Carver Hastings

Kas 'Broken Troll' Oldun's page

52 posts. Organized Play character for Tyranius.


Full Name

Kas 'Broken Troll' Oldun

Race

Human Cleric 9 | HP 98/98 | AC: 27 | F: +15 R: +15, W: +20 | Perception: +17 (E) | Default Exploration: Search

About Kas 'Broken Troll' Oldun

95737-2001 Kas 'Broken Troll' Oldun
Male human cleric 9 (Advanced Player's Guide)
NG, Medium, Human, Humanoid
Heritage versatile heritage
Background field medic
Perception +17
Languages Common, Dwarven, Varisian
Skills Acrobatics +13, Athletics +15, Diplomacy +13, Herbalism Lore +13, Medicine +20, Religion +15, Society +11, Stealth +11 (+12 when match current environment), Warfare Lore +11
Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 19 (+4), Cha 14 (+2)
Items +1 resilient fire resistant chain shirt, +1 striking spiked chain, crossbow, greater staff of healing, hatchet, backpack, bag of holding i, bandolier, bedroll, belt pouch, belt pouch, bolts (20), boots of elvenkind, caltropss (2), chalks (10), climbing kit, cloak of elvenkind, flint and steel, healer’s gloves, healer's tools, lesser antidote, lesser antiplagues (2), potion of water breathing, pup tent, rations (1 week)s (2), repair kit, ring of cold resistance, ring of the ram (dc 22), rope (foot)s (50), scroll of comprehend language (3rd level), scroll of heal, scroll of heal, scroll of neutralize poison, scroll of remove disease, scroll of resist energy, scroll of restoration, scroll of see invisibility, scroll of spirit link (3rd level), scroll of spirit link (3rd level), soap, torchs (5), wand of shield other, waterskin, wayfinder of rescue (worth 80 gp), winter clothing, wondrous figurine (onyx dog), wooden religious symbol, riding horse, purse (43 gp, 6 sp, 8 cp)
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AC 27; Fort +15; Ref +15; Will +20 (Successes are crit successes instead.)
HP 98; Resistances cold 5, fire 5
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Speed 25 feet
Melee [1] [i]+1 striking spiked chain[/i] +15 (disarm, finesse, trip, magical), Damage 2d8+2 S
Melee [1] hatchet +2 (thrown 10 ft., sweep, agile), Damage 1d6+2 S
Melee [1] [i]greater staff of healing[/i] +13 (two-hand (1d8), magical, necromancy, staff), Damage 1d4+2 B
Ranged [1] crossbow +14 (range increment 120 feet, reload 1), Damage 1d8 P
Ranged [1] hatchet +3 (thrown 10 ft., sweep, agile), Damage 1d6+2 S
Divine Cleric Spells DC 27; 5th breath of life, heal (3), vital beacon 4th resist energy, spirit link (2) 3rd heal (2), neutralize poison 2nd heal, shield other, shield other 1st bless (2), heal Cantrips (5th) daze, disrupt undead, guidance, light, stabilize
Divine Font DC 14;
Focus Spells 1 Focus Point, DC 27; 5th Dazzling Flash
Resolve You’ve steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.
Ancestry Feats Clever Improviser, Incredible Improvisation, Unconventional Weaponry
Class Feats Domain Initiate, Healing Hands, Holy Castigation, Martyr[APG], Selective Energy
General Feats Armor Proficiency, Toughness, Untrained Improvisation
Skill Feats Advanced First Aid[APG], Assurance, Assurance, Battle Medicine, Continual Recovery, Ward Medic
Other Abilities anathema, cloistered cleric, deity, divine font, divine spellcasting, doctrine, eager protégé, first doctrine, heroic inspiration, promotional service award, second doctrine, skillful mentor, spells, sun, third doctrine
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Actions:

  • Divine Font Heals 3/Day (Healing Hands 1d10's) (Holy Castigation allows heals to damage Undead, Demons and Devils) (Able to Martyr - [Must be a font heal] Spend 1d8 HP per spell level to add that much healing to the spell) (Selective Energy- area heals can ignore 2 creatures)

  • Advanced First Aid - Medicine Check Frightened or Sickened Condition

  • Treat Wounds (Continual Recovery makes it 10 minutes)(Ward Medic allows to treat 4 people at once)
    [dice=Treat Wounds (Continual Recovery; Ward Medic) Assurance for 25]25[/dice]
    [dice=Heals (Names????)]4d8[/dice]

  • Battle Medicine- Treat wounds for DC 30
    [dice=Battle Medicine]1d20+20[/dice]
    [dice=Heal]2d8+30[/dice]

  • Resolve - Will save successes are crit successes