Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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***Round 5*** with Niversal and those who ran!:

You have now heard the firearm go off four times.

The two goblins left move 20 feet forward and shoot their bows again. The larger charges Niversal. The two goblins shoot their bows and they all hit their mark. The larger creature slashes with its great axe and downs Niversal but not before he acts.

2d20 ⇒ (15, 13) = 28

battle axe charge: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
damage: 1d12 + 7 + 3 ⇒ (12) + 7 + 3 = 22

This ugly creature resembles a twisted shadow puppet’s silhouette, a wild thing of flared black and brown fur whose pelt juts out from its body at freakish angles. The crouching shadow’s ears are large and floppy, draping shoulder-length, adding to the creature’s unnatural shape. Its eyes are too big for its head. Tremendous milk-white ovals loom on either side of the thing’s wheezy pig-like nose. Its panting mouth is filled with bristly needle-teeth spiderwebbed in disgusting strands of yellowish saliva, all vibrating to the tune of its wheezing breath.


DM notes:
BugbearCR 2 Fighter 1

XP 600
CE Medium humanoid (goblinoid)
Init +1; Senses darkvision 60 ft., scent; Perception +8

DEFENSE

AC 17, touch 11, flat-footed 16 (+2 armor, +1 Dex, +3 natural, +1 shield)
hp 27 (3d8+3+1d10+1)
Fort +4, Ref +4, Will +1

OFFENSE

Speed 30 ft.
Great Axe +8 (1d12+7+3)
Ranged javelin +3 (1d6+3)

TACTICS

Furious Focus he always power attacks.

Before Combat Bugbears slink in shadow and behind closed doors. They revel in the look of terror on a foe’s face when they suddenly loom from the darkness, often with some horrible trophy in hand.

During Combat Bugbears do not enjoy protracted fighting and seek to down a foe and slip away as quickly and quietly as possible. They favor hit-and-run tactics when the situation allows, striking at the most vulnerable point or member of a group.

Morale A bugbear is not foolish enough to fight to the death, as that would preclude it from menacing others at a later date. It usually flees if reduced to 5 hit points.

STATISTICS

Str 18, Dex 13, Con 13, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +7; CMD 18
Feats Intimidating Prowess, Skill Focus (Perception)
Skills Intimidate +7, Perception +8, Stealth +10; Racial Modifiers +4 Intimidate, +4 Stealth
SQ stalker
Languages Common, Goblin

SPECIAL ABILITIES

Stalker (Ex)
Perception and Stealth are always class skills for bugbears.

ECOLOGY

Environment temperate mountains

Treasure NPC Gear (leather armor, light wooden shield, +1 Great axe, 3 javelins, other treasure)

Jean:
You hear a gunshot every round. You know it is at the front of the tunnel or near there. Straight ahead!

Most of the group sticks with the cleric, moving 50 feet. As the cleric heals the group. You will come into combat on Round 8 then.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

he would hit the construct who has damage reduction 10, AC 25, and 100 HP with speed of 30

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean stays with the group and keeps the kids moving.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon looked at the morning star as it changed to fit his grip. Nice he decided, swinging it a little and getting a feel for its heft and weight.

As Zaidel used his magic to heal everyone he focused on the young lady, using Mending on the damaged parts of her clothes. It wouldn't be perfect but at least she'd be covered, clean and comfortable.

Sense Motive: 1d20 + 4 ⇒ (7) + 4 = 11

"You good, Zaidel? Looks like that last bit of magic took your breath away?" the big man asked with mild concern.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Fortitude: 1d20 ⇒ 8

Daniel is caught by surprise when he suddenly burps as Zaidel channels. Quickly putting two and two together, he picks up the pace and gets out of range before the next one, not needing any healing himself.

He does shoot the cleric a Look, though.

When the next gunshot sounds, he looks concerned. "Should we pick up the pace? I mean... I guess we can't rush the kids, and we need to be gentle with the rescuee, and... okay, maybe we can't rush."


Niveral:
Okay no one ran, so you are on your own. Rounds 5 to 8 please.

Round 6

2d20 ⇒ (15, 3) = 18
battle axe : 1d20 + 8 ⇒ (2) + 8 = 10
battle axe damage : 1d12 + 7 + 3 ⇒ (11) + 7 + 3 = 21

Round 7

2d20 ⇒ (10, 5) = 15
battle axe : 1d20 + 8 ⇒ (3) + 8 = 11
battle axe damage : 1d12 + 7 + 3 ⇒ (3) + 7 + 3 = 13

Round 8

2d20 ⇒ (12, 12) = 24
battle axe : 1d20 + 8 ⇒ (20) + 8 = 28
battle axe damage : 1d12 + 7 + 3 ⇒ (9) + 7 + 3 = 19
battle axe crit: 1d20 + 8 ⇒ (2) + 8 = 10
battle axe damage : 2d12 + 14 + 6 ⇒ (11, 8) + 14 + 6 = 39


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Jonathan Garrett. wrote:
"You good, Zaidel? Looks like that last bit of magic took your breath away?" the big man asked with mild concern.

