[PFS] Your Darklands Pyramid (Inactive)

Game Master Yours is mined


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Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge moves over to the drow corpse, makes like he’s fixing to kick it, then just shakes his head, lets loose with an Elven curse, and retrieves his durable arrows…

He then joins Imago in searching the room…

Perception: 1d20 + 25 ⇒ (16) + 25 = 41


Stashed in an alcove in the temple chamber, Imago and Ingrge find the crème of the Osirian artifacts stolen from Pathfinder Expedition’s caravans. These include a jet headdress, a matching sceptre, a lapis lazuli bracer in the shape of a snake, and a vest-like garment embroidered with gold thread.

In addition, the pair find additional relics related to the rooster-headed demon lord, including twin offering cups, stained black with ancient blood, affixed to a creepy representation of the Demon Lord, and a steel buckler whose front face presents an image of the same fiend.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

Scrunching up his face in thought, Gurkagh says "Gurkagh say man who said go here get stuff be happy now."

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

”Part of me wants to destroy these evil items, but part of me thinks they need to be taken back to the lodge and catalogued. What say the rest of you?”

Grand Lodge

nonbinary NG elf druid (mooncaller, treesinger) 10 / hunter (plant master) 1 | HP 52/61 | AC 24 T 15 FF 19 | CMB +7, CMD 19 | F: +12, R: +9, W: +15 (+4 vs daze/conf/insane/f'mind, shapechanger; +2 vs ench) | Init: +3 | Perc: +26 (low-light, darkvision 30 ft.), SM: +5 | Speed 30 ft. | Spells 1st 3/6 + 3/3 2nd 3/5 3rd 3/4 4th 1/4 5th 12/3; SLA 4/4 | Wild Shape 4/4, Plant Focus 1/1, Fly 1/1, Prepared Agent 1/1, Timelost Chronicler 1/1 | Reroll | Active Conditions: Aspect of the Falcon, Longstrider, Resist Fire 20

"Our employer usually prefers we bring back anything not nailed down, as well as any nails we can pry out."

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

I had thought the Drow to be tougher foes. I believe in this case we took their poorly defended outpost before their plans could be achieved. Had we not acted to remove this root of evil who can say what type of thing might have grown here. Dolamite is pleased. While I know there are a few evil items in the world, in general items or not good or evil, intents are. I vote everything goes back for study.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25
Dolamite wrote:
I had thought the Drow to be tougher foes.

Ingrge snorts. ”Had you not had a pointy-eared companion to draw their ire, my friend, you might think differently…it appears they have a hatred for their surface ‘kin’ as they kept pounding me into oblivion…bastards damn near killed me twice…

“As for our findings, aye, we should take ‘em back to the lodge, let them sort it out…”


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With the decision to return with all of the recovered items made, the trip back to surface is uneventful.

Imago finds Brethí in the same state that they left her, waiting in the pyramid cavern with the kind of patience only a dead tree can muster.

On arrival back at camp the dig team requests a detailed map showing the route to the inverted pyramid, and of the chambers it contains.

Pathfinder Delver Semru seems particularly excited about the nature of the energy source that produces the pyramid’s hazardous light beam.

“Imagine a cheap, powerful, reliable energy source that never runs out!”

“And if exposure to it happens to make one glow in the dark, why imagine how useful that would be on Pathfinder missions!”

Once the maps are crafted to everyone’s satisfaction, you are free to report back to VC Balentiir in Sothis and your Faction Leaders in Absalom. Where your skills and experience may once again earn you immortality in the pages of the Pathfinder Chronicles.

Grand Lodge

nonbinary NG elf druid (mooncaller, treesinger) 10 / hunter (plant master) 1 | HP 52/61 | AC 24 T 15 FF 19 | CMB +7, CMD 19 | F: +12, R: +9, W: +15 (+4 vs daze/conf/insane/f'mind, shapechanger; +2 vs ench) | Init: +3 | Perc: +26 (low-light, darkvision 30 ft.), SM: +5 | Speed 30 ft. | Spells 1st 3/6 + 3/3 2nd 3/5 3rd 3/4 4th 1/4 5th 12/3; SLA 4/4 | Wild Shape 4/4, Plant Focus 1/1, Fly 1/1, Prepared Agent 1/1, Timelost Chronicler 1/1 | Reroll | Active Conditions: Aspect of the Falcon, Longstrider, Resist Fire 20

Relieved to be back with their treant and in a place where gravity seems to work, Imago comments, "An intriguing concept, though even if the drow incursion is over, the conditions in the area may be somewhat unsettling for the unprepared."

They then turn to their companions. You all were quite... efficient. It would not displease me to work with you again." They nod at Ingrge before taking their leave.

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