| 
  
 About Agnar Valbrandr-------------------------------------------------------
 ---===Statistics===---:  Init +5; Proficiency:  +2 Perception +
 Dexterity +7{+2Base,+5D}
 -------------------------------=OFFENSE=-------------------------------
 Base Atk: +2
 --Melee:+5 --Ranged:+7 -------------------------------=STATISTICS=-------------------------------
 Agile: +2 Dex
 Background:
 -------------------------=Traits=---------------------- Trait: Offer me a mystery or riddle to grab my attention. Bond: I work to be seen as a hero to my people. Flaw: I find solace only in the bottom of a bottle. ----------------=Race Traits=------------------- Huge Stature. Your large size allows you to wield twohanded weapons in one hand. When you use a weapon with the versatile property, you always use the damage value in parentheses that appears with the property. Imposing Presence. You have proficiency in one skill of your choice: Persuasion. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Thick-Skinned. Ogrun are hardy and blessed with naturally tough hide. You have a +1 bonus to AC when not wearing heavy armor ---------------=Skills=- (0 points; 0 class, 0 INT)--------------- Saving Throws: Dex, Int
 Class skills:: Choose two from Athletics, Perception,
 Languages: Molgur-Og, Cygnaran, Khadoran Instruments:   -=Languages=- Common and Orc. ---===Race/Class/Prof===---:  Prof: Light armor, Simple melee weapons, simple firearms, martial firearms Tools: Rune-etching kit, gunsmith’s kit You regain all expended spell slots and Trick Shots when you finish a 
 THE ORDER OF THE ARCANE TEMPEST Silencer.
 Thunderbolt.
 Trick Shot.
 GUNFIGHTER
 Background: GREYLORDS COVENANT FEATURE: CHAPTER HOUSE
 FEATURE: UCHENIK TRAINING
 Add the spells on the Uchenik Training Spells table to the 
 UCHENIK TRAINING SPELLS Cantrip ray of frost
 
 J a c k o f A l l T r a d e s
 S o n g o f R e s t
 ******************** -------------------------------=SPECIAL/CLASS ABILITIES=------------------------------- ---===Spells===---:  -------------------------------=Spells=------------------------------- Spell Slots: 1--1st Spells:
 1st: 
 F o g C l o u d
 
 2nd()) 
 3rd()) -------------------------------=GEAR/POSSESSIONS=-------------------------- -----
 boring math for default equipment/selling/buying starting gear:  •a magelock rifle {sold for 200gp} •a simple firearm--harpoon rifle, sold for {50gp} • Leather armor, {sold for 10gp} • Fine Clothes, {sold for 15gp} • Fur-lined Cloak, {sold for 10gp} + starting gold {5} starting money credit = 290 gp.
 280 spent = 10 left over a soldier’s pack . This gear consists of a backpack, a bedroll, a mess kit, a tinderbox, a small hammer, 3 yards of oilcloth, 10 days of rations, and a canteen. A 30-foot coil of hemp rope is strapped to the outside of the pack. a dagger, and a rune-etching kit
 phat lewt 
 Dungeoneer's pack:  
 1 lantern, Hodded, (1lb)
 a tinderbox, (1lb)
 [lb] [total= lbs] -=Money=- 0 PP 9 GP 9 SP  10 CP  
 Background!:  Secret background!:  | 
 
	
 
     
     
     
	
 