SFS #1-01 The Commencement (Inactive)

Game Master cmlobue

Slides


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Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"I suppose we could try to access the cameras to see where it went. LL why don't you take this one."

Dataphiles

Verthani Exocortex Mechanic 1 || Init +2; Senses low-light vision; Perception +4 SM +0 || EAC 13; KAC 15 SP 8 HP 10 RP 4 Fort +4, Ref +4, Will +0

"Maybe I can fix the gravity too."

Little steps to the console and tries to get it started.

If he does he first checks whether he can normalize the gravity. Then he moves on to looking for camera feeds.
Computers: 1d20 + 12 ⇒ (7) + 12 = 19

Acquisitives

Male LG Shirren Scholar Soldier 1 | SP 8/8 HP 13/13 | RP 3/3 | EAC 14; KAC 16 | Fort +3; Ref +2; Will +3 | Init: +7 | Perc: +1, SM: +1 | Speed 40ft | Active conditions: None

Mazirek pulls out his rifle, just in case, and stands watch. Something about the gravity though really messes with his focus though...
________
Pereption: 1d20 + 1 ⇒ (1) + 1 = 2


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Lendtech restores normal gravity in the chamber.

Checking the cameras, it appears the creature is near the center of the far room, pushing buttons at random.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid will try to sneak up to it.
stealth: 1d20 + 8 ⇒ (3) + 8 = 11
but he steps on a discarded snack wrapper with a crinkeling noise.

Dataphiles

Verthani Exocortex Mechanic 1 || Init +2; Senses low-light vision; Perception +4 SM +0 || EAC 13; KAC 15 SP 8 HP 10 RP 4 Fort +4, Ref +4, Will +0

Little smiles to himself and leaves the console. He follows Tuek into the next room, appsing the ysoki he says, "It should be down there. I'll cut off its escape. " He points down a hallway toward C2 .

At the corner he looks around, sees the creature, and then pulls back. "Eyes on it. What's the plan, Starfinders?"


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

The creature looks up at Darkvoid briefly before deciding that the console is more interesting. It is not taking any hostile action, but who knows how long it will be before it breaks something else.

It's up to you how you want to engage it. If you want to fight, I can roll initiative. Otherwise, let me know how you are approaching.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"Oh curies little being huh? Want to see a neat trick? Here goes"

Darkvoid attempts some kind of parkour backflip off the wall.
acrobatics: 1d20 + 11 ⇒ (20) + 11 = 31

Acquisitives

CN male ysoki outlaw precog 1 | EAC 15; KAC 16 | SP 5/5 HP 7/7 RP 5/5Fort +0; Ref +6; Will +0 | Init +8; Senses darkvision 60 ft.; Perception +4
Skills:
Acrobatics +8 (+13 to tumble through the space of a creature of Medium or larger size), Bluff +5, Culture +6 (reduce DC by 5 for criminal underworld), Diplomacy +5, Perception +4, Sleight Of Hand +8, Stealth +10, Survival +3

"Perhaps, I can sneak up and grab it?" proposes Tuek. The ysoki approaches quietly.
Using last paradox; Stealth, (12)+10=22


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

The creature watches Darkvoid perform a set of acrobatic tricks, one right after the other, while Tuek sneaks up on it, clearly unnoticed.

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

my apologies I was out of town for a few days and forgot to notify you GM

Dirk waits and draws his weapon.

I hope the thing isn't too lethal

Acquisitives

CN male ysoki outlaw precog 1 | EAC 15; KAC 16 | SP 5/5 HP 7/7 RP 5/5Fort +0; Ref +6; Will +0 | Init +8; Senses darkvision 60 ft.; Perception +4
Skills:
Acrobatics +8 (+13 to tumble through the space of a creature of Medium or larger size), Bluff +5, Culture +6 (reduce DC by 5 for criminal underworld), Diplomacy +5, Perception +4, Sleight Of Hand +8, Stealth +10, Survival +3

Tuek tries to sneak up on the creature.
Stealth: 1d20 + 10 ⇒ (9) + 10 = 19

Then, once close enough, he tries to catch the creature.
Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20

Acquisitives

Male LG Shirren Scholar Soldier 1 | SP 8/8 HP 13/13 | RP 3/3 | EAC 14; KAC 16 | Fort +3; Ref +2; Will +3 | Init: +7 | Perc: +1, SM: +1 | Speed 40ft | Active conditions: None

Mazirek keeps an eye trained on the creature, ready for violence if it comes to it.


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

While Dirk and Mazirek keep watch, Tuek comes up behind and grabs it. It lets out a yelp, much highher-pitched than you would expect. The children come rushing in, and rub the creature on its head. While it is definitely not suitable for the engineering section of a ship, it seems docile enough.

The group reports back to Fitch. Fitch turns the alien over to an assembled team of experts in hopes of learning more of the alien’s language and culture. The ratfolk is satisfied and pats you on the back for a job well done.

Kieu Kein rewards you, who rescued his children, with a mk 1 ring of resistance. Fitch gives you a credstick with 400 credits on it. The Wayfinders’ leader thanks you for your diligence, but is quick to get back to work on repairing the ship.

Once all four faction leaders report to Guidance, the Society intelligence summons you back to the Lorespire Complex. The intelligence once again presents itself in a holographic form—this time taking on the appearance of a wizened male korasha lashunta—to congratulate you on your successful missions. It goes on to state that in the aftermath of the Drift Crisis incident, the Society needs skilled agents more than ever, and that it sees potential in you as you start your new careers as Starfinder field agents.

Fin.

Dataphiles

Verthani Exocortex Mechanic 1 || Init +2; Senses low-light vision; Perception +4 SM +0 || EAC 13; KAC 15 SP 8 HP 10 RP 4 Fort +4, Ref +4, Will +0

"Anyone want to grab a drink? There's a cool little club where some Starfinders play in the House band."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"Relaxing with our peers after a job well done sounds like just the reward we deserve."

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3
Little Lendtech wrote:
"Anyone want to grab a drink? There's a cool little club where some Starfinders play in the House band."

"Sure! I wonder if they know any Strawberry Machine Cake songs!"

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