GM Frost's S02-19 Enter the Pallid Peak (Inactive)

Game Master Frozen Frost

Sign-Up Sheet | Slides & Map | Macros
Challenge Points: 17 (Low Tier, Level 1-2)


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Welcome to the game, everyone! A few rules to abide for everyone:

1. Kindly fill up the information needed in Slides and Maps and Macros linked above before we formally start the game. Also, please make sure to at least have the following information on your character's stat block for easy reference: Hit Points (HP), Armor Class (AC), Saving Throws (Fortitude, Reflex, and Will), Perception bonus, and Speed.

2. Post at least once everyday, and once on weekends. As we play the game, I would like to remind everyone that as per the Organized Play Foundation Community Standards and Expectations, it reads:

Organized Play Foundation Community Standards and Expectations wrote:

No Character-versus-Character Combat

In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects [emphasis mine]. Engaging in character-versus-character conflict will award Infamy points and may render a character unplayable. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

3. Enjoy the game. :)

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 24 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

Everything has been filled out

Grand Archive

| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 73/73| AC 23 | F: +12, R: +9, W: +12 | Perception: +12 CG Human (Half-orc) Figher 5

Macros and slides filled

Envoy's Alliance

| Female LG Human Fighter 2 | HP 32/32 | AC 19 | Fort +8 Ref +8 Will +4 | Perc +6 |Hero Points: 1/1 | Default Exploration ( Guard) | Speed 25ft | Active Conditions: None

Macros and slides have been filled in

Envoy's Alliance

Alter Ego | ♥️ 64 | AC 21 | Saves 10/8/8 | Perception +8 | PFS ID: 133608-2005 | Female Human Barbarian (Fire Elemental) 4 | ☘️ 2 | ◆◇◈↺ |

Hello, everyone. This character tends to travel using a costumed alias.


Alter Ego | ♥️ 64 | AC 21 | Saves 10/8/8 | Perception +8 | PFS ID: 133608-2005 | Female Human Barbarian (Fire) | ☘️ 1 | ◆◇◈↺ |

This would the alias.

Grand Archive

NG Human Aasimar Monk 2 | HP 30/30 | AC 20 21; 21 22 in Crane Stance | Fort +7, Reflex +10, Will +6 | Perception +4 | Hero Point 1/1 | Conditions: Mage Armor | Speed: 25ft | Exploration Mode: Scout

Neat. I haven't seen anyone use Vigilante before.


Macros and Slides are filled in. Shurgha is ready.
Minor damage accepted, eg, splash.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 24 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

Yea, I'm good with friendly fire as long as there are more of them taking the damage than us.

Grand Archive

NG Human Aasimar Monk 2 | HP 30/30 | AC 20 21; 21 22 in Crane Stance | Fort +7, Reflex +10, Will +6 | Perception +4 | Hero Point 1/1 | Conditions: Mage Armor | Speed: 25ft | Exploration Mode: Scout

I'd rather not be hit by friendly fire as a default answer unless it's unlikely to put me in a dangerous situation with health or dying values


Alter Ego | ♥️ 64 | AC 21 | Saves 10/8/8 | Perception +8 | PFS ID: 133608-2005 | Female Human Barbarian (Fire) | ☘️ 1 | ◆◇◈↺ |

Splash damage is fine unless I'm dying.

Grand Archive

| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 73/73| AC 23 | F: +12, R: +9, W: +12 | Perception: +12 CG Human (Half-orc) Figher 5

Splash is fine


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Everyone begins with hero point each. Any glyphs you would like to share with are welcome. Just tell who you want to give it to.


Alter Ego | ♥️ 64 | AC 21 | Saves 10/8/8 | Perception +8 | PFS ID: 133608-2005 | Female Human Barbarian (Fire) | ☘️ 1 | ◆◇◈↺ |

Shurgha Tak, have an extra Hero Point. I have a GM Glyph.

Is there anyone else who is level 1?

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 24 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

Just levelled.

Horizon Hunters

N | F, She/Her | Human Rogue (Thief) (1) | HP 16/16 | Ac 18 | F (T) +3 | R (E) +9 | W (E) +5 | Perception +5 | Stealth +7 Speed 30 | Hero 1/3 | Active Conditions: None

GM: Shurgha's 22 diplomacy didn't hit any response? Or because I rolled right after the 20 Engineering?

Carnelian, thanks for the HP!


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Only one skill check is needed from each of you. I used the higher one.


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What will be your Society consumable?


Alter Ego | ♥️ 64 | AC 21 | Saves 10/8/8 | Perception +8 | PFS ID: 133608-2005 | Female Human Barbarian (Fire) | ☘️ 1 | ◆◇◈↺ |

I'll stick to the default minor healing potion.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 24 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

Me too.