Zaidel let out a giggle of joy as the group walked toward the fighting.

"Yeah, man! The connection to The Positive Energy Plane when clerics channel energy IS AMAZING!"
"I've never snorted coc@ine off a busty woman's t|t before, but I imagine what's what it felt like x50!!"
The caydenite laughed.


Just then your most current count changes:
20/25 defeated
21/25 defeated
22/25 defeated
Each mere seconds before it changes again.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Round 6:

Niversal takes a five foot step toward the entrance to the cave and fires on the orc and then rapid reloads his rifle.

attack ranged touch: 1d20 + 4 ⇒ (11) + 4 = 15

damage: 1d10 ⇒ 6

Round 7

Niversal does another five foot step toward the cave entrance again firing on the orc and reloading

attack ranged touch: 1d20 + 4 ⇒ (14) + 4 = 18

damage: 1d10 ⇒ 5

Round 8:

Niversal curses like mad as the orc continues to work him over backing up another five feet, shooting, and reloading!

attack ranged touch: 1d20 + 4 ⇒ (7) + 4 = 11

damage: 1d10 ⇒ 9


Niversal:
The orc and goblins miss until round 8, where the orc gets another good hit on you. Total damage to construct: 11+8=19 but fast healing grants it 4 hp, so it is down 15 hp. It's not looking good. You hit the orc three more times but it still doesn't go down.

Round 9

The orc pulls out a bag on his belt and throws it at Niversal. The sticky mixture inside splatters over Niversal's helm, chest, over your weapons, finally your legs. Still being in the stream you are not rooted in place, autosuccess. The arrows bounce off the armored hulk doing no damage.

ranged touch: 1d20 + 4 ⇒ (14) + 4 = 18
3d20 ⇒ (17, 8, 14) = 39

The group taking double moves to get here see the fight of Niversal versus an ugly thing in leather armor and a great axe in one hand. Also two goblins 40 feet away shooting arrows. Jean and the goblins are likely still 200 feet behind the group. What do you do? Niversal is 30 feet away from the group, the 'orc' is 35 feet away and the goblins are 70 feet away. First person to post is in the front of the group, then the next person is likely 5 feet behind. Other factors remain to be seen like when Jon goes instead of others. I will address it once people post their actions just know you might be even further back. I will edit the map when I get a chance.
Or if that is too complicated you all double move and are on the bank of the stream 5 feet away from Niversal. With the other option if you have range attacks you could still attack.

Tanglefoot bag:
A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell’s level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

2d4 ⇒ (3, 1) = 4

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

reflex: 1d20 + 2 ⇒ (7) + 2 = 9

sigh curses and saving throws

Niversal feels the goo explode and splat all over the construct and more importantly his weapons and lifts the weapon and shoots the damn orc again despite it all!

you want some??!! Eat some you filthy pig son of a whore. You think you are smart with that. I am gonna shoot off your snout on your face and between your legs! Niversal yells as he fires

attack +4, -2 ranged touch: 1d20 + 2 ⇒ (5) + 2 = 7

damage: 1d10 ⇒ 4

Niversal's hands go to work reloading the rifle swiftly


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Daniel can't help but make a disgusted face at Zaidel's idea of a good time, though he tries to make sure the cleric doesn't see it.

When the group turns a corner and he sees an... orc? Figting a construct of some kind? He looks to the rest of the group.

"I'm guessing we're not on the orc's side here?" he asks. "Uh... Jon? You healed up enough to fight?"

Assuming the giant says yes, he twists one hand while tapping Jon with the other, calling on the knowledge of magic that was somehow crammed into his brain to speed him up.

Using Haste from the Time sphere, giving Jon +10 to move speed, +1 to attack and AC, and the ability to make an extra attack during a full attack

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Seeing Niversal locked in combat Jean takes to the air and flies to send blast of lightning at the orc.

I have a fly speed of 150 ft. I move to where I can hit the orc with a 40 ft breath weapon without hitting Niversal.

