GM Enchanter's 1-06 Lost on the Spirit Road (Inactive)

Game Master Enchanter Tim

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You Only Die Twice Slides **Maps**

The dolls shamble creepily forward towards you, eerily silent on their pale little legs.

Round 1/2
Kondai
Fey (red -4, green)
Alaric (aura)
Stersk
Qigiq (bless)
Francine (delay)
Dolls (purple, yellow, teal)
Samna

**Battle Map**

Envoy's Alliance

N female aiuvarin human ranger 6 HP 48/74 | AC 24 | F +10 R +14 W +13 | Perc +13 | speed 25 ft | focus 1/2| Hero 1 | Active Conditions: Gravity Weapon, Haste, Frightened 1, Doomed 1

"Well, here we go again!"

Samna draws her starknife, casts gravity weapon, and marks red as her hunted target.

Recall Knowledge: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Fran draws her rapier and dances for Red.

Acrobatics (Acrobatic Performer: 1d20 + 8 ⇒ (2) + 8 = 10
That's definitely not going to work

She stabs Red anyway.

Rapier vs Red: 1d20 + 8 ⇒ (14) + 8 = 22
Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Deadly if crit: 1d8 ⇒ 6


◆ Interact (Draw Rapier)
◆ Dance
◆ Stab

Envoy's Alliance

Human (Erutaki) Cleric (warpriest) 4 | HP 44/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 3/3 | Font 2/4 | Spells 1: 2/3, 2: 3/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, Exploration: Defending, bless (8/10), tailwiind (8 hr)

Don't forget bless, Fran.

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Does 23 hit?


You Only Die Twice Slides **Maps**

Apologies, the last couple days have been very busy.

Samna:
These tiny gremlins are known as Jinkins. They tend to inflict serious damage when they can catch someone flat-footed (they have sneak attack). Like many fey, cold iron also hurts them more.

Fran skewers the little fey, but the creature manages to slide off the blade and snarls at her despite the blood pooling below him.

Round 2
Kondai
Fey (red -11 (prey), green)
Alaric (aura)
Stersk
Qigiq (bless)
Francine
Dolls (purple, yellow, teal)
Samna (gravity weapon)

**Battle Map**

Envoy's Alliance

N female aiuvarin human ranger 6 HP 48/74 | AC 24 | F +10 R +14 W +13 | Perc +13 | speed 25 ft | focus 1/2| Hero 1 | Active Conditions: Gravity Weapon, Haste, Frightened 1, Doomed 1

"Gremlins! If you've got cold iron, now is the time to use it."

Horizon Hunters

Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3

jumped the gun a bit in the previous page, so my actions should now have caught up to me.


You Only Die Twice Slides **Maps**

Right. I had forgotten.

Kondai's kick sails over the head of the short gremlin, but he is able to bring up a defensive shield.

The gremlin Fran skewered scrabbles towards her with a shriek. She easily realizes the cry is just an attempt to get her to react, and easily bats away the real attack. The one in close quarters with Kondai shrieks at him as well and he falls for the tactic. Luckily, his magical shield protects him at first as the shortsword skitters across the pale energy. But then the gremlin realizes its presence and manages to nick him around it.

Red Feint vs Fran (DC16): 1d20 + 5 ⇒ (3) + 5 = 8
Red Attack vs Fran: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 - 2 ⇒ (2) - 2 = 0

Green Feint vs Kondai (DC15): 1d20 + 5 ⇒ (12) + 5 = 17
Green Attack vs Kondai (flatfooted): 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 - 2 ⇒ (6) - 2 = 4

Green Attack vs Kondai: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
Damage: 1d6 - 2 ⇒ (2) - 2 = 0 Minimum 1 damage

Round 2
Kondai (-1)
Gremlins (red -11 (prey), green)
Alaric (aura)
Stersk
Qigiq (bless)
Francine

Dolls (purple, yellow, teal)
Samna (gravity weapon)

**Battle Map**

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Fran again dances for Red.

Acrobatics to Dance (Acrobatic Performer) vs Red's Will DC: 1d20 + 8 ⇒ (10) + 8 = 18

If that succeeds, she gains Panache

Fran strikes with her rapier then raises her shield.

