Iron Kingdoms (Inactive)

Game Master Daniel Stewart


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Liberty's Edge

Male Historian/Curator

Ok, so you can take 3 points on your runeplate for this build. With your clockwork Capacitor has a Power Output: 2, Charges: 10 and is replenished when the capacitor is recharged, Lifespan: 1 day, with the ability to be recharged.


Human Gunfighter 1 | HP 8/11 | Init +4| Ammo: light 10, heavy 10| Inspiration 1/1| AC 14 | Passive Perc and Insight 14 |Saves: S +2, D +6, C +3, I +2, W +2, Ch+5| Acro +6, Insight +4, Perc +4, Stealth +6

Woohoo! And we're off!

Aside from us, how many other passengers departed here?


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (3/3); Perception +20; B: 12/12

Ok, I will take Light (1) and Executioner (2).

Grand Lodge

Wil post in the next few hours. Work has been gruelling the last few days

Liberty's Edge

Male Historian/Curator

No worries Helaman..

Sounds good Nevitash


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1

I too have been working on reading stuff: reading the weapons & mechanik stuff, although I think I would rather just have the money for them. Why mess around with ammunition when Arcance Bolts just slip off the fingers and the runes are all glowy & pretty ...


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (3/3); Perception +20; B: 12/12

That was supposed to be Electrocutioner. The one that can do lightning damage.

Grand Lodge

Cards on the table. I've been moved to night shifts BUT have construction in my place early in the mornings. The change in rosters AND my lack of sleep thanks to noise is destroying me atm. I do want to play and look forward to the game but may need some additional patience.

If you guys want to replace me that's cool but I should be better in a day or two when construction finishes.

Liberty's Edge

Male Historian/Curator

No worries man..join up when you can. Thanks for letting me know.


Human (Llaelese, Ryn) Rogue Alchemist (Spy) 1 | Inspiration: 1/1 | HPs: 7/8

I'll be away this weekend for Easter. Please bot Rosaleen if you need to move the story along. I'll post if I can but I'm not sure if I'll have time.

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

Erryll, is your profile up? I can't see anything when I click on your character.

Nevitash: Are you ignoring me on purpose? I've tried to engage you twice and gotten no response?


1 person marked this as a favorite.
Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (3/3); Perception +20; B: 12/12

I am sorry Agnar. I did not mean to come off as consistently ignoring you. Nevitash is lawful and so I decided that I had to pay but was just not going to argue with you about it. And the first response I wasn't sure what to do with because it seemed like a greeting after not seeing each other for a while, and I thought we had agreed we were traveling together for sometime. And before I did respond the talk moved on and I did not go back to it. My current interactions have not have come off very well and that is on me. I will try and engage more as I know it is hard to do pbp's when it seems people are not engaging with you.


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1
Agnar Valbrandr wrote:

Erryll, is your profile up? I can't see anything when I click on your character.

Nevitash: Are you ignoring me on purpose? I've tried to engage you twice and gotten no response?

I do, in fact, need to post my more complete char sheet AND build out my profile. Thanks for the reminder!

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

I think we've got a good base of RP here, in case the DM wanted to move the plot along.


Human Gunfighter 1 | HP 8/11 | Init +4| Ammo: light 10, heavy 10| Inspiration 1/1| AC 14 | Passive Perc and Insight 14 |Saves: S +2, D +6, C +3, I +2, W +2, Ch+5| Acro +6, Insight +4, Perc +4, Stealth +6

Hoping Helaman can start getting some quality sleep, and join soon. It's tough to be creative when you're wiped. I'm happy to wait, as I'm looking forward to some great RP opportunities between the strict priest of Menoth and the devout-but-somewhat-hedonistic gunfighter. And if it takes you another few days, all the better for a very dramatic entrance to the party.


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1

If someone would Discord me when lunch happens (and tell me what to deduct for the cost) I would appreciate it. Have a great weekend and enjoy whichever holidays you may celebrate :)

Grand Lodge

ALL day tomorrow off. Will get cracking then


Human Gunfighter 1 | HP 8/11 | Init +4| Ammo: light 10, heavy 10| Inspiration 1/1| AC 14 | Passive Perc and Insight 14 |Saves: S +2, D +6, C +3, I +2, W +2, Ch+5| Acro +6, Insight +4, Perc +4, Stealth +6

@Mohammed - by what title do clerics go by to the faithful? I'm assuming it's not "Father", as Menoth doesn't seem very paternal. My Lord? Pastor? Master? Your Holiness? Your Grace? Your Grumpiness? Kita should definitely know the correct form of address.

