| Yours is mined |
Fort, modifier added off screen: 1d20 ⇒ 5
The Drow male does look put out by the swarming monkeys, though they fail to steal anything useful from him.
Only one of Imago’s arrows penetrates the dark elf’s armor, though it appears to do full damage.
Round #2:
@Casters, please roll a d20+CL if spell casting vs the Drow
Ingrge ☤ -4 hp
Lissa ☤ -13 hp
Imago Tor ☤ -2 hp, longstrider
Tessara
--
Drow Warrior -8, distracted, deafened
--
Dolamite
Gurkagh ☤ -5 hp
Lissa & Tessara are go!
The Battle Map! is also at the top of the page.
Tessara Omelion PFS
|
Tess moves just north of Gurkah and tries to use her evil eye hex on the drow, giving him a -4 to his saves versus further magic.
DC 21 Will to resist.
Would someone please move me on the map as well? Thanks.
Lissa Villasani
|
As the monkeys pour though the door, Lissa slips a little forward, begins to speed up just a little bit, and launches a trio of watery lashes around Ingrge, to strike at the armored figure.
5-foot
Free-action - Activate Boots of Speed(Round 2/10)
Full attack vs. Drow via Empowered Water Whip. Expending 1 of my 2 Internal Buffer to eat the burn. This doesn't trigger SR. I'm applying the Soft cover bonus he normally would have(As Ingrge blocks me with a reach attack) as a penalty to my attack instead.
Water Blade(Haste, Soft Cover): 1d20 + 19 + 1 - 4 ⇒ (4) + 19 + 1 - 4 = 20 for: 6d6 + 10 ⇒ (4, 6, 5, 6, 5, 3) + 10 = 39 damage X 1.5=58 damage
Water Blade(Second strike; Haste Soft Cover): 1d20 + 14 + 1 - 4 ⇒ (13) + 14 + 1 - 4 = 24 for: 6d6 + 10 ⇒ (2, 4, 6, 4, 6, 2) + 10 = 34 damage X 1.5=51 damage
Water Blade(Haste strike; Haste, Soft Cover): 1d20 + 19 + 1 - 4 ⇒ (15) + 19 + 1 - 4 = 31 for: 6d6 + 10 ⇒ (5, 3, 3, 2, 3, 3) + 10 = 29 damage X 1.5=43 damage
AoO1(Haste, Soft Cover): 1d20 + 19 + 1 - 4 ⇒ (6) + 19 + 1 - 4 = 22 for: 6d6 + 10 ⇒ (5, 6, 5, 4, 5, 4) + 10 = 39 damage X 1.5= 58 damage
AoO2(Haste, Soft Cover): 1d20 + 19 + 1 - 4 ⇒ (6) + 19 + 1 - 4 = 22 for: 6d6 + 10 ⇒ (3, 6, 5, 4, 6, 5) + 10 = 39 damage X 1.5= 58 damage
| Yours is mined |
DC 21 Will evil eye, modifier added off screen: 1d20 ⇒ 2
Tessara moves in and gives the Drow the evil eye through the light beam.
Only one of Lissa's hydro hydra-like whips penetrates the male's defenses, leaving a permanent oblique scar across his face.
In return he locks eyes with Ingrge and raises his blade.
scimitar vs Ingrge: 1d20 + 19 ⇒ (5) + 19 = 24 miss
magic piercing damage: 1d6 + 8 ⇒ (1) + 8 = 9
scimitar vs Ingrge: 1d20 + 14 ⇒ (15) + 14 = 29 hit, crit threat
magic piercing damage: 1d6 + 8 ⇒ (2) + 8 = 10
scimitar vs Ingrge: 1d20 + 9 ⇒ (17) + 9 = 26 hit, crit threat
magic piercing damage: 1d6 + 8 ⇒ (1) + 8 = 9
confirm crit vs Ingrge: 1d20 + 14 ⇒ (15) + 14 = 29 hit
crit magic piercing damage: 1d6 + 8 ⇒ (5) + 8 = 13
confirm crit vs Ingrge: 1d20 + 9 ⇒ (7) + 9 = 16 miss
crit magic piercing damage: 1d6 + 8 ⇒ (4) + 8 = 12
Round #2/3:
@Casters, please roll a d20+CL if spell casting vs the Drow
Ingrge ☤ 0 - 4 - 10 - 9 - 13 = -36 hp
Lissa ☤ -13 hp
Imago Tor ☤ -2 hp, longstrider
Tessara
--
Drow Warrior -51, distracted, deafened, -4 vs magic
--
Dolamite
Gurkagh ☤ -5 hp
Party up!
