[PFS] Your Darklands Pyramid (Inactive)

Game Master Yours is mined


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Fort, modifier added off screen: 1d20 ⇒ 5

The Drow male does look put out by the swarming monkeys, though they fail to steal anything useful from him.

Only one of Imago’s arrows penetrates the dark elf’s armor, though it appears to do full damage.

Round #2:

@Casters, please roll a d20+CL if spell casting vs the Drow

Ingrge ☤ -4 hp
Lissa ☤ -13 hp
Imago Tor ☤ -2 hp, longstrider
Tessara
--
Drow Warrior -8, distracted, deafened
--
Dolamite
Gurkagh ☤ -5 hp

Lissa & Tessara are go!

The Battle Map! is also at the top of the page.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess moves just north of Gurkah and tries to use her evil eye hex on the drow, giving him a -4 to his saves versus further magic.

DC 21 Will to resist.

Would someone please move me on the map as well? Thanks.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

As the monkeys pour though the door, Lissa slips a little forward, begins to speed up just a little bit, and launches a trio of watery lashes around Ingrge, to strike at the armored figure.

5-foot
Free-action - Activate Boots of Speed(Round 2/10)
Full attack vs. Drow via Empowered Water Whip. Expending 1 of my 2 Internal Buffer to eat the burn. This doesn't trigger SR. I'm applying the Soft cover bonus he normally would have(As Ingrge blocks me with a reach attack) as a penalty to my attack instead.

Water Blade(Haste, Soft Cover): 1d20 + 19 + 1 - 4 ⇒ (4) + 19 + 1 - 4 = 20 for: 6d6 + 10 ⇒ (4, 6, 5, 6, 5, 3) + 10 = 39 damage X 1.5=58 damage

Water Blade(Second strike; Haste Soft Cover): 1d20 + 14 + 1 - 4 ⇒ (13) + 14 + 1 - 4 = 24 for: 6d6 + 10 ⇒ (2, 4, 6, 4, 6, 2) + 10 = 34 damage X 1.5=51 damage

Water Blade(Haste strike; Haste, Soft Cover): 1d20 + 19 + 1 - 4 ⇒ (15) + 19 + 1 - 4 = 31 for: 6d6 + 10 ⇒ (5, 3, 3, 2, 3, 3) + 10 = 29 damage X 1.5=43 damage

AoO's:

AoO1(Haste, Soft Cover): 1d20 + 19 + 1 - 4 ⇒ (6) + 19 + 1 - 4 = 22 for: 6d6 + 10 ⇒ (5, 6, 5, 4, 5, 4) + 10 = 39 damage X 1.5= 58 damage
AoO2(Haste, Soft Cover): 1d20 + 19 + 1 - 4 ⇒ (6) + 19 + 1 - 4 = 22 for: 6d6 + 10 ⇒ (3, 6, 5, 4, 6, 5) + 10 = 39 damage X 1.5= 58 damage


DC 21 Will evil eye, modifier added off screen: 1d20 ⇒ 2

Tessara moves in and gives the Drow the evil eye through the light beam.

Only one of Lissa's hydro hydra-like whips penetrates the male's defenses, leaving a permanent oblique scar across his face.

In return he locks eyes with Ingrge and raises his blade.

scimitar vs Ingrge: 1d20 + 19 ⇒ (5) + 19 = 24 miss
magic piercing damage: 1d6 + 8 ⇒ (1) + 8 = 9

scimitar vs Ingrge: 1d20 + 14 ⇒ (15) + 14 = 29 hit, crit threat
magic piercing damage: 1d6 + 8 ⇒ (2) + 8 = 10

scimitar vs Ingrge: 1d20 + 9 ⇒ (17) + 9 = 26 hit, crit threat
magic piercing damage: 1d6 + 8 ⇒ (1) + 8 = 9

confirm crit vs Ingrge: 1d20 + 14 ⇒ (15) + 14 = 29 hit
crit magic piercing damage: 1d6 + 8 ⇒ (5) + 8 = 13

confirm crit vs Ingrge: 1d20 + 9 ⇒ (7) + 9 = 16 miss
crit magic piercing damage: 1d6 + 8 ⇒ (4) + 8 = 12

Round #2/3:

@Casters, please roll a d20+CL if spell casting vs the Drow

Ingrge 0 - 4 - 10 - 9 - 13 = -36 hp
Lissa ☤ -13 hp
Imago Tor ☤ -2 hp, longstrider
Tessara
--
Drow Warrior -51, distracted, deafened, -4 vs magic
--
Dolamite
Gurkagh ☤ -5 hp

Party up!

