⇒ 15

Yendi clutches the die and hears a faint song as he attempts to escape…

There’s hope for all who play the game,
Despite a world of debt.

… and he slips free of the creature's grasp!

He then heals himself to full, but the roaring applause fades.

♪♪♪
Battle at the Grand Lodge — Round 3

Party Conditions: Inspired through rnd 4
Terrain: Elevations marked on map. Auras are difficult terrian. Stairs are difficult terrain for characters moving up them.
Battlemap

──────────
BOLD IS UP!:
──────────
Horrible Spider Thing (-161 HP) │ No reactions till Round 4, Clum. 3, Others Concealed
Rocky Elemental 2 (-54 HP) │ Reaction recharging (1/?)
➤ Chulyin (62/106 HP)
⠀⠀➤ Sarkorian wolf (96/96 HP)
➤ Orin (132/145 HP) │ Shield -35
Yendi (107/107 HP) │ 1 foc. used
Rocky Elemental 1 (Slow Mauler) (-79 HP) │ Slowed 1 / no reactions for applause (manipulate) until turn
Tremendous Kohl (114/114 HP) │ Dread Aura (10')
Seggiatore (89/89 HP)
Kas (98/98 HP) │ Vital beacon (5d8)
Allies! (0/ HP)CHOOSE: Irlah: Heal one PC for 4d8+32 Hit Points; Piltineff: Deal 3d8+10 piercing damage to 1 opponentl Gorm: Make one opponent frightened 2; Eltha: Cast freedom of movement on a PC (usable once)

──────────
RECALL KNOWLEDGE:
──────────

DC 26 (Arcana, Narure) on Rock Elemental:
This is a Stone Mauler. They can Crumble when damaged, ropping into the earth without triggering reactions! The annoying ability needs to recharge.
DC 36 (crit success), second success by another PC, or DC 28 as second check after first success:
Spoiler:
They are Earthbound When not touching solid ground, a stone mauler is slowed 1 and can’t use reactions.

DC 30 (Occultism) on Toothy Spider:
This is a Gogiteth, a chaotic evil aberration. They have a skittering assailt! The gogiteth Strides three times. Once per Stride, it can attempt a leg Strike against a creature in its reach at any point during the Stride; it must make each attack against a different creature, but it doesn’t apply its multiple attack penalty until after making all its Strikes. If any of the Strikes results in a critical failure, Skittering Assault ends.
DC 40(crit success), second success by another PC, or DC 32 as second check after first success:
Spoiler:
They can skitter as a reaction. Skittering Reposition (move) Trigger A creature that starts its move outside the gogiteth’s reach moves into its reach. Effect The gogiteth moves 10 feet. This does not trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Spike Stone Aura :
Spike Stones (aura, earth, primal, transmutation) 5 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d6 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes).

Grand Archive

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Dwarf Fighter 9 | HP 124/145 (S:10/45/80) | AC 28 | F +20(S>CS) R +14(+3 vs damage) W +17 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block || HP (2/3)

Orin grunts as he reaches out to protect Yendi from the spider bite.

Orin then continues to chase down giant spider anti-Bro and tries to free Yendi by finishing it off.

pick+Courage: 1d20 + 20 + 1 ⇒ (18) + 20 + 1 = 39
piercing: 2d6 + 7 + 1 ⇒ (4, 5) + 7 + 1 = 17
crit: 2d10 + 7 + 1 ⇒ (1, 10) + 7 + 1 = 19
fatal bonus: 1d10 + 4 ⇒ (4) + 4 = 8
17 on a hit or 46 on a crit.

If it survives that Orin tries to finish it off. Is already dead Orin will move into Melee with rocky2 to it's Southeast.

pick+Courage: 1d20 + 20 + 1 - 5 ⇒ (20) + 20 + 1 - 5 = 36
piercing: 2d6 + 7 + 1 ⇒ (1, 4) + 7 + 1 = 13
crit: 2d10 + 7 + 1 ⇒ (6, 6) + 7 + 1 = 20
fatal bonus: 1d10 + 4 ⇒ (9) + 4 = 13
13 on a hit or 53 on a crit.

