[PaizoCon 2022] PFS1 2-11: The Penumbral Accords (Inactive)

Game Master cmlobue

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Dark Archive

Male N Sylph Rogue 1/Wizard 2 | HP 23/23 | AC 13 T 13 FF 10 (with Mage Armor 17/13/14) | CMB -1, CMD 12 | F +4, R +6, W +4 | Init +3 | Perc +4 SM +0 | Speed 35' | Arcane Reservoir 3/4 | Pearl of Power 0/1 | GM reroll 1/1 | Active Conditions: Mage Armor

Xivio lets a splash of acid fly from his invisible hand towards the fetchling. He is now visible but - hopefully - the villain is caught defenseless.

ranged touch attack, invis bonus, firing into melee penalty, vs flat-footed touch AC: 1d20 + 4 + 2 - 4 ⇒ (2) + 4 + 2 - 4 = 4

But his aim is terrible and the conjured acid splats harmlessly.

Now visible, Xivio decides to step backwards to ensure that the creature's claws cannot reach him.


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Botting Oliver and Syco

Xivio dissolves something along the wall that probably wasn't important.

Concealment, Jon >20=hit: 1d100 ⇒ 68

Jon's bolt strikes true.

Fossorius moves into position.

Syco moves in and fires.

shortbow: 1d20 + 4 ⇒ (2) + 4 = 6 piercing: 1d6 ⇒ 3
Concealment >20=hit: 1d100 ⇒ 32

But misses.

Oliver swings his sword.

Oliver Longsword vs FF: 1d20 + 2 ⇒ (4) + 2 = 6 for Slashing: 1d8 + 2 ⇒ (2) + 2 = 4
Concealment >20=hit: 1d100 ⇒ 52

No luck there.

The fetchling steps away, drinks something, then vanishes from sight

50% miss chance if you attack an unseen foe.

Round 2-3 - bolded may go!

Xivio
Jon
Oliver (-8 HP)
Bad Guy (-6 HP, bane, brain pain, maybe in the ? square)
Fossorius
Tarragon
Syco

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius will step up and strike at where he believes the fetchling to be.
concealment, >50: 1d100 ⇒ 48
shovel: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 3 ⇒ (1) + 3 = 4

Dark Archive

Male N Sylph Rogue 1/Wizard 2 | HP 23/23 | AC 13 T 13 FF 10 (with Mage Armor 17/13/14) | CMB -1, CMD 12 | F +4, R +6, W +4 | Init +3 | Perc +4 SM +0 | Speed 35' | Arcane Reservoir 3/4 | Pearl of Power 0/1 | GM reroll 1/1 | Active Conditions: Mage Armor

Xivio steps forward and sends a burst of colors springing forth from his hand, hoping to include the invisible fetchling in the spray.

Color Spray, 15' cone. Using 1 point of Arcane Reservoir to boost the DC by 2, making it a DC 17 Will save to negate. The effect will depend on the fetchling's hit dice.


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Botting Jon, Oliver, Syco

Fossorius swings his shovel at the last known location of the enemy, but hits only air.

Will Save: 1d20 + 1 ⇒ (19) + 1 = 20

Xivio fills the air with colors, but nothing seems to change.

Oliver steps in and attacks.

Oliver Longsword: 1d20 + 2 ⇒ (11) + 2 = 13 for Slashing: 1d8 + 2 ⇒ (4) + 2 = 6
Concealment >50=hit: 1d100 ⇒ 83

Jon and Syco shoot.

Shortbow: 1d20 + 4 ⇒ (1) + 4 = 5
Piercing Damage: 1d6 ⇒ 5
Concealment >50=hit: 1d100 ⇒ 5

Masterwork Hand Crossbow: 1d20 + 4 ⇒ (13) + 4 = 17
Piercing Damage: 1d4 ⇒ 2
Concealment >50=hit: 1d100 ⇒ 11

None of them hit.

You hear an announcement over the loudspeaker: "The museum will be closing in 48 hours. Please complete any purchases in the gift shop and exit through the main doors."

The fethcling reappears, 10 feet up the wall, and hurls something at Fossorius.

Bomb: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
Fire Damage: 2d6 + 2 - 1 ⇒ (5, 5) + 2 - 1 = 11
Miss direction 1=north: 1d8 ⇒ 5

It lands close enough that the flames lick him, but he avoids the worst of the blast.