The Battle Map! is also at the top of the page.
Tessara Omelion PFS
|
Tess thinks she has weakened the resistance of the drow. To follow up, she uses her strongest hex, that of Retribution to curse him to take a portion of whatever damage he dishes out.
DC 21 Will to resist. Hoping the -4 from evil eye will make that almost impossible to make. Retribution hex means the drow takes half damage on whatever damage he deals.
| Yours is mined |
DC 21 Will retribution hex, modifier added off screen: 1d20 - 4 ⇒ (11) - 4 = 7
Tess retaliates against the wild warrior's warcraft on Ingrge, successfully hexing him.
Round #2/3:
@Casters, please roll a d20+CL if spell casting vs the Drow
Ingrge ☤ 0 - 4 - 10 - 9 - 13 = -36 hp
Lissa ☤ -13 hp
Imago Tor ☤ -2 hp, longstrider
Tessara
--
Drow Warrior -51, distracted, deafened, -4 vs magic, half dmg to self
--
Dolamite
Gurkagh ☤ -5 hp
Bold may act!
The Battle Map! is also at the top of the page.
Imago Tor
|
Monkeys gonna monkey.
Swarm Damage: 2d6 ⇒ (4, 3) = 7
Steal Attempt: 1d20 + 15 ⇒ (18) + 15 = 33 vs. CMD
Distraction DC 14, also deafened 1 minute on failure
Archers gonna archer.
Apply all hits before subtracting DR.
+2 Seeking Composite Longbow, Soft Cover, Point Blank: 1d20 + 10 - 4 + 1 ⇒ (15) + 10 - 4 + 1 = 22
Piercing Damage, Point Blank: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
+2 Seeking Composite Longbow, Soft Cover, Point Blank: 1d20 + 10 - 4 + 1 ⇒ (10) + 10 - 4 + 1 = 17
Piercing Damage, Point Blank: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
+2 Seeking Composite Longbow, Soft Cover, Point Blank: 1d20 + 10 - 4 + 1 ⇒ (7) + 10 - 4 + 1 = 14
Piercing Damage, Point Blank: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
+2 Seeking Composite Longbow, Soft Cover, Point Blank: 1d20 + 5 - 4 + 1 ⇒ (17) + 5 - 4 + 1 = 19
Piercing Damage, Point Blank: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Dolamite
|
Current Buffs: Mage Armor, Delay Poison, Shield of Faith (7 minutes total duration), Barkskin +4, Strange Fly. Current AC is 36.
Standing right by the enemy Dolamite uses his swift action to strength surge and then flurries his attacks.
unarmed strike flurry of blows: 1d20 + 13 + 3 ⇒ (17) + 13 + 3 = 332d6 + 15 ⇒ (1, 2) + 15 = 18
unarmed strike flurry of blows: 1d20 + 13 + 3 ⇒ (4) + 13 + 3 = 202d6 + 11 ⇒ (2, 6) + 11 = 19
unarmed strike flurry of blows: 1d20 + 8 + 3 ⇒ (11) + 8 + 3 = 222d6 + 11 ⇒ (5, 4) + 11 = 20
unarmed strike flurry of blows: 1d20 + 8 + 3 ⇒ (14) + 8 + 3 = 252d6 + 11 ⇒ (4, 5) + 11 = 20
Ingrge
|
Ingrge reacts as he is struck, hissing, ”Why do you ugly bastards have such a hatred for handsome Elves?”
