EbonFist's #3-26 Portal of the Sacred Rune (Inactive)

Game Master EbonFist

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Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver follows behind.

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Stepping down the last flight of stairs- Kal pauses for a few seconds to gather his thoughts and to reactivate the magical defenses that were removed from by the glyphs above.

Shield, Ironskin. AC currently 30

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

oh yeah..were any of Rallas' buffs taken out as well? will need to reappaly them if so,,,

perception, +3 if traps: 1d20 + 20 ⇒ (7) + 20 = 27

Silver Crusade

Ruby Phoenix Tournament | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

I think it was just Diazepane and Kal'Ryon, since they were the only ones that crossed the barriers.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

As Kal'Ryon comes down the steps, he sees the statue before him. More and more of it is exposed as he gets further down and his angle to it changes. Then, at the top, he sees a man with crimson skin kneeling in the bowl it is holding. Then, he notices the man has a bow trained on him. Then, the man fires that bow at him.

+1 composite longbow: 1d20 + 16 ⇒ (19) + 16 = 35
piercing: 2d6 + 3 ⇒ (3, 2) + 3 = 8

The arrow hits and signals the begin of Mortal Kombat.

Sex Room Showdown:

Init Diazepane: 1d20 + 3 ⇒ (12) + 3 = 15
Init Kioshi: 1d20 + 5 ⇒ (17) + 5 = 22
Init Kal’Ryon: 1d20 + 1 ⇒ (7) + 1 = 8
Init Taariik: 1d20 + 13 ⇒ (12) + 13 = 25
Init Izlin: 1d20 + 5 ⇒ (5) + 5 = 10
Init Guards: 1d20 + 3 ⇒ (4) + 3 = 7
Init Orlicino: 1d20 + 8 ⇒ (15) + 8 = 23
Init Lyone: 1d20 + 2 ⇒ (17) + 2 = 19

Round 1, the BOLD may act
These are all Aspis agents so if you have any boons or bonuses against them, they apply. That includes the one some of you got vs. Aspis agents in the Tapestry.
Taariik
Cup Man
Kioshi
Aspis Lieutenant
Diazepane
Izlin
Kal'Ryon -8HP

Grand Lodge

Male Human(I think) Gamer 20

ummm...forgetting someone?

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taariik activates his boots of speed!

Double move forward into the room.

"Why are you attacking my companion!!" Taariik shouts.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

i thought i edited it to show Rallas posted...darn web gremlins!

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}
grimdog73 wrote:
ummm...forgetting someone?

It looks like your Perception and Initiative modifiers are missing from the first slide. I know I just copy/paste from that table when I run Pbp.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

yeah, that'll do it...my bad...


Ruby Phoenix Tournament Games I've Played (Session Tracker)

The tiefling in a cup makes some hand motions toward Silver "Get him guys!" he says, though it's not clear who he's talking to.

He then aims an arrow down at Taariik.

+1 composite longbow (deadly aim): 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26
piercing: 2d6 + 3 + 6 ⇒ (2, 6) + 3 + 6 = 17

Rallas Init: 1d20 + 11 ⇒ (8) + 11 = 19

Round 1, the BOLD may act
These are all Aspis agents so if you have any boons or bonuses against them, they apply. That includes the one some of you got vs. Aspis agents in the Tapestry.
Taariik -12HP
Cup Man
Rallas
Aspis Lieutenant
Diazepane
Izlin
Kal'Ryon -8HP

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas darts forward and brings his blade to bear with deadly intent.

attack, PA, sneak: 1d20 + 16 - 3 ⇒ (20) + 16 - 3 = 332d8 + 7 + 9 + 1 ⇒ (1, 2) + 7 + 9 + 1 = 205d6 ⇒ (6, 5, 5, 3, 5) = 24

assuming he is flat footed...if not disregard the sneak damage. +1 damage is from studied target as an immediate action....power attack added in

crit?: 1d20 + 16 - 3 ⇒ (18) + 16 - 3 = 312d8 + 7 + 9 + 1 ⇒ (4, 1) + 7 + 9 + 1 = 22


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Rallas' blade truly is deadly, though his target sees him coming.