Breath Weapon DC 14 Reflex: 2d6 ⇒ (2, 4) = 6


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Once Zaidel get within visual range of the fight, he'd like to use his Heal skill to see which one of his party members are hurt the most.
Heal: 1d20 + 8 ⇒ (12) + 8 = 20


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"With a little luck, yeah," Jon replied, eyes widening a little as the power of time flowed into him. Positive energy made him feel jumpy, twitchy like he had too much life in his bones. This felt more like shotgunning a dozen energy drinks at once and could feel his heart beating like a hummingbird's wings. Without the magic controlling it all, he could only imagine how fast something like this would tear a human body apart. Or a giant body.

Given the situation, Jon wasn't sure, even with the boost of speed, that he would be able to close the distance fast enough to help. He moved forward as far as he could, his usual limping gait comical at such a speed, but the giant lump of earth he grabbed and hurled at the combative orc was somewhat less so.

To Hit: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage: 1d8 + 10 + 2 ⇒ (1) + 10 + 2 = 13


Zaidel:
The construct looks damaged. I believe the rest of your group now are at full hp.

Jean:
Are you herding the goblins who have a speed of 10 feet. Or rushing into battle?

Jon is able to get within reach of the goblinoid. Swinging and missing even with the boost. Daniel and Zaidel were in front with Jon behind them.

The description of the creature fighting the construct/Niversal: This ugly creature resembles a twisted shadow puppet’s silhouette, a wild thing of flared black and brown fur whose pelt juts out from its body at freakish angles. The crouching shadow’s ears are large and floppy, draping shoulder-length, adding to the creature’s unnatural shape. Its eyes are too big for its head. Tremendous milk-white ovals loom on either side of the thing’s wheezy pig-like nose. Its panting mouth is filled with bristly needle-teeth spiderwebbed in disgusting strands of yellowish saliva, all vibrating to the tune of its wheezing breath.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"Madam. Stay out of this! If I live through this, you'll have to tell me your name." Zaidel shouted back to the Fletcher's Daughter.
When all party members are in range, the caydenite will cast bless on the party.


Male Human L. Sorcerer 2

Davin opts to hang back with the gobbie children, as Jean rushes ahead to blitz their foe with lightning. He notes the newcomer looks like somebody he knew from earth, but couldn't quite remember who.

He launches a thorny looking dart at the orc, which hits it square in the chest. Re-flavored Magic Missile for 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

I was herding the goblins until we hit the cave mouth and I see Niversal in need of aid. At that point I would take off and go aid him and hope the gobins did not wander too far away in the few rounds this will hopefully take. If they are too slow and I am not at the cave mouth yet, then I don't help.


Round 10

The orc creature turns its back to the construct and runs into the forest. The goblins see this and flee into the woods as well.

Acrobatics: 3d20 ⇒ (9, 16, 9) = 34

They all scamper off without slipping on a rock or snagging a root. [Ooc]If you follow them you need to make an Acrobatics check DC 8 or have some troubles and lose 30 feet to difficult terrain.

The tanglefoot bag of sticky stuff simply entangles Niversal fully and it won't get dry to break free for about a minute or two.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 10

Locke catches up to Jean and the young goblins. He looks bloody again. He simply states, "I finished off the stragglers. Jean fly I will take care of them in your stead." He even puts the knife away.

Sense Motive DC 12:
You are pretty sure he will stick to his word and protect rather than hurt the young goblins.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

we have a quest to finish those guys off and I am stuck here bad until this stuff wears off. Niversal says


Niversal is entangled but not stuck in place, though the sticky stuff does make the construct move at half speed. The stream made sure of that. Jon gets an attack of opportunity on the creature as it flees. The fletcher's daughter loudly says, "My name is Angelica Delathor, please don't get hurt!" She stays behind Davin and Daniel.

What do you guys do?!

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Did my Breath Weapon go off? I did not see a save. If not I will fly after them and use the roll now.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
GM Wolf wrote:

The fletcher's daughter loudly says, "My name is Angelica Delathor, please don't get hurt!" She stays behind Davin and Daniel.

What do you guys do?!

"Thank you, Angelica", Zaidel turned with a smile. "But I go where my dragon goes. We'll see." And the cleric gallops behind Jean, trying to keep up.

Diplomacy + Charming: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24


Round 10
Jean is able to fly up to Niversal and beyond.

perception: 1d20 + 12 ⇒ (6) + 12 = 18

Then he flies toward the big one. Not catching up to the creature but within range of his breath weapon, the lightning discharges.

Jean:
You got him but he is trying to flee still.
Reflex: 1d20 + 3 ⇒ (7) + 3 = 10

Round 11

Jean:
You get a waft of the creatures pungent scent, though with all its movement you have a fairly good idea where it is.

perception: 1d20 + 12 ⇒ (5) + 12 = 17
Do you want to move down into the trees, stay above it, or what?

