DM Talomyr's The Lost City

Game Master Talomyr

Character Art/Handouts

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付喪神 ★ 15/15 hp 16 AC ★ 12.16.12.12.16.10 ★ str, dex, Acro, Ath, Reli, Med, herbs, flute, callig ★ hd:1 ★ ki:2 ★ Inspiration

hp: +6
class: ki maneuvers, ki points (2), +10 spd


付喪神 ★ 15/15 hp 16 AC ★ 12.16.12.12.16.10 ★ str, dex, Acro, Ath, Reli, Med, herbs, flute, callig ★ hd:1 ★ ki:2 ★ Inspiration

Woops, guess I should have stated non-lethal damage to keep the pet alive.


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

Myev had no such intentions with her hits, so >_>


Male Forest Gnome Rogue 2| AC: 14 | HP: 15/15 |PP: 15 | PI: 13 | Inspiration: Yes | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+5 (1d6+3)

Rogue Level 2
Adding Cunning Action
HP: +6


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Hey there folks! I started up a new job today; much better pay and much better benefits. Only issue is training is on-site which means that I have to wake up earlier and will get home much later.

With that in mind, I will be slow and may need to be botted. Just a heads up, I'll try to keep up as best as I can. Training is 2-3 weeks then I'll be home.

This is a copypasta so if you see this a bunch, just congratulate me more. Thank you :P


Roll20 Maps

Congrats on the new opportunity!


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

Congratulations!!!


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

Finally updated Myev. Now has 20hp, gained action surge.


Roll20 Maps

Sorry folks, late night tonight so no update. I'll update the game tomorrow.


Female Half-Elf Warlock (DJinni Pact) 2 HP 15/15 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Sorry for the absence. I've spent the last few days dealing with doctors, insurance companies, billing depts etc in preparation for my son having knee surgery for a torn meniscus next week.

Will try to get a few posts in but may be a bit here and there for the next week.


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Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

I hope things settle down soon and that the surgery goes well!


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

It is the weekend and I am free of anniversaries, migraines, and long work trips!

Trying to catch up now!


2 people marked this as a favorite.
Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

Myev being described as "burly" brings me more joy than I can possibly articulate, hahaha. She's my big, beautiful, beefy queen.


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Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

I'm about to get a big freaking tattoo on my arm and may be slow for the next couple of days while it heals. But knowing me and how much I love play-by-post stuff, I probably won't slow down that much. I am kind of addicted to this stuff. This is copypasta, a few of you are in my other games and might see this again.


Female Half-Elf Warlock (DJinni Pact) 2 HP 15/15 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Everybody sorry about the absence. My son's knee surgery was a huge success and he's recovering nicely, I should be getting back into the swing of things this week so will be reading through and catching up


付喪神 ★ 15/15 hp 16 AC ★ 12.16.12.12.16.10 ★ str, dex, Acro, Ath, Reli, Med, herbs, flute, callig ★ hd:1 ★ ki:2 ★ Inspiration

Thanks for that RP info, hoping I'll have time to write up a little something tomorrow...sort of swamped at the moment.


Male Forest Gnome Rogue 2| AC: 14 | HP: 15/15 |PP: 15 | PI: 13 | Inspiration: Yes | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+5 (1d6+3)

I guess I'm not sure what to do next. GM, sounds like our options are:

* Finish up some section of the third level we've missed. (I assume this is different from the chapel behind the lightning trap.)

* Head down the ramp into the crypts and eventually the rest of the undercity.

* Just rest and recover until the meeting between the three factions.

Am I missing anything? Anyone have a preference?

Clearly Tek can just hang out and BS all night long, but not sure how productive that will be. :)


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

I'm pretty open to whatever - rest and recovery until the meeting could be good just in case whatever happens at the meeting can inform our next step or give us more information about the crypts/undercity.


Roll20 Maps
Tekumbray Forsythe Cobblepot wrote:

I guess I'm not sure what to do next. GM, sounds like our options are:

* Finish up some section of the third level we've missed. (I assume this is different from the chapel behind the lightning trap.)

* Head down the ramp into the crypts and eventually the rest of the undercity.

* Just rest and recover until the meeting between the three factions.

Am I missing anything? Anyone have a preference?

Clearly Tek can just hang out and BS all night long, but not sure how productive that will be. :)

Those are pretty much the options I see.

Yes, there are sections of the third level that you have not seen besides the chapel behind the lightning trap.

If you want to rest and move onto the meeting, that's fine too. Just let me know what you'd like to do.


付喪神 ★ 15/15 hp 16 AC ★ 12.16.12.12.16.10 ★ str, dex, Acro, Ath, Reli, Med, herbs, flute, callig ★ hd:1 ★ ki:2 ★ Inspiration

Yeah more than fine moving on for scene change, quick jump to negotiation shenanigans gets my vote.