No shield raised at the moment, can potentially raise and then block if I'm attacked and will do so even if shield breaks(but not destroyed)

Potential AoO:

pick+Courage: 1d20 + 20 + 1 - 5 ⇒ (1) + 20 + 1 - 5 = 17
piercing: 2d6 + 7 + 1 ⇒ (6, 2) + 7 + 1 = 16

Nat 1


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros Arclord: Maps & Handouts, Macros

Orin has had enough of being ignored.

He charges in and drives the pick through the clumsy creature's swollen abdomen; ichor sprays and a thousand lidless eyes stare balefully at him. As it stumbles, slow to recover from the massive blow Orin hammers the point of his weapon into its brain.

The Gogiteth falls onto its back, legs twitching and clacking in its death throes. It had 250 HP. 31 AC. Every bit counted.

♪♪♪
Is Victory at Hand? — Round 3

Party Conditions: Inspired through rnd 4
Terrain: Elevations marked on map. Auras are difficult terrian. Stairs are difficult terrain for characters moving up them.
Battlemap

──────────
BOLD IS UP!:
──────────
Rocky Elemental 2 (-54 HP) │ Reaction recharging (1/?)
➤ Chulyin (62/106 HP)
⠀⠀➤ Sarkorian wolf (96/96 HP)
Orin (132/145 HP) │ Shield -35
Yendi (107/107 HP) │ 1 foc. used
Rocky Elemental 1 (Slow Mauler) (-79 HP) │ Slowed 1 / no reactions for applause (manipulate) until turn
Tremendous Kohl (114/114 HP) │ Dread Aura (10')
Seggiatore (89/89 HP)
Kas (98/98 HP) │ Vital beacon (5d8)
Allies! (0/ HP)CHOOSE: Irlah: Heal one PC for 4d8+32 Hit Points; Piltineff: Deal 3d8+10 piercing damage to 1 opponentl Gorm: Make one opponent frightened 2; Eltha: Cast freedom of movement on a PC (usable once)

──────────
RECALL KNOWLEDGE:
──────────

DC 26 (Arcana, Narure) on Rock Elemental:
This is a Stone Mauler. They can Crumble when damaged, ropping into the earth without triggering reactions! The annoying ability needs to recharge.
DC 36 (crit success), second success by another PC, or DC 28 as second check after first success:
Spoiler:
They are Earthbound When not touching solid ground, a stone mauler is slowed 1 and can’t use reactions.

DC 30 (Occultism) on Toothy Spider:
This is a Gogiteth, a chaotic evil aberration. They have a skittering assailt! The gogiteth Strides three times. Once per Stride, it can attempt a leg Strike against a creature in its reach at any point during the Stride; it must make each attack against a different creature, but it doesn’t apply its multiple attack penalty until after making all its Strikes. If any of the Strikes results in a critical failure, Skittering Assault ends.
DC 40(crit success), second success by another PC, or DC 32 as second check after first success:
Spoiler:
They can skitter as a reaction. Skittering Reposition (move) Trigger A creature that starts its move outside the gogiteth’s reach moves into its reach. Effect The gogiteth moves 10 feet. This does not trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Spike Stone Aura :
Spike Stones (aura, earth, primal, transmutation) 5 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d6 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes).

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

With Orin slaying the eldritch horror, Chulyin draws a sigil in the air with his staff and incants, "Gaoth tog mi o'n talamh!" He then springs into the air in an effort to escape the reach of the elementals.

◆◆ Cast (V/S): fly
◆ Fly

Grand Lodge

N Wolf 9 | HP 89/96 | AC 27 | F +17 R +19 W +16 | Conditions: resist evil 2 (when adjacent)

The wolf runs around the elemental and bounds into the jagged rocks.

Piercing: 2d6 ⇒ (3, 4) = 7


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros Arclord: Maps & Handouts, Macros

The mauler ceases its thunderous applause now that Yendi is no longer demanding its attention. It gains a reaction on the beginning of its turn and it seem to speed up a bit.

It Steps back them tries to smash Kohl!