He performs an acrobatic maneuver to move back from the frontline…
Acrobatics: 1d20 + 24 ⇒ (7) + 24 = 31
…and then fires at the drow guard…
Burn a use of Perfect Strike
To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Perfect Strike
Damage: Strength, Magic, PBS, Deadly Aim
Longbow: 1d20 + 15 + 2 + 1 - 3 ⇒ (2) + 15 + 2 + 1 - 3 = 17
Perfect Strike: 1d20 + 15 + 2 + 1 - 3 ⇒ (15) + 15 + 2 + 1 - 3 = 30
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 6 ⇒ (6) + 2 + 3 + 1 + 6 = 18
Perfect Strike Uses: 4/5
Lissa Villasani
|
And with Ingrge moving back from the Armored Drow, Lissa steps into the opening. With a clearer shot, the slight blurring continues as she launches another three lashes at him.
5-foot
Free action - Activate Boots of Speed(Round 3/10)
Full attack on Warrior. Regular Water Whip this time, No SR check
Water Whip(Haste): 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36 for: 6d6 + 10 ⇒ (5, 5, 5, 5, 2, 1) + 10 = 33 damage
Water Whip(Second strike, Haste): 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 for: 6d6 + 10 ⇒ (2, 1, 1, 6, 2, 4) + 10 = 26 damage
Water Blade(Hasted strike, Haste): 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27 for: 6d6 + 10 ⇒ (4, 6, 1, 5, 1, 2) + 10 = 29 damage
Crit confirm?: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35For: 6d6 + 10 ⇒ (2, 3, 2, 6, 1, 2) + 10 = 26 damage
| Yours is mined |
The monkeys advance as Imago fires over their *screeching* heads.
All of the druid’s arrows miss.
Dolamite lands one punch from behind the door, but his hardened fist rocks the drow’s world.
The drow takes a swipe 'round his ruined mouth, his offhand coming away stained with blood and broken teeth.
Ingrge takes full advantage of the distraction, his nifty backflip more showy than necessary to avoid the drow’s motionless blade.
The dark elf regains his senses a half-second too late, as Ingrge's arrow takes him in the right breast, collapsing a lung.
No longer in control of his body, the drow collapses breathless to the floor, as the monkeys arrive ... The swarming primates tear him apart before Lissa gets another chance to demonstrate her prowess with the splash.
What now, Pathfinders? Same Map!
Gurkagh
|
"Gurkagh say purple elves meanest elves!"
| Yours is mined |
2 x headbands of alluring charisma +2
+1 rapier
+1 buckler
ring of protection +1
amulet of natural armor +1
As well as:
The females’ bodies’ lie before twin recesses, each containing a plain stone sarcophagus holding a mummified corpse.
Neither detect as magical.
Knowledge (dungeoneering) DC 20+
There is little of value in the Male Warrior’s Room – a half-chewed shiitake mushroom, an empty backpack made from the mangy pelt of a giant Darklands mammal and a crude clay token. The images the token bears suggests it allows the bearer entry to a duegar brothel.
The group may also find another shaft heading up.
Mappity! Everyone maintains their current flight status
Imago Tor
|
Imago leaves the monkeys to their work and looks up the shaft.
Perception: 1d20 + 26 ⇒ (20) + 26 = 46 low-light, darkvision 30
Tessara Omelion PFS
|
Know. Dungeoneering 1d20 + 16 ⇒ (15) + 16 = 31
”Dont disturb these sarcophagi. We need to get a real Orsinari expert to look at those before we muck up the scene. It looks like one of these will be an almost perfect copy of the real pharaoh’s tomb, though…”
Gurkagh
|
Finally grasping the pattern of constant ascent through the shafts, Gurkagh begins flying wobbly upwards, curious to see what the mean elves are doing.
Ingrge
|
Disgustedly, Ingrge draws his wand and heals himself with it, muttering as he goes. ”These buggers can bite me! It’s obvious they hate surface Elves as they attack me on sight. From here on out, I will act in kind…”
Ingrge will await to see what Imago discerns of the shaft before acting…
CLW: 6d8 + 6 ⇒ (1, 4, 6, 4, 8, 7) + 6 = 36
Marking off 6 uses on my wand; brings me back to full hp…
| Yours is mined |
While Ingrge heals, Imago looks up the latest pyramid shaft, but cannot see anything to differentiate this one from any of the others.
Gurkagh flies up safely into the ‘H’-shaped confines of the next level.
