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Ingrge unleashes another volley at the hezrou…
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot
Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 ⇒ (14) + 16 + 2 + 1 + 1 - 2 - 3 = 29
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (3) + 2 + 1 + 3 + 6 = 15
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (4) + 2 + 1 + 3 + 6 = 16
Longbow (Iterative): 1d20 + 11 + 2 + 1 - 2 - 3 ⇒ (16) + 11 + 2 + 1 - 2 - 3 = 25
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (8) + 2 + 1 + 3 + 6 = 20
Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 - 2 - 3 ⇒ (1) + 16 + 2 + 1 - 2 - 3 = 15
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (7) + 2 + 1 + 3 + 6 = 19
Clustered Shot Damage before DR (Assuming 1st and 2nd shots hit): 51
…and then moves 5’ south…

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Nothing worth doing this round.

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Tess tries to deal with her nausea again this round.

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Will: 1d20 + 7 ⇒ (11) + 7 = 18
Knowing that until she can stop feeling like she's going to puke repeatedly she's pretty much useless, Lissa backs up even more, waiting for her stomach to settle enough to start blasting.
Move and waiting. Honestly, delay was about the only thing I could do anyway.

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Gurkagh doesn't feel so good.
Think I'll just stay where I am and pass my turn.

Yours is mined |

Ingrge courageously keeps pouring on the pointy pain. Once the barrage pauses, the hezrou silently points a deformed left thumb at him.
Only the rapid shot misses, clustered shots noted
The four nauseated Pathfinders bide their time, waiting for their respiratory passages to clear so they can provide effective support for their fellows.
Round #3/4:
Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention.
The only action such a character can take is a single move action per turn.
@Casters, please roll a d20+CL if spell casting vs the Thing
Ingrge No longer sickened, ☤ 69/84 hp
--
Type II Thing bloodied
--
Lissa nauseated (2/4), ☤ -20 hp
Imago Tor nauseated (Final Round), ☤ -2 hp, longstrider
Tessara nauseated (Final Round)
Dolamite mage armor, delay poison, shield of faith, barkskin, divine favor, align weapon (good)
Gurkagh nauseated (Final Round), ☤ -5 hp
Dolamite is go! Then the hezrou ...
The Battle Map is also at the top of the page.

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Buffs:mage armor, delay poison, shield of faith, Barkskin, divine favor, Align Weapon Good.
Knowing he must keep this treat from his nearly helpless friends Dolamite full attacks.
unarmed strike, Flurry: 1d20 + 16 ⇒ (6) + 16 = 222d6 + 14 ⇒ (4, 6) + 14 = 24 good, magic, silver, cold iron
unarmed strike, Flurry: 1d20 + 16 ⇒ (13) + 16 = 292d6 + 11 ⇒ (6, 6) + 11 = 23 good, magic, silver, cold iron
unarmed strike, Flurry: 1d20 + 11 ⇒ (18) + 11 = 292d6 + 11 ⇒ (6, 2) + 11 = 19 good, magic, silver, cold iron
unarmed strike, Flurry: 1d20 + 11 ⇒ (10) + 11 = 212d6 + 11 ⇒ (2, 2) + 11 = 15 good, magic, silver, cold iron
He will burn another ki point for AC as he 5' steps, tring to impose himself between the party and the demon. Since the demon is large I do not think I am providing cover to it.

Yours is mined |

Dolamite lands two stony blows low on the demon’s body. The oread hears something rupture inside the Thing, which collapses to the floor gushing green-brown fluid from its lower orifices.
It’s clear the thing has croaked.
Combat Over!
After a few more seconds, the nauseated Pathfinders feel much improved.
❧ Gurkagh ☤ -12 hp
❧ Ingrge ☤ 69/84 hp
❧ Tessara ☤ -7 hp
❧ Imago Tor ☤ -9 hp
❧ Dolamite ☤ Full Health
There is nothing of interest within this mini-maze of passages, apart from a door in the far south-west.

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Doing door things.
Perception: 1d20 + 26 ⇒ (7) + 26 = 33

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Ingrge nods to Dolamite in admiration for standing toe-to-toe with the hezrou before tapping himself thrice with his wand…
CLW: 3d8 + 3 ⇒ (6, 1, 5) + 3 = 15
…returning to full health. He then retrieves his durable arrows he fired during the fight…

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Arrow nocked, they step back and allow someone who is better at being hit in the face to open it.

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Thinking Imago is being polite by letting him go first, Gurkagh opens the door.

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Tess finally catches her breath and thanks for others for dealing with the threat while she was otherwise occupied. ”That was just terrible,” she whispers.

