Pathfinder Society Scenario #3-09: The Secluded Siege

4.70/5 (based on 3 ratings)

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A Pathfinder Society Scenario designed for levels 5-8.

The Pathfinder Society has had a tenuous relationship with the government of the ancient nation of Osirion ever since the Ruby Prince increased restrictions on the activities of foreign-based explorers. Venture-Captain Norden Balentiir has worked hard to restore the Society’s reputation in the nation, and to push the Sandswept Hall, the Pathfinder lodge in Osirion’s capital, away from its dark past.

Recently, seemingly endless hordes of undead have been surging up from the depths of the Sandswept Hall. Norden Balentiir fears that knowledge of this threat from within the Society’s own lodge would compel the Ruby Prince to permanently shut down Pathfinder operations in Osirion. The lodge’s forces are locked in constant battle with the undead, and they need an experienced strike team to descend into the Hall’s lower levels and find the source of the undead menace!

The Secluded Siege is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Osirion. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

Written by Lysle Kapp

Scenario tags: Metaplot (Shattered Sanctuaries)

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Pathfinder Flip-Tiles: Dungeon Starter Set
  • Pathfinder Flip-Tiles: Dungeon Perils Expansion
  • Pathfinder Flip-Tiles: Dungeon Vaults Expansion
  • Note: This product is part of the Pathfinder Society Scenario Subscription.

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    Average product rating:

    4.70/5 (based on 3 ratings)

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    A bit combat heavy but engaging

    4/5

    While I am not a huge fan of RP heavy scenarios, this one is similar to 3-06 in that it is too combat heavy. There's a sense of urgency that is supposed to explain it but imo it's a little unjustified. Still, there's a chance for some RP, there's a great skill challenge/chase, and the encounters are creative (especially the last one).
    Looking forward to resolving the mystery in the next part!


    I feel like paizo has listened to me!...

    5/5

    ...Despite commenting on this just in finnish scene ;D

    But yeah finally scenario that is mostly challenging mook fights! My pyromania goblin druid is happy :D And encounter maps were interesting strategically and layout wise(got good use out of my area control spells finally since maps weren't just "large open spaces") and even expert assurance was actually useful for once


    a great scenario

    5/5

    I ran this for a low tier game (15 CPs) and a high tier one (21 CPs). Both in just under 4 hours.
    I have enjoyed both and I have actually enjoyed preparing the online table.
    The challenge level is sufficient and can be made just tough enough for the players to feel challenged and needing to turn to their A-game.
    I loved how the skill challenge has been structured, an opportunity for good role-playing fun.
    I can't wait for the 3-14 follow-up!


    Paizo Employee Organized Play Coordinator

    2 people marked this as a favorite.

    Announced for January! Cover and product description are not final and are subject to change.

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Cover and map list updated.

    Dark Archive

    1 person marked this as a favorite.

    I think this is officially my favorite of action focused 2e scenarios :'D

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