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About Agnar Valbrandr-------------------------------------------------------
---===Statistics===---:
Init +5; Proficiency: +2 Perception +
Dexterity +7{+2Base,+5D}
-------------------------------=OFFENSE=-------------------------------
Base Atk: +2
--Melee:+5 --Ranged:+7 -------------------------------=STATISTICS=-------------------------------
Agile: +2 Dex
Background:
-------------------------=Traits=---------------------- Trait: Offer me a mystery or riddle to grab my attention. Bond: I work to be seen as a hero to my people. Flaw: I find solace only in the bottom of a bottle. ----------------=Race Traits=------------------- Huge Stature. Your large size allows you to wield twohanded weapons in one hand. When you use a weapon with the versatile property, you always use the damage value in parentheses that appears with the property. Imposing Presence. You have proficiency in one skill of your choice: Persuasion. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Thick-Skinned. Ogrun are hardy and blessed with naturally tough hide. You have a +1 bonus to AC when not wearing heavy armor ---------------=Skills=- (0 points; 0 class, 0 INT)--------------- Saving Throws: Dex, Int
Class skills:: Choose two from Athletics, Perception,
Languages: Molgur-Og, Cygnaran, Khadoran Instruments: -=Languages=- Common and Orc. ---===Race/Class/Prof===---:
Prof: Light armor, Simple melee weapons, simple firearms, martial firearms Tools: Rune-etching kit, gunsmith’s kit You regain all expended spell slots and Trick Shots when you finish a
THE ORDER OF THE ARCANE TEMPEST Silencer.
Thunderbolt.
Trick Shot.
GUNFIGHTER
Background: GREYLORDS COVENANT FEATURE: CHAPTER HOUSE
FEATURE: UCHENIK TRAINING
Add the spells on the Uchenik Training Spells table to the
UCHENIK TRAINING SPELLS Cantrip ray of frost
J a c k o f A l l T r a d e s
S o n g o f R e s t
******************** -------------------------------=SPECIAL/CLASS ABILITIES=------------------------------- ---===Spells===---:
-------------------------------=Spells=------------------------------- Spell Slots: 1--1st Spells:
1st:
F o g C l o u d
2nd())
3rd()) -------------------------------=GEAR/POSSESSIONS=-------------------------- -----
boring math for default equipment/selling/buying starting gear:
•a magelock rifle {sold for 200gp} •a simple firearm--harpoon rifle, sold for {50gp} • Leather armor, {sold for 10gp} • Fine Clothes, {sold for 15gp} • Fur-lined Cloak, {sold for 10gp} + starting gold {5} starting money credit = 290 gp.
280 spent = 10 left over a soldier’s pack . This gear consists of a backpack, a bedroll, a mess kit, a tinderbox, a small hammer, 3 yards of oilcloth, 10 days of rations, and a canteen. A 30-foot coil of hemp rope is strapped to the outside of the pack. a dagger, and a rune-etching kit
phat lewt
Dungeoneer's pack:
1 lantern, Hodded, (1lb)
a tinderbox, (1lb)
[lb] [total= lbs] -=Money=- 0 PP 9 GP 9 SP 10 CP
Background!:
Secret background!:
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