Bard

Treble Cleftonne's page

55 posts. Organized Play character for KingOfAnything.


Race

| hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3

Classes/Levels

| exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Gender

NG Gnome Bard 2

About Treble Cleftonne

Bard 2
NG Small Fey-Touched Gnome
Perception +6; Low-Light Vision
Languages Common, Gnomish, Sylvan, Elven

Skills: Acrobatics +6, Athletics -1, Crafting +5, Deception +8, Diplomacy +8, Lore: Engineering +5, Occultism +5, Performance +8, Society +5, Stealth +6

Str +0, Dex +3, Con +1, Int +1, Wis +0, Cha +4
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Wayfinder

AC 19, Fort +5, Ref +7, Will +6
HP 26

Unexpected Shift [reaction] Trigger You would take damage from an attack, spell, or other effect.
EffectYour supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing—often surprising you as much as your enemies. Roll a DC 16 flat check. On a success, you gain resistance to all damage equal to your level against the triggering effect, you gain a +2 circumstance bonus to saving throws against that effect until the start of your turn, and you gain the dazzled condition for 1 round.

Speed 25 feet
Melee Shortsword +7 (Agile, Finesse, Versatile S), Damage 1d6 (P)
Ranged Shortbow +7 (Deadly d10), Damage 1d6 (P)

Occult Known Spells DC 18, attack +8 1st Agitate, Magic Weapon, Soothe, Unseen Servant (3 slots); Cantrips Daze, Detect Magic, Summon Instrument, Haunting Hymn, Shield
Primal Innate Spells Cantrips stabilize

Focus Spells (1 points) Counter Performance Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.
Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Hymn of Healing Range 30 feet; Targets you or 1 ally Duration sustained up to 4 rounds Your divine singing mends wounds and provides a temporary respite from harm. The target gains fast healing 2. When you Cast the Spell and each time you Sustain the Spell, the target gains 2 temporary Hit Points, which last for 1 round. Heightened (+1) The fast healing and temporary Hit Points each increase by 2.

Additional Feats Fey-Touched Gnome, Hymn of Healing, Intimidating Glare, Specialty Crafting, Versatile Performance
Additional Specials Muses (Polymath)