The man in back casts a spell and many of the Pathfinders begin to feel small.

Failed DC16 Fort Save:
Your height, length, and width are halve and your weight divided by 8. This decrease changes your size category to the next smaller one. You gain a +2 size bonus to Dexterity, a –2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to your reduced size. Your melee and projectile weapons also reduce one die type.

Round 1, the BOLD may act
These are all Aspis agents so if you have any boons or bonuses against them, they apply. That includes the one some of you got vs. Aspis agents in the Tapestry.
Taariik -12HP
Cup Man -42HP
Rallas DC16 Fort save (see above)
Aspis Lieutenant
Diazepane
Izlin DC16 Fort save (see above)
Kal'Ryon -8HP DC16 Fort save (see above)
Silver DC16 Fort save (see above)

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

1d20 + 12 ⇒ (2) + 12 = 14

huh,,,actually kinda glad i failed that...makes me more effective in combat now...lol..and the lead blades really helps now...

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Fort vs DC 16: 1d20 + 15 ⇒ (1) + 15 = 16

Izlin curses in Infernal at being attacked by another spellcaster. He takes a step forward, muttering a spell. A brief arc of lightning races up and down the blade of his. He hurls it at the sniper. Moments later, the dagger disappears with a soft puff of air and reappears back on his belt.

Dagger Shenanigans:
Attack Breakdown+14 (+2 for Reduce?) (1d4+11/19-20) {+6 BAB, +5 DEX, +2 DEIFIC OBEDIENCE~{Profane}, +1 Weapon Focus, +1 weapon, +1 PBS, -2 Deadly Aim}
Damage Breakdown {Deadly Aim +4, Startoss +4, Weapon +1, +1 PBS}

+1 Adamantine Dagger (Intensified Shocking Grasp) vs CupMan: 1d20 + 14 ⇒ (18) + 14 = 32 (+2 for Reduce?{Dex and Size})
Damage (Reduced): 1d3 + 11 + 8d6 ⇒ (3) + 11 + (3, 2, 2, 3, 5, 5, 6, 1) = 41

Does Enlarge or Reduce Person work on a tiefling? Asking for a friend (and making assumptions about the spell).

Spellcraft (to ID spell): 1d20 + 16 ⇒ (12) + 16 = 28

Also: Do the Aspis agents all appear as human? And what is the light level?

Silver Crusade

Ruby Phoenix Tournament | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Spellcraft: 1d20 + 21 ⇒ (4) + 21 = 25

If Diazepane can identify the spell and he can voluntarily fail, he'll voluntarily fail (and save himself an extract lol). If not ...

Fortitude: 1d20 + 11 ⇒ (5) + 11 = 16

Diazepane moves up and looks at the man. I can't find an Aspis-related boon on my Character Sheet. Do you know what the name is of the boon? (I have them sorted alphabetically rather than chronologically)

Knowledge (local): 1d20 + 18 ⇒ (4) + 18 = 22

He then throws a bomb. Frost unless contraindicated by Knowledge, excluding allies as necessary.

Frost Bomb, 2nd range increment, PBS: 1d20 + 11 - 2 + 1 ⇒ (3) + 11 - 2 + 1 = 13 (+2 if small) vs touch
Cold, PBS: 5d6 + 8 + 1 ⇒ (3, 5, 2, 1, 6) + 8 + 1 = 26 plus DC 23 Fortitude vs staggered
Miss?: 1d8 ⇒ 6 Crap, that's SW, meaning if that misses, both allies take the splash.
13 splash cold, DC 23 Reflex for half.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

fort : 1d20 + 19 ⇒ (4) + 19 = 23


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

fort: 1d20 + 8 ⇒ (3) + 8 = 11 Curse you...!
Single move and strike at the center creature +2 longsword hit: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26 dmg: 1d6 + 8 ⇒ (6) + 8 = 14