Rapier vs Red, Bless, Confident Finisher: 1d20 + 9 ⇒ (14) + 9 = 23
Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Precision, Half if the rapier misses: 2d6 ⇒ (3, 5) = 8


◆ Dance
◆ Stab
◆ Raise Buckler (AC 21)


You Only Die Twice Slides **Maps**

Francine shakes her hips at the little gremlin and as they watch, she then promptly impales them with her rapier. This time the fey slides off her blade and falls to the ground.

Round 2
Kondai (-1)
Gremlins (red -11 (prey), green)
Alaric (aura)
Stersk
Qigiq (bless)

Francine
Dolls (purple, yellow, teal)
Samna (gravity weapon)

**Battle Map**

Vigilant Seal

Alaric raises his shield as the creepy doll closes in on him faster than he thought it would. Reaching out he releases a ball of hellish fire into its body trying to set it on fire.

Produce Flame: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8 If hits target catches fire and gains 2d4 persistent fire.

◆ Raise Shield
◆◆ Produce Flame

Status:

HP 44/44
AC 22 (24 w/ shield raised)
Resistance: Mental 3, Own and Allies Alchemical Splash damage 3
Spells (1) 3/3 (2) 3/3
Focus Points 1/2
Infernal Detonations 1/1
Hero Point 3/3


You Only Die Twice Slides **Maps**

Alaric sets one of the dolls on fire and watches it burn. The doll turns its unblinking eyes to the man even as it chars.

Round 2
Kondai (-1)
Gremlins (green)
Alaric (aura, shield)
Stersk
Qigiq (bless)

Francine
Dolls (purple -8 (2d4 burn), yellow, teal)
Samna (gravity weapon)

**Battle Map**

Vigilant Seal

NG Male Forge Dwarf Gunslinger 2 | HP 30/30 | AC: 19 | F +8 R +10 W +5 | Perc +7 | 20 feet | 1 Hero point| Exploration Activity: Avoid Notice | Active Conditions: None

Stersk hears the sounds of a doll in front of him and points his gun down at it.

Clan Pistol: 1d20 + 10 ⇒ (19) + 10 = 29
Damage, Piercing (concussive): 1d6 + 1 ⇒ (5) + 1 = 6
DC 5 Hidden Flat Check: 1d20 ⇒ 16
Fatal?: 3d10 + 2 ⇒ (3, 8, 6) + 2 = 19

If that kills:

Stersk then moves up to the next doll and swings his cane down at it while reflexively reloading his pistol.

If that doesn't kill somehow:

Stersk swings his cane reloading his pistol with the same motion. He then moves back some trying to get some space from the unkillable doll.

Probing Cane: 1d20 + 8 ⇒ (12) + 8 = 20
Damage, Bludgeoning: 1d6 + 2 ⇒ (2) + 2 = 4
DC 5 Hidden Flat Check: 1d20 ⇒ 6

Envoy's Alliance

Human (Erutaki) Cleric (warpriest) 4 | HP 44/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 3/3 | Font 2/4 | Spells 1: 2/3, 2: 3/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, Exploration: Defending, bless (8/10), tailwiind (8 hr)

Qigiq places an enchantment upon Francien's rapier. Then he concentrates on expanding the power of the blessing.

◆◆ Cast: magic weapon @ Francine's rapier
◆ Sustain: expanding bless to 10 ft radius

@ Francine: note that your rapier is not a +1 striking rapier for 1 minute.


You Only Die Twice Slides **Maps**

Stersk blasts the doll at point blank range in an explosion of smoke and fire. Then the smoke clears and the doll is still standing albeit very shattered. His cane strike then slams into the doll, finally shattering it completely.

As Qigiq enhances Fran's weapon, the dolls retaliate. The one near Alaric tries to slam its little hands into his legs and then begins to suck the life out of him. As it does so, you see the scorch marks fade from its porcelain skin, though the fire continues to burn it. The other doll closes with the blind dwarf and tries to do the same, pulling his life force out.