Grand Lodge

I assume you mean the hierarchy of the Temple in The Protectorate of Menoth, since each country has it's own menite Hierarchy.

Anyway for the PoM the hieracrchy is

The Hierarch
The Synod of Visgoths (they help the Hierarch run things, think like the College of Cardinals).

Underneath them are the two groups of clergy:

1. Scrutators who are tasked with rooting out corruption among the faithful and the clergy. They basically run things in the PoM and even a sovereign priest is very respectful to a low ranking scrutator. The rankings are Grand Scrutator, Vice Scrutator(s), senior Scrutator(s), Scrutator(s)

2. Priesthood, they lead prayers and interact with faithful, that sort of thing. The rankings are Sovereigns, potentates, priests, and fledges (fledges are initiates who want to become priests)

Priest in my case will do fine... ie. Honoured Priest, Good Priest etc

That said I occupy a WIERD AF position.

Exemplars are normally elite shock troops and exist to implement the will of the clergy.

Without understanding that fully I made this character... so am colouring sort of outside the lines, and thus I believe I am like a Military Chaplain embedded within the Knights Examplar.

To go one step further? I've chosen the character to be an Exemplar Errant (for now).

Exemplars Errant range outside the borders of the Protectorate carrying out missions of great importance for the priesthood and the Creator. The Exemplar order relies on the errants to carry out the Synod’s will across Immoren, hunting down traitors and other heretics fleeing the Protectorate. Knights errant also serve the crusading armies of the Protectorate as advance scouts, seeking out and destroying the enemies of the faithful that lie in wait to obstruct their holy mission.

Then???

We update the game world as it is now, since The Claiming

Quote:


The Protectorate of Menoth is little more than a broken husk, having been shattered by infighting and splintered as the idealist Sovereign Tristan Durant led thousands to escape the continent. Many of Durant’s pilgrims fled Caen at Henge Hold, and those who could not pass through the gateway before its destruction followed their reluctant leader across the Meredius to the distant continent of Zu. A skeleton clergy still holds services in many of the Protectorate’s formerly grand cathedrals, but fewer and fewer of the faithful hear their words. And with every year that passes, more of the Protectorate’s settlements become ghost towns—sometimes literally, for there are many things that still haunt this war-torn continent.

The Claiming, like the Wicked Harvest before it, cost countless lives and brought new horrors into the world, not all of which were banished with the defeat of the infernals at Henge Hold. The unquiet dead cling to places where such terrible events took place, and strange creatures both old and new stir in the ruins where civilization once held sway.

Today, the Morrowan Order of Illumination leads the efforts to track down infernal agents, aided by Thamarite advocates and Menite knights—three faiths, formerly bitter enemies, working side by side. Such arrangements would have been unthinkable in ages past, but they are a necessity today even if they are not always comfortable. The change is not lost on a populace that has become keenly aware of the great dangers that lurk beyond their ken.

Grand Lodge

So when are we using German etc and what languages?


Human Gunfighter 1 | HP 8/11 | Init +4| Ammo: light 10, heavy 10| Inspiration 1/1| AC 14 | Passive Perc and Insight 14 |Saves: S +2, D +6, C +3, I +2, W +2, Ch+5| Acro +6, Insight +4, Perc +4, Stealth +6

Very cool. I found the link in your profile, I'll do some more digging. I want Kita to be behaving properly towards Mohammed, so if she's doing something incorrectly, let me know.

We seem to be using German for Molgur-Og - the language of the Ogrun. Erryll and I talked about using Spanish for Shyrr. That's as far as we've got for languages.

Grand Lodge

I still need a second language. Suggestion? Probably whatever is the primary language of Corvis but I can be swayed by lore etc

Kita Samadrah wrote:

Very cool. I found the link in your profile, I'll do some more digging. I want Kita to be behaving properly towards Mohammed, so if she's doing something incorrectly, let me know.

I am NOT a subject matter expert.

A BIG part for my delay was exhaustion and disruption in working the opposite of my regular shifts.

BUT another part of it?

Part of it was I wanted to do justice to the DM and the setting, which meant doing a whack of google-fu, reading and watching some YouTube vids, and I did NOT have the energy at the time for that.

Now I've had two days off, recovered sleep, and caught up on reading etc. I still need to finish the character history but I think I have what I need to join the game and add decent RP.

If anyone more familiar with the setting knows I made a mistake or missed something? PLEASE call me on it (and share the reference :D) so I can fix it.

Now, on another note...

Agnar Valbrandr wrote:
Mohammed As`Zaman Bey wrote:


Everytime Atlas and I cross paths, I seem to be a religious nut... or what I like to call 'a cleric' :D This time I added a big bowl of 'Fanatico's to my breakfast diet
And I seem to be a bard! Coincidence...? =)

Next time dibs on playing the crazy irreverent one

Dark Archive

Helaman wrote:
Next time dibs on playing the crazy irreverent one

Done!