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Fort,DC 16: 1d20 + 9 ⇒ (10) + 9 = 19

Kal steps into the room and moves around to the north of the congregating pathfinders. At the end of 30 feet, he stops and holds his blade level and on guard. Readied attack

Readied Attack, Reach 10ft:
TRIP, +1 Adamantine: 1d20 + 18 ⇒ (1) + 18 = 19

AoO, Reach 10ft:
+1 Adamantine, PA: 1d20 + 15 ⇒ (15) + 15 = 30 Damage: 2d4 + 21 ⇒ (3, 4) + 21 = 28

Silver Crusade

Ruby Phoenix Tournament | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Diazepane's attack should include the Aspis Hunter boon, +2 morale bonus to his attack. This makes it either 15 or 17 vs touch, depending on his save.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

It turns out that the Aspis agent selected the exact worse spell for this group. Of those who fail the save (including Diazepane, who realizes what is happening) only Silver is negatively impacted. The rest actually get more dangerous. (Izlin, note that your dagger grows to full size after it leaves your hand, regaining it's mass and doing normal damage. A potion of reduce person is a fine purchase for a thrower.)

One red skinned Tiefling slays another red skinned Tiefling.

Silver finds his target already slain by the time he gets ready to attack him. I'm going to let you redo your turn.

Diazepane lands a bomb squarely on the enemy spell caster.

Round 1, the BOLD may act
These are all Aspis agents so if you have any boons or bonuses against them, they apply. That includes the one some of you got vs. Aspis agents in the Tapestry.
Taariik -12HP
Cup Man - poured out
Rallas Small
Aspis Lieutenant
Diazepane
Izlin Small
Kal'Ryon -8HP DC16
Silver Small


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver would have doublemoved then to the other guy, not getting off an attack.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Three additional agents appear just as they're attacking.

One attacks Bullet -

+1 rapier: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
piercing: 1d6 + 4 + 4 + 2d6 ⇒ (5) + 4 + 4 + (2, 2) = 17

Another, Kal'Ryon
+1 rapier: 1d20 + 11 ⇒ (4) + 11 = 15
piercing: 1d6 + 4 + 2d6 ⇒ (3) + 4 + (1, 4) = 12

And the third, Izlin
+1 rapier: 1d20 + 11 + 4 ⇒ (12) + 11 + 4 = 27
piercing: 1d6 + 4 + 2d6 ⇒ (4) + 4 + (1, 4) = 13

But only Izlin gets hit.

Round 2, the BOLD may act
Taariik -12HP
Rallas Small

Aspis Lieutenant
Diazepane Small
Izlin Small -13HP
Kal'Ryon -8HP DC16
Silver Small
Aspis Grunts

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taariik moves to the enemy in yellow clothing and tries to cut him down with his greatsword.

Adamantine +1 Greatsword +15 (2d6+11; 19-20/×2) To hit: BAB +7, Enhancement +1, Str +7 ; Damage 2H: Str +7 + Half Str +3 + Enhancement +1 : 1d20 + 15 ⇒ (19) + 15 = 342d6 + 11 ⇒ (5, 2) + 11 = 18

Crit confirm? : 1d20 + 15 ⇒ (8) + 15 = 232d6 + 11 ⇒ (4, 6) + 11 = 21

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas sees an opportunity to dart in and try to take out the one agent. He clicks his heels together and moves like a cat.

activating my daredevil boots to get in next to the one guy to flank...if i can't squeeze in there, ignore the sneak damage and such...

acrobatics to avoid aoo: 1d20 + 18 + 5 ⇒ (12) + 18 + 5 = 35

attack, flank, sneak, Power attack: 1d20 + 17 + 1 + 2 + 1 - 3 ⇒ (19) + 17 + 1 + 2 + 1 - 3 = 371d10 + 8 + 9 ⇒ (5) + 8 + 9 = 225d6 ⇒ (2, 5, 1, 2, 2) = 12
debilitating injury will go with -2 AC...bonuses to hit are +1 from DD boots, flank, size bonus, power attack penalty

crit: 1d20 + 17 + 1 + 2 + 1 - 3 ⇒ (3) + 17 + 1 + 2 + 1 - 3 = 211d10 + 8 + 9 ⇒ (1) + 8 + 9 = 18


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Taariik lays a heavy hit on one of the Aspis agents.