Purple Fist vs Alaric: 1d20 + 10 ⇒ (17) + 10 = 27
Bludgeoning Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Purple Negative damage vs Alaric (Fort Save DC 18): 6d6 ⇒ (4, 5, 4, 1, 5, 6) = 25

Purple Burn: 2d4 ⇒ (4, 2) = 6
Flat check: 1d20 ⇒ 12

Teal Negative damage vs Stersk (Fort Save DC 18): 6d6 ⇒ (3, 3, 6, 1, 1, 5) = 19

Round 2
Kondai -1
Gremlins (green)
Alaric (aura, shield) -5 (Need DC 18 Fort Save)
Stersk (Need DC 18 Fort Save)
Qigiq (bless)
Francine
Dolls (purple -14 (2d4 burn), yellow, teal)
Samna (gravity weapon)

**Battle map**

Once you roll the saves, I'll apply the damage (and the doll's healing) to the tracker.

Envoy's Alliance

N female aiuvarin human ranger 6 HP 48/74 | AC 24 | F +10 R +14 W +13 | Perc +13 | speed 25 ft | focus 1/2| Hero 1 | Active Conditions: Gravity Weapon, Haste, Frightened 1, Doomed 1

Samna gasps as the dark energy flows from the dolls. She takes aim at the creature and shouts a threat at it before throwing her starknife. The blade flies back to her hand after the attack.

Hunt Prey
Recall Knowledge: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Demoralize (Intimidating Glare)
Intimidation: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Strike (bless)
+1 returning starknife: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 for piercing: 1d4 + 2 ⇒ (1) + 2 = 3


You Only Die Twice Slides **Maps**

Samna, are you targeting Green for the Hunt Prey, RK, and Demoralize?

Horizon Hunters

Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3

<>Recharge spellstrike
<><>Produce flame Spellstrike

"Stupid thing, getoff me!"
spellstrike produce flame: 1d20 + 10 ⇒ (5) + 10 = 15
damage if hit: 1d6 + 4 + 2d6 + 3 + 1 ⇒ (5) + 4 + (4, 1) + 3 + 1 = 18

Well, I guess the dice gods have decided I'm out for this battle. Can't roll higher than a five

Envoy's Alliance

Human (Erutaki) Cleric (warpriest) 4 | HP 44/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 3/3 | Font 2/4 | Spells 1: 2/3, 2: 3/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, Exploration: Defending, bless (8/10), tailwiind (8 hr)

@ GM Enchanter: Qigiq will Recall Knowledge the dolls for his first action. Ideally to learn how positive energy affects them.

Vigilant Seal

NG Male Forge Dwarf Gunslinger 2 | HP 30/30 | AC: 19 | F +8 R +10 W +5 | Perc +7 | 20 feet | 1 Hero point| Exploration Activity: Avoid Notice | Active Conditions: None

Fort Save DC 18: 1d20 + 8 ⇒ (7) + 8 = 15

Stersk takes a massive wave of negative energy from the doll and wavers as he reels from the blow. "Dang these things are little mosquitos!"


You Only Die Twice Slides **Maps**

GM Screen:
1d20 + 7 ⇒ (15) + 7 = 22

Samna:
Since you already made a RK check vs the gremlins, I'm shifting your check to the doll, using Occultism. You recognize the dolls as soulbound dolls. These are tiny constructs that share a fragment of the creator's soul personality. They have innate occult magic. (You know most constructs would be immune to mental/fear effects.)

Qigiq:
You recognize the magic as a spell, Vampiric Touch. The dolls being able to cast the necromantic spell doesn't have any bearing on how positive energy would affect them.

Samna cuts one of the dolls with her starknife, but it barely reacts.

The gremlin continues to stab at Kondai inside of his reach, hampering his ability to hit it. It tries to feint the Numarian, Kondai doesn't fall for it, but it just stabs anyway.

