[PaizoCon 2022] PFS1 2-11: The Penumbral Accords (Inactive)

Game Master cmlobue

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Dark Archive

Male N Sylph Rogue 1/Wizard 2 | HP 23/23 | AC 13 T 13 FF 10 (with Mage Armor 17/13/14) | CMB -1, CMD 12 | F +4, R +6, W +4 | Init +3 | Perc +4 SM +0 | Speed 35' | Arcane Reservoir 3/4 | Pearl of Power 0/1 | GM reroll 1/1 | Active Conditions: Mage Armor

Special attacks please

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

planes: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (2) = 13
Fossorius moves up drawing his lantern and throws it at the dog.
"Shoo"
Lantern: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (2) + 2 = 4


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

When a shadow mastiff howls or barks, all creatures except evil outsiders within a 300-foot spread must succeed on a DC 13 Will save or become panicked for 1d4 rounds. Fossorius gets one question as well.

The Exchange

Male CG Half-Orc Mesmerist 2 | HP: 15/15 | AC: 15 (12 Tch, 13 Fl) | CMB: +0, CMD: 12 (10 Fl) | F: +4, R: +8, W: +9 | Init: +6 | Perc: +3, SM +2 | Speed 30ft | Active conditions: none

Jon steps just inside the door to get better line-of-sight on the shadow dog. He fixes it in his gaze--reducing its willpower and increasing the pain it feels from the Pathfinders' attacks--before loading and firing his hand crossbow at it.

Actions:

5' step
Swift: hypnotic stare vs shadow mastiff
Move: load hand crossbow
Standard: attack shadow mastiff

mwk hand crossbow: 1d20 + 4 ⇒ (10) + 4 = 14
damage, P, painful stare: 1d4 + 1 ⇒ (2) + 1 = 3

Hypnotic/Painful Stare: -2 to Will saves; 1/round, Jon can cause the mastiff to take 1 extra damage from a successful attack, which he'll trigger on the first successful attack after his stare (which may be his own, if it hits)

The Concordance

he/him NG Human Hunter 1 | HP 14/14 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +4, W: +2 (+2 vs. Fear) | Init +2 | Perc +6 , SM: +2 | Speed 30ft

Oliver commands Tarragon to move in and attack. He moves in as well with his warhammer and swings.

Oliver-

Warhammer: 1d20 + 2 ⇒ (13) + 2 = 15 for Bludgeoning: 1d6 + 2 ⇒ (4) + 2 = 6

Tarragon-

Claw: 1d20 + 2 ⇒ (11) + 2 = 13 for Slashing: 1d4 + 1 ⇒ (3) + 1 = 4


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Botting Syco

Fossorius moves in and gets snapped at by the creature, which strains against its chain, and is just distracted enough to miss with his lantern strike.

Xivio hits the hound with a dart of force.

Jon stares at the beast, hoping to cause it additional pain, but does not hit with the crossbow to trigger the implanted suggestion.

Oliver and Tarragon team up with attacks, but neither makes contact.

Syco moves to the door and fires an arrow at it.

Shortbow: 1d20 + 4 ⇒ (17) + 4 = 21
Piercing Damage: 1d6 ⇒ 2
Concealment >20=hit: 1d100 ⇒ 23

He strikes true, and Jon adds on a bit of extra pain.

Anyone attacking the creature with weapons has a 20% miss chance unless they have illumination equivalent to daylight.

The hound lets out an unearthly howl, then tries to bite Oliver.

Bite: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

It is too confused by the many new scents to strike.

Everyone needs to make a DC 13 Will save or be panicked for 1d4 ⇒ 3 rounds. This is a sonic, mind-affecting fear effect.

Round 2-3 - bolded may go!

Jon Rooi (Will save)
Tarragon (Will save)
Puppy (-7 HP)
Fossorius (Will save)
Xivio (Will save)
Oliver (Will save)
Syco (Will save)

The Exchange

Male CG Half-Orc Mesmerist 2 | HP: 15/15 | AC: 15 (12 Tch, 13 Fl) | CMB: +0, CMD: 12 (10 Fl) | F: +4, R: +8, W: +9 | Init: +6 | Perc: +3, SM +2 | Speed 30ft | Active conditions: none

Will DC 13: 1d20 + 9 ⇒ (7) + 9 = 16

Jon is able to maintain his composure in the face of the otherworldly howl, though it causes his mind to drift to the potion in his pocket.

Panicked is pretty all-encompassing, right? Jon has a potion of remove fear (for his emotion-based spellcasting); if panicked, would he be able to drink it, or is that beyond what he can do in that state?