Rallas' attack is not as powerful but is no less damaging to the spell caster.

In return, he casts a spell.

Cast Defensively: 1d20 + 12 ⇒ (4) + 12 = 16

But it fails to go off.

Round 2, the BOLD may act
Taariik -12HP
Rallas Small
Aspis Lieutenant -30
Diazepane Small
Izlin Small -13HP
Kal'Ryon -8HP
Silver Small

Aspis Grunts Yellow -39

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Did either my readied attack or AoO get triggered by the new aspis agents?


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Sorry, yes, your readied attack would have taken down the one that attacked you when he appeared. No AoOs because they were invisible until they attacked.

Round 2, the BOLD may act
Taariik -12HP
Rallas Small
Aspis Lieutenant -30
Diazepane Small
Izlin Small -13HP
Kal'Ryon -8HP
Silver Small

Aspis Grunts Yellow -39 Blue Prone

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Continuing the sweep of his blade, Kal allows the weapon to clatter to the ground. To his eyes, the room leaps into a burst of chaos that he channels into a blank rage- before leaping on the toppled agent.

Claw #1, PA, Prone: 1d20 + 17 + 4 ⇒ (19) + 17 + 4 = 40 Damage: 1d6 + 20 ⇒ (1) + 20 = 21
Claw #2, PA, Prone: 1d20 + 17 + 4 ⇒ (15) + 17 + 4 = 36 Damage: 1d6 + 20 ⇒ (1) + 20 = 21
Bite, PA, Prone: 1d20 + 17 + 4 ⇒ (16) + 17 + 4 = 37 Damage: 1d6 + 28 ⇒ (2) + 28 = 30

AoO, if needed:
Bite, PA, Prone: 1d20 + 17 + 4 ⇒ (14) + 17 + 4 = 35 Damage: 1d6 + 28 ⇒ (6) + 28 = 34

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

(I am assuming I cannot 5' step on the stairs)
Acro to avoid AoO: 1d20 + 10 ⇒ (17) + 10 = 27

Ignoring the wound for the moment, the magus leaps back up several steps on the stairwell. With a snarl, "Perhaps you should have stayed invisible." In addition to enspelling the dagger, Izlin adds a bit of arcane energy to enhance the blade's edge.

Swift action to add Keen to the +1 Adamantine dagger for 1 minute.

+1 Adamantine Dagger (Intensified Shocking Grasp) vs RED: 1d20 + 14 ⇒ (17) + 14 = 31 (+2 for Reduce?{Dex and Size})
Damage: 1d4 + 11 + 8d6 ⇒ (2) + 11 + (1, 6, 2, 1, 3, 5, 1, 5) = 37

CONFIRM??: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d4 + 11 + 8d6 ⇒ (4) + 11 + (5, 2, 3, 3, 2, 1, 5, 4) = 40

Silver Crusade

Ruby Phoenix Tournament | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

"Oh, hey dere."