(Probably. I make no promises I won't play Wraith and we'll just try to out-do each other in crazy. =-)

Liberty's Edge

Male Historian/Curator

Hey I liked Wrath!! She and HepCat were awesome....ahhh longing for those Shadowrun Days!!

Sovereign Court

Daniel Stewart wrote:
Hey I liked Wrath!! She and HepCat were awesome....ahhh longing for those Shadowrun Days!!

"HepCat? Oh man, that ultra-wiz chummer is the Heppiest Cat that ever HapCated!"

Anya grabs an imaginary steering wheel and starts making vroom vrrooom noises.

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

Apologies to everyone as we indulge in some Shadowrun-based nostalgia and insides jokes. =)

Grand Lodge

Thou shalt not poke the bear that is responsible for your healing and buffs... :D

I'm RPing a religious zealot. Menoth isn't the god of slapstick and stand up comedy, nor does he encourage lively debate and casual banter - The faith even has napalm throwing crazies who take pleasure in burning everything as a sign of their religious piety (its in their Wargaming codex as an actual unit)

As if that wasn't enough, I'm ostensibly a member of military order who's primarily mission was to die in thick of the worst parts of the battlefield as much directed by their religious leaders.

John Cleese and Monty python he is not. I welcome the RP and even carefully picking away at what essentially a faith in decline, and one that is on the way out. Just don't wipe your buttocks on his faith, scriptures etc.

In time, he'll soften.

Without being true to the gameworld Rp, there isn't any point in personal RP and the character just becomes a grey NPC that hands out healing.


1 person marked this as a favorite.
Human Gunfighter 1 | HP 8/11 | Init +4| Ammo: light 10, heavy 10| Inspiration 1/1| AC 14 | Passive Perc and Insight 14 |Saves: S +2, D +6, C +3, I +2, W +2, Ch+5| Acro +6, Insight +4, Perc +4, Stealth +6

OMG did you catch the D&D direct announcement? SO MUCH COOLNESS!!

Acquisitives

1 person marked this as a favorite.
Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

The Help action in 5E is much much much easier than previous editions:

When you take the Help action, makes to perform the task you are helping with

Hence, all you have to do is say you are helping, and the other person gets another roll. Nice!

So even if you're not a bricklayer, you can still know if a house is falling down. ^_^

Grand Lodge

It's a great rule

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

As glad as I am that we were able to save those bandits...I am kinda curious to see how guns do in combat.


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1
Agnar Valbrandr wrote:
As glad as I am that we were able to save those bandits...I am kinda curious to see how guns do in combat.

Like I didn't want to throw a few Arcane Bolts into 'dark places' ... yeah ... I did

Liberty's Edge

Male Historian/Curator

Sorry folks, I hope to have a "situation" coming up shortly!!


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1
Daniel Stewart wrote:
Sorry folks, I hope to have a "situation" coming up shortly!!

I in no way meant to imply that a peacful solution wasn't lovely also ... it just didn't require any Arcane Bolts ;)


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (3/3); Perception +20; B: 12/12

Why fight without Buddy? He will be our mascot.


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1
Nevitash wrote:
Why fight without Buddy? He will be our mascot.

O M G - I keep forgetting about the robot-thing!

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|
Nevitash wrote:
Why fight without Buddy? He will be our mascot.

I fear we might not make such a high level without some rubble in our history.

But we got full XP for those bandits, yeah? For "overcoming" the obstacle?


1 person marked this as a favorite.
Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (3/3); Perception +20; B: 12/12

I start with a robot. The GM apparently has a plan for how I find him in the game. So hopefully, Buddy makes an appearance soon.

Liberty's Edge

Male Historian/Curator

...hmmmm...soon-ish!!

all in good time...bwwwwhhhaaaaaa!!! :-)

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|
Rosaleen di Henryn wrote:
Thanks for that link. I'd never seen that before.

You mean you've never played the original Torment before?

Highly recommend.

It's been called the most 'literate' CRPG, and I tend to agree.

(Of note, for the modern remake, apparently they said "This game has some reading in it, and the game is good, so to make it MORE GOODER we'll put in MORE reading! Brilliant!" No, no it is not.)

Right now it's on sale on GOG (my favorite game store. Many many are the people that have started on Steam and then become GOG converts) for only $5.

