DM Talomyr's The Lost City

Game Master Talomyr

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Goblin Caves Side View | Lost City Map | Roll20 Maps

An escort by the Brotherhood may not actually work in your favor. Remember the alliance only exists in the pyramid and not in the city below as of yet.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:
DM Talomyr - The Lost City wrote:
An escort by the Brotherhood may not actually work in your favor. Remember the alliance only exists in the pyramid and not in the city below as of yet.

(Fair enough. Detailed directions would be fine. Plus someone from the party with some social skills could be helpful for Cayde to maybe be successful.)


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tek can go with Cayde. Are we going to play it out or hand wave?


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Monk / Moon Druid | HP 24/24 | HD 3/3d8 | Wild Shape 2/2 | 1st 3/3 | Goodberries 30 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

We can all go. In case, uh encounters...

cheers


Goblin Caves Side View | Lost City Map | Roll20 Maps

I would say play it out. The Gorm masks helped get you into the Brotherhood's compound. You have no such item to help you get into the Warrior Maiden's compound.

Having eaten and rested in the safety of the Brotherhood's compound within the city, you make your way to the building you are told belongs to the Warrior Maidens of Madarua.

Arriving outside of building, there are four warrior maidens walking the walls of the stronghold.

As you approach, one calls out. "Hold there! State your business strangers!"


Monk / Moon Druid | HP 24/24 | HD 3/3d8 | Wild Shape 2/2 | 1st 3/3 | Goodberries 30 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius addresses them, "We've heard that you might sell weapons and armor. My friend is in the market. Have we been told the truth about the warrior maidens?"


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

"It is as my friend and companion says oh lovely and valiant warrior sister." Tekumbray says doffing his hat and offering a bow in greeting to the maiden. He waves a hand toward Cayde, the big barbarian stands like a giant compared to the gnome's diminutive height. "My large friend here is in need of a fine weapon to cleave the limbs and hearts from the enemies of Cynidicea. A sturdy shield to protect the innocent from the evils of wicked cultists and tricky goblins. Contemplating these needs, we deemed it only fitting to come to you Maidens who would surely only offer the best for only the best would suit such fine and glorious sisters of battle." He pauses a moment and then rattles a small sack hanging from his belt. "We of course have means to pay for such goods."

Laying it on a little thick aren't you Tek?"

The feminine voice practically causes Tekumbray to tumble forward from his bow, but he catches himself just in time and manages to sweep his hat back onto his head and he rises. He eyes flick to the side where an thin framed figure with short cut blonde hair and pale skin stands smiling at him with her arms crossed. Her hands tucked within the billowing robes of bright yellow and embroidered silver leaves. He can barely suppress the goofy childlike grin that wants to burst forth, but such a things wouldn't be seemly and could completely square the deal they were trying to make. Still, he did let a small grin twitch his lips while taking in the ghost of Ellery May Thistledown, former Druid of Elbert's Grove.


Goblin Caves Side View | Lost City Map | Roll20 Maps

A close observation reveals narrowing eyes behind the bronze mask of the warrior maiden. She pauses for a few moments, contemplating the request while she studies you before ultimately saying. "Very well. We'll trade with you, but be warned that at the slightest provocation your lives will be forfeit."

A few moments later, the gates open and you are escorted in by four bronze masked warrior maidens.

The warrior maidens take you inside and to who you assume is the quartermaster of the stronghold.

"I understand you wish to trade and have the coin to do so. What is it you seek?" Behind the woman you see numerous weapons of differing types and quality. You assume further back in the room would be armors and shields.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde speaks, saying, ”We are preparing to eradicate the goblin menace, and I have some coin gained from our previous clashes with the cultists of Zargon. I seek a mighty blade with which to accomplish this task, perhaps along with matching armor and shield to protect myself from their counterattacks.”

(Cayde’s gaze is drawn to one-handed swords and axes with good damage potential, especially if they are magic. He also looks for matching shield and armor (half plate if possible).


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Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Once inside and away from potential prying eyes and ears, Tekumbray approaches the maiden who allowed them inside while Cayde surveys the weapons for purchase. Bowing his head again, he politely removes his wide brimmed hat.