I feel like we don't really have much purpose for exploring everything, other than for fun/curiosity (don't get me wrong I love dungeon crawling and am totally down for that). The plot seems to be uniting these weirdos against Zargon.


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

I'm down to check out the shrine and stuff if we'd like to be completionists about this level -- otherwise, I'm ready to jump into the burial level!


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Male Forest Gnome Rogue 2| AC: 14 | HP: 15/15 |PP: 15 | PI: 13 | Inspiration: Yes | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+5 (1d6+3)

Either one works for me. Probably more inclined to head down to the burial level, but if folks want to check the shrine that's fine by me.


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

I would prefer to go the burial route, too, honestly...and with you, me, and Utsuri being the most active... ;)


付喪神 ★ 15/15 hp 16 AC ★ 12.16.12.12.16.10 ★ str, dex, Acro, Ath, Reli, Med, herbs, flute, callig ★ hd:1 ★ ki:2 ★ Inspiration

Well now that they know certain places belong to the Cyndiceans, Utsuri is less inclined to snoop around/trespass. So another vote for the burial level.


Female Half-Elf Warlock (DJinni Pact) 2 HP 15/15 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Works for me


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

SOP thoughts: Closest door, and I usually like going left. :P I'm open to being told no on that by fellow party members.

Perception rolls:

Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Investigation rolls:

She'd mostly be trying to assist Tek for advantage with Investigation.

Investigation: 1d20 + 1 ⇒ (10) + 1 = 11
Investigation: 1d20 + 1 ⇒ (13) + 1 = 14
Investigation: 1d20 + 1 ⇒ (3) + 1 = 4
Investigation: 1d20 + 1 ⇒ (20) + 1 = 21
Investigation: 1d20 + 1 ⇒ (3) + 1 = 4
Investigation: 1d20 + 1 ⇒ (7) + 1 = 8
Investigation: 1d20 + 1 ⇒ (3) + 1 = 4
Investigation: 1d20 + 1 ⇒ (8) + 1 = 9
Investigation: 1d20 + 1 ⇒ (2) + 1 = 3
Investigation: 1d20 + 1 ⇒ (5) + 1 = 6
Investigation: 1d20 + 1 ⇒ (15) + 1 = 16
Investigation: 1d20 + 1 ⇒ (14) + 1 = 15
Investigation: 1d20 + 1 ⇒ (19) + 1 = 20
Investigation: 1d20 + 1 ⇒ (10) + 1 = 11
Investigation: 1d20 + 1 ⇒ (1) + 1 = 2

Wow...those investigation rolls.


Male Forest Gnome Rogue 2| AC: 14 | HP: 15/15 |PP: 15 | PI: 13 | Inspiration: Yes | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+5 (1d6+3)

Tek's Perception Rolls:

Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Tek's Investigation Rolls:

Investigation: 1d20 + 1 ⇒ (10) + 1 = 11
Investigation: 1d20 + 1 ⇒ (9) + 1 = 10
Investigation: 1d20 + 1 ⇒ (1) + 1 = 2
Investigation: 1d20 + 1 ⇒ (10) + 1 = 11
Investigation: 1d20 + 1 ⇒ (1) + 1 = 2
Investigation: 1d20 + 1 ⇒ (3) + 1 = 4
Investigation: 1d20 + 1 ⇒ (7) + 1 = 8
Investigation: 1d20 + 1 ⇒ (13) + 1 = 14
Investigation: 1d20 + 1 ⇒ (3) + 1 = 4
Investigation: 1d20 + 1 ⇒ (19) + 1 = 20


Roll20 Maps

Okay real question here folks.

Does everyone still wish to continue with this game? We have three regular posters and two that we have not seen in a week and half plus.

I fully recognize differing levels of engagement, particularly in a dungeon crawl based pbp game. I'm just making sure that there is still interest in continuing. I am perfectly happy to continue on, and this is my preference. I just want to make sure the rest of you felt that way.


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

I'm down to continue. I enjoy playing with all of you - you're all excellent writers. Perhaps we can see about recruiting one or two folks to fill some spots so it's not just me, Tek, and Utsuri? I'm not sure how that would play out or if that's something you're wanting to do, but I'm interested in seeing where the story goes and I like you as a DM.


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

That being said, if it's just us three, we can lean into that. I am invested.


Roll20 Maps
Tek wrote:
"Curious place for apes to reside, but at least they seem to live, breath, and I hope, bleed."

That is one of the drawbacks of some of these old 80's modules, the creature placement doesn't always make the most sense.


Male Forest Gnome Rogue 2| AC: 14 | HP: 15/15 |PP: 15 | PI: 13 | Inspiration: Yes | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+5 (1d6+3)

I'm good to keep going if others are. And fine either recruiting or going with just three.


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付喪神 ★ 15/15 hp 16 AC ★ 12.16.12.12.16.10 ★ str, dex, Acro, Ath, Reli, Med, herbs, flute, callig ★ hd:1 ★ ki:2 ★ Inspiration

I'm also down to continue, enjoying the characters and module.

