Troubles in Otari (Inactive)

Game Master Dorian 'Grey'

Campaign "Three Girls, a Tree Fairy and a Soldier"

Having grown up in the small town of Otari, our Heroes are about to venture forth for their initial adventure!

Roll20


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NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

Julril frowns, "Might I highly suggest we not? I'm not entirely certain, but all evidence seems to point to this tomb being Desnan in origin, and I'd hate to disturb it. I think we may have eliminated what evil has taken hold here..." He frowns further in doubt, "But I guess there's only one way to be sure."


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin shrugs and tosses the long bit of flotsam she'd picked up into the corner. "You're probably right, Julril. So, what next?"


Male Teifling Welcome players! Roll20 Map

The family of mice follow the Heroes over to the sarcophagus. They each seem to be holding oversized buckets of popcorn, unreasonably big big gulps, and each also has a different candy bar balanced precariously on their noses. They all take a front row seating area to watch what shananagins the Heroes will attempt next.....

Any Healing needed prior to your DM getting on the laptop to see what happens next....


NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

Julril goes around and patches everyone up as a good medic should.
Treat Wounds: Assurance Medicine=17 vs DC 15, Sansaare
Heal: 2d8 ⇒ (8, 6) = 14

Treat Wounds: Assurance Medicine=17 vs DC 15, Tannakin
Heal: 2d8 ⇒ (4, 6) = 10

Treat Wounds: Assurance Medicine=17 vs DC 15, Julril
Heal: 2d8 ⇒ (6, 5) = 11

I believe I'm down 2hp. How's everyone else look? I can cast a Heal, but there's probably a mummy or ghoul or vampire or worse in that sarcophagus.


Male Teifling Welcome players! Roll20 Map

...or all 3!....not certain actually... really need to get on that laptop...


Male Teifling Welcome players! Roll20 Map

From da Book!

Rescuing Fillruk:

The heroes find the half-orc laborer Fillruk huddled in one corner of the room, his dark hair turned permanently white from terror. His shadow has been stolen from him, making him weak and jumpy, but it returns upon Star-Hand’s defeat. He explains why he went seeking mushrooms near Slab Hill and encourages the heroes to take the mushrooms he collected.

Treasure:

Star-Hand’s sarcophagus contains three black opals worth 15 gp each, a pyrite rat, and a belt of good health.

Star-Hand’s Barrow History:

Created long before Otari’s founding, this barrow serves as the final resting place for a vicious warlord named Karstin Star-Hand. Star-Hand’s soul didn’t rest easily, however, and she rose again as a shadow. Some of her most wicked followers, buried with her, also arose as undead. Fortunately for Otari, the undead have been confined to the barrow, and they might have remained sealed away forever had Fillruk not opened the barrow’s heavy door.

Sconces that flicker with an eerie, greenish light illuminate the rooms within Star-Hand’s Barrow. The rooms and passages are all made of stone and are 8 feet high throughout.

Having rooted out the restless undead from the previously buried and secured Barrow, our Heroes gather the magic mushrooms and the shivering and shaking Fillruk ro return to Otari and finish their business with Oloria Gallentine.

The journey back to her humble shop presents the Heroes with no problems. They easily find her sweeping in her main showroom.
Welcome back! Looks like you've done the job?


As the others search the sarcophagus, Ambrose licks the half-orc's face until the fellow seems more himself.

Having remembered their task, Leo helps gather the magic mushroom, he remounts his trusty steed and follows the others as they return to Otari and Oloria's shop. Smiling widely, Leo responds, "Tis true, our task has succeeded, Much to the efforts of my tall friends and trusty steed."


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

"And much to the efforts of our fey friend, too--small but mighty Leo!"

Tannakin tries to think of ways to use the pyrite rat to prank everyone. Wicked smiles flicker over her face...

Giant rat in the pantry. Giant rat in the basement. Giant rat in the lap. Giant rat in the... tub! Heheheh...


NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

If Tannakin wishes to take the rat, Julril suggests Airi take the belt, "Since the two of you keep rushing heedlessly into danger."


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Male Teifling Welcome players! Roll20 Map

So, our true Heroes of Otari return home after their adventures about the area.

Fishery's having been purged of those mighty kobolds! Courrier's connection to a basilisk! And, probably most frightening the discovery of a lost tomb of a vengeful ghoul while foraging for magic mushrooms!

The audience of mice applaud our Heroes as the curtain begins to drop....

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