Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

"The unicorn is likely in its Grove. It is horrible to think someone took its horn, we must do our best to apprehend such a being!" She says with strong resolve. "Come we will go North West into Black Wolf Territory."

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

"Northwest? Sounds good. I will fly around and scout a head. If I see anything I will come find you." Jean says before he shoots up into the sky and starts a pattern that heads to the north west.

Perception: 1d20 + 13 ⇒ (11) + 13 = 24


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel sighs to himself. "He's our best scout. But I get worried when he goes off like that."
Zaidel looks to the northwestern horizon. "Black Wolf Clan? Wasn't there a quest having to do with the Black Wolf Clan?"
At that instance, a blue screen pops up in front of Zaidel.

Quest
---
Kill the black wolf clan
---
Reward: Weapon worth 20 gp or less
2nd Reward: whet stone
Time limit: 12 weeks

"Yep. Kill The Black Wolf Clan. Not sure if we can do so while on this other quest, but..", Zaidel speaks firmly, "ACCEPT QUEST!"


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Zaidel wrote:

The cleric washes out the alcohol from his morning prayers, fills it with water, and attempts to enhance the water into hot coffee.

The satyr hands it to Niversal and asks, "What do you think?"

Zaidel looks up expectantly at the mech pilot.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Fine, let's do this thing. Quest accepted Niversal aays


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel takes the returned tankard pleased. "Excellent. When you get your own tankard or mug, I can make hot coffee for you every morning.
No need for caffeine withdraw!"

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

considering my number of years in the military I may have less blood then coffee in my veins so that would be good. Niversal says


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel lets out as small laugh. "Wonderful! That offer goes for every member of ..we really need a name, guys! Anyway, once everyone gets own waterskins or tankards, every morning I'll fill it up with a beverage of your choice. Alcoholic or non-alcoholic. Free of charge. Just give Cayden a little praise once and a while!"


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"Until that time, I shall ask Mia to continue to act as our team's waterbearer." Zaidel bows deep before the red-dressed damsel.
Diplomacy: 1d20 + 14 ⇒ (8) + 14 = 22


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She smiles at the statement and raises the waterskin. She does a curtsie in response to Zaidel's bow.


The group heads out after breakfast. Mr. Delathor prepared eggs and bread, with water or goat milk. You might wonder where it came from as you haven't seen any animals.

Heading North West with Angelica in the lead it takes you a few hours before getting to the grove. After leaving the forest proper you see grass covered hills and the breeze picks up. Another half hour to the grove. Entering the grove you feel dread. Another 10 minutes and you finally find the body of the unicorn. The whole area 30 feet around the body has no vegetation, the trees and shrubs are merely twisted twigs of their previous forms. The unicorn's body looks pristine except it is not moving and the eyes are white.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel rushes to the unicorn's side, speaking in Sylvan.

Sylvan:
"Hello? Can you hear me? I'm a satyr and healer! All of us are here to help!"

Heal: 1d20 + 9 ⇒ (9) + 9 = 18


Zaidel does not hear any words or noises coming from the corpse. You know it is dead but there is no obvious signs of why it is dead. It's horn is mostly missing, just a nub is left and a clean cut on top.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

The dread that Zaidel felt was immediately replaced by sadness at the confirmed death of the unicorn.
"It's dead. We were too late. The unicorn is dead", the satyr said with a heavy heart. "This is a crime against nature itself."
"It's so hard to tell how long ago it died. But the horn was taken by some type of blade."
Turning to the group's newest member, Zaidel asks, "Angelica, do you see any footprints leading away from the grove?"


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Survival to find tracks: 1d20 + 8 ⇒ (11) + 8 = 19

She looks around and sees some large foot prints that came from the East and leave the glade to the South. "Shall we follow these?!"

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean lands and looks around. "Are there any magical auras around it?"


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Angelica Delathor wrote:
She looks around and sees some large foot prints that came from the East and leave the glade to the South. "Shall we follow these?!"
Jean de Montes wrote:
Jean lands and looks around. "Are there any magical auras around it?"

"Yes we will! Good eyes, Angelica." Zaidel smiled while he casts detect magic on the immediate vicinity. Diplomacy: 1d20 + 14 ⇒ (11) + 14 = 25

"I also have detect evil memorized in case the track gets cold", the caydenite mentioned to the others.


Using detect magic you see that there is a dim aura still upon it.

Knowledge Arcana DC 19:
You believe it to be of the school necromancy. Though it has been casted to long ago to figure out anything else.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Knowledge (arcana): 1d20 + 3 ⇒ (4) + 3 = 7
"There's a dim aura of magic still on the corpse, but I can't place it."

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

"Perhaps its not really dead yet. Maybe the magic means if we can reattach the horn it will survive." Jean says as he looks at the beautiful and seemingly dead unicorn.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

know arcana: 1d20 + 10 ⇒ (13) + 10 = 23


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Jean de Montes wrote:
"Perhaps its not really dead yet. Maybe the magic means if we can reattach the horn it will survive." Jean says as he looks at the beautiful and seemingly dead unicorn.