Envoy's Alliance

| Female LG Human Fighter 2 | HP 32/32 | AC 19 | Fort +8 Ref +8 Will +4 | Perc +6 |Hero Points: 1/1 | Default Exploration ( Guard) | Speed 25ft | Active Conditions: None

Minor healing potion.

Grand Archive

| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 73/73| AC 23 | F: +12, R: +9, W: +12 | Perception: +12 CG Human (Half-orc) Figher 5

Potency Crystal

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 24 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

Hancock has the 'Mind Quake Scars' boon which gives mental resistance equal to 1/3 your level. That does not help until he is level 3, right?


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Usually if it has "minimum of 1" in the boon description/text, then you get 1. What is the full text of the boon (in spoiler)?

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 24 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

Spoiler:
Mind Quake Scars: You gain mental resistance equal to 1/3 your level. Check a box (1) to treat a mental success as critical success. May purchase more than once, but cost increases 50% at each purchase.

Which begs another question. why buy it twice if it does not increase the resistance. Just so you have another check box to turn a success into a critical success?

Horizon Hunters

N | F, She/Her | Human Rogue (Thief) (1) | HP 16/16 | Ac 18 | F (T) +3 | R (E) +9 | W (E) +5 | Perception +5 | Stealth +7 Speed 30 | Hero 1/3 | Active Conditions: None

Minor Healing Potion.


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Hancock:
It means that once you used the current boon you have (by checking the box to indicate that you used the boon), you need to have another same boon by purchasing if you want to enjoy its benefits for your character., which is what you said to have another check box to turn a success into a critical success.

Grand Archive

NG Human Aasimar Monk 2 | HP 30/30 | AC 20 21; 21 22 in Crane Stance | Fort +7, Reflex +10, Will +6 | Perception +4 | Hero Point 1/1 | Conditions: Mage Armor | Speed: 25ft | Exploration Mode: Scout

As mentioned in Gameplay, I took the scroll of heal and the scroll of mage armor (which I would have used once we arrived at our destination).


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You can only choose one school item. Which one you will choose?

Grand Archive

NG Human Aasimar Monk 2 | HP 30/30 | AC 20 21; 21 22 in Crane Stance | Fort +7, Reflex +10, Will +6 | Perception +4 | Hero Point 1/1 | Conditions: Mage Armor | Speed: 25ft | Exploration Mode: Scout

I put all three points in Spell School so I get a 2nd item from the list at half-level.

Horizon Hunters

N | F, She/Her | Human Rogue (Thief) (1) | HP 16/16 | Ac 18 | F (T) +3 | R (E) +9 | W (E) +5 | Perception +5 | Stealth +7 Speed 30 | Hero 1/3 | Active Conditions: None
Malik Thurus wrote:
I put all three points in Spell School so I get a 2nd item from the list at half-level.

Is this something you declare on your character sheet?

Grand Archive

NG Human Aasimar Monk 2 | HP 30/30 | AC 20 21; 21 22 in Crane Stance | Fort +7, Reflex +10, Will +6 | Perception +4 | Hero Point 1/1 | Conditions: Mage Armor | Speed: 25ft | Exploration Mode: Scout
Shurgha Tak wrote:
Malik Thurus wrote:
I put all three points in Spell School so I get a 2nd item from the list at half-level.
Is this something you declare on your character sheet?

Yeah, you get three points to spend on spells, scrolls, and swords schools. Spending 1 point gives you access to a schools items, 2 gives you the bonus lore option, and 3 lets you get the 2nd item.


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I believe that point system is an old rule. You can read more about your character's Pathfinder training here if it helps: LINK.

Grand Archive

NG Human Aasimar Monk 2 | HP 30/30 | AC 20 21; 21 22 in Crane Stance | Fort +7, Reflex +10, Will +6 | Perception +4 | Hero Point 1/1 | Conditions: Mage Armor | Speed: 25ft | Exploration Mode: Scout

Ah, I saw that the list of items changed, I didn't realize points were dropped. I'll just take and use the mage armor scroll since I have soothe scrolls already


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I'll take note of that.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 24 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat
"GM Frost wrote:
Will you all be bringing the bodies with you or you'll get back to them after your mission in the ruins?

I can't see dragging the bodies along with us unless use a magical conveyance or someone brought a mount. We could move the bodies back to our camp before we move on, assuming we made camp.

Thoughts?