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean will fly down and do a vital strike when he reaches the orc and strikes down at him while still in the air but has trouble as he is still learning this whole flying thing.

I will fly down to it and attack from on high.

Vital Strike Bite-PA+Higher Ground: 1d20 - 2 + 1 ⇒ (4) - 2 + 1 = 3

Vital Strike Bite+PA: 2d6 + 1 + 4 ⇒ (2, 6) + 1 + 4 = 13


Male Human L. Sorcerer 2

Davin sighs dramatically. "If those two are hellbent on dying, I'm not going to stop them." He says, in response to Zaidel and Jean rushing headlong after their *fleeing* enemies.

He turns to the young woman they rescued. "Well met Angelica, name's Davin. Pleasure to properly meet you. Your father will be thrilled to see you're alive and well." He says pleasantly to the fletcher's daughter.

Spotting Locke emerging from the cave, he intercepts his friend before he reaches the goblin children. "Should clean up first, so you don't spook the kids, and the girl." Davin says quietly, attempting to keep his voice low so he's not overheard. He'll offer to use Prestidigitation for cleanings.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 12 ish

He nods, and once the spell is done he says, "Thank you, so where did everyone go? Hey Universal, you want some help with that goop? It probably be best if you just drop into the stream."

"Oh wow! That was fast, then again we have finished quite a few quests and are about to kill a whole... well maybe I shouldn't finish that statement but you know what I mean he lightly punches Davin. Hey, do you think I should go help them? I can use my muzzle and scent out those who are hiding? You could too if you turned back into that dire wolf!" I am not sure who is still around.


End of combat unless you are chasing.

As those who are not chasing stand around at the mouth of the tunnel a blue screen appears before the Chosen:
!!!!Congratulations!!!!
---
You have leveled up, you will soon be 2nd level.
---
Once you rest you will level up automatically.
---
Note: Next level you will need to do a ritual to level up at a temple or dragon shrine.

Jean:
You slam into the ceature but fail to hit it with an attack. It turns on you it's eyes get big and it roars as it brings its great axe down upon you.

Great axe: 1d20 + 8 ⇒ (13) + 8 = 21
Great axe damage: 1d12 + 7 + 3 ⇒ (4) + 7 + 3 = 14


Zaidel:
Which one are you chasing after or are you going to Niversal?

Jon:
Which one are you chasing after or are you going to Niversal?


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

GM Wolf:
The satyr is chasing after Jean; in hopes of getting him to stop. The cleric is just trying to be there for healing.


Zaidel:
Jean has one more round before you show up. Combat should be over relatively fast... but we will see.

Zaidel bounds after the dragon, trying to catch up.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Unwilling to rush off and leave the kids and wounded woman that far behind, Jon called out to the others, "Don't Split the Party!" as he moved backwards. He had no idea if the others would listen, or if they felt they could fall back, but Jon was gonna try.

On the plus side: level up.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

"Agreed!" Daniel shouts in response to Jon. He lets his spell lapse as he also turns back to the children and Angelica.

"Though admittedly, if anyone is fine on their own it's probably the dragon... do you know, uh..." he trails off as an important question occurs to him. "Can we bring up... a character sheet, or anything? A status?"

Distracted by the thought, it doesn't occur to him that 'Davin' is a name he's heard before.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal uses the river to clean the goo up off the construct and then pops it open and sets out his weapons and cleans those from top to bottom and says for those who missed me before I am Niversal. Thanks for the assist, I was tapped out at the end of that fight. The construct regenerates but I could use some healing.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

GM:
Jean de Montes tries to stay in the air to kill the orc.

Hover and Full Attack

Fly: 1d20 + 10 ⇒ (17) + 10 = 27

Bite-PA+Higher Ground: 1d20 + 8 - 2 + 1 ⇒ (17) + 8 - 2 + 1 = 24

Bite+PA Damage: 1d6 + 1 + 4 ⇒ (5) + 1 + 4 = 10

Claw-PA+Higher Ground: 1d20 + 8 - 2 + 1 ⇒ (13) + 8 - 2 + 1 = 20

Claw+PA Damage: 1d4 + 1 + 4 ⇒ (4) + 1 + 4 = 9

Claw-PA+Higher Ground: 1d20 + 8 - 2 + 1 ⇒ (3) + 8 - 2 + 1 = 10

Claw+PA Damage: 1d4 + 1 + 4 ⇒ (3) + 1 + 4 = 8


Male Human L. Sorcerer 2
Jonathan Garrett. wrote:

Unwilling to rush off and leave the kids and wounded woman that far behind, Jon called out to the others, "Don't Split the Party!" as he moved backwards. He had no idea if the others would listen, or if they felt they could fall back, but Jon was gonna try.