If you are following, please place yourselves on the new map.
The scenes with the pyramid alternately show it flying over joyous farmers, fishermen, and so on, or over armed and armored soldiers, most of whom are shown fleeing before the power of the pyramid, or casting aside their weapons and lying prostrate or dead.
Empty alcoves line the western wall of the claustrophobic passage which terminates in the north at a partially open door.
The New Map is also at the top of the page.
Imago Tor
|
I know your lives are short, Imago thinks as they ascend, but rushing into things will only make them briefer.
Tessara Omelion PFS
|
Will someone place Tess anywhere on the new map? Thanks.
Gurkagh
|
Gurkagh calls down the shaft. "No mean elves here, but pretty pictures. Gurkagh no know pointy houses could fly!"
Lissa Villasani
|
"Magic can do a great many things, I suppose,"Lissa says as she flies up the tunnel and skates just past the others. " Let's see whatever is hiding up here. Hopefully, it's what left of this mess."
| Yours is mined |
The alcoves lining the western wall of this claustrophobic passage contain finely engraved bas reliefs of a rooster headed fiend, accompanied by a carved prayer in different languages; one for each alcove.
The first is written in Ancient Osiriani, the second in Abyssal and the third in Taldane. The passage terminates at a partially open door.
A fetid odeur reeks from the chamber beyond, filling the majority of your senses until you can all but taste it.
Tessara Omelion PFS
|
Know. Planes 1d20 + 12 ⇒ (8) + 12 = 20
Tess stares at the art but can’t quite make out the meaning behind it.
Gurkagh
|
Gurkagh stares over Tessara's shoulder. Is the fetid odor in the chamber coming from him?
Knowledge (religion): 1d20 + 4 ⇒ (16) + 4 = 20
| Yours is mined |
From your positions some distance back from the open door, the room beyond appears dark and empty.
However, Lissa gets a whiff of something in the doorway, and begins *gagging*
A closer look reveals some thing waiting for you in the darkness.
Gurkagh Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Imago Tor Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Ingrge Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Lissa Initiative: 1d20 + 9 ⇒ (5) + 9 = 14
Tessara Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Thing: 1d20 + 4 ⇒ (11) + 4 = 15
Knowledge (planes) to learn more about the Thing.
@Casters, please roll a d20+CL if spell casting vs the Thing
Ingrge
--
Thing
--
Lissa Fort save, ☤ -13 hp
Imago Tor ☤ -2 hp, longstrider
Tessara
Dolamite mage armor, delay poison, shield of faith
Gurkagh ☤ -5 hp
Ingrge leads us off!
The Battle Map is also at the top of the page.
Imago Tor
|
| 1 person marked this as a favorite. |
While waiting their turn, Imago sends a mental image of the creature to a Scarab Sage she met long ago, in hopes that they could tell her more about it.
Checking a box from 9-07 boon Savior of Knowledge to make an untrained Knowledge check with a bonus equal to twice my level.
Knowledge (Planes): 1d20 + 22 ⇒ (3) + 22 = 25
It may not have been the best mental image.
Ingrge
|
Ingrge moves 10’ SE…
In case my movement brings me into smell range…
Fort Save: 1d20 + 13 ⇒ (15) + 13 = 28
and fires at the Thing…
To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot Shot, Deadly Aim, Deadeye Bowman, Point Blank Master
Damage: Strength, Magic, PBS, Deadly Aim
Longbow: 1d20 + 15 + 2 + 1 - 3 ⇒ (16) + 15 + 2 + 1 - 3 = 31
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 6 ⇒ (5) + 2 + 3 + 1 + 6 = 17
Perfect Strike Uses: 4/5
| Yours is mined |
The Sapphire Sage’s voice shouts in Iago’s ear. Bah! Do you know what time it is?? Whadda you want now?
Oh. That’s a Type II Demon. Youngsters also call them Hezrou.
Hmm … guess I’ll message Balentiir to assemble a Body Recovery Team …
No questions.
Ingrge staves off the stench, and fits the Size + Figure in the doorway with a magic, cold iron arrow.
Not all the damage goes through.