Green Feint (DC17): 1d20 + 5 ⇒ (4) + 5 = 9

Green Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 - 2 ⇒ (6) - 2 = 4

Green Attack: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
Damage: 1d6 - 2 ⇒ (6) - 2 = 4

Round 3
Kondai -5
Gremlins (green)
Alaric (aura) -5 (Need DC 18 Fort Save)
Stersk -19
Qigiq (bless) 2 actions left
Francine (magic weapon)

Dolls (purple -6 (2d4 burn), teal -3)
Samna (gravity weapon)

**Battle map**

Envoy's Alliance

N female aiuvarin human ranger 6 HP 48/74 | AC 24 | F +10 R +14 W +13 | Perc +13 | speed 25 ft | focus 1/2| Hero 1 | Active Conditions: Gravity Weapon, Haste, Frightened 1, Doomed 1

Yeah, I was targeting the teal construct, sorry. I missed that in my write-up. Don't worry about the Demoralize check.

"Let's focus down those soul-bound dolls! They're constructs, so don't bother to use mental effects on them. Seem pretty sturdy, too!"

Envoy's Alliance

Human (Erutaki) Cleric (warpriest) 4 | HP 44/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 3/3 | Font 2/4 | Spells 1: 2/3, 2: 3/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, Exploration: Defending, bless (8/10), tailwiind (8 hr)

"The dolls channel necromantic magic," Qiqiq warns before praying for healing over the blind dwarf. "Let us keep you in the fight"

◆ Recall Knowledge
◆◆ Cast: heal 2 @ Stersk
Healing @ Stersk: 2d10 + 16 ⇒ (3, 3) + 16 = 22

Vigilant Seal

NG Male Forge Dwarf Gunslinger 2 | HP 30/30 | AC: 19 | F +8 R +10 W +5 | Perc +7 | 20 feet | 1 Hero point| Exploration Activity: Avoid Notice | Active Conditions: None

Stersk takes a point blank shot at the doll hitting him with necrotic energy.

Clan Pistol: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
DC 5 Hidden check: 1d20 ⇒ 15

He then swings his cane and reloads in a single swipe.
Reloading Strike: 1d20 + 7 + 1 - 5 ⇒ (20) + 7 + 1 - 5 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
DC 5 Hidden Flat: 1d20 ⇒ 3

He then then backs up from the doll and tries to keep it away from him.

Vigilant Seal

Fort DC 18: 1d20 + 7 ⇒ (8) + 7 = 15

Alaric feels his body begin to wither beneath the might of the negative energy. Reaching deep within he ignites the flames of hell to try and stave it off. "It will take a little more than that." He groans.

Heal: 2d8 + 16 ⇒ (5, 6) + 16 = 27

◆ Raise Shield
◆◆ Heal (Signature Spell)

Status:

HP 41/44
AC 22 (24 w/ shield raised)
Resistance: Mental 3, Own and Allies Alchemical Splash damage 3
Spells (1) 3/3 (2) 2/3
Focus Points 1/2
Infernal Detonations 1/1
Hero Point 3/3

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Francine dances for Green, trying to distract it with her swaying hips.

Dance: 1d20 + 8 ⇒ (4) + 8 = 12

Knowing her performance flopped, she steps and stabs the thing stuck to Kondai's face.

"Hold still, this won't hurt.

Rapier vs Green, Bless: 1d20 + 9 ⇒ (15) + 9 = 24
Piercing, Magic Weapon: 2d6 + 1 ⇒ (4, 2) + 1 = 7
Crit?: 1d8 ⇒ 6


◆ Dance
◆ Step
◆ Stab


You Only Die Twice Slides **Maps**

The party regroups after the nasty onslaught. Fran is able to stab the gremlin, and Stersk blasts away at the doll, but this time he only nicks it. The dwarf does prepare a nasty blow with his cane, but he just slams it down on empty air.

The dolls try to pummel both Alaric and Stersk. Alaric gets his shield up and blocks the tiny fists. Stersk takes a shot to the knee, but he's able to fend off the rest.

Purple Fist vs Alaric: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Purple Fist vs Alaric: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Purple Fist vs Alaric: 1d20 + 10 - 8 ⇒ (13) + 10 - 8 = 15
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Burn: 2d4 ⇒ (1, 1) = 2
Flat Check: 1d20 ⇒ 2

Teal Fist vs Stersk: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Teal Fist vs Stersk: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Teal Fist vs Stersk: 1d20 + 10 - 8 ⇒ (16) + 10 - 8 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Round 3
Kondai -5
Gremlins (green -7)
Alaric (aura, shield) -3
Stersk -4
Qigiq (bless)
Francine (magic weapon)
Dolls (purple -8 (2d4 burn), teal -5)
Samna (gravity weapon)

**Battle map**

I believe in you, Kondai!