On the not making sense, that's actually why I enjoy older modules. This one seems a bit more tame, but some of them are just pure zany randomness in every room (thinking White Plume Mountain, Shrine of Tamoachan, Castle Amber). Somehow the characters and DM build a story out of that seeming chaos/absurdity...or laugh their asses off at least. XD


付喪神 ★ 15/15 hp 16 AC ★ 12.16.12.12.16.10 ★ str, dex, Acro, Ath, Reli, Med, herbs, flute, callig ★ hd:1 ★ ki:2 ★ Inspiration

Also stuff like:

5e version of Tamoachan wrote:
Each time a creature ends its turn in this chamber, the creature must succeed on a DC 10 Constitution saving throw or become poisoned for 5,000 years.

XD


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

5,000 years of poison is...intense. Rofl


付喪神 ★ 15/15 hp 16 AC ★ 12.16.12.12.16.10 ★ str, dex, Acro, Ath, Reli, Med, herbs, flute, callig ★ hd:1 ★ ki:2 ★ Inspiration

Part of the poison details were that you were also unconscious for the same duration and did not age/need food etc. So in theory the entire party could get zonked, wake up 5000 years later. Not derailing to a campaign in the slightest.


Female Half-Elf Warlock (DJinni Pact) 2 HP 15/15 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

I'm here. Working to read through and get caught back up. Been a bit crazy with both my wife and son in Physical Therapy. Sorry


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

I am sorry folks, my time and energy has been all kinds of messed up as of late. I've been enjoying the campaign, I just need to get things sorted and back into it.


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

Dude, Myev and one of my Pathfinder 2e character's can't do anything with rolls. *flips a table*


Roll20 Maps
Myev Hellmark wrote:

Myev takes a deep breath, trying to employ Utsuri's teachings from before to center herself before swinging at the badly hurt ape in front of her.

<CRAPTACULAR ROLL DELETED>

i long for the sweet release of death

Seriously...

What in the hell did you do the RNG to make it hate poor Myev so much?


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

Man, I do not know, but I'm ready for a little bit of mercy. Who or what do I need to sacrifice for a little bit of luck? rofl.

At this point, it's just kind of hilarious.


Female Half-Elf Warlock (DJinni Pact) 2 HP 15/15 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Level 2:
5+1 Con= 6hp
+1 spell known (Gust of Wind)
+1 spell slot
2 Eldritch Invocations (Agonizing Blast, Eyes of the Runekeeper)


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Roll20 Maps

Sorry folks, a post work event (and a few too many bourbon drinks) had me out later than usual this evening. I'll update the game tomorrow.


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Roll20 Maps

I will be traveling starting the 19th and return home on the 24th. Unfortunately, this adventure is something I only have in hard cover, so I'm not too likely to update the thread again until then. Sorry for any inconvenience.


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

No worries! I hope you enjoy your trip :)


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage

I spent all day running errands and my spouse is getting feisty that I'm still on the computer, so I will post later tonight.


付喪神 ★ 15/15 hp 16 AC ★ 12.16.12.12.16.10 ★ str, dex, Acro, Ath, Reli, Med, herbs, flute, callig ★ hd:1 ★ ki:2 ★ Inspiration

I'll have to dig the thread to see if I've used my aasimar heal today...I have not been tracking it well enough.

edit: Ok, it was right after the snake fight when Utsuri threw the pot (RL October). Was that today, have we long rested since then?


Roll20 Maps
Utsuri 映り wrote:

I'll have to dig the thread to see if I've used my aasimar heal today...I have not been tracking it well enough.

edit: Ok, it was right after the snake fight when Utsuri threw the pot (RL October). Was that today, have we long rested since then?

You have long rested since then.


Female Half-Orc Fighter 2 (Soldier) HP 20/20 | AC 18 | Initiative +2 | MOV 30ft | Saves: STR +5, DEX +1, CON +4, INT/WIS: +1, CHA +0 | Perception +3 | Conditions: none
Skills:
Athletics +5, Intimidation +2, Nature +3, Perception +3, Survival +3, Stealth Disadvantage
DM Talomyr - The Lost City wrote:


Good news and bad news. Good news - That would have hit. Bad news - nothing left to hit. Please feel free to take a different action.

I spend all day telling children to read the directions over and over, and then I, a fool, do this.

Sorry for that. *facepalm*


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Roll20 Maps
Myev Hellmark wrote:
DM Talomyr - The Lost City wrote:


Good news and bad news. Good news - That would have hit. Bad news - nothing left to hit. Please feel free to take a different action.

I spend all day telling children to read the directions over and over, and then I, a fool, do this.

Sorry for that. *facepalm*

We'll call it "glitch" caused by the boards being down with the Paizo site being crushed yesterday after the ORC License announcement. :)

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