Duergar Hammer

Kanubis's page

61 posts. Organized Play character for Kirill.Storm.


Full Name

K'Anubis

Race

Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 3 |

Classes/Levels

[Perception +18, Darkvision, Gem-Scent] | Init +2 | AC=24, HP=86, CMD=28 (+4 Grapple))

Gender

M

Size

M

Age

8054

Alignment

LN

Deity

Anubis

Languages

Common, Dwarven, Sphinx, Terran, Ancient Osiriani

Strength 8
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 26
Charisma 5

About Kanubis

K'Anubis
Unusual dwarf, thin and lean, he's covered with Ancient Osirion runes and his forehead bound with dark-stone scarab. After spending in a tomb few thousand years, his muscles atrophied, as well as his stomach. He burps and farts a lot, what makes him nasty person until he starts to talk about business and telling stories about his past life in Ancient Osirion.
Kanubis used to be a Sphinx's keeper and friend as well as tombs guard, and was raised by Pathfinder Society after their expedition to the past (Sky Key Solution special).
Now Kanubis becomes highly mercantile, and his gold-and-white calistocrate mantle tells this better than words, but theguardian still respects circle of life and death and a given word above rich. Now, after meeting noble shaitan Reyshal and caught the salamander in Red Redoubt, he have some business on the Fire Plane. Kanubis likes to give advices. He touch others just when he is going to strangle and smash this person. Loves to tie up those who annoying him and who can cost some gold via maagic or slave.

Male Dwarf 9
LN Medium humanoid
Init +2; Senses Darkvision; Gem-Scent; Perception +18
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Defense
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AC
22, touch 22, flat-footed 20 (+2 Dex, +1 Monk, +8 Wis, +1 Deflection)
HP= 86; DR 1/-
Fort +12, Ref +10, Will +15
; +2 vs. Spells and Spell-like, Poison
Immune Bleed
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Offense
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Speed
20 ft.
Melee: Unarmed Kick +15 (1d8-1 /x2) + Stun DC 22 Fort
Melee: Unarmed Grapple +23 CMB
Ranged MWK Light Crossbow +10 (1d8 / 19-20) +poison

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Statistics
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Str 8, Dex 14, Con 16, Int 14, Wis 26, Cha 5
Base Atack +7 (+1 Enlarged); CMB +16 (Grapple +5/+9, +2 Enlarged); CMD +28 (+5 Grapple, +4 Bull Rush and Trip)

Feats
1.

Crushing Blow:
make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target’s AC by an amount equal to your Wisdom modifier for 1 minute. This penalty does not stack with other penalties applied due to Crushing Blow

1. (Monk Bonus) Improved Grapple (+2 Grapple Checks and CMD)
3. Iron will (+2 Will)
4. (Brawler Bonus) Kraken Style (+2 Maintain Grapple, DMG)
5. Endurance (+4 Fort Situational)
7. Kraken Throttle (Suffocate, Grapple DMG=Wis+2)
9. Greater Grapple (+2 Grapple CMB and CMD, Mainatain = MOVE action)
ANY 6 min/day (Move) Brawlers Flexibility

Traits Clever Wordplay - Diplomacy, Sphinx Riddler

Skills Acrobatics +7, Apprise +11, Climb +3, Diplomacy +7, Knowledge Engeneering +9, other Knowledges +6, Perception +18, Profession (Merchant +20), Sense Motive +16, Linguistics +7, Stealth +6, Swim +3

Languages Ancient Osiriani, Sphinx, Dwarven, Common, Terran

SQ
Stunning Fist (4/Day)
KI Power (4/Day) Options =>

Racial abilities Deep Warrior, Stability, Greed, Stonecunning! Darkvision, Hardy, Hatred

Gear
Adventurers outfit
Backpack
Monk's kit with rope, rations, bed...
Some tools and instruments
Dwarven Boulder Helmet looked like Jackal head (Anubis)
Wand of CLW (-2 PP)
Wand of Infernal Fealing (-2 PP)

Head
Headband +6 Wisdom