Frost Bomb, RS, PBS, small: 1d20 + 11 - 2 + 1 + 2 ⇒ (10) + 11 - 2 + 1 + 2 = 22 vs Red touch
Cold, PBS: 5d6 + 8 + 1 ⇒ (5, 3, 5, 5, 6) + 8 + 1 = 33 plus DC 23 Fort vs staggered
Miss?: 1d8 ⇒ 3 SE

Frost Bomb, RS, PBS, small: 1d20 + 11 - 2 + 1 + 2 ⇒ (11) + 11 - 2 + 1 + 2 = 23 vs Red touch
Cold, PBS: 5d6 + 8 + 1 ⇒ (3, 5, 2, 1, 4) + 8 + 1 = 24 plus DC 23 Fort vs staggered
Miss?: 1d8 ⇒ 3 SE

Blue is the secondary target if Red goes down, but attacks vs Blue will have -3 to hit (-2 range increment, -1 for PBS) and -1 to damage (PBS).


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

full attack on red with magical longsword hit: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29 dmg: 1d6 + 8 ⇒ (4) + 8 = 12
hit: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 dmg: 1d6 + 8 ⇒ (6) + 8 = 14
crit threat: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 dmg: 1d6 + 8 ⇒ (4) + 8 = 12


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Izlin and Diazepane's combined efforts quickly drop the agent nearest them.

Diazepane is even able to toss his second bomb at the other agent and hits as well.

Fort: 1d20 + 7 ⇒ (4) + 7 = 11

Staggering the already prone figure.

Silver then lays into the attacker next to him, scoring two hits that finish him off.

The blue agent refuses to give up but also refuses to get up, attacking from her spot on the floor.

+1 rapier: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
piercing: 1d6 + 4 ⇒ (4) + 4 = 8

It's hard to stab someone with a rapier when you've got chills and are laying on the floor.

Round 3, the BOLD may act
Taariik -12HP
Rallas Small

Aspis Lieutenant -30
Diazepane Small
Izlin Small -13HP
Kal'Ryon -8HP
Silver Small
Aspis Grunts Yellow & Red Dead. Blue Prone -24HP

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taariik sees that the man with Kal'Ryon has cover from the wall and tries to 5 ft step to the other agent.

He activates his boots of speed and invokes the champion spirits of former Irori worshippers to guide his greatsword.

Additionally, he smites the man!

Swift: Smite, Free: Activate Boots of Speed, Activate Champion Spirit. I assume that the Aspis is evil but if not then deduct 6 to hit and 2 from damage.

"Aid me you masters of combat!!"

Primary Adamantine +1 Greatsword +25 (2d6+16; 19-20/×2) To hit: BAB +7, Enhancement +1, Str +7, Champion Spirit with Spirit Focus +3, Haste +1, smite +6; Damage 2H: Str +7 + Half Str +3 + Enhancement +1, Champion Spirit with Spirit Focus +3, smite +2 : 1d20 + 25 ⇒ (2) + 25 = 272d6 + 16 ⇒ (6, 2) + 16 = 24

Champion Spirit Intermediate Power Sudden Attack Adamantine +1 Greatsword : 1d20 + 25 ⇒ (5) + 25 = 302d6 + 16 ⇒ (5, 6) + 16 = 27

Haste Adamantine +1 Greatsword : 1d20 + 25 ⇒ (18) + 25 = 432d6 + 16 ⇒ (3, 1) + 16 = 20

Iterative Adamantine +1 Greatsword : 1d20 + 20 ⇒ (8) + 20 = 282d6 + 16 ⇒ (3, 3) + 16 = 22

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

DId you see my post above on prone/blue

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

just waiting to see if anyone is left...


Ruby Phoenix Tournament Games I've Played (Session Tracker)
Kal'ryon wrote:
DId you see my post above on prone/blue

Apparently not...

Kal'Ryon slashes and snaps the prone agent up while Taariik hacks the lieutenant to pieces.

The place is suddenly surprisingly quiet with no invisible dogs barking and no combat going on.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Well done...anyone seriously hurt? Rallas squeaks, his voice obviously a bit higher pitched than it was.
s
I really despise the Aspis' minions... as he searches the men for any information.

perc: 1d20 + 20 ⇒ (16) + 20 = 36

Silver Crusade

Ruby Phoenix Tournament | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Diazepane will also search the bodies, as well as the room.