Envoy's Alliance

N female aiuvarin human ranger 6 HP 48/74 | AC 24 | F +10 R +14 W +13 | Perc +13 | speed 25 ft | focus 1/2| Hero 1 | Active Conditions: Gravity Weapon, Haste, Frightened 1, Doomed 1

Samna unable to make much of a dent in the doll with her light blows, Samna switches her attention to the remaining gremlin.

Hunt Prey
Recall Knowledge: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
If that happens to be a crit, everyone gets a +1 circumstance bonus to their next attack on that guy and +1 circumstance bonus to their next saving throw and to your AC against its next attack. (I think it's probably a little too low, so I'm not going to include it in my attack.

+1 returning starknife: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 for piercing: 1d4 + 2 ⇒ (4) + 2 = 6

+1 returning starknife: 1d20 + 9 + 1 - 4 ⇒ (13) + 9 + 1 - 4 = 19 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4

Horizon Hunters

Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3

<> Recharge Spellstrike
<><>Produce flame Spellstrike

"I said GO AWAY!"
spellstrike produce flame: 1d20 + 10 ⇒ (17) + 10 = 27
damage if hit: 1d6 + 4 + 2d4 + 3 + 1 ⇒ (4) + 4 + (1, 3) + 3 + 1 = 16


You Only Die Twice Slides **Maps**

Between Samna's starknife and Kondai's flames, the gremlin falls to the ground bleeding and burned.

Round 4
Kondai -5
Gremlins (green -7)
Alaric (aura, shield) -3
Stersk -4
Qigiq (bless)
Francine (magic weapon)

Dolls (purple -8 (2d4 burn), teal -5)
Samna (gravity weapon)

**Battle map**

Vigilant Seal

NG Male Forge Dwarf Gunslinger 2 | HP 30/30 | AC: 19 | F +8 R +10 W +5 | Perc +7 | 20 feet | 1 Hero point| Exploration Activity: Avoid Notice | Active Conditions: None

Stersk repeats his actions from last round, first taking a shot at the doll still on top of him.

Clan, Pistol, bless: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Damage, Concussive: 1d6 + 1 ⇒ (1) + 1 = 2
DC 5 Hidden Flat: 1d20 ⇒ 12

He then swings out with his cane as he reloads again. Reloading Strike, probing cane, 2nd Strike: 1d20 + 8 - 5 ⇒ (18) + 8 - 5 = 21
Bludgeoning: 1d6 + 2 ⇒ (4) + 2 = 6
DC 5 Hidden Flat: 1d20 ⇒ 20

He then properly backs up a few spaces away from the doll.
Forgot to move my token last turn but the extra move from the doll wouldn't change the outcome of the turn at all.

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Fran dances for one of the dolls this time. She calls to purple and swings her hips seductively.

Dance: 1d20 + 8 ⇒ (14) + 8 = 22

She strides up to Alaric and thrusts her point at the doll crawling on him.

"Hold still!"

Rapier vs Purple, Magic Weapon: 1d20 + 9 ⇒ (18) + 9 = 27
Rapier Damage, Striking, Precision: 2d6 + 3 ⇒ (5, 3) + 3 = 11


◆ Dance
◆ Stride
◆ Stab

Envoy's Alliance

Human (Erutaki) Cleric (warpriest) 4 | HP 44/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 3/3 | Font 2/4 | Spells 1: 2/3, 2: 3/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, Exploration: Defending, bless (8/10), tailwiind (8 hr)

Assuming target is left standing...

Qigiq strides towards the remaining doll and thrusts his spear at it before taking a defensive stance.

Step
◆ Spear (T), Bless @ Cyan: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Piercing: 1d6 + 3 ⇒ (4) + 3 = 7
◆ Raise a Shield

↺ Shield Block 5

Vigilant Seal

Alaric continues to raise his shield as he tosses a small of flames back at the second doll, hoping to watch it begin to melt as well. "Their first hits hurt a bit."