1d20 + 21 ⇒ (17) + 21 = 38
B: 2d10 + 10 ⇒ (7, 7) + 10 = 24 Doubled to 38

1d20 + 21 - 5 ⇒ (14) + 21 - 5 = 30
B: 2d10 + 10 ⇒ (1, 8) + 10 = 19

Though the terrible spider-thing is gone, you are reminded that earth elementals tend to hit HARD. Kohl takes another battering. The fight isn't over yet!

♪♪♪
Is Victory at Hand? — Round 3

Party Conditions: Inspired through rnd 4
Terrain: Elevations marked on map. Auras are difficult terrian. Stairs are difficult terrain for characters moving up them.
Battlemap

──────────
BOLD IS UP!:
──────────
Rocky Elemental 2 (-54 HP) │ Reaction recharging (1/?)
Chulyin (62/106 HP) │ Flying
⠀⠀Sarkorian wolf (89/96 HP)
Orin (132/145 HP) │ Shield -35
Yendi (107/107 HP) │ 1 foc. used
Rocky Elemental 1 (-79 HP) │ Reaction avail.
➤ Tremendous Kohl (47/114 HP) │ Dread Aura (10')
➤ Seggiatore (89/89 HP)
➤ Kas (98/98 HP) │ Vital beacon (5d8)
Allies! (0/ HP)CHOOSE: Irlah: Heal one PC for 4d8+32 Hit Points; Piltineff: Deal 3d8+10 piercing damage to 1 opponentl Gorm: Make one opponent frightened 2; Eltha: Cast freedom of movement on a PC (usable once)

──────────
RECALL KNOWLEDGE:
──────────

DC 26 (Arcana, Narure) on Rock Elemental:
This is a Stone Mauler. They can Crumble when damaged, ropping into the earth without triggering reactions! The annoying ability needs to recharge.
DC 36 (crit success), second success by another PC, or DC 28 as second check after first success:
Spoiler:
They are Earthbound When not touching solid ground, a stone mauler is slowed 1 and can’t use reactions.

DC 30 (Occultism) on Toothy Spider:
This is a Gogiteth, a chaotic evil aberration. They have a skittering assailt! The gogiteth Strides three times. Once per Stride, it can attempt a leg Strike against a creature in its reach at any point during the Stride; it must make each attack against a different creature, but it doesn’t apply its multiple attack penalty until after making all its Strikes. If any of the Strikes results in a critical failure, Skittering Assault ends.
DC 40(crit success), second success by another PC, or DC 32 as second check after first success:
Spoiler:
They can skitter as a reaction. Skittering Reposition (move) Trigger A creature that starts its move outside the gogiteth’s reach moves into its reach. Effect The gogiteth moves 10 feet. This does not trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Spike Stone Aura :
Spike Stones (aura, earth, primal, transmutation) 5 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d6 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes).

Envoy's Alliance

Human Cleric 9 | HP 98/98 | AC: 27 | F: +15 R: +15, W: +20 | Perception: +17 (E) | Default Exploration: Search

Kas draws a symbol into the air as he begins casting a protective ward onto Kohl. "Pull it in a little closer, we need to stay near each other. Chulyin, you alright?"

◆ Stride
◆◆ Shield Other (Kohl)

Status:

HP 51/98 (Vital Beacon used: D10)
AC 27 | Resist Cold 5, Fire 5
Focus: 1/1
Spells: (1) | (2) Shield Other | (3) | (4) | (5) Heal, Vital Beacon
Greater Staff of Healing (+2 Heal spells) Charges: 5/5
Healer's Gloves: 1/1
Wayfinder of Rescue: 1/1
Cloak of Elvenkind Invisibility: 2/2
Wand of Shield Other 1/1
Battle Medicine ()
Hero Point 1/3

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

"For the moment," Chulyin calls back. "I do not like the way that elemental is looking at me, though."

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

"Wipe that look off your face, elemental!"

