Martin Amblecrown. |
Martin further makes talks with Kazuuk as they climb uphill. He also points out the different flora and fauna that they come across.
Diplomacy: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Nature: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Eddie 'Bo' Leetus |
"Don't walk so fast tall one, I need to pick some fresh medicine and herbs to keep the flies away." They say, bending over to pluck up some pungent mint and wild onions.
Nature: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Survival: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
"Do you like greens? If you chew and smoosh them they do good things."
Treble Cleftonne |
Treble summons a lute and plays some light traveling music as the party makes its way through the swamp.
Performance: 1d20 + 8 ⇒ (7) + 8 = 15
As he walks, he also tries to engage Kazuuk in discussion about the technology the enclave uses and ask how they construct homes in the swampy environment.
Engineering Lore: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
GM Tiger |
can these rolls be the same skill?
As written - doesn't say. So I'll let you make the same check.
GM Tiger |
Graeyson - 1 check to go
Selena - 1 check to go
Up to you if you want to make the checks
GM Tiger |
You've more than impressed him.
It takes approximately 2 hours for Kazuuk to lead you to the ruins. The swamp is smelly, noisy, and treacherous, but Kazuuk is an excellent scout and guides you without incident.
A cracked structure, coated with creeping tendrils of moss and lichen, rises from the swamps atop a low hill ahead. The air is still here, as if waiting for a breath of wind. Even the usually noisy cries of animals fall silent close to the building. A set of broad stairs facing southeast lead up into darkness.
The structure here is part of larger Azlanti facility used to conduct research. It has fallen into a state of disrepair. Most of the underground chambers remained and stood mostly undisturbed for the last thousands of years. The Tskikha settled in this area long ago and prefer to stay away from the ruins, as they know that ruins can be dangerous. Further, they feared that if word of the ruins were to spread, they might attract unwanted attention.
Area Map (is also linked to the top of the page)
Martin Amblecrown. |
"Seems we have arrived. Just look at that!" exclaims Martin as he is impressed by the ancient structure looming before him. He observes and takes notes of the nearby flora and fauna before heading toward the structure.
Nature: 1d20 + 6 ⇒ (3) + 6 = 9
Lioness Lapping Blood |
Lioness Lapping Blood does his best not to get dirty. He is largely successful, both from his own skills and the guidance of Kazuuk. Still, by the time they arrive at their destination, his boots are wet, the cuffs of his pants are spattered in mud and there is a long smudge on his face and another on his shirt.
"Let's scout the perimeter before we head inside. We don't want something sneaking up on us while we're trapped inside," he says before he starts to circle the place.
Eddie 'Bo' Leetus |
"This place looks nice." Adds in Eddie, moving quietly along, eying the ground first for signs of recent foot traffic.
Searching for tracks and then going Stealth behind Treble.
Selena Albina |
Selena follows her allies quietly, seemingly nervous to see the place creepy for her. Then she begins to ask, "Are we really going in there?"
GM Tiger |
Ogresh Stealth: 1d20 + 8 ⇒ (16) + 8 = 24
Eddie Stealth: 1d20 + 6 ⇒ (6) + 6 = 12
Eddie attempts to go into stealth mode. Unfortunately, although he's normally stealthy, he accidentally steps on some dried leaves which crackle loudly.
GM Tiger |
I'll let you pull your weapons out. Whatever's waiting for you most likely knows you're there...
Eddie 'Bo' Leetus |
If a fungus could wince Eddie would but instead just draws out a slab of spaulted maple, holding it like a shield.
Selena Albina |
Selena quietly draws her weapon as she sees the others do so.
Martin Amblecrown. |
Martin tightens his bracers and takes out his staff just to be sure.
GM Tiger |
Selena Albina, Search: 1d20 + 5 ⇒ (10) + 5 = 15
Martin Amblecrown, Search: 1d20 + 7 ⇒ (12) + 7 = 19
Eddie, Search: 1d20 + 9 ⇒ (9) + 9 = 18
Treble Cleftonne, Scout: 1d20 + 7 ⇒ (9) + 7 = 16
Lioness Lapping Blood, Search: 1d20 + 4 ⇒ (20) + 4 = 24
Graeyson, Defend: 1d20 + 7 ⇒ (15) + 7 = 22
Orgesh Init: 1d20 + 8 ⇒ (8) + 8 = 16
Glorzia Init: 1d20 + 8 ⇒ (2) + 8 = 10
Treble calls into the ruins, but gets no response.