Dispensing with the crossbow, Jon decides much stronger action is necessary. He retrieves a wand as he moves around the room, seeking a position from which he can discharge the spell contained within without affecting any Pathfinders.

Actions:

Move: 30' drawing wand of burning hands (CL 3)
Standard: cast burning hands

damage, fire: 3d4 ⇒ (1, 4, 1) = 6


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Panicked:
Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can, dropping whatever they are holding. Other than running away from the source, their paths are random. They flee from all other dangers that confront them rather than facing those dangers. Once they are out of sight (or hearing) of any source of danger, they can act as they want. Panicked characters cower if they are prevented from fleeing.

Short answer: drop everything and flee, until you cannot see or hear the source of fear. No drinking until you feel safe.

The Exchange

Male CG Half-Orc Mesmerist 2 | HP: 15/15 | AC: 15 (12 Tch, 13 Fl) | CMB: +0, CMD: 12 (10 Fl) | F: +4, R: +8, W: +9 | Init: +6 | Perc: +3, SM +2 | Speed 30ft | Active conditions: none

Oops; Jon needs to roll UMD to cast from that wand!

Use Magic Device (activate wand) DC 20: 1d20 + 10 ⇒ (3) + 10 = 13

No burning hands this round

Jon repeats the activation word he was told, but the wand remains inert in his hands. He shakes it a couple times and examines the tip, unsure of why it didn't discharge the spell.

Dark Archive

Male N Sylph Rogue 1/Wizard 2 | HP 23/23 | AC 13 T 13 FF 10 (with Mage Armor 17/13/14) | CMB -1, CMD 12 | F +4, R +6, W +4 | Init +3 | Perc +4 SM +0 | Speed 35' | Arcane Reservoir 3/4 | Pearl of Power 0/1 | GM reroll 1/1 | Active Conditions: Mage Armor

DC 13 Will: 1d20 + 4 ⇒ (7) + 4 = 11

Xivio drops his wand of magic missile and heads for the exit, in a panic.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

GM choice on info

will: 1d20 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Let's reroll that
will: 1d20 + 4 + 4 + 3 ⇒ (14) + 4 + 4 + 3 = 25

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

"Two can play at that game"
Fossorius holds out his own skull (Don't worry; that is slightly less weird when you are a duskwalker :) ) and uses his relic focus to perform the mind fear focus power. (Su., DC 14)

Mind Fear wrote:
Mind Fear (Sp): As a standard action, you can expend 1 point of mental focus to cause a living creature to succumb to fear. The target must be within 30 feet of you, and it can attempt a Will saving throw to negate the effect. If the target fails the save and has a number of Hit Dice less than or equal to yours, it is frightened for 1d4 rounds. If the target fails the saving throw and has a number of Hit Dice greater than yours, it is instead shaken for 1d4 rounds. This is a mind-affecting fear effect.

He will also step 5 ft.

The Concordance

he/him NG Human Hunter 1 | HP 14/14 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +4, W: +2 (+2 vs. Fear) | Init +2 | Perc +6 , SM: +2 | Speed 30ft

Oliver's Will: 1d20 + 2 ⇒ (7) + 2 = 9 +2 if this is a fear effect

Tarragon's Will: 1d20 + 2 ⇒ (17) + 2 = 19

Oliver panics, leaving Tarragon to simply wait for a command.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Oliver and Xivio flee.

Fossorius fights fear with fear, and his own head.

Will Save DC 14: 1d20 + 2 ⇒ (19) + 2 = 21

The hound is not impressed.

Jon tries to use a wand, but he doesn't pronounce the command word exactly right.

Oliver, if you want, Tarragon can follow his last orders for as long as they make sense.

Round 2-3 - bolded may go!

Jon Rooi
Tarragon (delay)
Puppy (-7 HP)
Fossorius
Xivio (panicked 3 rounds)
Oliver (panicked 3 rounds)
Syco (Will save)

The Concordance

he/him NG Human Hunter 1 | HP 14/14 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +4, W: +2 (+2 vs. Fear) | Init +2 | Perc +6 , SM: +2 | Speed 30ft

Sounds good. I didn't realize he would act on his own

Without receiving any other orders, Tarragon continues to attack.

Claw: 1d20 + 2 ⇒ (2) + 2 = 4 for Slashing: 1d4 + 1 ⇒ (1) + 1 = 2


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Botting Syco

Without guidance, Tarragon does not accomplish much.