Round 2-3 - bolded may go!

Xivio
Jon
Oliver (-8 HP)
Bad Guy (-6 HP, bane, brain pain)
Fossorius (-2 HP)
Tarragon
Syco

The Concordance

he/him NG Human Hunter 1 | HP 14/14 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +4, W: +2 (+2 vs. Fear) | Init +2 | Perc +6 , SM: +2 | Speed 30ft

Oliver moves closer to the Fetchling and commands Tarragon to do the same.

They both ready an attack for when the Fetchling comes into range.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius draws his lantern and throws it at the fetchling.
"Get down from there!"
lantern: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 2 ⇒ (2) + 2 = 4

What will we need to deactivate/destroy the evil device? Disable Device? Just hit it? Don't want to fail secondary success.


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Either.

Dark Archive

Male N Sylph Rogue 1/Wizard 2 | HP 23/23 | AC 13 T 13 FF 10 (with Mage Armor 17/13/14) | CMB -1, CMD 12 | F +4, R +6, W +4 | Init +3 | Perc +4 SM +0 | Speed 35' | Arcane Reservoir 3/4 | Pearl of Power 0/1 | GM reroll 1/1 | Active Conditions: Mage Armor

Xivio moves closer and then tries burning the fetchling off of the wall.

Burning Hands - I think since the fetchling is 10' up, the cone can be angled so that it doesn't hit the other Pathfinders? Using 1 point of Arcane Reservoir to boost the caster level by 2. Also using one Alchemist's Fire as a Material component.

Fire dmg: 4d4 ⇒ (3, 4, 4, 2) = 13 DC 16 Reflex for half. If save is failed, the fetchling catches fire as per Alchemist's Fire.

Since the fetchling is climbing it would ordinarily lose its Dex bonus (but might have an ability that negates that). I think even in that case sneak attack doesn't apply since Burning Hands isn't an "attack" but in case I'm wrong about that...

sneak attack if it applies: 2d6 ⇒ (4, 4) = 8


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You definitely can't sneak attack with burning hands.

Botting Jon and Syco.

Concealment >50=hit: 1d100 ⇒ 28

Fossorius hits only shadows.

Reflex Save: 1d20 + 8 ⇒ (4) + 8 = 12

But Xivio burns the enemy thoroughly.

Oliver and Tarragon prepare to strike.

Jon and Syco shoot.

Shortbow: 1d20 + 4 ⇒ (6) + 4 = 10
Piercing Damage: 1d6 ⇒ 2
Concealment >50=hit: 1d100 ⇒ 32

Masterwork Hand Crossbow: 1d20 + 4 ⇒ (4) + 4 = 8
Piercing Damage: 1d4 ⇒ 2
Concealment >50=hit: 1d100 ⇒ 54

Both miss.

The fecthling climbs up to the ceiling and throws another bomb, this time targeting Xivio, who is in the middle of it all.

Bomb: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Fire Damage: 2d6 + 2 - 1 ⇒ (6, 3) + 2 - 1 = 10

A direct hit, and the flames also touch Oliver, Tarragon and Fossorius.

Round 3-4 - bolded may go!

Xivio (-10 HP)
Jon
Oliver (-10 HP)
Bad Guy (-19 HP, bane, brain pain)
Fossorius (-4 HP)
Tarragon (-2 HP)
Syco

The Concordance

he/him NG Human Hunter 1 | HP 14/14 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +4, W: +2 (+2 vs. Fear) | Init +2 | Perc +6 , SM: +2 | Speed 30ft

Oliver sighs as the fetchling climbs further. "Get to safety," he instructs Tarragon as he drops his sword and draws a bow.

As he fires on the enemy, Tarragon heads back to the door.

Shortbow: 1d20 + 2 ⇒ (11) + 2 = 13 for Piercing: 1d6 ⇒ 1

Dark Archive

Male N Sylph Rogue 1/Wizard 2 | HP 23/23 | AC 13 T 13 FF 10 (with Mage Armor 17/13/14) | CMB -1, CMD 12 | F +4, R +6, W +4 | Init +3 | Perc +4 SM +0 | Speed 35' | Arcane Reservoir 3/4 | Pearl of Power 0/1 | GM reroll 1/1 | Active Conditions: Mage Armor

Due to failing their reflex save, I think the fetchling should also be on fire (1d6 fire dmg each round) from the alchemist's fire component that I added to Burning Hands.