Snagging Strike, Power Attack
flail (IC): 1d20 + 20 + 1 ⇒ (4) + 20 + 1 = 25 for bludgeoning: 2d6 + 7 + 2 ⇒ (5, 2) + 7 + 2 = 16
flail (IC): 1d20 + 20 + 1 - 5 ⇒ (3) + 20 + 1 - 5 = 19 for bludgeoning: 3d6 + 7 + 2 ⇒ (3, 2, 2) + 7 + 2 = 16

AoO
flail (IC): 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35 for bludgeoning: 2d6 + 7 + 2 ⇒ (3, 5) + 7 + 2 = 17

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet

Seggiatore activates his Staff of Divination to get a better bead on his target before throwing the sharpest bit of spider thing at the nearby elemental.

◆ Cast True Strike
◆◆ Cast Telekinetic Projectile at #2
Crack!: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38
Snap!: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33 Crack it is
for 5d6 + 4 + 1 ⇒ (4, 1, 3, 6, 1) + 4 + 1 = 20 Piercing, doubled to an even 40


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros Arclord: Maps & Handouts, Macros

Kas and Kohl become linked in pain once again. Kohl has more awful luck Sorry :( Also does Kohl have reach with the flail somehow? He would have to step into the aura for 2d6 ⇒ (1, 4) = 5 piercing as the Mauler 5' stepped away.

Seggiatore pops #2 upside the head with a spider leg. It protrudes from the thing's neck!

The pantsless gnome rushes elemental 2 with his glaive! P, Airflow: 3d8 + 10 ⇒ (3, 7, 5) + 10 = 25

______

The elemental is annoyed with Seggiatore now. At least the creatures don't seem to be working well in tandem. It tries to pop him back!

Punch: 1d20 + 21 ⇒ (11) + 21 = 32
B: 2d10 + 10 ⇒ (6, 2) + 10 = 18

Fort. Shift DC 11: 1d20 ⇒ 20 Resist 9 = 9 B

More Punch: 1d20 + 21 - 5 ⇒ (5) + 21 - 5 = 21
B: 2d10 + 10 ⇒ (7, 4) + 10 = 21

♪♪♪
Snap, Crackle, Pop — Round 4

Party Conditions: Inspired through rnd 4
Terrain: Elevations marked on map. Auras are difficult terrian. Stairs are difficult terrain for characters moving up them.
Battlemap

──────────
BOLD IS UP!:
──────────
Rocky Elemental 2 (-119 HP) │ Reaction available
➤ Chulyin (62/106 HP) │ Flying
⠀⠀➤ Sarkorian wolf (89/96 HP)
➤ Orin (132/145 HP) │ Shield -35
➤ Yendi (107/107 HP) │ 1 foc. used
Rocky Elemental 1 (-79 HP) │ Reaction avail.
Tremendous Kohl (47/114 HP) │ Dread Aura (10'), Other Shielded
Seggiatore (80/89 HP) │ Reaction used
Kas (98/98 HP) │ Vital beacon (5d8), Shielfing Kohl
Allies! (0/ HP)CHOOSE: Irlah: Heal one PC for 4d8+32 Hit Points; Piltineff: Deal 3d8+10 piercing damage to 1 opponentl Gorm: Make one opponent frightened 2; Eltha: Cast freedom of movement on a PC (usable once)

──────────
RECALL KNOWLEDGE:
──────────

DC 26 (Arcana, Narure) on Rock Elemental:
This is a Stone Mauler. They can Crumble when damaged, ropping into the earth without triggering reactions! The annoying ability needs to recharge.
DC 36 (crit success), second success by another PC, or DC 28 as second check after first success:
Spoiler:
They are Earthbound When not touching solid ground, a stone mauler is slowed 1 and can’t use reactions.

DC 30 (Occultism) on Toothy Spider:
This is a Gogiteth, a chaotic evil aberration. They have a skittering assailt! The gogiteth Strides three times. Once per Stride, it can attempt a leg Strike against a creature in its reach at any point during the Stride; it must make each attack against a different creature, but it doesn’t apply its multiple attack penalty until after making all its Strikes. If any of the Strikes results in a critical failure, Skittering Assault ends.
DC 40(crit success), second success by another PC, or DC 32 as second check after first success:
Spoiler:
They can skitter as a reaction. Skittering Reposition (move) Trigger A creature that starts its move outside the gogiteth’s reach moves into its reach. Effect The gogiteth moves 10 feet. This does not trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Spike Stone Aura :
Spike Stones (aura, earth, primal, transmutation) 5 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d6 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes).

