Thousand Bones

Qigiq "White Hawk"'s page

335 posts. Organized Play character for Blake's Tiger.


Race

F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 |

Classes/Levels

(35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

Gender

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) |

About Qigiq "White Hawk"

PFS Information:

PFS Number: 230524
Experience: 40
Total Gold Earned: 308.5 gp (not including downtime)
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Training: Scrolls/Spells/Swords/Generalist/Field Agent
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Major Faction Reputation
Envoy’s Alliance: 40(liked)
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 40 (liked)
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Reputation Tiers
0-19: Ignored
20-59: Liked
60-119: Admired
120 (maximum): Revered

Qigiq:

Ethnicity: Erutaki
Nationality: Crown of the World (Saga Lands)
Birthplace: Aaminiut
Age: 21
Gender & Pronouns: Male (he/him)
Stature: Average Height
Build: Stocky

Human (versatile)
Once Bitten
Cleric (warpriest); Level: 4
Medium humanoid (human)
Faith: Barhzak the Passage (holy)
Languages: Taldane, Erutaki,***, ***
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ABILITY SCORES

STR +2, DEX +2, CON +1
INT +1, WIS +4, CHA +0
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SENSES
[dice=Perception (T)]1d20+10[/dice]
Special Senses: - -
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DEFENSES

HIT POINTS: 44/44

ARMOR CLASS
AC: 21 (10 + (2 DEX) + (6 T) + (3 item))
Shield: +2 Hardness 7 (9 bludgeoning) Max HP 64 / BT 32 Current HP 64

Unarmored: (T), Light: (T), Medium: (T), Heavy: (U)

SAVING THROWS
[dice=Fortitude (E)]1d20+9[/dice]
[dice=Reflex (T)]1d20+8[/dice]
[dice=Will (E)]1d20+12[/dice]
Notes: resist cold 1 (level/3, min. 1)
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OFFENSE

Class DC: 20 (10 + (4 WIS) + (6 T) + (0# item))

Speed: 25 ft

Melee Strikes

{Club} (thrown 10 ft)
[dice=+1 striking club (T)]1d20+9[/dice]
[dice=magic, bludgeoning, deadly simplicity]2d8+2[/dice]

{fist} (agile, finesse, non-lethal, unarmed)
[dice=fist (T)]1d20+8[/dice]
[dice=non-lethal, bludgeoning]1d4+2[/dice]

Ranged Strikes

{weapon} (traits) (range # ft)
[dice=weapon (UTEML)]1d20+#[/dice]
[dice=damage type]1d#+#[/dice]

Weapon Proficiencies
Simple: (T), Martial: (T), Advanced: (U), Other (unarmed): (T)
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MAGIC:

Spell Attack Roll: +10 = ((4 WIS) + (6 T))
Spell DC: 20 = (10 + (4 WIS) + (6 T))

Spell Slots per Day
Cantrips: 5
1st: 3, 2nd: 3
Bonus (healing font): 4 (2nd)

Spells Memorized
Cantrips (2nd): Detect Magic, Divine Lance, Haunting Hymn, Rousing Splash, Vitality Lash
1st: Benediction, Bless, Helpful Steps
2nd: Dispel Magic, Noise Blast, Tailwind


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SKILLS

[dice=Acrobatics (T)]1d20+8[/dice]
[dice=Arcana (U)]1d20+1[/dice]
[dice=Athletics (T)]1d20+8[/dice]
[dice=Crafting (U)]1d20+1[/dice]
[dice=Deception (U)]1d20+0[/dice]
[dice=Diplomacy (U)]1d20+0[/dice]
[dice=Intimidation (U)]1d20+0[/dice]
[dice=Lore (pathfinder society) (T)]1d20+7[/dice]
[dice=Lore (zombie) (T)]1d20+7[/dice]
[dice=Medicine (E)]1d20+12[/dice]
[dice=Nature (T)]1d20+10[/dice]
[dice=Occultism (U)]1d20+1[/dice]
[dice=Performance (U)]1d20+0[/dice]
[dice=Religion (T)]1d20+10[/dice]
[dice=Society (U)]1d20+1[/dice]
[dice=Stealth (T)]1d20+8[/dice]
[dice=Survival (T)]1d20+10[/dice]
[dice=Thievery (U)]1d20+2[/dice]
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FEATS:

Ancestry Feats and Abilities
Ancestry Ability: +1 Language
Heritage Ability: Versatile
1st: Natural Ambition (divine castigation (holy))

Skill Feats
Background: Battle Medicine
2nd: Continual Recovery
4th: Quick Jump

General Feats
3rd: Ward Medic

Class Feats and Abilities
Feature 1st: Deity
Feature 1st: Cleric Spellcasting
Feature 1st: Divine Font
Feature 1st: First Doctrine (warpriest)
2nd: Emblazon Armament (+1 status to shield hardness; +1 status to weapon damage)
Feature 3rd: Second Doctrine (warpriest)
4th: Raise Symbol (+2 circumstance to saving throws until next turn)

Bonus Feats
Feather Step (versatile)
Divine Castigation (holy) (natural ambition)
Deadly Simplicity (class)
Shield Block (class)

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EQUIPMENT

Held Items: minor reinforcing hide shield, club*
Worn Items: hide armor, thrower’s bandolier (+1 striking) (club 1, hatchet 0.1, 2 chakram 0.2, starknife 0.1, dagger 0.1, 5 javelin 0.5), religious symbol (wooden), religious symbol (silver), backpack, signal whistle, clothing (explorer’s), manacles (poor), wayfinder, healer’s tools
Stowed Items: candle (1), chalk, earplugs, mug, piton, sack, torch (1), bedroll, soap, flint and steel, waterskin, grappling hook, hammer, clothing (winter), crowbar, rope (50 ft), tent (pup), writing set
*drawn from thrower’s bandolier

Invested Items:
(increase as needed for feats or class features that increase maximum investment)
1. wayfinder
2. thrower’s bandolier
3. magic item
4. magic item
5. magic item
6. magic item
7. magic item
8. magic item
9. magic item
10. magic item

Bulk: 6.1 (Encumbered at: 7 = 5 + (2 STR); Maximum at: 12 = 10 + (2 STR))
Backpack: 1.1 of 2 = 0

Coins: 99.49 gp