------------------
**COMBAT TRACKER**
Round: **1**
Tactical Map
Special Conditions:
------------------
Those with ** may go
**Lioness Lapping Blood AC 14, 17/17
**Graeyson AC 19, 30/30
**Martin Amblecrown AC 16, 34/34; Mavenee AC 16
**Eddie AC 17, 28/28
GM
Treble Cleftonne AC 19, 26/26
Selena Albina AC 15 (16 w/shield), 16/16
GM
EbonFist |
Lioness cautiously examines the stairs, searching for traps before mounting them and heading up. He puts up a shield of interfering magics between himself and any dangers within.
◆
◆ Shield
◆ Stride
GM Tiger |
Lioness enters the ruins and confronts a tall goblinoid creature that isn't particularly happy to see him.
If any of you've played B10, you're bound to recognize the name! :)
Eddie 'Bo' Leetus |
Eddie follows Lioness up the stairs, not one to be leading the way into a dangerous place. "Oh, something there?" Eddie ducks back behind the wall and hides, for now.
Stride, Take Cover, Hide +6
GM Tiger |
Eddie Stealth: 1d20 + 6 ⇒ (11) + 6 = 17
Ogresh Stealth: 1d20 + 8 ⇒ (9) + 8 = 17
You hear a faint scratching noise coming from somewhere nearby
Martin Amblecrown. |
Martin sets up a protective spell around Mavenee and they both go up the stairs in sync. Upon reaching the top of the stairs, Martin tries to recall the creature standing on the other side of the building.
◆Protect Companion, ◆Act Together, ◆Recall Knowledge
Lioness Lapping Blood |
"Oh, hello there. To tell the truth, we didn't expect anyone to be here," Lioness says to the occupant.
"We're just here to explore, but maybe you could give us a tour, if you're familiar with the place."
GM Tiger |
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
------------------
Those with ** may go
Lioness Lapping Blood AC 14, 17/17 (AC 15, Shield)
**Graeyson AC 19, 30/30
Martin Amblecrown AC 16, 34/34; Mavenee AC 16 (AC 17, Protect Companion)
Eddie AC 17, 28/28
GM
Treble Cleftonne AC 19, 26/26
Selena Albina AC 15 (16 w/shield), 16/16
Glorzia
GM Tiger |
Martin Soc: 1d20 ⇒ 2
You recognize the creature as an overgrown goblin. They are usually cast out of their tribes because they use up more resources than normal-sized goblins.
Martin Amblecrown. |
"It's one of those goblin creatures, but this one seems to be bigger than the ordinary. Must be cast out of its tribe or clan. Can anyone communicate with it?"
Eddie 'Bo' Leetus |
"Is it digging?" Asks Eddie from their hiding spot. "Something is scratching around like its digging."
GM Tiger |
You hear a roar and another goblinoid creature jumps down in front of the party. In heavily accented common it growls "So you come to take Orgesh's lizard food?" before swinging at 1-Mavenee 2-Graeyson: 1d2 ⇒ 1 with a pair of weapons.
Twin Feint, Dagger vs Mavenee AC 17: 1d20 + 11 ⇒ (16) + 11 = 27
Piercing Damage, Crit: 1d4 + 6 ⇒ (2) + 6 = 8
Doubled to 16
Twin Feint, Sickle vs Mavenee AC 17, FF, MAP, Agile: 1d20 + 7 ⇒ (19) + 7 = 26
Slashing, Crit: 1d4 + 6 ⇒ (2) + 6 = 8
Sneak: 1d6 ⇒ 6
Doubled to 28
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
------------------
Those with ** may go
Lioness Lapping Blood AC 14, 17/17 (AC 15, Shield)
Graeyson AC 19, 30/30
Eddie AC 17, 28/28
Martin Amblecrown AC 16, 0/34; Mavenee AC 16 (Dying 2)
Orgesh
**Treble Cleftonne AC 19, 26/26
**Selena Albina AC 15 (16 w/shield), 16/16
Glorzia
Selena Albina |
Selena joins the others, running up the wide stairs. Seeing the ugly but hostile creature, she then evokes a blast of water under the enemy's ground.
◆ Stride
◆◆ Cast a Spell, Spout, DC 17 basic Reflex Save vs 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6 bludgeoning damage
Treble Cleftonne |
Treble sees Martin fall as Mavenee gets struck by two sickening hits.
”It is only a setback Pathfinders. Work together and we will prevail!”