Yours is mined |

After searching, trap-hunting and Ingrge healing, 5 minutes have past since the end of the combat with the Hezrou.
Gurkagh opens the door to reveal a large, oddly-shaped room has openings in the floor and ceiling for the large central fountain of light. On the far end are two large floor tiles, each bearing a single hieroglyph — one shows a snake, the other a cock-bird. Both tiles are surrounded by smaller hieroglyphs and magical symbols, with additional writing on the far wall. A large book lays on the floor nearby next to a pile of Osiriani objects.
All of this in incidental compared to the cold-eyed drow noble female wearing a chicken feather wig standing at the back of the room. She points her rapier in your direction and commands a duegar warrior and drider lying in wait beside the Light Fountain in Undercommon:
“Snook’ums! Strider! Peckem death!”
Gurkagh Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Imago Tor Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Ingrge Initiative: 1d20 + 8 ⇒ (10) + 8 = 18
Lissa Initiative: 1d20 + 9 ⇒ (20) + 9 = 29
Tessara Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Drider Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Drow Initiative: 1d20 + 8 ⇒ (7) + 8 = 15
Snook’ums: 1d20 - 1 ⇒ (19) - 1 = 18
@Casters, please roll a d20+CL if spell casting vs your opponents
Lissa ☤ -20 hp
Dolamite mage armor, delay poison, shield of faith, barkskin
Ingrge
Imago Tor ☤ -9 hp, longstrider
--
Snook'ums
Drow
--
Gurkagh ☤ -12 hp
Tessara ☤ -7 hp
--
Drider
Lissa, Dolamite, Ingrge & Imago lead us off!
The Battle Map is also at the top of the page.

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Lissa, wanting to prove herself after the demon, skates forward as soon as she hears the imperious cries from the drow in the back. Skidding to a halt after she bypasses the beam of light, she pulls another tendril from the air, and lashes out at the nearest foe, the duegar.
Move. Yes, Lissa has 40 ft move on flat surfaces.
Water Whip vs. Red. SR does not apply
Water whip: 1d20 + 19 ⇒ (9) + 19 = 28For: 6d6 + 10 ⇒ (6, 6, 5, 2, 6, 4) + 10 = 39Damage
Lissa currently threatens 10 feet around her
AoO1: 1d20 + 19 ⇒ (9) + 19 = 28 for: 6d6 + 10 ⇒ (3, 2, 3, 6, 5, 4) + 10 = 33 damage
AoO2: 1d20 + 19 ⇒ (7) + 19 = 26 for: 6d6 + 10 ⇒ (3, 4, 4, 3, 2, 6) + 10 = 32 damage
AoO3: 1d20 + 19 ⇒ (19) + 19 = 38 for: 6d6 + 10 ⇒ (6, 3, 5, 1, 6, 2) + 10 = 33 damage

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Imago casts greater aggressive thundercloud and then moves back so their allies can get in.
If I have line of sight/effect though the pillar, please move this to the drow and apply the attack to her instead.
Electricity Damage: 6d6 ⇒ (4, 3, 3, 5, 1, 3) = 19 (Reflex DC 19 negates)
If damaged, stunned 1 round (Fortitude DC 19 negates)

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After the 5 minutes of searching and healing Dolamite has lost Shield of Faith and Divine Favor (which only lasts 1 minute). He still has: mage armor, delay poison, Barkskin, and Align Weapon Good. But he will swift cast Divine Favor this turn as he moves in. His current AC should be 33.
Hoping the drider is still flat footed, Dolamite flies in and attacks the spider creature. He swift casts Diving Favor as he flies.
unarmed strike: 1d20 + 13 + 3 ⇒ (10) + 13 + 3 = 262d6 + 14 + 3 ⇒ (2, 2) + 14 + 3 = 21

Yours is mined |

Lissa wastes no time ‘making up’ for what she perceives as her disproportionate contribution to the battle with the Hezrou.
She drives determinedly for a spot within 10 feet of the duegar, and with a casual flick of her wrist, slices the male’s head off!
Dolamite lands a flying kick on the drider, which appears to do full damage!
SR: 1d20 + 10 ⇒ (10) + 10 = 20
Imago conjures a lightning storm in a chalice, but cannot penetrate the Drow Lady's natural arcane resistance.
Round #1:
@Casters, please roll a d20+CL if spell casting vs your opponents
Lissa ☤ -20 hp
Dolamite mage armor, delay poison, barkskin, align weapon (good), divine favor
Ingrge
Imago Tor ☤ -9 hp, longstrider
--
Snook'ums dead
Drow shield of faith
--
Gurkagh ☤ -12 hp
Tessara ☤ -7 hp
--
Drider -21, mage armor
Ingrge is greenlit! The duegar is dead.
The Battle Map is also at the top of the page.