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

"I would really rather not draw this out further. Orin, would you kindly dispatch these things for me?"

◆Diabolic Edict. If Orin chooses to accept that direction, he would have a +1 Status bonus to attack rolls and skill checks made to carry it out. If he refuses, nothing happens. If he accepts but then changes his mind, there would be a -1 penalty.

Diabolic Edict:
Diabolic Edict
Focus 1
UncommonEnchantmentSorcerer
Source Core Rulebook pg. 403 3.0
Bloodline diabolic
Cast verbal
Range 30 feet; Targets 1 willing living creature
Duration 1 round
You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment. It gains a +1 status bonus to attack rolls and skill checks related to performing the task. If it refuses to perform the task you proclaimed, it instead takes a –1 status penalty to all its attack rolls and skill checks.

Yendi stares at elemental #2 and casts another spell, conjuring a guillotine of shimmering eldritch energy over its head, "And I will NOT have you fleeing through the floor before that work is done."

◆◆Suspended Retribution looming overhead, threatening punishment with a DC 30 reflex save if it tries to burrow away again

Suspended Retribution:
Suspended Retribution
Spell 6
CurseDivinationMentalPrediction
Traditions divine, occult
Cast somatic, verbal
Range 60 feet; Targets 1 creature
Saving Throw basic Reflex; Duration 1 minute
All life dances one step from the precipice, one heartbeat from disaster. You open your eyes wide and see doom waiting in the wings, then invite it to step forward. A spectral omen of disaster appears above the target's head— traditionally, this is a downward-pointing sword, but some spellcasters report seeing a hangman's noose or a grinning skull instead. When you Cast this Spell, pick one of the following triggers.
The target moves more than its Speed in a single round.
The target makes more than one Strike in a single round.
The target Casts a Spell.
The target uses a specific skill you name.
The target uses a specific ability you name.
If the target takes the triggering action, the portent of doom activates—the sword strikes down, the noose loops around the target's neck, the skull bares its fangs—and the target takes 70 mental damage with a basic Reflex save. The target instinctively knows which action will trigger the omen and can ward off the omen by spending a total of 3 actions, which have the concentrate trait, to pray, make signs against doom, or similar apotropaic actions. These actions need not be consecutive. After the creature spends the actions, the spell ends.
Heightened (+1) The damage increases by 10.

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Chulyin ascends as he flies closer to the battle. With too many of his companions between the two elementals, he focuses on the closest and most damaged of the two. "Stoirmean geamhraidh agus binneanan beinne, leig às do chorruich," he chants as he moves his staff through the air.

◆ Fly
◆◆ Cast (V/S): cone of cold: Reflex DC 27: 12d6 ⇒ (2, 3, 4, 1, 2, 1, 5, 4, 2, 4, 5, 3) = 36

Cone positioned to catch only Elemental #2

Grand Lodge

N Wolf 9 | HP 89/96 | AC 27 | F +17 R +19 W +16 | Conditions: resist evil 2 (when adjacent)

The wolf tries to bite off a chunk of dirt from the elemental next to him.

Strike: ◆ Jaws vs. Elemental #1: 1d20 + 17 ⇒ (10) + 17 = 27
Piercing: 2d8 + 6 ⇒ (8, 7) + 6 = 21


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros Arclord: Maps & Handouts, Macros

We'll say Kohl stepped struck struck.

Yendi creates a magical guillotine over one of the elementals… it cannot help but glance up at the blade every few seconds.

Ref 1: 1d20 + 15 ⇒ (16) + 15 = 31
Ref 2: 1d20 + 15 ⇒ (13) + 15 = 28

Chulyin's cone of cold does far less damage than he thought, though it frosts the elementals like stones on a winter morning.

The wolf chomps at the elemental, which drops into the earth! Does not trigger reactions.