The Thing responds by retreating out of sight within its chamber, from where it begins SHOUTING in a wet, tongue-crammed voice.
s̛̩̠̝ͅ¡̢̫͔̤͇̕ʇ̡̼͍̞̥͚̖̳ɯ̷̨̥̙̠̟̱̘l͓͉̦̠ò̺͉̩͡z̻̣̮̦̰͖̙̫̀́͟ ҉͢͏̞̠͔̰ʌ̤̙̗͉͕͚̦́͞ǝ̨̯̜͜͝l͕̳̻̮̣u̵̯͎ ̷͏̷̻̪̬͚̝̺̙̗'̶̧̝͕̜͔ɥ͙̠̺̬̻̝̀͢ͅd̺̱͡o̲̹̼̬͉̲l̩ņ̹͈̻̤͟͢ ̛͍̠̺̪ʌ͓̱̲̺̗͡ı̵͍̳̹͚̮ʌ͔̜̩̱̹͍͚̜̖͠s͏̰͚͖̲̻̤̦ ̷̨̗̙͕̬̼̻̠̖̲ʌ̢̞̲̭͔͇̟̟̣͠ʌ̢̡̢̙̳͉͚͚̜̺ɥ̸̞̻ ̴͜҉̝̯̜͔l̶̰̘͉̟̻̲̝̫͟͜ƃ̖̖̰̳͍͇͍͝ ̨͇̳͔̝́
̺͇̀̕͟¡̷̪̫̖̱̮ʌ̖̦̫̜̼̩̗͠ı̴̳̝̫͕̲́ʌ̱̯͎̦̤͇̕s̞p͖̬̟͞q͍̘͚͎ı̨̬̼ʌ̰̮̟ǝ̨͈̦͓͕̲̳̱̥̭ʌ̡̛̭̰͞ ̵͙͓ʌ̧̦̖͘͝ɥ̢͔̦̫͚̗̺͕͞ɯ҉̰̟͓̮̰̳͓ʌ̸̛̬̬̬̼͉̭ͅɥ҉̞́ʌ̢̙͓̗̣̜͇̯̼ɯ͓̲͓̺̹̺́͢l̸̻̠͢W̶̶̸̖̭̙̪͇
҉͖͖̫͉͡¡̸̸̣̞̙̲̭̱̫ɥ̛҉̘͚ʌ̥̼͈̭̥͢ʇ̘̦͍͜͢z̫ɥ͖͍̼͖̫̤̝̮ɥ̴̺̘͞ʌ̢̗̙̟̠͇͍͝ų̛̩̯̯̦ ̷̹̗͓̯̰́ɥ̡̨̗͖̗͚͙̻̘̰͚͡ʍ̬̞̭̰̼͎ͅı̵̨͔̠̦̲̮͓z͡҉̛͕͉̹̩͚͈̝p͏̜̥͙̗͍d̶̵̛̻̹̥̩͖̙͇̹x҉̢͏͙̱̘z ͉̫͔͇̕͟ʎ̵̸̖͉͚̺͢ͅ
Round #1/2:
@Casters, please roll a d20+CL if spell casting vs the Thing
Ingrge
--
Type II Thing hp tracked off screen
--
Lissa Fort save, please, ☤ -13 hp
Imago Tor ☤ -2 hp, longstrider
Tessara
Dolamite mage armor, delay poison, shield of faith
Gurkagh ☤ -5 hp
Party up!
The Battle Map is also at the top of the page.
Imago Tor
|
Linguistics: 1d20 + 6 ⇒ (11) + 6 = 17
"Yes, yes, you are big scary monster. Now go away."
They give themselves the aspect of the falcon and move toward the enemy's chamber.
Gurkagh
|
Gurkagh wanders over behind Imago and tries to see what all the excitement is about. He shrugs. "Gurkagh no see nothing."
Double Move.
Fort save: 1d20 + 8 ⇒ (8) + 8 = 16
Imago Tor
|
Fortitude Save: 1d20 + 12 ⇒ (10) + 12 = 22
Tessara Omelion PFS
|
Know. Planes 1d20 + 12 ⇒ (5) + 12 = 17
Tess understood the language. ”There are others waiting for us. He’s letting them know of our presence,” she tells the others.
She moves ahead with the group.