Yours is mined |

Delaying Ingrge
While Ingrge lines up his shot, the Drow Noble makes a number of blasphemous hand signs and calls out a single word in Taldane, directed at Lissa, Dolamite, Gurkagh and Imago.
“HALT”
Round #1:
If you need to make a Will save, Please make it the first d20 roll of your next post.
@Casters, please roll a d20+CL if spell casting vs your opponents
Lissa ☤ -20 hp
Dolamite mage armor, delay poison, barkskin, align weapon (good), divine favor
Imago Tor ☤ -9 hp, longstrider
--
Snook'ums dead
Drow shield of faith
--
Ingrge
Gurkagh ☤ -12 hp
Tessara ☤ -7 hp
--
Drider -21, mage armor
Ingrge, Gurkagh & Tessara are go! The duegar is dead.
The Battle Map is also at the top of the page.

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Ingrge enters the room and fires at the Drow…
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Deadly Aim, Deadeye Bowman, Point Blank Master
Damage: Strength, Magic, PBS, Deadly Aim
Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 3 ⇒ (18) + 16 + 2 + 1 + 1 - 3 = 35
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (4) + 2 + 1 + 3 + 6 = 16

Yours is mined |

Ingrge’s arrow takes the Drow Matron in the left shoulder.
She releases a HISSSS!! of warning, like an angry pied swan.
Round #1:
If you need to make a Will save, Please make it the first d20 roll of your next post.
@Casters, please roll a d20+CL if spell casting vs your opponents
Lissa Need a Will save, ☤ -20 hp
Dolamite mage armor, delay poison, barkskin, align weapon (good), divine favor
Imago Tor Need a Will save, ☤ -9 hp, longstrider
--
Snook'ums dead
Drow -16, shield of faith
--
Ingrge
Gurkagh Need a Will save, ☤ -12 hp
Tessara ☤ -7 hp
--
Drider -21, mage armor
Gurkagh & Tessara!
The Battle Map is also at the top of the page.

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Tess uses her flight hex on herself, moving 15’ in the air, and waits to hear if her more powerful magic is needed next round.

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"Gurkagh say mean elves go home!" Whispering to a pine cone he's fished out of his bag, he hurls it in the direction of the drow and drider, and it suddenly explodes with surprising force!
Casting pinecomb bomb and throwing it in between the drow and drider so it'll hopefully catch both. They each receive a DC 15 Reflex save for half damage, and spell resistance applies.
Will Save: 1d20 + 13 ⇒ (7) + 13 = 20
caster level check: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 5d6 ⇒ (2, 1, 3, 1, 4) = 11

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Will DC 20: 1d20 + 15 ⇒ (1) + 15 = 16
Yep, it's reroll time!
Will DC 20, Reroll, 3 Stars: 1d20 + 15 + 3 ⇒ (5) + 15 + 3 = 23

Yours is mined |

With a combination of flight and feet of elvenkind Tessara maneuvers close to the twisting ceiling above Imago, from where she can survey the battlefield.
@Tessara, if this is not where you want to be, please let me know and I’ll adjust your position.
Gurkagh (and Imago!) resist the mean Elf Princess’ control in their own way, Gurkagh responding with a bomb that fails to penetrate either opponents’ SR.
The drider steps back 5’ and launches a lightning bolt at the shaman that marches to a different beat -- Gurkagh!
lightning bolt at Gurkagh: 6d6 ⇒ (4, 3, 4, 6, 5, 5) = 27
Reflex DC 17 for half
Round #2:
If you need to make a saving throw, please make it the first d20 roll of your next post.
@Casters, please roll a d20+CL if spell casting vs your opponents
Lissa Will save please, ☤ -20 hp
Dolamite mage armor, delay poison, barkskin, align weapon (good), divine favor
Imago Tor ☤ -9 hp, longstrider
--
Snook'ums dead
Drow -16, shield of faith
--
Ingrge
Gurkagh Reflex save please, ☤ 70/82 hp
Tessara ☤ -7 hp
--
Drider -21, mage armor
Lissa, Dolamite & Imago Tor!
The Battle Map is also at the top of the page.

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When the drider steps back Dolamite Follows him and if it still tries to cast it will provoke an AOO that could disrupt the spell. So, shall Dolamite roll his AOO or will the drider try to cast defensively?