Will Save: 1d20 + 2 ⇒ (15) + 2 = 17

Syco tries another shot.

Shortbow: 1d20 + 4 ⇒ (1) + 4 = 5
Piercing Damage: 1d6 ⇒ 6
Concealment >20=hit: 1d100 ⇒ 2

It is very off target.

Round 3-4 - bolded may go!

Jon Rooi
Tarragon
Puppy (-7 HP)
Fossorius
Xivio (panicked 2 rounds)
Oliver (panicked 2 rounds)
Syco

The Concordance

he/him NG Human Hunter 1 | HP 14/14 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +4, W: +2 (+2 vs. Fear) | Init +2 | Perc +6 , SM: +2 | Speed 30ft

Frustrated with missing this dog, Tarragon switches to his teeth.

Bite: 1d20 + 2 ⇒ (20) + 2 = 22 for Piercing: 1d6 + 1 ⇒ (5) + 1 = 6

Concealment >20: 1d100 ⇒ 6

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius steps into flank and swings two-handed at the dog.
shovel: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 3 ⇒ (2) + 3 = 5
concealment: 1d20 ⇒ 16

The Exchange

Male CG Half-Orc Mesmerist 2 | HP: 15/15 | AC: 15 (12 Tch, 13 Fl) | CMB: +0, CMD: 12 (10 Fl) | F: +4, R: +8, W: +9 | Init: +6 | Perc: +3, SM +2 | Speed 30ft | Active conditions: none

Jon gives his wand another try, being careful to pronounce the command word with the clearest diction he can muster. Unfortunately, he is left again with only a barest wisp of smoke emanating from the wand's tip.

Actions:

Standard: cast burning hands (CL3)

Use Magic Device (activate wand) DC 20: 1d20 + 10 ⇒ (5) + 10 = 15
damage, fire: 3d4 ⇒ (3, 1, 2) = 6


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Botting Syco

Xivio and Oliver continue to flee. They should be far enough now that they can act, but not return, during their last round of panicked.

Jon fails once again to activate his magic.

Tarragon thinks he has bitten the creature, but his teeth hit nothing but shadows.

Fossorius, on the other hand, does make contact.

Syco fires again.

Shortbow: 1d20 + 4 ⇒ (18) + 4 = 22
Piercing Damage: 1d6 ⇒ 5
Concealment >20=hit: 1d100 ⇒ 44

And strikes.

The dog turns its attention to Fossorius.

Bite: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Its teach connect with flesh.

Round 3-4 - bolded may go!

Jon Rooi
Tarragon
Puppy (-17 HP)
Fossorius (-6 HP)
Xivio (panicked 1 rounds)
Oliver (panicked 1 rounds)
Syco

The Exchange

Male CG Half-Orc Mesmerist 2 | HP: 15/15 | AC: 15 (12 Tch, 13 Fl) | CMB: +0, CMD: 12 (10 Fl) | F: +4, R: +8, W: +9 | Init: +6 | Perc: +3, SM +2 | Speed 30ft | Active conditions: none

Growing increasingly frustrated, Jon knows that this fire is still his best option. He gives the wand one more try, but it still sputters with barely a spark.

Actions:

Standard: cast burning hands (CL3)

Use Magic Device (activate wand) DC 20: 1d20 + 10 ⇒ (8) + 10 = 18

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Hit it again
shovel: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 3 ⇒ (2) + 3 = 5
concealment: 1d20 ⇒ 5

The Concordance

he/him NG Human Hunter 1 | HP 14/14 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +4, W: +2 (+2 vs. Fear) | Init +2 | Perc +6 , SM: +2 | Speed 30ft

Tarragon is confused. It looks like something is there. Why can't he bite it?

Bite: 1d20 + 2 ⇒ (4) + 2 = 6 for Piercing: 1d6 + 1 ⇒ (3) + 1 = 4
Concealment >20: 1d100 ⇒ 8


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Jon considers asking for a refund on his wand, while Fossorius and Tarragon simply miss their target.

Syco fires again.

Shortbow: 1d20 + 4 ⇒ (6) + 4 = 10
Piercing Damage: 1d6 ⇒ 5
Concealment >20=hit: 1d100 ⇒ 76

Fossorius is still the biggest threat.

Bite: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

An exciting round of nothing happening!

Xivio and Oliver come to their senses.

Round 4-5 - bolded may go!

