Dwarf

Stersk Moltengaze's page

27 posts. Organized Play character for Sedoriku.


Full Name

Stersk Moltengaze

Race

HP 30/30 | AC: 19 | F +8 R +10 W +5 | Perc +7 | 20 feet | 1 Hero point|

Classes/Levels

Exploration Activity: Avoid Notice | Active Conditions: None

Gender

NG Male Forge Dwarf Gunslinger 2 |

About Stersk Moltengaze

PFS Information:
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PFS Number: 108507-2010
Experience: 16
Home Region: Alkenstar (Impossible Lands)
Gold: ???

Training: Generalist

Major Factions
Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 16

Minor Factions
Radiant Oath: 0
Verdant Wheel: 0
All Faction Reputation: 0

Total (Sum of the Above) Reputation: 16

Purchased Boons:

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Character sheet:
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Ethnicity: Forge Dwarf
Nationality: Eltran’s Folly
Birthplace: Alkenstar
Age: 326
Gender & Pronouns: Male, He/His
Height: 4’7”
Weight: 285 lbs
Physical Appearance: A dirty and disheveled dwarf with stark white eyes and heavy scarring around them. Hobbles along with his probing cane that goes tip-tap, tip-tap. Seems to be very aware of the sounds around him. Can give someone a look that could freeze magma or boil water, but can’t quite get the placement right so it’s often completely useless.

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Dwarf (Forge)
Martial Disciple
Gunslinger; Level: 2; Experience: 16
Medium Humanoid, Dwarf
NG; Erastil

Languages: Common, Dwarf

Perception: +7 (1 wis) + (6 prof) + (0 item)) [E]
Special Senses: Darkvision blind

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DEFENSES

HIT POINTS: 30/30

ARMOR CLASS
AC: 19 (10 + (4 dex) + (4 prof) + (1 item)) [T]

Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]

SAVING THROWS
Fortitude: +8 ((2 con) + (6 prof) + (0 item)) [E]
Reflex: +10 ((4 dex) + (6 prof) + (0 item)) [E]
Will: +5 ((0 wis) + (4 prof) + (0 item)) [T]
Notes:

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OFFENSE

Speed 20 feet

Ranged Strikes

Clan Pistol Uncommon, Concussive, Dwarf, Fatal d10
Attack +10
Damage 1d6+1 Piercing (Concussive)

[dice=Clan Pistol]1d20+10[/dice]
[dice=Damage, Piercing (concussive)]1d6+1[/dice]

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Melee Strikes

Probing Cane Finesse, Sweep
Attack +8
Damage 1d6+2 Bludgeoning

[dice=dagger]1d20+8[/dice]
[dice=Damage, Bludgeoning]1d6+2[/dice]

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ABILITY SCORES

STR +2 (14), DEX +4 (18), CON +2 (14), INT +1 (12), WIS +1 (12), CHA -1 (8)

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Skills and Languages:
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Skills:

Acrobatics: +8 = (4 dex) + (4 prof) + (0 item) [T]
Arcana: +1 = (1 int) + (0 prof) + (0 item) [U]
Athletics: +6 = (2 str) + (4 prof) + (0 item) [T]
Crafting: +5 = (1 int) + (4 prof) + (0 item) [T]
Deception: -1 = (-1 cha) + (0 prof) + (0 item) [U]
Diplomacy: -1 = (-1 cha) + (0 prof) + (0 item) [U]
Intimidation: -1 = (-1 cha) + (0 prof) + (0 item) [U]
Lore (Warfare): +5 = (1 int) + (4 prof) + (0 item) [T]
Lore (Engineering): +7 = (1 int) + (6 prof) + (0 item) [E]
Lore (Firearms): +7 = (1 int) + (6 prof) + (0 item) [E]

Lore (Scouting): +5 = (1 int) + (4 prof) + (0 item) [T]
Medicine: +5 = (1 wis) + (4 prof) + (0 item) [T]
Nature: +1 = (1 wis) + (0 prof) + (0 item) [U]
Occultism: +1 = (1 int) + (0 prof) + (0 item) [U]
Performance: -1 = (-1 cha) + (0 prof) + (0 item) [U]
Religion: +1 = (1 wis) + (0 prof) + (0 item) [U]
Society: +1 = (1 int) + (0 prof) + (0 item) [U]
Stealth: +8 = (4 dex) + (4 prof) + (0 item) [T]
Survival: +5 = (1 wis) + (4 prof) + (0 item) [T]
Thievery: +8 = (4 dex) + (4 prof) + (0 item) [T]

Languages Common, Dwarven, Goblin, Nexian

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Feats:
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Ancestry Feats and Abilities
Special 1st: Darkvision moot
Heritage Forge Dwarf Gain fire resistance equal to half level and treat environmental heat effects as one less severe.

1st: Dongun Education
Gain training in choice of two of Engineering, Firearm and Explosives Lores, automatically advance them at appropriate levels.
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Skill Feats

Background: Martial Dsiciple giving Cat Fall

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General Feats
None yet

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Class Feats and Abilities
Feature 1st: Gunslinger’s Way, (Way of the Drifter)
gives access to Reloading Strike action, Into the Fray action and training in Acrobatics.

Feature 1st: Singular Expertise, gives training and bonus to firearm and crossbow damage, but limits proficiency in other weapons.

Feat 1st: Sword and Pistol, gain benefits for interchanging strikes with Firearms and Melee weapons.

Feat 2nd: Munitons Crafter Gives training in Crafting, Alchemical Crafting feat, and limited infused reagents that can be used to make firearm rounds.
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Bonus Feats

From Munitions Crafter: Alchemical Crafting

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Equipment:
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Combat Gear:

Magic Items:

Consumables

Other Gear:

Bulk:

Coins:

To buy:

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Temporary Items:
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Pathfinder Training Items

Discovered in Scenario
None Yet

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Scenarios and Tracking:
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Chronicles, Item tracking and Character sheet (link)

Chronicle 1 - Pathfinder Trials (GM Chronicle)
Chronicle 2 - Fall of Plaguestone

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BOT ME!:
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Under Construction

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