The Battle Map! is also at the top of the page.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess thinks she has weakened the resistance of the drow. To follow up, she uses her strongest hex, that of Retribution to curse him to take a portion of whatever damage he dishes out.

DC 21 Will to resist. Hoping the -4 from evil eye will make that almost impossible to make. Retribution hex means the drow takes half damage on whatever damage he deals.


DC 21 Will retribution hex, modifier added off screen: 1d20 - 4 ⇒ (11) - 4 = 7

Tess retaliates against the wild warrior's warcraft on Ingrge, successfully hexing him.

Round #2/3:

@Casters, please roll a d20+CL if spell casting vs the Drow

Ingrge 0 - 4 - 10 - 9 - 13 = -36 hp
Lissa ☤ -13 hp
Imago Tor ☤ -2 hp, longstrider
Tessara
--
Drow Warrior -51, distracted, deafened, -4 vs magic, half dmg to self
--
Dolamite
Gurkagh ☤ -5 hp

Bold may act!

The Battle Map! is also at the top of the page.

Grand Lodge

nonbinary NG elf druid (mooncaller, treesinger) 10 / hunter (plant master) 1 | HP 52/61 | AC 24 T 15 FF 19 | CMB +7, CMD 19 | F: +12, R: +9, W: +15 (+4 vs daze/conf/insane/f'mind, shapechanger; +2 vs ench) | Init: +3 | Perc: +26 (low-light, darkvision 30 ft.), SM: +5 | Speed 30 ft. | Spells 1st 3/6 + 3/3 2nd 3/5 3rd 3/4 4th 1/4 5th 12/3; SLA 4/4 | Wild Shape 4/4, Plant Focus 1/1, Fly 1/1, Prepared Agent 1/1, Timelost Chronicler 1/1 | Reroll | Active Conditions: Aspect of the Falcon, Longstrider, Resist Fire 20

Monkeys gonna monkey.

Swarm Damage: 2d6 ⇒ (4, 3) = 7
Steal Attempt: 1d20 + 15 ⇒ (18) + 15 = 33 vs. CMD
Distraction DC 14, also deafened 1 minute on failure

Archers gonna archer.

Apply all hits before subtracting DR.
+2 Seeking Composite Longbow, Soft Cover, Point Blank: 1d20 + 10 - 4 + 1 ⇒ (15) + 10 - 4 + 1 = 22
Piercing Damage, Point Blank: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

+2 Seeking Composite Longbow, Soft Cover, Point Blank: 1d20 + 10 - 4 + 1 ⇒ (10) + 10 - 4 + 1 = 17
Piercing Damage, Point Blank: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

+2 Seeking Composite Longbow, Soft Cover, Point Blank: 1d20 + 10 - 4 + 1 ⇒ (7) + 10 - 4 + 1 = 14
Piercing Damage, Point Blank: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

+2 Seeking Composite Longbow, Soft Cover, Point Blank: 1d20 + 5 - 4 + 1 ⇒ (17) + 5 - 4 + 1 = 19
Piercing Damage, Point Blank: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Current Buffs: Mage Armor, Delay Poison, Shield of Faith (7 minutes total duration), Barkskin +4, Strange Fly. Current AC is 36.

Standing right by the enemy Dolamite uses his swift action to strength surge and then flurries his attacks.

unarmed strike flurry of blows: 1d20 + 13 + 3 ⇒ (17) + 13 + 3 = 332d6 + 15 ⇒ (1, 2) + 15 = 18

unarmed strike flurry of blows: 1d20 + 13 + 3 ⇒ (4) + 13 + 3 = 202d6 + 11 ⇒ (2, 6) + 11 = 19

unarmed strike flurry of blows: 1d20 + 8 + 3 ⇒ (11) + 8 + 3 = 222d6 + 11 ⇒ (5, 4) + 11 = 20

unarmed strike flurry of blows: 1d20 + 8 + 3 ⇒ (14) + 8 + 3 = 252d6 + 11 ⇒ (4, 5) + 11 = 20

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge reacts as he is struck, hissing, ”Why do you ugly bastards have such a hatred for handsome Elves?”