"My name is Tekumbray madame, and as one of your astute nature may have already guessed our purpose in coming to your temple is two fold. Indeed my companion does seek the best and finest weapons for our next foray against Zargon." He says waving his hand toward the rows of weapons. "But indeed, it is also to inform you that the god of your city have released it from its long burial beneath the sands. Baheera and I were part of a caravan crossing the desert that was beset by a sand storm. We survived the ravages of wind and grit only to find most of our caravan lost, dead, or scattered. Yet, despite our desperate situation, the gods provided. The great pyramid of Cynidicea arose from the sands and we were able to find shelter, food and water from your sisters so long trapped in that ancient place."

"Some of the survivors of the caravan still reside within the pyramid. Guests of the brothers and sisters. For this is the news I must share with you. The Magi, the Brothers, and the Maidens have all united so that Zargon can finally be defeated and the city free of his foul influence and rule. As proof, I bring you word that the way to the pyramid is no longer blocked by Zargon's cultist. We defeated Darius and his hobgoblins. Now we seek to take the fight directly to Zargon."

"As my companions mentioned, we will strike the goblin caves first. A victory there will prove the veracity of my claims, as well as give you time to seek your leaders in the pyramid."

He looks at the stores of weapons, armor, and other gear and nods with approval. "It is well you have maintained such worthy stores, for the fight to come will be hard. But if you love your city and wish to see it free of Zargon's oppression, then ready yourselves, for soon the time will come for the cities true defenders and champions to unite and defeat the evil that has plagued it for so long."

Persuasion: 1d20 + 5 ⇒ (15) + 5 = 20


Goblin Caves Side View | Lost City Map | Roll20 Maps

The quartermaster seems to ignore Tekumbray's eloquent oratory, directing you to the various arms and armor the Warrior Maidens have available.

Long and short of it. They have any armor or weapon listed in the PHB available for purchase at the price listed in the PHB. As far as enchanted weaponry and armor they have: +1 Longsword, +1 Shortsword, +1 Warhammer, +1 Breastplate, and +1 Studded Leather available for 1000 gp each.

After showing you all the arms and armor available for purchase, the quartermaster looks at you and plainly states. "Destroy the goblins and other servants of Zargon in the caves and return to us. If you are able to return to us you will have proven yourselves worthy and we will support your efforts against Zargon."


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

”Sounds good to me,” says Cayde, pulling out his coins and counting out 300 platinum pieces. ”I’ve got an edged weapon already, so I will take the magic breastplate, the magic studded leather, and the magic warhammer,” he says, figuring negotiating on price would be bad form after their bold declaration.

Cayde tosses the magic studded leather armor to Tekumbray and says, ”Upgrade your kit while you have the chance—I can’t have our smooth talker getting himself killed while we are destroying the goblins.”

To the others, he offers, ”This is probably the last chance we will have for a while to re-provision. I can stake you guys 100 gp each for anything you need here before we go.”


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Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tekumbray graciously thanks Cayde for the gifted armor. The gnome is just about ready to leave when he spots the gleam of polished metal emanating from the corner of the armory. Stepping closer he realizes it is a blade very similar to his own in size and weight. With permission from the maiden quartermaster he carefully takes the blade and passes it through the air in a series of quick, deft slicing motions. The balance is superb. Much better than his own and he can sense the slight tingle of enchantment upon the finely forged metal.

The fae ghost at his side nods her own approval at the weapon. A fine choice my friend. And likely you'll be needing it. She shimmers with a ghostly shiver. I never did like goblins. Filthy, nasty creatures coming at you by the dozens if not hundreds. Best be careful in those caves else you'll end up a spirit drawn to some poor sod who's about to d...errr...sorry. A shrug of ethereal shoulders. Just be careful is all I'm sayin'.

Tekumbray nods quietly at both ghost and quartermaster. Accepting the ones apology and the others agreed price. After handing over a portion of his own gold and gemstones to cover the cost, he quickly changes both his armor and weapon. Well armed and with full canteen and ample rations, he turns to his companions.

"Shall we set forth?"

Purchasing the +1 short sword.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Anything else before heading to the caves?


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

If they have standard PHB gear, I think I'd like to get a Climber's Kit, a Grappling Hook, Caltrops, and some Chalk. And if they have them 2 each Anti-toxin and Alchemist's Fire. Total 228 GP.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Perfectly fine.

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