GM screen:
1d4 ⇒ 1

♪♪♪
Snap, Crackle, Pop — Round 4

Party Conditions: Inspired through rnd 4
Terrain: Elevations marked on map. Auras are difficult terrian. Stairs are difficult terrain for characters moving up them.
Battlemap

──────────
BOLD IS UP!:
──────────
Rocky Elemental 2 (-137 HP) │ Reaction available, Retribution suspended
Chulyin (62/106 HP) │ Flying
⠀⠀Sarkorian wolf (89/96 HP)
➤ Orin (132/145 HP) │ Shield -35
Yendi (107/107 HP) │ 1 foc. used
Rocky Elemental 1 (-118 HP) │ Reaction used, underground, recharging 0/?
Tremendous Kohl (47/114 HP) │ Dread Aura (10'), Other Shielded
Seggiatore (80/89 HP) │ Reaction used
Kas (98/98 HP) │ Vital beacon (5d8), Shielfing Kohl
Allies! (0/ HP)CHOOSE: Irlah: Heal one PC for 4d8+32 Hit Points; Piltineff: Deal 3d8+10 piercing damage to 1 opponentl Gorm: Make one opponent frightened 2; Eltha: Cast freedom of movement on a PC (usable once)

──────────
RECALL KNOWLEDGE:
──────────

DC 26 (Arcana, Narure) on Rock Elemental:
This is a Stone Mauler. They can Crumble when damaged, ropping into the earth without triggering reactions! The annoying ability needs to recharge.
DC 36 (crit success), second success by another PC, or DC 28 as second check after first success:
Spoiler:
They are Earthbound When not touching solid ground, a stone mauler is slowed 1 and can’t use reactions.

DC 30 (Occultism) on Toothy Spider:
This is a Gogiteth, a chaotic evil aberration. They have a skittering assailt! The gogiteth Strides three times. Once per Stride, it can attempt a leg Strike against a creature in its reach at any point during the Stride; it must make each attack against a different creature, but it doesn’t apply its multiple attack penalty until after making all its Strikes. If any of the Strikes results in a critical failure, Skittering Assault ends.
DC 40(crit success), second success by another PC, or DC 32 as second check after first success:
Spoiler:
They can skitter as a reaction. Skittering Reposition (move) Trigger A creature that starts its move outside the gogiteth’s reach moves into its reach. Effect The gogiteth moves 10 feet. This does not trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Spike Stone Aura :
Spike Stones (aura, earth, primal, transmutation) 5 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d6 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes).

Grand Archive

Dwarf Fighter 9 | HP 124/145 (S:10/45/80) | AC 28 | F +20(S>CS) R +14(+3 vs damage) W +17 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block || HP (2/3)

Edict and Courage status won't stack unfortunately.

Orin nods to Yendi as he grumbles and moves into the spikey terrain.

ouch: 2d6 ⇒ (4, 4) = 8

From there he takes a pair of swings at the rocky elemental of rockyness.

Pick: 1d20 + 20 + 1 ⇒ (16) + 20 + 1 = 37
piercing: 2d6 + 7 + 1 ⇒ (4, 3) + 7 + 1 = 15
crit damage?: 2d10 + 7 + 1 ⇒ (10, 4) + 7 + 1 = 22
fatal bonus: 1d10 + 4 ⇒ (10) + 4 = 14
15 on a hit or 56 on a crit

Pick: 1d20 + 20 + 1 - 5 ⇒ (2) + 20 + 1 - 5 = 18
piercing: 2d6 + 7 + 1 ⇒ (2, 4) + 7 + 1 = 14

Shield not raised but can raise as a reaction and block with the bonus, or AoO etc, whatever happens first, will block as long as shield is not totally destroyed if it comes up.

Potential AoO:

Pick: 1d20 + 20 + 1 ⇒ (16) + 20 + 1 = 37
piercing: 2d6 + 7 + 1 ⇒ (4, 4) + 7 + 1 = 16
crit damage?: 2d10 + 7 + 1 ⇒ (8, 2) + 7 + 1 = 18
fatal bonus: 1d10 + 4 ⇒ (9) + 4 = 13
16 on a hit or 49 on a crit


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros Arclord: Maps & Handouts, Macros

Orin is a crit machine.