He performs an acrobatic maneuver to move back from the frontline…

Acrobatics: 1d20 + 24 ⇒ (7) + 24 = 31

…and then fires at the drow guard…

Burn a use of Perfect Strike

To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Perfect Strike
Damage: Strength, Magic, PBS, Deadly Aim

Longbow: 1d20 + 15 + 2 + 1 - 3 ⇒ (2) + 15 + 2 + 1 - 3 = 17
Perfect Strike: 1d20 + 15 + 2 + 1 - 3 ⇒ (15) + 15 + 2 + 1 - 3 = 30
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 6 ⇒ (6) + 2 + 3 + 1 + 6 = 18

Perfect Strike Uses: 4/5

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

And with Ingrge moving back from the Armored Drow, Lissa steps into the opening. With a clearer shot, the slight blurring continues as she launches another three lashes at him.

5-foot
Free action - Activate Boots of Speed(Round 3/10)
Full attack on Warrior. Regular Water Whip this time, No SR check

Water Whip(Haste): 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36 for: 6d6 + 10 ⇒ (5, 5, 5, 5, 2, 1) + 10 = 33 damage
Water Whip(Second strike, Haste): 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 for: 6d6 + 10 ⇒ (2, 1, 1, 6, 2, 4) + 10 = 26 damage
Water Blade(Hasted strike, Haste): 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27 for: 6d6 + 10 ⇒ (4, 6, 1, 5, 1, 2) + 10 = 29 damage

Crit confirm?: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35For: 6d6 + 10 ⇒ (2, 3, 2, 6, 1, 2) + 10 = 26 damage


The monkeys advance as Imago fires over their *screeching* heads.

All of the druid’s arrows miss.

Dolamite lands one punch from behind the door, but his hardened fist rocks the drow’s world.

The drow takes a swipe 'round his ruined mouth, his offhand coming away stained with blood and broken teeth.

Ingrge takes full advantage of the distraction, his nifty backflip more showy than necessary to avoid the drow’s motionless blade.

The dark elf regains his senses a half-second too late, as Ingrge's arrow takes him in the right breast, collapsing a lung.

No longer in control of his body, the drow collapses breathless to the floor, as the monkeys arrive ... The swarming primates tear him apart before Lissa gets another chance to demonstrate her prowess with the splash.

What now, Pathfinders? Same Map!

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

"Gurkagh say purple elves meanest elves!"


A search of the drow bodies uncovers:
3 x potions of cure moderate wounds
2 x headbands of alluring charisma +2
+1 rapier
+1 buckler
ring of protection +1
amulet of natural armor +1

As well as:

Written Undercommon or Linguistics DC20 :
A bundle of scrolls containing notes about the pyramid’s construction and dedication to the Demon Lord Abraxas.

The females’ bodies’ lie before twin recesses, each containing a plain stone sarcophagus holding a mummified corpse.

Neither detect as magical.

Knowledge (dungeoneering) DC 12:
Disturbing this find before an Osirianological expert gets a chance to examine it, will earn your name a black mark with the Pathfinder Society.

Knowledge (dungeoneering) DC 20+

Spoiler:
One of the sarcophagi is likely a near-identical decoy of the real pharaoh’s tomb.

There is little of value in the Male Warrior’s Room – a half-chewed shiitake mushroom, an empty backpack made from the mangy pelt of a giant Darklands mammal and a crude clay token. The images the token bears suggests it allows the bearer entry to a duegar brothel.

The group may also find another shaft heading up.

Mappity! Everyone maintains their current flight status

Grand Lodge

nonbinary NG elf druid (mooncaller, treesinger) 10 / hunter (plant master) 1 | HP 52/61 | AC 24 T 15 FF 19 | CMB +7, CMD 19 | F: +12, R: +9, W: +15 (+4 vs daze/conf/insane/f'mind, shapechanger; +2 vs ench) | Init: +3 | Perc: +26 (low-light, darkvision 30 ft.), SM: +5 | Speed 30 ft. | Spells 1st 3/6 + 3/3 2nd 3/5 3rd 3/4 4th 1/4 5th 12/3; SLA 4/4 | Wild Shape 4/4, Plant Focus 1/1, Fly 1/1, Prepared Agent 1/1, Timelost Chronicler 1/1 | Reroll | Active Conditions: Aspect of the Falcon, Longstrider, Resist Fire 20

Imago leaves the monkeys to their work and looks up the shaft.

