About Kita SamadrahName
Background:
Background The man in black fled across the desert, and the gunfighter followed. Well, to be fair, she following the infernal that was chasing the black-robed priest, but that was semantics. Kita just needed the blowing sand to settle for a minute - even half a minute. The creature was unnaturally fast, and with her horse dead behind her, she was never catching up. There. The wind died down, just enough. Kita blinked sand from her eyes, held her heavy rifle up to her eye, took aim, and shot. The infernal's head exploded. The priest, hearing the loud report, turned to look behind him. Seeing his pursuer had been downed, he allowed himself to stop running, to sink, panting and sweating, to the sand. And so, in the end, she saved the priest, and the precious cargo of religious texts and artifacts he was trying to preserve. Which was something, she supposed. More important, the priest had insisted, than dying at Henge Hold. That's where she'd been travelling with her family when the preist had commandeered her services as a guide and guard. As a result, she had missed the battle, and hasn't seen her family since. On good days she believes they made it onto the lifeboats to Cyriss. On bad days, she knows they're all dead. The priest assured her that the Lawgiver was pleased with her service. So that was something too. Since then she has roamed the West, never admitting, even deep in her heart, that she's hoping for word of somebody, anybody, she knew from before. Appearance
Kita wears a long cotton shirt, so faded by the sun that its original colour can only be guessed at. Leather suspenders hold up her tight denim jeans, the legs of which cover sturdy leather boots. A gun belt rests low on her hips, and a bullet bandolier crosses diagonally over her chest. Around her neck she wears a bone pendant with the symbol of Menoth on it, worn smooth with frequent handling. Kita has cobbled together a mismatched set of studded leather armour, which is strapped seemingly haphazardly over her clothes. Her one concession to vanity is a long canvas duster, the jacket down to her knees, the deep collar excellent for keeping out the wind and rain. Her backpack has a custom holster for her rifle, the butt of which can be seen over her left shoulder, ready to draw at a moment's notice. Personality
Kita has an emotional black hole in her soul, where her family used to be. She is often plagued with nightmares, of her family, drifting helpless in the vastness of space, or else dead and rotting, cursing her name from their graves. She calls no place home, and drifts from town to town, or out into the wastelands, never with a real destination in mind. Her constant travel, and her skill with firearms, made her a natural asset to the Warder's Guild, and she spends the majority of her time guarding caravans and other groups of travellers. She has an uncanny ability to sniff out an ambush, and to choose the safer path for her clients. She has a good reputation, and is friendly and gregarious. However, she doesn't count many people as actual friends, and rarely confides in anybody. She doesn't indulge in any vices when clients are around, but between jobs she's been known to have a good time (rarely in a reputable establishment). Her religious fervor is often at odds with the emotional void her family's disappearance left. She continues to worship Menoth, and abide by the tenets of her faith, for if she doesn't have that, then it means she abandoned her family for nothing. She has convinced herself that she follows the Lawgiver's rules, but she's pretty good at looking for loopholes and justifications when necessary.
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Saving throws
Rifle Bayonette +4
Pistol Bayonette +4
Dagger +6
Ranged
Pistol, repeating +6 (range 40/120), light, magazine (5)
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CLASS FEATURES
Trick Shot: 1/rest, Save DC=14:
Golden Bullet. As part of your attack, you fire a trick shot that strikes your target in a vulnerable gap in its armor. Choose a creature you can see that is within your weapon’s normal range, and make a ranged attack against that creature. This attack ignores damage resistances.
Trick Shots save DC = 8 + your proficiency bonus + your Dexterity modifier
BACKGROUND: Warder
Personality trait: I don't stay in one place for long, but when I do, I like to have a good time.
ESSENCE: Pious
Racial Features Human, Protectorate of Menoth:
SKILLS:
TOOLS/KITS
Proficiencies
Languages: Cygnaran, Noth, Molgur-Og, Shyr.
Memento: Kita carries a portrait of her family, skillfully drawn in black ink on parchment, folded up and in a pocket of her backpack. It shows her at 15 years old, standing with her parents (Amir and Yara), and three younger girls; Indra (13), Lilja (11) and Umi (infant). She also carries a small doll, which she can occasionally be caught holding to her face as if inhaling its scent, though for years now it has only smelled of sand and dust. |