Soothe healing: 1d10 + 4 ⇒ (1) + 4 = 5
Cast Soothe on Martin, and Inspire Courage
GM Tiger |
Orgesh Reflex: 1d20 + 10 ⇒ (9) + 10 = 19
Selena joins the fray, casting a water spout from Orgesh's feet. Orgesh dodges out of the way, avoiding most of the damage.
Glorzia roars and rushes to join the fray. She charges Graeyson and swings both her weapons at him.
Twin Feint, Dagger vs Graeyson AC 19: 1d20 + 11 ⇒ (11) + 11 = 22
Piercing Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Twin Feint, Sickle vs Graeyson AC 19, FF, MAP, Agile: 1d20 + 7 ⇒ (16) + 7 = 23
Slashing Damage: 1d4 + 6 ⇒ (3) + 6 = 9
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: [b]Inspire Courage (1 rd)
------------------
Those with [b]** may go
**Lioness Lapping Blood AC 14, 17/17 (AC 15, Shield)
**Graeyson AC 19, 16/30
**Eddie AC 17, 28/28
**Martin Amblecrown AC 16, 5/34; (Wounded 1; Prone, Hands Empty)
Orgesh (-3)
Treble Cleftonne AC 19, 26/26
Selena Albina AC 15 (16 w/shield), 16/16
Glorzia
Lioness Lapping Blood |
Lioness Lapping Blood calls out a soothing lullaby to the two goblinoid attackers, backing it up with the power of the spirits of the night.
◆◆ Cast a Spell, Sleep DC16 Save. It has the Incapacitation trait.
Critical Success The creature is unaffected.
Success The creature takes a –1 status penalty to Perception checks for 1 round.
Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.
Then, he projects a mystic shield between himself and his opponents.
◆ Cast Shield
Martin Amblecrown. |
Sorry for not updating it sooner. I made a mistake in encoding Mavenee's stats. Mavenee's AC should be at 19 (18 base, +1 for the protect companion spell) so the strikes should just deal normal damage.
On the second hit strike
As the creature hits Mavenee with the dagger, Martin intensifies the protection spell to reduce the damage. This takes a heavy toll on the summoner though.
Using reaction from Protect Companion to reduce the second strike damage by 5
"Thank you Treble, for the timely healing." Martin reinforces Mavenee once again, but this time using a spell that's unique to those between summoners and their eidolons. He then casts a spell.
Heal: 1d8 + 8 ⇒ (8) + 8 = 16
◆Reinforce Eidolon, ◆◆Heal
Produce Flame: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Fire Damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Horn: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Pierching: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
[ooc]◆Reinforce Eidolon, ◆◆Act Together (◆◆Produce Flame, ◆Strike)
GM Tiger |
Glorzia blinks away Lioness' lullaby but Orgesh's eyes close and he collapses (and starts snoring)
Something ate my post.
Martin and Mavenee attack Glorzia. Martin's ball of flame misses but Mavenee's horn doesn't. Graeyson slashes with a dagger but doesn't connect. His attempt to escape also doesn't work.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: [b]Inspire Courage (1 rd)
------------------
Those with [b]** may go
Lioness Lapping Blood AC 14, 17/17 (AC 15, Shield)
Graeyson AC 19, 16/30
**Eddie AC 17, 28/28
**Martin Amblecrown AC 16, 22/34; Mavenee AC 18 (AC 19, Protect Companion)
**Treble Cleftonne AC 19, 26/26
**Selena Albina AC 15 (16 w/shield), 16/16
Glorzia (-6)
Treble Cleftonne |
Treble steps forward and calls in Common, "We have you outnumbered! Throw down your arms!"
Demoralize: 1d20 + 8 ⇒ (11) + 8 = 19
"Remember your training! We will overcome."
Step, Demoralize, inspire courage all allies +1 atk/ +1 dmg
Eddie 'Bo' Leetus |
Eddie ponders just how it would look if the goblin 'threw down' their arms and stood there.. armless. "Is that possible for goblins to do?" They ask while calling on the fungal spirits for aid.
Summon Fungus: yellow musk thrall
From the ground behind the blue goblin sprouts a miserable looking creature, a blank stare fixes its eyes straight ahead. It swats at blue while whitish tentacles begin breaking through its skin and moving towards it.
Fist, Inspire?: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 101d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Fist, Inspire?: 1d20 + 7 + 1 - 5 ⇒ (7) + 7 + 1 - 5 = 101d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Entangling Tendrils (aura) 5 feet. Grasping tendrils extend out from the thrall. When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a DC 14 Reflex save or be grabbed by the tendrils.