Perception: 1d20 + 26 ⇒ (20) + 26 = 46 low-light, darkvision 30

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Know. Dungeoneering 1d20 + 16 ⇒ (15) + 16 = 31

”Dont disturb these sarcophagi. We need to get a real Orsinari expert to look at those before we muck up the scene. It looks like one of these will be an almost perfect copy of the real pharaoh’s tomb, though…”

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

Finally grasping the pattern of constant ascent through the shafts, Gurkagh begins flying wobbly upwards, curious to see what the mean elves are doing.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Disgustedly, Ingrge draws his wand and heals himself with it, muttering as he goes. ”These buggers can bite me! It’s obvious they hate surface Elves as they attack me on sight. From here on out, I will act in kind…”

Ingrge will await to see what Imago discerns of the shaft before acting…

CLW: 6d8 + 6 ⇒ (1, 4, 6, 4, 8, 7) + 6 = 36

Marking off 6 uses on my wand; brings me back to full hp…


While Ingrge heals, Imago looks up the latest pyramid shaft, but cannot see anything to differentiate this one from any of the others.

Gurkagh flies up safely into the ‘H’-shaped confines of the next level.

If you are following, please place yourselves on the new map.

Gurkagh & Anyone heading up the shaft:
Rather than heiroglyphs, the eastern wall of this new level is covered in Classic murals. They show a tall Osiriani man blasting enemies with ✨magic, sitting on a throne in front of respectful servants, and even within a levitating or flying pyramid.

The scenes with the pyramid alternately show it flying over joyous farmers, fishermen, and so on, or over armed and armored soldiers, most of whom are shown fleeing before the power of the pyramid, or casting aside their weapons and lying prostrate or dead.

Empty alcoves line the western wall of the claustrophobic passage which terminates in the north at a partially open door.

The New Map is also at the top of the page.

Grand Lodge

nonbinary NG elf druid (mooncaller, treesinger) 10 / hunter (plant master) 1 | HP 52/61 | AC 24 T 15 FF 19 | CMB +7, CMD 19 | F: +12, R: +9, W: +15 (+4 vs daze/conf/insane/f'mind, shapechanger; +2 vs ench) | Init: +3 | Perc: +26 (low-light, darkvision 30 ft.), SM: +5 | Speed 30 ft. | Spells 1st 3/6 + 3/3 2nd 3/5 3rd 3/4 4th 1/4 5th 12/3; SLA 4/4 | Wild Shape 4/4, Plant Focus 1/1, Fly 1/1, Prepared Agent 1/1, Timelost Chronicler 1/1 | Reroll | Active Conditions: Aspect of the Falcon, Longstrider, Resist Fire 20

I know your lives are short, Imago thinks as they ascend, but rushing into things will only make them briefer.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Will someone place Tess anywhere on the new map? Thanks.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

Gurkagh calls down the shaft. "No mean elves here, but pretty pictures. Gurkagh no know pointy houses could fly!"

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

"Magic can do a great many things, I suppose,"Lissa says as she flies up the tunnel and skates just past the others. " Let's see whatever is hiding up here. Hopefully, it's what left of this mess."


The alcoves lining the western wall of this claustrophobic passage contain finely engraved bas reliefs of a rooster headed fiend, accompanied by a carved prayer in different languages; one for each alcove.

The first is written in Ancient Osiriani, the second in Abyssal and the third in Taldane. The passage terminates at a partially open door.

Knowledge (planes or religion) DC 21:
The iconography is related to the Demon Lord Abraxas.

Map!

A fetid odeur reeks from the chamber beyond, filling the majority of your senses until you can all but taste it.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Know. Planes 1d20 + 12 ⇒ (8) + 12 = 20

Tess stares at the art but can’t quite make out the meaning behind it.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

Gurkagh stares over Tessara's shoulder. Is the fetid odor in the chamber coming from him?

Knowledge (religion): 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge follows and checks out the iconography…

Knowledge (Religion): 1d20 + 5 ⇒ (11) + 5 = 16

…and shrugs…


From your positions some distance back from the open door, the room beyond appears dark and empty.

However, Lissa gets a whiff of something in the doorway, and begins *gagging*

Lissa, DC 24 Fort save or:

A closer look reveals some thing waiting for you in the darkness.

Initiative Round #1 (not secret):
Dolamite Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Gurkagh Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Imago Tor Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Ingrge Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Lissa Initiative: 1d20 + 9 ⇒ (5) + 9 = 14
Tessara Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Thing: 1d20 + 4 ⇒ (11) + 4 = 15

Knowledge (planes) to learn more about the Thing.

@Casters, please roll a d20+CL if spell casting vs the Thing

Ingrge
--
Thing
--
Lissa Fort save, ☤ -13 hp
Imago Tor ☤ -2 hp, longstrider
Tessara
Dolamite mage armor, delay poison, shield of faith
Gurkagh ☤ -5 hp

Ingrge leads us off!

The Battle Map is also at the top of the page.