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The thunderstorm continues to lash at the drow.
Caster Level Check: 1d20 + 10 ⇒ (15) + 10 = 25
Electricity Damage: 6d6 ⇒ (6, 1, 3, 4, 5, 4) = 23 (Reflex DC 19 negates)
If damaged, stunned 1 round (Fortitude DC 19 negates)
Imago begins casting a spell. Summon nature's ally V, will take effect next round.

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When the drider steps back it seems unaware for an instance that Dolamite has followed it. And in that moment it lets its guard down. Dolamite strikes, likely spoiling its spell.
unarmed strike: 1d20 + 13 + 3 ⇒ (16) + 13 + 3 = 322d6 + 14 + 3 ⇒ (6, 5) + 14 + 3 = 28

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Buffs: mage armor, delay poison, Barkskin, Align Weapon Good, Divine Favor
And with that strike the sacred fist follows it up with a flurry. You have failed to anticipate your enemy. he states flatly.
unarmed strike: 1d20 + 13 + 3 ⇒ (14) + 13 + 3 = 302d6 + 14 + 3 ⇒ (3, 3) + 14 + 3 = 23
unarmed strike: 1d20 + 13 + 3 ⇒ (8) + 13 + 3 = 242d6 + 11 + 3 ⇒ (2, 4) + 11 + 3 = 20
unarmed strike: 1d20 + 8 + 3 ⇒ (2) + 8 + 3 = 132d6 + 11 + 3 ⇒ (1, 6) + 11 + 3 = 21
unarmed strike: 1d20 + 8 + 3 ⇒ (17) + 8 + 3 = 282d6 + 11 + 3 ⇒ (5, 4) + 11 + 3 = 23

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Will Save: 1d20 + 7 ⇒ (3) + 7 = 10 Likewise, I'm blowing my reroll.
Will Save(reroll,2-star): 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
It takes Lissa a moment to shake off the spell, but when she does, her expression hardens to be as cold as the chill that begins to flow around her. As the crashing surf echoes through the chamber, the Varisian pathfinder quickly crafts a 2 foot long icicle in the air in front of her before sweeping it to be in line with the Drow lady, and firing it at her with a mental nudge. As the icicle impacts, however, jagged spikes erupt from it, hopefully gouging deep holes into the target.
5-foot forward
Move action - gather power
Standard action - Empowered Ice Blast vs. Cyan. SR does not apply. Spending my last Internal Buffer on this to counter the burn I'd have to take otherwise.
Ice Blast: 1d20 + 19 ⇒ (19) + 19 = 38 for: 12d6 + 22 ⇒ (1, 1, 3, 5, 2, 2, 4, 1, 5, 3, 4, 4) + 22 = 57x1.5=85 damage (43 piercing, 42 cold)

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Reflex save vs lightning: 1d20 + 8 ⇒ (17) + 8 = 25
Gurkagh's multiple layers of rancid hides seem to insulate him somewhat from the drider's lightning bolt.

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Even if I can't attempt SR again, I need my full turn to cast, so I can't move the storm anyway. It can just keep zapping away ineffectually.

Yours is mined |

Drider concentration check DC 36: 1d20 + 6 + 5 ⇒ (17) + 6 + 5 = 28
Dolamite punishes the Drider for its hubris, and the lightning bolt fizzles more than sizzles. (The bolt is not cast)
He follows up with a triple-hammer blow which takes the underground aberrant down!
Imago begins ✨casting; his lightning storm not having much effect on the Drow Noble. However, Lissa’s icy sirocco opens the dark elf’s mind to the power of the surface elements.
Ignoring the local weather forecast, the drow ✨casts, and all of her penetrating and elemental wounds close over and heal.
She laughs as she prepares to counter the party’s response.
Round #2/3:
@Casters, please roll a d20+CL if spell casting vs your opponents
Lissa ☤ -20 hp
Dolamite mage armor, delay poison, barkskin, align weapon (good), divine favor
Imago Tor ☤ -9 hp, longstrider
--
Drow shield of faith
--
Ingrge
Gurkagh ☤ 70/82 hp
Tessara ☤ -7 hp
--
Drider dead
Party up!
The Battle Map is also at the top of the page.

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Imago finishes their spell, and a dinosaur appears next to the drow. They move closer and cast strong jaw on the creature and then set it to work.
Ankylosaurus, Tail: 1d20 + 14 ⇒ (7) + 14 = 21
Bludgeoning Damage: 6d6 + 12 ⇒ (4, 4, 6, 3, 2, 1) + 12 = 32
If the attack hits, the drow must make a DC 23 Fortitude save or be stunned 1 round.
The storm keeps pounding without effect, because Imago has nothing better to do with it.