Alter Ego | ♥️ 64 | AC 21 | Saves 10/8/8 | Perception +8 | PFS ID: 133608-2005 | Female Human Barbarian (Fire) | ☘️ 1 | ◆◇◈↺ |

Moving the bodies back to the camp is a fine idea. No way can we carry these things.

Horizon Hunters

N | F, She/Her | Human Rogue (Thief) (1) | HP 16/16 | Ac 18 | F (T) +3 | R (E) +9 | W (E) +5 | Perception +5 | Stealth +7 Speed 30 | Hero 1/3 | Active Conditions: None

Squeaking by with those rolls.

Grand Archive

| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 73/73| AC 23 | F: +12, R: +9, W: +12 | Perception: +12 CG Human (Half-orc) Figher 5

Having been pounced awake by a 3 yr old at 5 am I now realize I could have auto-succeeded by using Assurance on Medicine.

Grand Archive

| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 73/73| AC 23 | F: +12, R: +9, W: +12 | Perception: +12 CG Human (Half-orc) Figher 5

But Hancock covered that one with PFS Lore so I had to be extra heroic to survive.

Horizon Hunters

N | F, She/Her | Human Rogue (Thief) (1) | HP 16/16 | Ac 18 | F (T) +3 | R (E) +9 | W (E) +5 | Perception +5 | Stealth +7 Speed 30 | Hero 1/3 | Active Conditions: None

Shurgha used a Hero Point to reroll the crafting check and got a 13, meeting the DC.

Also, by "failing" Shurgha loses all chance of rolling?

Horizon Hunters

N | F, She/Her | Human Rogue (Thief) (1) | HP 16/16 | Ac 18 | F (T) +3 | R (E) +9 | W (E) +5 | Perception +5 | Stealth +7 Speed 30 | Hero 1/3 | Active Conditions: None

OK. I see now how to do hero Points. In my defense, this is my third PbP, and the first time I've used Hero Points. I see how that post looked like I was making a second roll.

Also, I won't be able to post again till after 9:00 pm (-7 GMT) tonight.


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Shurgha Tak wrote:

Shurgha used a Hero Point to reroll the crafting check and got a 13, meeting the DC.

Also, by "failing" Shurgha loses all chance of rolling?

I rechecked the DC for the skill and it is indeed a success. Will fix it later, thank you calling it out. The game only requires a limited number of checks per PC, so it is suggested to use appropriate skills with high modifiers to meet the DC, unless the dice are really bad.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 24 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

I'm pretty new too. How do you do hero point rerolls? I thought you did it fine. You did not like the roll and rerolled. Was it because it was not in the same post?


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For hero point, I use hero point to reroll a critical failure. Or if the result is too low.

As for Shurgha's roll, I considered the re-roll as her first attempt. She still has 1 attempt remaining since the Diplomacy she rolled was meant for Hancock, I just realized.


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Hero Points left, school items and other item(s) obtained
Shurgha -1, minor healing potion
Signet - 0, minor healing potion, light
Haka - 0, potency crystal, elixir of life
Malik - 0, mage armor scroll
Hancock - 1, minor healing potion, lesser leaper's elixir
Mathilda - 0, minor healing potion, sunrod/wayfinder

Putting this here just for reference.

Horizon Hunters

N | F, She/Her | Human Rogue (Thief) (1) | HP 16/16 | Ac 18 | F (T) +3 | R (E) +9 | W (E) +5 | Perception +5 | Stealth +7 Speed 30 | Hero 1/3 | Active Conditions: None
GM Frost wrote:
Shurgha Tak wrote:

Shurgha used a Hero Point to reroll the crafting check and got a 13, meeting the DC.

Also, by "failing" Shurgha loses all chance of rolling?

I rechecked the DC for the skill and it is indeed a success. Will fix it later, thank you calling it out. The game only requires a limited number of checks per PC, so it is suggested to use appropriate skills with high modifiers to meet the DC, unless the dice are really bad.

I used crafting with a +5 modifier. As a first level character, that's a pretty high modifier. Thievery and acrobatics were not on offer, nor were any of the others that were +5, except for the PFS Lore. As a player, I use my Hero Points as I see fit. It's a gamble, I know.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 24 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

I assume that dwarves do not automatically get dwarven lore.

Grand Archive

NG Human Aasimar Monk 2 | HP 30/30 | AC 20 21; 21 22 in Crane Stance | Fort +7, Reflex +10, Will +6 | Perception +4 | Hero Point 1/1 | Conditions: Mage Armor | Speed: 25ft | Exploration Mode: Scout

They don't but every ancestry has a feat that gives them their ancestry as a lore skill as a level 1 option

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 24 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

Figured as much. I took Unburdened Iron.

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