Grand Lodge

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nonbinary NG elf druid (mooncaller, treesinger) 10 / hunter (plant master) 1 | HP 52/61 | AC 24 T 15 FF 19 | CMB +7, CMD 19 | F: +12, R: +9, W: +15 (+4 vs daze/conf/insane/f'mind, shapechanger; +2 vs ench) | Init: +3 | Perc: +26 (low-light, darkvision 30 ft.), SM: +5 | Speed 30 ft. | Spells 1st 3/6 + 3/3 2nd 3/5 3rd 3/4 4th 1/4 5th 12/3; SLA 4/4 | Wild Shape 4/4, Plant Focus 1/1, Fly 1/1, Prepared Agent 1/1, Timelost Chronicler 1/1 | Reroll | Active Conditions: Aspect of the Falcon, Longstrider, Resist Fire 20

While waiting their turn, Imago sends a mental image of the creature to a Scarab Sage she met long ago, in hopes that they could tell her more about it.

Checking a box from 9-07 boon Savior of Knowledge to make an untrained Knowledge check with a bonus equal to twice my level.

Knowledge (Planes): 1d20 + 22 ⇒ (3) + 22 = 25

It may not have been the best mental image.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge moves 10’ SE…

In case my movement brings me into smell range…

Fort Save: 1d20 + 13 ⇒ (15) + 13 = 28

and fires at the Thing…

To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot Shot, Deadly Aim, Deadeye Bowman, Point Blank Master
Damage: Strength, Magic, PBS, Deadly Aim

Longbow: 1d20 + 15 + 2 + 1 - 3 ⇒ (16) + 15 + 2 + 1 - 3 = 31
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 6 ⇒ (5) + 2 + 3 + 1 + 6 = 17

Perfect Strike Uses: 4/5


The Sapphire Sage’s voice shouts in Iago’s ear. Bah! Do you know what time it is?? Whadda you want now?

Oh. That’s a Type II Demon. Youngsters also call them Hezrou.

Hmm … guess I’ll message Balentiir to assemble a Body Recovery Team …

No questions.

Ingrge staves off the stench, and fits the Size + Figure in the doorway with a magic, cold iron arrow.

Not all the damage goes through.

The Thing responds by retreating out of sight within its chamber, from where it begins SHOUTING in a wet, tongue-crammed voice.

s̛̩̠̝ͅ¡̢̫͔̤͇̕ʇ̡̼͍̞̥͚̖̳ɯ̷̨̥̙̠̟̱̘l͓͉̦̠ò̺͉̩͡z̻̣̮̦̰͖̙̫̀́͟ ҉͢͏̞̠͔̰ʌ̤̙̗͉͕͚̦́͞ǝ̨̯̜͜͝l͕̳̻̮̣u̵̯͎ ̷͏̷̻̪̬͚̝̺̙̗'̶̧̝͕̜͔ɥ͙̠̺̬̻̝̀͢ͅd̺̱͡o̲̹̼̬͉̲l̩ņ̹͈̻̤͟͢ ̛͍̠̺̪ʌ͓̱̲̺̗͡ı̵͍̳̹͚̮ʌ͔̜̩̱̹͍͚̜̖͠s͏̰͚͖̲̻̤̦ ̷̨̗̙͕̬̼̻̠̖̲ʌ̢̞̲̭͔͇̟̟̣͠ʌ̢̡̢̙̳͉͚͚̜̺ɥ̸̞̻ ̴͜҉̝̯̜͔l̶̰̘͉̟̻̲̝̫͟͜ƃ̖̖̰̳͍͇͍͝ ̨͇̳͔̝́
̺͇̀̕͟¡̷̪̫̖̱̮ʌ̖̦̫̜̼̩̗͠ı̴̳̝̫͕̲́ʌ̱̯͎̦̤͇̕s̞p͖̬̟͞q͍̘͚͎ı̨̬̼ʌ̰̮̟ǝ̨͈̦͓͕̲̳̱̥̭ʌ̡̛̭̰͞ ̵͙͓ʌ̧̦̖͘͝ɥ̢͔̦̫͚̗̺͕͞ɯ҉̰̟͓̮̰̳͓ʌ̸̛̬̬̬̼͉̭ͅɥ҉̞́ʌ̢̙͓̗̣̜͇̯̼ɯ͓̲͓̺̹̺́͢l̸̻̠͢W̶̶̸̖̭̙̪͇
҉͖͖̫͉͡¡̸̸̣̞̙̲̭̱̫ɥ̛҉̘͚ʌ̥̼͈̭̥͢ʇ̘̦͍͜͢z̫ɥ͖͍̼͖̫̤̝̮ɥ̴̺̘͞ʌ̢̗̙̟̠͇͍͝ų̛̩̯̯̦ ̷̹̗͓̯̰́ɥ̡̨̗͖̗͚͙̻̘̰͚͡ʍ̬̞̭̰̼͎ͅı̵̨͔̠̦̲̮͓z͡҉̛͕͉̹̩͚͈̝p͏̜̥͙̗͍d̶̵̛̻̹̥̩͖̙͇̹x҉̢͏͙̱̘z ͉̫͔͇̕͟ʎ̵̸̖͉͚̺͢ͅ

Abyssal:
“Surface dwelling mortals approach. Three that My Magnificence can see, including two elves.”