Jon Rooi
Tarragon
Puppy (-17 HP)
Fossorius (-6 HP)
Xivio
Oliver
Syco

Dark Archive

Male N Sylph Rogue 1/Wizard 2 | HP 23/23 | AC 13 T 13 FF 10 (with Mage Armor 17/13/14) | CMB -1, CMD 12 | F +4, R +6, W +4 | Init +3 | Perc +4 SM +0 | Speed 35' | Arcane Reservoir 3/4 | Pearl of Power 0/1 | GM reroll 1/1 | Active Conditions: Mage Armor

Xivio turns around and hurries back towards the action, hoping that his comrades have managed without him!

The Concordance

he/him NG Human Hunter 1 | HP 14/14 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +4, W: +2 (+2 vs. Fear) | Init +2 | Perc +6 , SM: +2 | Speed 30ft

Oliver rushes back to the room as well.

Tarragon continues his exercise in futility.

Bite: 1d20 + 2 ⇒ (14) + 2 = 16 for Piercing: 1d6 + 1 ⇒ (3) + 1 = 4
concealment >20: 1d100 ⇒ 43


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Oliver and Xivio rush back. Tarragon's exercise is not as futile as expected, and he finally gets a bite of the enemy.

Round 4-5 - bolded may go!

Jon Rooi
Tarragon
Puppy (-21 HP)
Fossorius (-6 HP)
Xivio
Oliver
Syco

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius will try to finish off the dog.
shovel: 1d20 + 8 + 1d6 ⇒ (8) + 8 + (6) = 221d6 + 3 ⇒ (5) + 3 = 8
concealment: 1d20 ⇒ 7


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Fossorius does in fact finish off the dog.

Combat over!

The room is clearly used for storage, including storing this ill-tempered creature. There is nothing of value here.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

I assume someone in the party can activate a CLW wand
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Fossorius retrieves his lantern.

The Concordance

he/him NG Human Hunter 1 | HP 14/14 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +4, W: +2 (+2 vs. Fear) | Init +2 | Perc +6 , SM: +2 | Speed 30ft

Oliver will happily assist Fossorius with his wand before moving towards the second door in that room.

"Since we're here, we may as well see what's behind this door."

Tarragon moves to Oliver's side once again.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

This door is locked, but the key found on the fetchling opens it.

Several stalls stand against the east wall of this dank, stone room. A large grate in the floor collects a steady stream of water coming from one of the stalls. The rattle of chains echoes through the chamber and the stench of frightened, unwashed bodies fills the air.

There are currently five slaves here, spread between the four stalls on the eastern wall. All are chained to the wall with masterwork manacles. Two of them have a rune on their forehead and seem confused, as if they have lost track of time in this sunless region. The other three seem in better condition - while they have clearly been abused, the bruises are fresh, and they do not appear to be starved or marked.

The Exchange

Male CG Half-Orc Mesmerist 2 | HP: 15/15 | AC: 15 (12 Tch, 13 Fl) | CMB: +0, CMD: 12 (10 Fl) | F: +4, R: +8, W: +9 | Init: +6 | Perc: +3, SM +2 | Speed 30ft | Active conditions: none

"Quickly!" Jon calls. "There are people here!" He grabs the key they used to open the door, and checks to see if it will open the manacles too. As he does, he begins questioning the mostly coherent victims. "Who are you? How did you get here? What can you tell us about your captors?"

The Exchange

Male CG Half-Orc Mesmerist 2 | HP: 15/15 | AC: 15 (12 Tch, 13 Fl) | CMB: +0, CMD: 12 (10 Fl) | F: +4, R: +8, W: +9 | Init: +6 | Perc: +3, SM +2 | Speed 30ft | Active conditions: none

Bump! We have a time limit!


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

One of the newer prisoners says, "We were brought here earlier tonight along with two finely dressed woman we have not seen since entering the Museum. After being left in this room by the courier who 'escorted' us from the Blakros estate, we experienced a strange rippling of reality we can’t fully explain, and the whole world got darker. At that time, we noticed the other two prisoners for the first time."

For the manacles, you can use Disable Device to pick the locks, or hope to find a key elsewhere.

The Concordance

he/him NG Human Hunter 1 | HP 14/14 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +4, W: +2 (+2 vs. Fear) | Init +2 | Perc +6 , SM: +2 | Speed 30ft

"One of those women might have the keys on them." Oliver comments as he and Tarragon stand by the northern door, waiting for the rest of the party.

The Exchange

Male CG Half-Orc Mesmerist 2 | HP: 15/15 | AC: 15 (12 Tch, 13 Fl) | CMB: +0, CMD: 12 (10 Fl) | F: +4, R: +8, W: +9 | Init: +6 | Perc: +3, SM +2 | Speed 30ft | Active conditions: none
Oliver Temple wrote:
"One of those women might have the keys on them." Oliver comments as he and Tarragon stand by the northern door, waiting for the rest of the party.