On the plus side: level up.

"One would think that after those two ran off last time resulted in your death, they would have learned their lesson. I guess that's what happens when you let the bottle do most of your thinking." Davin replies, clearly annoyed Zaidel and Jean once more took off on their own.

"Sadly, our cleric has taken his leave of us, again. He had to chase his dragon." The young man says in response to Niversal asking for healing.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

well, I didn't run anywhere because my construct are gravely wounded and covered in chemical goo so I am waiting here Niversal says


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M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

"Well once we get everyone out of the cave, maybe we can go look for them as a group."

Daniel pauses as a thought finally percolates through the myriad other concerns to his conscious mind. "Wait... Davin? You wouldn't happen to have been on the Paizo forums, would you? As Monkeygod?"


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon reached out to Niversal and healed as best he could, but Zaidel definitely had him beat on that one.

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Chasing after the bronze dragon, the satyr calls out, "Jean! We gotta get back to the others. I was hoping they'd be right behind me.".


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

"Okay..." He says a bit annoyed no one answered him. He then walks over to Niversal and says, "I have one channel left. I think I will wait to use it once we are done hunting goblins, just in case."

He muses moreso to himself, "Paizo, MonkeyGod... hmmm I think I remember that. It has been so long since I have had a functioning computer or phone. Let alone this world just sucks your time, there is so much to do."


Jean and Zaidel:
You take down the creature before you before it can swing at you again. What do you want to do now?

Zaidel would be able to catch up and see the dragon's fine work, the creature dead before him.

Then your most current count changes as the blue screen appears again:
Extermination Quest - Kill all veteran members of the Bloody Red Goblin Gang
---
23/25 red goblin veteran deaths.
2 threats still in range.
---
1st Reward: Status Recovery
2nd Reward: Random loot box
3rd Reward for whoever kills the most goblins: minor magical item, choose type, and roll.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

GM:
Jean quickly searches the body for anything that looks interesting while Zaidel gets there and says, "It looks like there are two left. Do you know what the others are doing?"

Perception: 1d20 + 12 ⇒ (13) + 12 = 25


Male Human L. Sorcerer 2
Daniel Newell. wrote:

"Well once we get everyone out of the cave, maybe we can go look for them as a group."

Daniel pauses as a thought finally percolates through the myriad other concerns to his conscious mind. "Wait... Davin? You wouldn't happen to have been on the Paizo forums, would you? As Monkeygod?"

"Yeah, that was me! Hang on a sec, were you Almonihah on there??" Davin says a bit excited at the prospect of an actual friendo from earth being here with him.


Jean:
As you search the body of the creature you just slayed. You find these items in order: leather armor, light wooden shield, Great axe, other treasure: 12 Cp, 4 Sp, a glowing red flask, a green vial, and two blue vials.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Jean wrote:
"It looks like there are two left. Do you know what the others are doing?"

"Likely waiting for us to come back."

"Jean, we have Angelica to take back to her father and your goblin orphans to find homes for. For a 1st-level adventuring group, our plate is full. Let's go and take care of the quests we have. I think the others are done chasing goblin mini-bosses."


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:
Davin Lintini wrote:
Daniel Newell. wrote:

"Well once we get everyone out of the cave, maybe we can go look for them as a group."

Daniel pauses as a thought finally percolates through the myriad other concerns to his conscious mind. "Wait... Davin? You wouldn't happen to have been on the Paizo forums, would you? As Monkeygod?"

"Yeah, that was me! Hang on a sec, were you Almonihah on there??" Davin says a bit excited at the prospect of an actual friendo from earth being here with him.

Daniel laughs delightedly. "Yeah, that's me! Man, this has to be the weirdest way I've met someone online in-person..."

He trails off as Matthew speaks, then shakes his head. "I suppose now's not the best time to catch up. He's right, it seems like this world works to keep you busy, based on the... ten minutes or so I've been here? Kind of weird, really. Makes me feel like someone's constantly looking over my shoulder."

He frowns. "Or wanting to keep you distracted. I keep feeling like all this has to have a... a catch, a trick, something like that."

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean nods and says, "Yeah, they may turn up again. Do you want this axe?" Jean loads up the items and then starts walking back with Zaidel.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel laughs out loud at the sight of the offered great axe. "Maybe! If no one has any use of it, I'll sell it."
The satyr struggles to carry the large weapon back to the others.
"Thanks, Jean." Zaidel smiles wide at his draconic friend.

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