Free Action sense motive or linguistics DC 15 on your turn:
Sounds like the Thing is croaking a warning.

Round #1/2:

@Casters, please roll a d20+CL if spell casting vs the Thing

Ingrge
--
Type II Thing hp tracked off screen
--
Lissa Fort save, please, ☤ -13 hp
Imago Tor ☤ -2 hp, longstrider
Tessara
Dolamite mage armor, delay poison, shield of faith
Gurkagh ☤ -5 hp

Party up!

The Battle Map is also at the top of the page.

GM screen:
BB gun

Grand Lodge

nonbinary NG elf druid (mooncaller, treesinger) 10 / hunter (plant master) 1 | HP 52/61 | AC 24 T 15 FF 19 | CMB +7, CMD 19 | F: +12, R: +9, W: +15 (+4 vs daze/conf/insane/f'mind, shapechanger; +2 vs ench) | Init: +3 | Perc: +26 (low-light, darkvision 30 ft.), SM: +5 | Speed 30 ft. | Spells 1st 3/6 + 3/3 2nd 3/5 3rd 3/4 4th 1/4 5th 12/3; SLA 4/4 | Wild Shape 4/4, Plant Focus 1/1, Fly 1/1, Prepared Agent 1/1, Timelost Chronicler 1/1 | Reroll | Active Conditions: Aspect of the Falcon, Longstrider, Resist Fire 20

Linguistics: 1d20 + 6 ⇒ (11) + 6 = 17

"Yes, yes, you are big scary monster. Now go away."

They give themselves the aspect of the falcon and move toward the enemy's chamber.


Imago, Fort Save please.

Tessara, Gurkagh, Dolamite: If you move within 25’ of the open doorway:
Fort save please.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

Gurkagh wanders over behind Imago and tries to see what all the excitement is about. He shrugs. "Gurkagh no see nothing."

Double Move.

Fort save: 1d20 + 8 ⇒ (8) + 8 = 16

Grand Lodge

nonbinary NG elf druid (mooncaller, treesinger) 10 / hunter (plant master) 1 | HP 52/61 | AC 24 T 15 FF 19 | CMB +7, CMD 19 | F: +12, R: +9, W: +15 (+4 vs daze/conf/insane/f'mind, shapechanger; +2 vs ench) | Init: +3 | Perc: +26 (low-light, darkvision 30 ft.), SM: +5 | Speed 30 ft. | Spells 1st 3/6 + 3/3 2nd 3/5 3rd 3/4 4th 1/4 5th 12/3; SLA 4/4 | Wild Shape 4/4, Plant Focus 1/1, Fly 1/1, Prepared Agent 1/1, Timelost Chronicler 1/1 | Reroll | Active Conditions: Aspect of the Falcon, Longstrider, Resist Fire 20

Fortitude Save: 1d20 + 12 ⇒ (10) + 12 = 22

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Know. Planes 1d20 + 12 ⇒ (5) + 12 = 17

Tess understood the language. ”There are others waiting for us. He’s letting them know of our presence,” she tells the others.

She moves ahead with the group.

Fort save 1d20 + 8 ⇒ (9) + 8 = 17

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Fort Save: 1d20 + 14 ⇒ (4) + 14 = 18

Lissa, however, gets a particularly strong whiff of the fiend, and immediately begins to stagger back. While she doesn't retch, it's a very near thing and she looks alternately annoyed and distressed at the raw odor that she knows she'll have to push through.

Moving back

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Buffs:mage armor, delay poison, shield of faith, Barkskin, divine favor

Fort Save: 1d20 + 12 ⇒ (12) + 12 = 24

Somehow finding himself in the back Dolamite double moves, casting Diving Favor as he does so.


Tessara, Gurkagh and Imago succumb to the Type II Stench and become nauseated.

nauseated :
Creatures with the nauseated condition experience stomach distress.

Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention.

The only action such a character can take is a single move action per turn.