Produce Flame (Teal): 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

◆ Raise Shield
◆◆ Produce Flame

Status:

HP 41/44
AC 22 (24 w/ shield raised)
Resistance: Mental 3, Own and Allies Alchemical Splash damage 3
Spells (1) 3/3 (2) 2/3
Focus Points 1/2
Infernal Detonations 1/1
Hero Point 3/3


You Only Die Twice Slides **Maps**

Stersk is able to smash his cane into the doll, and Fran shimmies herself to stab the doll attacking Alaric.

The doll retaliates against Fran, leaping towards her and trying to slam her. It hits, but the ongoing flames finally crack and shatter it. The other doll goes for the nearest target, Qigiq, and tries to attack him too. It nearly lands a hit before the priest blocks it with his shield

Purple Fist vs Fran: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Purple Fist vs Fran: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Burn: 2d4 ⇒ (2, 4) = 6 Dead

Teal Fist vs Qigiq: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Teal Fist vs Qigiq: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
Damage: 1d6 + 2 ⇒ (3) + 2 = 5 Shield block negates the damage

Round 5
Kondai -5
Alaric (aura, shield) -3
Stersk -4
Qigiq (bless, shield)
Francine (magic weapon) -6

Dolls (purple -19 (2d4 burn), teal -11)
Samna (gravity weapon)

**Battle map**

Ok, finish this one off!

Vigilant Seal

With only one doll remaining Alaric calmly strides forward, raising flames all around it's body.

Produce Flame (Teal): 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

◆ Stride
◆◆ Produce Flame

Status:

HP 41/44
AC 22 (24 w/ shield raised)
Resistance: Mental 3, Own and Allies Alchemical Splash damage 3
Spells (1) 3/3 (2) 2/3
Focus Points 1/2
Infernal Detonations 1/1
Hero Point 3/3

Envoy's Alliance

Human (Erutaki) Cleric (warpriest) 4 | HP 44/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 3/3 | Font 2/4 | Spells 1: 2/3, 2: 3/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, Exploration: Defending, bless (8/10), tailwiind (8 hr)

Qigiq steps back and strikes with his spear.

◆ Raise a Shield
◆ Step
◆ spear (T), bless: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 vs. flanked target

↺ Shield Block 5

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

"Yeowch! That hurt!" Fran yelps as the doll's fists hit her. Seeing it burn to a crisp, she gloats, "Serve's ya right!"

She runs back to where Teal is being harried by her companions and stabs it.

Rapier vs Teal, Magic Weapon, Confident Finisher, Bless: 1d20 + 10 ⇒ (16) + 10 = 26
Piercing Damage, Striking: 2d6 + 1 ⇒ (6, 3) + 1 = 10
Precision, Confident Finisher: 2d6 ⇒ (4, 4) = 8

She raises her buckler.


◆ Stride
◆ Stab
◆ Raise Buckler (+2 AC)

Vigilant Seal

NG Male Forge Dwarf Gunslinger 2 | HP 30/30 | AC: 19 | F +8 R +10 W +5 | Perc +7 | 20 feet | 1 Hero point| Exploration Activity: Avoid Notice | Active Conditions: None

Stersk jsut takes a single shot at the doll that is probably dead, before setting his cane down, Reloading and grabbing the implement again.

Clan Pistol, bless: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Damage, Concussive: 1d6 + 1d6 ⇒ (6) + (1) = 7
DC5 hidden Flat check: 1d20 ⇒ 13

◆ Strike, ◇ Drop Cane, ◆ Reload, ◆ Interact to grab cane.


You Only Die Twice Slides **Maps**

The group gangs up on the last doll to bring it down swiftly.

Moments afterward, Jak comes running up to you. "Oh, thank goodness you were able to stop them. They could have hurt many in our village." Shirota joins them. "Yes. We owe you a debt of gratitude. I will have the inn set up rooms for you so you may rest after that ordeal." Several other villagers come up to thank and congratulate you as well.

Vigilant Seal

"Thanks, but we really should be getting on the road soon." Alaric explains their urgency.