Fort save 1d20 + 8 ⇒ (9) + 8 = 17
Lissa Villasani
|
Fort Save: 1d20 + 14 ⇒ (4) + 14 = 18
Lissa, however, gets a particularly strong whiff of the fiend, and immediately begins to stagger back. While she doesn't retch, it's a very near thing and she looks alternately annoyed and distressed at the raw odor that she knows she'll have to push through.
Moving back
Dolamite
|
Buffs:mage armor, delay poison, shield of faith, Barkskin, divine favor
Fort Save: 1d20 + 12 ⇒ (12) + 12 = 24
Somehow finding himself in the back Dolamite double moves, casting Diving Favor as he does so.
| Yours is mined |
Tessara, Gurkagh and Imago succumb to the Type II Stench and become nauseated.
Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention.
The only action such a character can take is a single move action per turn.
Lissa wisely moves back, but remains nauseated for rounds: 1d4 ⇒ 4
Dolamite advances ignoring the stench, having smelt far worse than spicy-hot hezrou apparently.
Round #2:
@Casters, please roll a d20+CL if spell casting vs the Thing
Ingrge
--
Type II Thing hp tracked off screen
--
Lissa nauseated, ☤ -13 hp
Imago Tor nauseated, ☤ -2 hp, longstrider
Tessara nauseated
Dolamite mage armor, delay poison, shield of faith
Gurkagh nauseated, ☤ -5 hp
Ingrge!
The Battle Map is also at the top of the page.
Ingrge
|
Ingrge will stealthfully move towards the door, bow ready to fire...
Stealth: 1d10 + 24 ⇒ (10) + 24 = 34
I have Clustered Shots which should be able to help with the Thing's DR but it only comes into play during a full attack so one shot here wouldn't put a dent in it; if at all possible, please leave the square just south of the door open next round so Ingrge can take a 5' step and full attack on the Thing...
Dolamite
|
Yikes Imago failed with a 22! Three out due to nausea is a bad thing in this fight. Maybe we should stand our ground or even fall back? Also Ingrge, there are likely other enemy in that bag room, or soon will be. Seems like the demon has fallen back to stand with them? Oh, and do not forget it can teleport and pop in behind us.
| Yours is mined |
Ingrge moves quietly towards the doorway …
1d20 + 23 ⇒ (15) + 23 = 38
In response, the hezrou saunters 20 ft to the east and looses a spell-like ability, targeted on Tessara’s square, which ✨bursts in a North-South direction affecting everyone except Dolamite.
A successful DC 18 Will save reduces damage to half and negates the sickened effect.
Round #2/3:
Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention.
The only action such a character can take is a single move action per turn.
@Casters, please roll a d20+CL if spell casting vs the Thing
Ingrge
--
Type II Thing hp tracked off screen
--
Lissa nauseated (1/4), ☤ -13 hp
Imago Tor nauseated, ☤ -2 hp, longstrider
Tessara nauseated
Dolamite mage armor, delay poison, shield of faith
Gurkagh nauseated, ☤ -5 hp
Party up!
The Battle Map is also at the top of the page.
Tessara Omelion PFS
|
Spell craft 1d20 + 19 ⇒ (8) + 19 = 27
Will 1d20 + 12 ⇒ (10) + 12 = 22
Coughing and gagging, Tess moves south 15’ to try and get away from the noxious stink.
Would someone move me on the map, please?
Imago Tor
|
Will DC 18: 1d20 + 15 ⇒ (13) + 15 = 28
Imago retreats from the stench.
Gurkagh
|
Seeing everything that went down come back up, Gurkagh instinctively staggers into an alcove.
Move action to move.
Will save: 1d20 + 13 ⇒ (10) + 13 = 23
Dolamite
|
Buffs:mage armor, delay poison, shield of faith, Barkskin, divine favor, Align Weapon Good
Welp, no one suggested we retreat as a group so Dolamite is going for it.
Already buffed for offense and defense, Dolamite flies out of his alcove and at the demon. On the way he swift casts Align Weapon to make his fists good aligned. Likely drawing an attack of opportunity he moves in to attack the demon.