Lissa wisely moves back, but remains nauseated for rounds: 1d4 ⇒ 4

Dolamite advances ignoring the stench, having smelt far worse than spicy-hot hezrou apparently.

Round #2:

@Casters, please roll a d20+CL if spell casting vs the Thing

Ingrge
--
Type II Thing hp tracked off screen
--
Lissa nauseated, ☤ -13 hp
Imago Tor nauseated, ☤ -2 hp, longstrider
Tessara nauseated
Dolamite mage armor, delay poison, shield of faith
Gurkagh nauseated, ☤ -5 hp

Ingrge!

The Battle Map is also at the top of the page.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge will stealthfully move towards the door, bow ready to fire...

Stealth: 1d10 + 24 ⇒ (10) + 24 = 34

I have Clustered Shots which should be able to help with the Thing's DR but it only comes into play during a full attack so one shot here wouldn't put a dent in it; if at all possible, please leave the square just south of the door open next round so Ingrge can take a 5' step and full attack on the Thing...

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Yikes Imago failed with a 22! Three out due to nausea is a bad thing in this fight. Maybe we should stand our ground or even fall back? Also Ingrge, there are likely other enemy in that bag room, or soon will be. Seems like the demon has fallen back to stand with them? Oh, and do not forget it can teleport and pop in behind us.


Ingrge moves quietly towards the doorway …

1d20 + 23 ⇒ (15) + 23 = 38

In response, the hezrou saunters 20 ft to the east and looses a spell-like ability, targeted on Tessara’s square, which ✨bursts in a North-South direction affecting everyone except Dolamite.

Spellcraft DC 19:

If you have ‘good’ as part of your alignment:
Take untyped damage: 5d8 ⇒ (1, 4, 6, 2, 2) = 15 PLUS sickened for rounds: 1d4 ⇒ 1 (Does NOT stack with a nauseated condition. Nausea takes precedence)

A successful DC 18 Will save reduces damage to half and negates the sickened effect.

If you DO NOT have ‘good’ as part of your alignment:
Take untyped damage: 7 = 7 No Save

Round #2/3:

nauseated :
Creatures with the nauseated condition experience stomach distress.

Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention.

The only action such a character can take is a single move action per turn.

@Casters, please roll a d20+CL if spell casting vs the Thing

Ingrge
--
Type II Thing hp tracked off screen
--
Lissa nauseated (1/4), ☤ -13 hp
Imago Tor nauseated, ☤ -2 hp, longstrider
Tessara nauseated
Dolamite mage armor, delay poison, shield of faith
Gurkagh nauseated, ☤ -5 hp

Party up!

The Battle Map is also at the top of the page.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Spell craft 1d20 + 19 ⇒ (8) + 19 = 27

Will 1d20 + 12 ⇒ (10) + 12 = 22

Coughing and gagging, Tess moves south 15’ to try and get away from the noxious stink.

Would someone move me on the map, please?

Grand Lodge

nonbinary NG elf druid (mooncaller, treesinger) 10 / hunter (plant master) 1 | HP 52/61 | AC 24 T 15 FF 19 | CMB +7, CMD 19 | F: +12, R: +9, W: +15 (+4 vs daze/conf/insane/f'mind, shapechanger; +2 vs ench) | Init: +3 | Perc: +26 (low-light, darkvision 30 ft.), SM: +5 | Speed 30 ft. | Spells 1st 3/6 + 3/3 2nd 3/5 3rd 3/4 4th 1/4 5th 12/3; SLA 4/4 | Wild Shape 4/4, Plant Focus 1/1, Fly 1/1, Prepared Agent 1/1, Timelost Chronicler 1/1 | Reroll | Active Conditions: Aspect of the Falcon, Longstrider, Resist Fire 20

Will DC 18: 1d20 + 15 ⇒ (13) + 15 = 28

Imago retreats from the stench.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

Seeing everything that went down come back up, Gurkagh instinctively staggers into an alcove.

Move action to move.

Will save: 1d20 + 13 ⇒ (10) + 13 = 23

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Buffs:mage armor, delay poison, shield of faith, Barkskin, divine favor, Align Weapon Good

Welp, no one suggested we retreat as a group so Dolamite is going for it.

Already buffed for offense and defense, Dolamite flies out of his alcove and at the demon. On the way he swift casts Align Weapon to make his fists good aligned. Likely drawing an attack of opportunity he moves in to attack the demon.