You Only Die Twice Slides **Maps**

Shirota nods. "If you must, then you must. I understand. Your friends are out there." He hands Alaric a small satchel. Glass clinks lightly inside. "Please take these as a gift. They will help you honor the animals of the forest."

3 Moderate Bestial Mutagens

Jak shows you the lesser used path to the east which the caravan was so eager to take, and then he wishes you well.

Along the journey, the road branches off several times, typically only for a short distance before rejoining the main road or reaching a dead end. The seemingly endless rows of conifer trees create a serene yet monotonous backdrop.

The patch is choked with snowdrifts, making it too narrow for a wagon to traverse easily. The wagon regularly catches on roots or stalls in the snow. Overall, these impediments slow the wagon to a crawl.

After a few hours, you see the shape of a figure outlined in the snow coming slowly towards you. You can easily avoid it if you wish.

Nature or Religion DC 10:
This is one of the kami who need to possess a host to share its experiences.

Remember you have a +2 to all Recall Knowledge rolls

Envoy's Alliance

Human (Erutaki) Cleric (warpriest) 4 | HP 44/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 3/3 | Font 2/4 | Spells 1: 2/3, 2: 3/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, Exploration: Defending, bless (8/10), tailwiind (8 hr)

Qigiq's Nature (T): 1d20 + 7 ⇒ (20) + 7 = 27

Qigiq steps forward and kneels down in the snow. "Do you wish to speak with us, spirit of nature?" he asks, offering a hand toward the approaching kami.


You Only Die Twice Slides **Maps**

GM Screen:
1d4 ⇒ 41d4 ⇒ 3

The spirit reaches out to Qigiq and he feels a cool sensation. Goosebumps stand out on his skin and he gets a sense of a protective and wary individual. Qigiq begins to see flashes of memory from the kami. I'm going to assume you share this.

He is moving through the forest when he spots a caravan. The kami is wary of newcomers and hides near some trees. Suddenly the caravan is attacked by a trio of eight-legged feline creatures. They seemingly emerged from almost nowhere. You get a good look at one of the caravan defenders, an athletic woman with broad shoulders, matching the description of Ti Lan.

As the people in the caravan try to fight off the creatures, you spot a humanoid with a fox head and tail sneaking into the back of one of the caravan wagons. Moments later, they emerge with a sack and a green scarf wrapped around their neck. The fox-creature turns with a mocking smile and waves at the guards before it disappears into the forest.

A flash of light returns Qigiq to his own senses and he sees the kami floating in front of him. He watches it bob for a moment before it begins to float away.

Qigiq for the rest of the scenario, you gain a +1 to hit enemies with cover, but you also must make a DC 5 check at the beginning of any encounter or be Frightened 1 on the first round.

Society check to recognize the thief; Arcana or Nature checks to recognize the attackers. Remember you have a +2 to Recall Knowledge, but it's also tougher for everyone but Qigiq and you're doing it with secondhand information.

Envoy's Alliance

Human (Erutaki) Cleric (warpriest) 4 | HP 44/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 3/3 | Font 2/4 | Spells 1: 2/3, 2: 3/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, Exploration: Defending, bless (8/10), tailwiind (8 hr)

Qigiq's Nature (T): 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Qigiq considers the kami's memories.


You Only Die Twice Slides **Maps**

Qigiq can't seem to remember much about these beasts.

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Untrained in the required skills. Fran is seductive muscle, if there's such a thing :)

Vigilant Seal

NG Male Forge Dwarf Gunslinger 2 | HP 30/30 | AC: 19 | F +8 R +10 W +5 | Perc +7 | 20 feet | 1 Hero point| Exploration Activity: Avoid Notice | Active Conditions: None

Also untrained, Stersk is a spiky specialized bullet firing machine.

Envoy's Alliance

N female aiuvarin human ranger 6 HP 48/74 | AC 24 | F +10 R +14 W +13 | Perc +13 | speed 25 ft | focus 1/2| Hero 1 | Active Conditions: Gravity Weapon, Haste, Frightened 1, Doomed 1

Recall Knowledge (Nature): 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Samna struggles with the second-hand description. "But what does he look like, Qigip?"

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