I suggest playing it the way most people play it: Max Str and Con, gawk at the massive regeneration you have, play as a fighter for the first chapter, go "This game is t3h SUX!", read something only about how it's supposed to be played, restart with maxxed Cha and Int, with a rising Wis, and suddenly be amazed at how fantastic the game gets. (The game changes according to your stats, and gives you more options as your character brings more to the table.)


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1
Agnar Valbrandr wrote:
Rosaleen di Henryn wrote:
Thanks for that link. I'd never seen that before.

You mean you've never played the original Torment before?

Highly recommend.

It's been called the most 'literate' CRPG, and I tend to agree.

(Of note, for the modern remake, apparently they said "This game has some reading in it, and the game is good, so to make it MORE GOODER we'll put in MORE reading! Brilliant!" No, no it is not.)

Right now it's on sale on GOG (my favorite game store. Many many are the people that have started on Steam and then become GOG converts) for only $5.

I suggest playing it the way most people play it: Max Str and Con, gawk at the massive regeneration you have, play as a fighter for the first chapter, go "This game is t3h SUX!", read something only about how it's supposed to be played, restart with maxxed Cha and Int, with a rising Wis, and suddenly be amazed at how fantastic the game gets. (The game changes according to your stats, and gives you more options as your character brings more to the table.)

The game which is posted at the link you gave, for $1.82, does ALL the things you said?

Liberty's Edge

1 person marked this as a favorite.
Male Historian/Curator

It is a really good game...if a little wordy..lol

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|
Erryll Reyven wrote:
The game which is posted at the link you gave, for $1.82, does ALL the things you said?

Yes.

I just checked the link and it still says 4.99. YMMV. But even at twice the price would still recommend.

The example that sticks out in my head is the juxtaposition of one of the better conversations in the game. (Well, there are many, but this sets a tone.)

You come across your dead lover. Her body is entombed and you are able to talk to her spirit that has been tied to her mortal corpse.

You two have a deep and long shared history, so naturally you want to talk to her.

With an 8 Int your dialog options are few and sparse. Little more than "I miss you" and she says the same thing and THAT'S IT!

With such sparse fare it's easy for disappointment to set in.

But with an 18 INT?

Your dialogue is 5 paragraphs in keyhole-structure detailing how you love her, you miss her, and you've landed in circumstances you never asked for. Now that you are immortal you are forbidden from joining her in death but now it feels like there's something you need to do and how is it that she is not allowed to rest?

She responds ALSO in paragraphs about how she is not allowed to join the eternal rest and she also misses you and will wait for you forever until you two can be joined in whatever afterlife awaits the two of you.

And it goes ON like that. I think she even gives some sad insight in how she died.

Hence, yes, with a change in stats the dialogue gets -much- deeper. And yet it stays out of the reading-quest that it's sequel fell in to.

I'd just recommend staying away from the companions. Unlike BG the XP is divided, so a full party of 6 will be lite on levels. You can still talk to them though, and I recommend investing some time in to the chaste succubus that's a literary whore (it makes sense once you get there.)

Spoilers:

Fall-from-Grace can be found during the mid-game at her Brothel for Slaking Intellectual Lusts in the Clerk's Ward. If the Nameless One has a relatively high amount of intelligence and charisma, it will be easy to convince Grace to leave her brothel to journey with him to the other planes. Lower stats will require following along and exploring more of her dialogue to achieve that.

Also specialize in either maces or axes. There are no swords. Well, there is one sword, but it's held by an imprisoned fallen angel voiced by Q.

Lastly, even the background noise is -so- good it has stayed with me.

in Australian Mad Max-esque accent: "See the edge on that? See the shine on it? I tell ya what Cutter that'll do ya ya business."

Grand Lodge

Sick as a dog atm

Grand Lodge

Pls continue to bot. COVID hasn't hit my lungs (yet) but it's destroyed my throat. I'm gargling lidocaine at this point and any swallowing is a bugger.


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1
Helaman wrote:
Pls continue to bot. COVID hasn't hit my lungs (yet) but it's destroyed my throat. I'm gargling lidocaine at this point and any swallowing is a bugger.

Focus on feeling better :( so incredibly sorry

Liberty's Edge

1 person marked this as a favorite.
Male Historian/Curator

Hey there Erryll...just wanted to move this over here so it did not get all mixed up in our combat postings!! :-)

In 5e the player gets 1 action per turn. Sometimes you might get a reaction to something that has happened, or specific abilities allow a bonus action. Casting your spell takes 1 action, and the spell only produces 1 bolt.

Grand Lodge

I should be back in a day or so

Liberty's Edge

1 person marked this as a favorite.
Male Historian/Curator

Sorry for the delay folks...work has been bogging me down a bit...should be back on track by tomorrow!!

Grand Lodge

Cool

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