By Irori you shall not stand against us.

unarmed strike: 1d20 + 16 ⇒ (4) + 16 = 202d6 + 14 ⇒ (5, 1) + 14 = 20good, magic, silver, cold iron

He will burn a ki point to increase his AC by 4 this round for a total AC of 37.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

So I had forgotten the Barkskin, with the ki point I believe Dolamite gets his AC up to 40.


Lissa + Ingrge:
Take untyped damage from the demon's SLA: 15 = 15 PLUS sickened for rounds: 1 = 1 (Does NOT stack with a nauseated condition. Nausea takes precedence)

A successful DC 18 Will save reduces damage to half and negates the sickened effect.

Tessara, Imago and Gurkagh move out of the zone of stench to attempt to clear their nasal passages.

1d4 ⇒ 2

They suspect their senses will clear in two rounds.

Immune from the stench aura, Dolamite advances bravely to engage the party’s tormentor.

Unfortunately, the demon evades the oread’s opening attack.

Round #2/3:

nauseated :
Creatures with the nauseated condition experience stomach distress.

Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention.

The only action such a character can take is a single move action per turn.

@Casters, please roll a d20+CL if spell casting vs the Thing

Ingrge
--
Type II Thing hp tracked off screen
--
Lissa nauseated (1/4), ☤ -13 hp
Imago Tor nauseated (1/2), ☤ -2 hp, longstrider
Tessara nauseated (1/2)
Dolamite mage armor, delay poison, shield of faith
Gurkagh nauseated (1/2), ☤ -5 hp

Lissa + Ingrge!

The Battle Map is also at the top of the page.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Will: 1d20 + 10 ⇒ (1) + 10 = 11

Reeling from the hezrou’s spell, Ingrge stands fast, not wanting to leave Dolamite alone, and unleashes a cold iron volley at the demon…

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Sickened
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot, Sickened
Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 - 2 ⇒ (20) + 16 + 2 + 1 + 1 - 2 - 3 - 2 = 33
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 - 2 ⇒ (4) + 2 + 1 + 3 + 6 - 2 = 14
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 - 2 ⇒ (6) + 2 + 1 + 3 + 6 - 2 = 16

Longbow (Iterative): 1d20 + 11 + 2 + 1 - 2 - 3 ⇒ (5) + 11 + 2 + 1 - 2 - 3 = 14
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 - 2 ⇒ (8) + 2 + 1 + 3 + 6 - 2 = 18

Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 - 2 - 3 - 2 ⇒ (13) + 16 + 2 + 1 - 2 - 3 - 2 = 25
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 - 2 ⇒ (1) + 2 + 1 + 3 + 6 - 2 = 11

Confirmation (Shot 1): 1d20 + 16 + 2 + 1 - 2 - 3 - 2 ⇒ (14) + 16 + 2 + 1 - 2 - 3 - 2 = 26
Critical Damage: 2d8 + 4 + 2 + 6 + 12 - 2 ⇒ (1, 6) + 4 + 2 + 6 + 12 - 2 = 29

Clustered Shot Damage before DR (if 1st and 3rd shots hit/confirm): 70


Lissa delays.

Lissa:
Take untyped damage from the demon's SLA: 15 = 15

A successful DC 18 Will save reduces damage to half.

Ingrge invites you to witness the power of his fully armed and operational battle archery.

Only the iterative misses, crit confirms, clustered shots noted

As the arrows strike, the hezrou lets out a *GRUNT* and stares at the Zen ranger with hatred.

It then seeks vengeance by tearing into Dolamite.

bite: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 4d4 + 8 ⇒ (2, 4, 1, 4) + 8 = 19

claw: 1d20 + 17 ⇒ (1) + 17 = 18
damage: 1d8 + 8 ⇒ (4) + 8 = 12

claw: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 1d8 + 8 ⇒ (8) + 8 = 16

Having failed to connect with the elusive Sacred Fist, the monster takes a 5 ft step to the south.

Round #3/4:

nauseated :
Creatures with the nauseated condition experience stomach distress.

Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention.

The only action such a character can take is a single move action per turn.

@Casters, please roll a d20+CL if spell casting vs the Thing

Ingrge No longer sickened, ☤ 69/84 hp
--
Type II Thing hp tracked off screen
--
Lissa nauseated (2/4), ☤ -13 hp
Imago Tor nauseated (Final Round), ☤ -2 hp, longstrider
Tessara nauseated (Final Round)
Dolamite mage armor, delay poison, shield of faith, barkskin, divine favor, align weapon (good)
Gurkagh nauseated (Final Round), ☤ -5 hp

Party up!

The Battle Map is also at the top of the page.

GM screen:
BB gun by Big E minus let him Yorkshire JC

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