He strikes the pick into the creature's chest… cracks spread, and as the furious spirit inhabiting the rock is vanquished back to the Plane of Earth, the elemental's body tumbles to the dwarf's feet — a pile of inert rubble.

______

The final elemental comes up at Kohl's feet; he can feel the earth breaking up into jagged shards as it rises from below. He whacks it with his flail; flecks of stone fly away.

Punch Kohl: 1d20 + 21 ⇒ (12) + 21 = 33
B: 2d10 + 10 ⇒ (1, 9) + 10 = 20

Punch Kohl: 1d20 + 21 - 5 ⇒ (15) + 21 - 5 = 31
B: 2d10 + 10 ⇒ (1, 4) + 10 = 15

Once again Has staggers as he is bruised along with Kohl. 17 to Kohl, 18 to Kas? 17 to Kas? How does rounding work with odd numbers here?

♪♪♪
Snap, Crackle, Pop — Round 4

Party Conditions: Inspired through rnd 4
Terrain: Elevations marked on map. Auras are difficult terrian. Stairs are difficult terrain for characters moving up them.
Battlemap

──────────
BOLD IS UP!:
──────────
Chulyin (62/106 HP) │ Flying
⠀⠀Sarkorian wolf (89/96 HP)
Orin (124/145 HP) │ Shield -35
Yendi (107/107 HP) │ 1 foc. used
Rocky Elemental 1 (-135 HP) │ Reaction used, underground, recharging 0/?
➤ Tremendous Kohl (30/114 HP) │ Dread Aura (10'), Other Shielded
➤ Seggiatore (80/89 HP) │ Reaction used
➤ Kas (80/98 HP) │ Vital beacon (5d8), Shielfing Kohl
Allies! (0/ HP)CHOOSE: Irlah: Heal one PC for 4d8+32 Hit Points; Piltineff: Deal 3d8+10 piercing damage to 1 opponentl Gorm: Make one opponent frightened 2; Eltha: Cast freedom of movement on a PC (usable once)

──────────
RECALL KNOWLEDGE:
──────────

DC 26 (Arcana, Narure) on Rock Elemental:
This is a Stone Mauler. They can Crumble when damaged, ropping into the earth without triggering reactions! The annoying ability needs to recharge.
DC 36 (crit success), second success by another PC, or DC 28 as second check after first success:
Spoiler:
They are Earthbound When not touching solid ground, a stone mauler is slowed 1 and can’t use reactions.

DC 30 (Occultism) on Toothy Spider:
This is a Gogiteth, a chaotic evil aberration. They have a skittering assailt! The gogiteth Strides three times. Once per Stride, it can attempt a leg Strike against a creature in its reach at any point during the Stride; it must make each attack against a different creature, but it doesn’t apply its multiple attack penalty until after making all its Strikes. If any of the Strikes results in a critical failure, Skittering Assault ends.
DC 40(crit success), second success by another PC, or DC 32 as second check after first success:
Spoiler:
They can skitter as a reaction. Skittering Reposition (move) Trigger A creature that starts its move outside the gogiteth’s reach moves into its reach. Effect The gogiteth moves 10 feet. This does not trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Spike Stone Aura :
Spike Stones (aura, earth, primal, transmutation) 5 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d6 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes).

Envoy's Alliance

Human Cleric 9 | HP 98/98 | AC: 27 | F: +15 R: +15, W: +20 | Perception: +17 (E) | Default Exploration: Search

Kas should take the rounded down number if odd.

Kas reaches out and sends another mighty heal the Kobolds direction. "You are doing great Kohl, keep it up."

Heal (Kohl): 5d10 + 40 + 2 ⇒ (5, 2, 8, 3, 10) + 40 + 2 = 70

◆ Stride
◆◆ Heal (Kohl)

Status:

HP 81/98 (Vital Beacon used: D10)
AC 27 | Resist Cold 5, Fire 5
Focus: 1/1
Spells: (1) | (2) Shield Other | (3) | (4) | (5) Heal x2, Vital Beacon
Greater Staff of Healing (+2 Heal spells) Charges: 5/5
Healer's Gloves: 1/1
Wayfinder of Rescue: 1/1
Cloak of Elvenkind Invisibility: 2/2
Wand of Shield Other 1/1
Battle Medicine ()
Hero Point 1/3

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

With Kas's support, Kohl's never felt better.