Perception: 1d20 + 18 ⇒ (10) + 18 = 28
Perception: 1d20 + 18 ⇒ (16) + 18 = 34

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taariik pants and then takes out a drink and sips it.

One Tea of Transference to convert 1 ki to 1 smite evil usage.

He then taps himself with his wand.

clw : 2d8 + 2 + 1d8 + 1 ⇒ (3, 5) + 2 + (6) + 1 = 17

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

The mugus slides a wand from a sheath on his wrist and taps it to his chest. Slowly the gash across his stomach begins to close.

Wand of Infernal Healing to gain 10 hp. If I have a second minute, I will use a second charge and be at full hp.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taariik casts detect magic and looks around.

“Search everything please. My eyes overlook everything!!“ he says to the team.

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Kal blinks, and the chaotic vision subsides. He, like the others, pull out a slender black wand and taps his thigh- the familiar sinking, queasy feeling knotting his stomach. Infernal healing

Gathering his blade, he mumbles a few words under his breath- his eyes going white with arcane energy Detect Magic

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Izlin cleans the blood of his dagger as he desend the remaining steps. "I thought it brazen that there were only two of them at the start. Should have known they'd be better prepared than that. It seemed too courageous for Aspis agents."


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Unlike the previous room, there is nothing inherently magical about this one. There are, however, an abundance of magical items on the Aspis agents.

The lieutenant has a potion of cure serious wounds, a +1 falcata, a ring of protection +1, a cloak of resistance +2, a belt of giant strength +2, a wayfinder w/ dusty rose prism ioun stone and a spellbook.

The man in the cup has a potion of cure serious wounds a +1 breastplate, a +1 composite longbow (+2 Str) with 40 arrows, a masterwork greatsword, and lesser bracers of archery.

Each of the other 3 agents has a potion of cure moderate wounds, +1 chainmail, a light steel shield, a +1 rapier, and a longbow with 20 arrows

You also find a ledger in one of the sleeping alcoves.

Checking the Ledger:
The ledger details the Aspis Consortium’s entire tapestry operation and his duty roster for the agents under his command. Reading this lets you know you have dealt with all remaining Aspis Consortium agents within the Well of Tainted Virtue, but also that the remainder of the well is far from unoccupied. While not detailing the remaining levels, Lyone’s notes mention Lissalan cultists, as well as discussing the payment of Thassilonian artifacts and other wealth to them in thanks for their assistance in breaching the Hao Jin Tapestry.

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Kal turns the bodies and items over with the butt of his weapon, until the glint of gold catches his eye. Squatting down, he pulls the way finder off of the Lieutenant.

"How do you think they got this?" he asks, holding the regalia out in front of them. Flipping it open, he looks for a name or an insignia on the item. "Poor soul had to deal with them" gesturing to the bodies spread on the floor "No one deserves that..."

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Snakes don't usually operate alone... Rallas says coldly as he examines the bracers closely. He grabs a curing potion and adds it to his bandolier.

any objections to me snagging the archery bracers and a CNW pot? think Kal or Taariik should get the CSW....

We should get that notebook back to the Society...they need this information...

also, let me know if i need to re-up may buffs...

He looks at the falcata and holds it up.

Good thing he wasn't a Taldan rondelero...they can chop things in half with these blades. Another agent I know uses these...would not want to get hit with his sword...

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taariik then starts to stabilize all the fallen enemies in case they are still alive.

“Ok?! So we go further down??“


Ruby Phoenix Tournament Games I've Played (Session Tracker)

The party takes the stairs down. Unlike other rooms in the complex, this one shows no signs of even cursory habitation. The reason for this desertion seems clear: time and decay have rendered the level unstable. A crack runs across the ceiling, sagging under the weight of unsupported earth above. Dust and pebbles trickle down with the vibration of the slightest footstep. The room itself is almost completely bare, with undecorated walls. Stairwells lead up and down from the main room.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taariik detects magic and looks around.

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