Xivio draws his wand of magic missile and sends a bolt of force into the fetchling.

force dmg: 1d4 + 1 ⇒ (2) + 1 = 3


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Fire hot!: 1d6 ⇒ 1

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Seeing that the museum is closing, Fossorius will disengage from the fight to head back to the other room. ~30s to get there? That would give you guys 5 rounds to kill this guy until this happens. When he gets there he will turn off the device.
Disable Device: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (4) = 22
GM, if you need more DD rolls feel free to do them for me.


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There are 12 stones, and each one requires a DC 15 check. There is no penalty for failure other than time spent.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius will spend some time disabling all the stones.
Disable Device, Take10 => 17, x12


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Botting

Fossorius decides he has somewhere better to be.

Oliver orders Tarragon away and bounces an arrow off the ceiling.

Xivio hits the burning man with more magic missiles.

Jon and Syco shoot.

Shortbow: 1d20 + 4 ⇒ (17) + 4 = 21
Piercing Damage: 1d6 ⇒ 4
Concealment >20=hit: 1d100 ⇒ 54

Masterwork Hand Crossbow: 1d20 + 4 ⇒ (4) + 4 = 8
Piercing Damage: 1d4 ⇒ 1
Concealment >20=hit: 1d100 ⇒ 72

The fetchling bombs Xivio again.

Bomb: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7
Fire Damage: 2d6 + 2 - 1 ⇒ (3, 1) + 2 - 1 = 5

Jon's arrow makes contact, and the fetchling falls to the ground, barely missing Xivio on the way down.

Will write up the conclusion later, but I need to run the report over to HQ.

Dark Archive

Male N Sylph Rogue 1/Wizard 2 | HP 23/23 | AC 13 T 13 FF 10 (with Mage Armor 17/13/14) | CMB -1, CMD 12 | F +4, R +6, W +4 | Init +3 | Perc +4 SM +0 | Speed 35' | Arcane Reservoir 3/4 | Pearl of Power 0/1 | GM reroll 1/1 | Active Conditions: Mage Armor

Thanks for running, GM!


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The vivisected human in the room where most of the Pathfinders just battled is Zelius Jagrah, a slave from Cheliax. He is currently unconscious but stable. He can be awakened with healing magic, but is still sickened from the experiments. He tells of being bought by the Blakros family and sent to the Shadow Plane 3 months ago after undergoing the ritual that left him with his forehead rune, and describes his time as a slave of the Onyx Alliance. Since that time, he has been primarily used for manual labor, though he was selected last night to be the subject of a series of tests to infuse him with something called “liquid night.” He doesn’t know whether the actual augmentation has been carried out yet, but appears normal other than the wounds sustained in the experiment.

Zelius will gladly leave with you if you escort him out of the building but he is too weak and traumatized to follow them anywhere else within Wightir House.

You find among the rows of artifacts and stacks of paper records of recent acquisitions, including the Tian exhibit, apparently gifted to the museum by a donor named Amara Li on behalf of the Lantern Lodge of Goka. The alchemical apparatuses and medical implements are largely old and poorly cared for, and little among the fetchling’s gear is worth anything on the Material Plane. You locate their finely bound copy of Umbral Leaves buried under a pile of bloody rags, worth 100 gp because of its intricately stitched leatherwork.

Fossorius deactivates the gems in the dais, which instantly ends the transposition of the Material and Shadow Planes, and reality snaps back to normal. Any remaining fetchlings, branded slaves, or untended items still in Wightir House return to the Shadow Plane. This includes Uthil Mak’s body, the Wightir Conjunction, and anything in the rooms you were not carrying. For all intents and purposes, the PCs are now only in the Blakros Museum. When the planar overlay ends, Eleanir and Michellia Blakros awaken from their trance, dazed and disoriented. They thank you for rescuing them and assure you that their family will hear of your bravery.

Hamaria is incredibly grateful, granting you the rare privilege of keeping any loot you may have uncovered while in the museum, and turning a blind eye to the fact that some of that loot may have actually belonged to the collection itself. The Blakros family feels secure in their freedom from the Penumbral Accords. In this case, in thanks to the Pathfinder Society, the Blackros family offers even closer collaboration between their museum and the Society on future endeavors.

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