Kohl draws on his draconic magic to maybe get a good hit in!

true strike, Snagging Strike, Snagging Strike

Strike: 1d20 + 20 + 1 ⇒ (17) + 20 + 1 = 38 or true strike: 1d20 + 20 + 1 ⇒ (20) + 20 + 1 = 41 for
bludgeoning: 2d6 + 7 + 2 ⇒ (1, 6) + 7 + 2 = 16

strike: 1d20 + 20 + 1 - 5 ⇒ (4) + 20 + 1 - 5 = 20 for bludgeoning: 2d6 + 7 + 2 ⇒ (6, 1) + 7 + 2 = 16

From the crit: prone, enfeebled 1, clumsy 1

AoOstrike: 1d20 + 20 + 1 ⇒ (18) + 20 + 1 = 39 for bludgeoning: 2d6 + 7 + 2 ⇒ (1, 2) + 7 + 2 = 12


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros Arclord: Maps & Handouts, Macros

Kohl has also had enough of this. The tremendous Kohlbold smashes his mace into the creature's head, caving it in!

A cloud of dust rolls through the archive. Finally, it's quiet…

Out of combat! I'll u[pdate us a bit later today. Well done.


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros Arclord: Maps & Handouts, Macros

Effie and Shaine close the portal together, jsut as the tentacle of an Isqulug reaches through. Shaine looks begrudgingly at his peer. I suppose you handled that with a modicum of competence…

She sings:

You shuffle there, you cough in ink,
you wear the carpet with your shoes;
But alike at times do poets and scholars think
An when they do, the monsters always lose.

The shake each other's hand and go their separate ways.

______

Gorm Greathammer rubs his chin, momentarily at a loss for words. “I look forward to hearing what happened. For now, I’m just glad that you were on this mission. I think things would have gone badly for all of us without your efforts. Once you’ve had a chance to recover from this battle, I look forward to hearing your story. Maybe Effie will put it to song, or Shaine will write a paper. Maybe both?” He shrugs.

Plinteff, Eltha (and Sparkles), and Irlah gather round. "We're finally home, safe and sound! We owe it all to you!" Plinteff decides to find some pants. Eltha is off to see if her favorite bakery is still in business. Eltha is going to set up a playpen for Sparkles. "You must not get many missions like this. What're you doing next?"

Vigilant Seal

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NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

"That is a very good question," Chulyin says with a thoughtful expression. The burn scar on his face with which he arrived is noticeably smaller and lighter despite the aeon stone needing to also heal several bruised bones and muscles. "Sarkoris still burns in many places, but the Society seems to have less interest there currently. Maybe I will join my Magaambyan colleagues there for a while."

Vigilant Seal

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NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet

"I suppose I've got an epic to finish. And maybe another to write. But first I think a touch of civilization - hot bath, hot meal, warm company - all the comforts an adventurer needs."

Envoy's Alliance

Human Cleric 9 | HP 98/98 | AC: 27 | F: +15 R: +15, W: +20 | Perception: +17 (E) | Default Exploration: Search

Kas's face seems to slump slightly beneath his beard. he is beginning to look older and more and more tired each day. "Hopefully a decent rest. After all these years I could use a bit of just peace and quiet. Maybe work on finding a wife and startng a family for once."

Envoy's Alliance

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Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

"That was certainly bracing... but I can't help but wonder one thing, especially with that village still on the other side of the portal. The song seemed to have no interest in being easily remembered. Orin, could you please check your notes?"


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros Arclord: Maps & Handouts, Macros

Orin checks his notes. With the song complete and written down, the Society can open the portal to the darklands any time. The deep gnomes will no longer be cut off from the world, and this should afford ample opportunity to study Nivi’s sanctum.

Horizon Hunters

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N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Kohl pats the sack containing his share of the earnings from this adventure. "Time to add to my hoard!"

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