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Gurkagh's left arm suddenly starts to extend, turn green, and sprout leaves before lashing out at the drow. "Naughty tree spirit. Gurkagh say tell Gurkagh first next time!"
Using tree limb slam from wood spirit. (branch has reach as this level too).
Slam w/ power attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Yours is mined |

Imago summons a new playmate, who despite being strong jawed fails to connect tail-to-face with the adjacent dark elf.
She responds with a shocked stream of Elven.
“Mar sin tá a fhios ag an madraí dromchla ar na hainmhithe móra laghairt ar ingne an domhain! Fáth eile chun iad a dhíothú!”
Risking being known forevermore as ‘Lefty’, Gurkagh moves closer to the Drow matron. Unfortunately his modified limb so far proves ‘armless.
Round #2/3:
@Casters, please roll a d20+CL if spell casting vs the Drow
Lissa ☤ -20 hp
Dolamite mage armor, delay poison, barkskin, align weapon (good), divine favor
Imago Tor ☤ -9 hp, longstrider
--
Drow shield of faith
--
Ingrge
Gurkagh ☤ 70/82 hp
Tessara ☤ -7 hp
--
Drider dead
Ingrge, Tessara, Lissa & Dolamite may take your turn.
The Battle Map is also at the top of the page.

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Buffs: mage armor, delay poison, Barkskin, Align Weapon Good, Divine Favor. AC is 33.
Dolamite advances and attacks. If his attack connects he expends a use of stunning fist to try to shut up the dark elf.
unarmed strike: 1d20 + 13 + 3 ⇒ (12) + 13 + 3 = 282d6 + 14 + 3 ⇒ (6, 3) + 14 + 3 = 26 Fort Save DC 18 or be stunned for a round.

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Ingrge moves 5’ SW and unleashes a volley of cold iron at the drow…
”Nag- nin, naneth -o a hú!”
Burning a use of Perfect Strike
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot
Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 ⇒ (13) + 16 + 2 + 1 + 1 - 2 - 3 = 28
Perfect Strike: 1d20 + 16 + 2 + 1 + 1 - 2 - 3 ⇒ (1) + 16 + 2 + 1 + 1 - 2 - 3 = 16
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (8) + 2 + 1 + 3 + 6 = 20
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (5) + 2 + 1 + 3 + 6 = 17
Longbow (Iterative): 1d20 + 11 + 2 + 1 - 2 - 3 ⇒ (6) + 11 + 2 + 1 - 2 - 3 = 15
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (5) + 2 + 1 + 3 + 6 = 17
Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 - 2 - 3 ⇒ (18) + 16 + 2 + 1 - 2 - 3 = 32
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (7) + 2 + 1 + 3 + 6 = 19
Clustered Shot Damage (assuming 1st and 3rd attacks hit): 56
Perfect Strikes: 3/5

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Lissa skates forward and waits, left hand behind her pouring water onto the ground. "Come on, you demon-worshiping idiot... Try and cast again...," she mutters under her breath as Ingrge shouts profanities in a language she doesn't know.
Move
Ready - If the drow tries to cast another spell, Lissa is attacking to interrupt.
Water Blast to interrupt: 1d20 + 19 ⇒ (17) + 19 = 36 for: 6d6 + 16 ⇒ (6, 3, 1, 1, 5, 1) + 16 = 33 damage

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Tess watches in awe, making mental notes for her journal to make sure everyone knows about the amazing abilities of her teammates. She moves just to the left of Imago, and uses a misfortune hex on the enemy elf.
Could someone move me, please? DC21 Will to avoid the misfortune hex

Yours is mined |

Dolamite lands a solid left hook on the drow’s jaw, dislocating it.
Fort vs stun: 1d20 + 9 ⇒ (16) + 9 = 25
She doesn’t seem ready to give up though … until Ingrge shoots her with enough arrows to make her look like a bulldog that's come off second best to a dire porcupine.
As the Noble slumps to the temple floor, it appears Tess’ misfortune hex is moot, because as the drow lifts a feeble hand to ✨cast, Lissa’s hydraulic blast goes off like a canister shot!
The water pressure is sufficient to force the delicate bones of the woman’s face into her brain. Once the water has drained away from what’s left of her head, it’s clear she isn’t getting up.
Combat Over!

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Imago sets the dinosaur to guard the door, in case any other surprises appear, and searches the room.
Perception: 1d20 + 26 ⇒ (8) + 26 = 34