"Those have to be the Blakros sisters; they're why we're here. Not likely they have the key, I'd think--they're as much captives as these are--but we need to find them all the same." Turning back to the prisoners, he asks "Did you see where they took the two women?"

Jon removes a skeleton key from his belt pouch, and tries it in the manacles lock. It was unlikely to work, but he'd been lucky before.

Disable Device, skeleton key: 1d20 + 10 ⇒ (1) + 10 = 11
Edit: skeleton keys are only for doors, oops

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius will attempt to unlock the manacles.
disable device: 1d20 + 7 ⇒ (2) + 7 = 9


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Fossorius can't figure out how to get these locks open, and Jon can't even get the key into the hole.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

With no idea how to free the prisoners, the Pathfinders wander off to look for more clues.

This room is much cooler than the others. Dozens of mannequins dominate this room, each decorated in the trappings of distant Tian Xia. Ceremonial armor of samurai from Minkai and the silk gowns of courtly ladies catch the eye, but the delicate tea sets in long glass display cases seems out of place next to the strange shadowy figures leaning against the fan-decorated walls. Humanoid bodies encased in ice stand scattered throughout the room, and a glaze of dark rime covers the floor.

The room is not cold enough to cause harm, but the floor is slick enough that you need to make a DC 5 Acrobatics check to move faster than half speed.

Among the relics is what looks like a small humanoid completely covered in ice.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Knowledge the humanoid in ice
knowledge: 1d20 + 9 + 1d6 ⇒ (13) + 9 + (3) = 25 +2 if religion, untrained if nobility


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

On closer inspection, that is not a frozen humanoid - it is a human-shaped creature made of ice!

Fossorius may ask three questions about this construct.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

What is it?
DR, Special Attacks, Weaknesses


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

It's technically a unique monster called a cold storage sentinel, but is shares its stats with the iron cobra, except for number of limbs.

It has DR 5/-, it can deliver a poison with its bite (Fort DC 11, 1/round for 6 rounds, 1d2 Con damage, 1 save to cure), and has no weaknesses.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Darn it. If it has DR 5/- we'll need someone who can hit harder than my 1d6+3. Can one you others take it down quickly? Or should we skip ahead to the boss before we run out of time?

Dark Archive

Male N Sylph Rogue 1/Wizard 2 | HP 23/23 | AC 13 T 13 FF 10 (with Mage Armor 17/13/14) | CMB -1, CMD 12 | F +4, R +6, W +4 | Init +3 | Perc +4 SM +0 | Speed 35' | Arcane Reservoir 3/4 | Pearl of Power 0/1 | GM reroll 1/1 | Active Conditions: Mage Armor

Sorry for the slow posting - I'm traveling this week and had a few days of being busy with my five year old and my 80 year old mother. Catching up now.

Xivio hangs his head in shame after his display of fear. "I'll do my best not to run away next time. I promise!"

When they find the prisoners he also attempts to remove their manacles.

Disable Device: 1d20 + 9 ⇒ (4) + 9 = 13

But he is also unsuccessful. He shrugs apologetically at the prisoners. "We'll look around and see if we can find a key..."

...

In the room with the icy creature...
All Knowledges: 1d20 + 8 ⇒ (13) + 8 = 21 Any remaining useful info, or weakest save

Xivio's attack options are all energy based but will have difficulty bypassing the DR unless he can do Sneak attack. If he can sneak then he can do +2d6 on his attacks. I'm ok with trying to fight it or skip it and look for the big bad, depending on what others prefer.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

For decision making, there are at least two rooms you haven't seen yet (plus you haven't explored this one) and 19 days left. If people put some more detailed botting instructions in their profile - including roll macros, since the dice tag does not get interpreted there - I can help push combat somewhat, but you are still the decision makers.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Fort and Will are tied for weakest save. SR 13. Yes, the author hates you.

Dark Archive

Male N Sylph Rogue 1/Wizard 2 | HP 23/23 | AC 13 T 13 FF 10 (with Mage Armor 17/13/14) | CMB -1, CMD 12 | F +4, R +6, W +4 | Init +3 | Perc +4 SM +0 | Speed 35' | Arcane Reservoir 3/4 | Pearl of Power 0/1 | GM reroll 1/1 | Active Conditions: Mage Armor

Haha. Anyone wielding a 2 handed weapon with power attack?

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