By Irori you shall not stand against us.
unarmed strike: 1d20 + 16 ⇒ (4) + 16 = 202d6 + 14 ⇒ (5, 1) + 14 = 20good, magic, silver, cold iron
He will burn a ki point to increase his AC by 4 this round for a total AC of 37.
| Yours is mined |
A successful DC 18 Will save reduces damage to half and negates the sickened effect.
Tessara, Imago and Gurkagh move out of the zone of stench to attempt to clear their nasal passages.
1d4 ⇒ 2
They suspect their senses will clear in two rounds.
Immune from the stench aura, Dolamite advances bravely to engage the party’s tormentor.
Unfortunately, the demon evades the oread’s opening attack.
Round #2/3:
Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention.
The only action such a character can take is a single move action per turn.
@Casters, please roll a d20+CL if spell casting vs the Thing
Ingrge
--
Type II Thing hp tracked off screen
--
Lissa nauseated (1/4), ☤ -13 hp
Imago Tor nauseated (1/2), ☤ -2 hp, longstrider
Tessara nauseated (1/2)
Dolamite mage armor, delay poison, shield of faith
Gurkagh nauseated (1/2), ☤ -5 hp
Lissa + Ingrge!
The Battle Map is also at the top of the page.
Ingrge
|
Will: 1d20 + 10 ⇒ (1) + 10 = 11
Reeling from the hezrou’s spell, Ingrge stands fast, not wanting to leave Dolamite alone, and unleashes a cold iron volley at the demon…
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Sickened
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot, Sickened
Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 - 2 ⇒ (20) + 16 + 2 + 1 + 1 - 2 - 3 - 2 = 33
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 - 2 ⇒ (4) + 2 + 1 + 3 + 6 - 2 = 14
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 - 2 ⇒ (6) + 2 + 1 + 3 + 6 - 2 = 16
Longbow (Iterative): 1d20 + 11 + 2 + 1 - 2 - 3 ⇒ (5) + 11 + 2 + 1 - 2 - 3 = 14
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 - 2 ⇒ (8) + 2 + 1 + 3 + 6 - 2 = 18
Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 - 2 - 3 - 2 ⇒ (13) + 16 + 2 + 1 - 2 - 3 - 2 = 25
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 - 2 ⇒ (1) + 2 + 1 + 3 + 6 - 2 = 11
Confirmation (Shot 1): 1d20 + 16 + 2 + 1 - 2 - 3 - 2 ⇒ (14) + 16 + 2 + 1 - 2 - 3 - 2 = 26
Critical Damage: 2d8 + 4 + 2 + 6 + 12 - 2 ⇒ (1, 6) + 4 + 2 + 6 + 12 - 2 = 29
Clustered Shot Damage before DR (if 1st and 3rd shots hit/confirm): 70
| Yours is mined |
Lissa delays.
A successful DC 18 Will save reduces damage to half.
Ingrge invites you to witness the power of his fully armed and operational battle archery.
Only the iterative misses, crit confirms, clustered shots noted
As the arrows strike, the hezrou lets out a *GRUNT* and stares at the Zen ranger with hatred.
It then seeks vengeance by tearing into Dolamite.
bite: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 4d4 + 8 ⇒ (2, 4, 1, 4) + 8 = 19
claw: 1d20 + 17 ⇒ (1) + 17 = 18
damage: 1d8 + 8 ⇒ (4) + 8 = 12
claw: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 1d8 + 8 ⇒ (8) + 8 = 16
Having failed to connect with the elusive Sacred Fist, the monster takes a 5 ft step to the south.
Round #3/4:
Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention.
The only action such a character can take is a single move action per turn.
@Casters, please roll a d20+CL if spell casting vs the Thing
Ingrge No longer sickened, ☤ 69/84 hp
--
Type II Thing hp tracked off screen
--
Lissa nauseated (2/4), ☤ -13 hp
Imago Tor nauseated (Final Round), ☤ -2 hp, longstrider
Tessara nauseated (Final Round)
Dolamite mage armor, delay poison, shield of faith, barkskin, divine favor, align weapon (good)
Gurkagh nauseated (Final Round), ☤ -5 hp
Party up!
The Battle Map is also at the top of the page.
Skorn
Brethí
Lissa Villasani