"I sure hope you're right, Jean". The satyr gave the bronze dragon a small grin. "I mean. It worked in Legend. So.."


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Knowledge (Arcana): 1d20 + 3 ⇒ (18) + 3 = 21

Jonathan made a face as his Detect Magic registered the magic, and he felt the cold, vile wave and misery and suffering. "Necromancy," the giant spat. He could think of few things as evil as desecrating the dead.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"Necromancy? Sh|t!" The satyr spits. "How about this? If we can't find the monster and get back the horn to try to revive the unicorn, I'll channel some positive energy and try to rid this place of the taint, in case Jean's right about the residual aura?"

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean pops open his blue screen and checks to make sure he has all the quests checked and then looks at the Unicorn quest. "It looks like if we succeed we get some tears and not a horn. So maybe it can survive. It also looks like a ward for the send reward. I wonder if I can get a pseudodragon sidekick." Jean closes it and says, "We have a trail, lets get going!"


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21
Zaidel wrote:
"Necromancy? Sh|t!" The satyr spits. "How about this? If we can't find the monster and get back the horn to try to revive the unicorn, I'll channel some positive energy and try to rid this place of the taint, in case Jean's right about the residual aura?"

He offers as he looks over the unicorn as well, "Channeling positive or negative energy typically affects only creatures, living or undead. I mean you can try. It is strange. Jean do you want to see if you can catch its scent or shall I?"

---
Perception: 1d20 ⇒ 1

He stands among the group, barely recognizing there is a clearing but stopping with the group. His composite bow is in one hand and arrow in the other. The glowing greatsword is strapped to his back with a scabbard of sorts.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Angelica follows the prints going South. Out of the grove and back to the hills of grass the trail gets harder to follow.

Survival to follow tracks: 1d20 + 8 ⇒ (13) + 8 = 21

Though she is still able to follow the large prints.

After an hour the trail gets hard again before it enters the woods. She is still able to see them. Another half hour heading South East, she stops at a clearing.

Survival to follow tracks: 1d20 + 8 ⇒ (13) + 8 = 21


Male Human L. Sorcerer 2

Davin, possessing blood deeply connected to nature, is visibly ill upon entering the dead area of vegetation. He starts to heave and wretch, and quickly falls to his knees, as he empties his stomach. No heal check is needed, but if you look at him with Detect Magic up, you can make a DC 16 Spellcraft check to learn he has the Primal bloodline.

Primal Bloodline:

There are powers in the most primal corners of nature. The power’s provenance is unknown but it can express itself as overly large or powerful animals and plants, lycanthropy, and bestial creatures reaching an abnormal
sentience. To some it may seem chaotic and animalistic but there may be a greater sentience to it. Those that have this primal power in their blood
are uncommon, especially in more civilized areas. As a primal sorcerer, there is an ancient power within you. Animals seem to look to you as kin and plants seem more vibrant in your presence, while the built-up nature of civilization grates on your being.


Looking from the trees you can see rock piles all over the clearing. At the far side of the clearing 60 feet away you see large rocks. Also there is a campsite, fire, bedroll, backpack.

Perception DC 15:
You see bones among the piles of rocks and a deer corpse that is a fresh kill, with a massive bite out of it.

Perception DC 23:
You see some of the boulders move.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Perception: 1d20 + 13 ⇒ (18) + 13 = 31

Jean stays just behind Angelica as she tracks, ready to jump in front of her if danger shows. As he watches around her he sees something terrible takes to the air to put himself between here and the clearing as he says, "Angelica, stop what you are doing and get behind us! There are bones in those rocks...and the rocks are moving."


Surprise Round

At Jean's announcement the large rocks across the clearing begin to move and turn to face the group a large humanoid that looks like the boulders make its body with a mouth full of bloody sharp teeth. Another large form that appears humanoid just its skin matches the rocks around, holds a great axe in her hands. The more human like one yells with a hearty feminine voice, "Despoilers of nature's bounty, you shall perish this day! For Zarathrel!"

If you got the Perception DC 23 you may act in surprise round before they move.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 1

She quickly moves back behind the group.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 1

As Angelica passes her she moves to the back of the group with her and plugs her ears, motioning for her to do the same.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 1

He drops his bow and arrow, then as he moves out to meet these threats drawing his greatsword. Though he doesn't strike, readying an action to swing at the big one should he get hit. As he moves he shouts out, "We are not despoilers of nature, we tracked you from the unicorn's corpse!"

+1 greatsword, PA: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19

crit!: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

perc: 1d20 + 9 ⇒ (18) + 9 = 27

As the group approaches the area and just as the dragon calls out Niversal's internal combat senses kick off as well as the hairs on the back of his neck stand on end and he yells AMBUSH!

init: 1d20 + 8 ⇒ (1) + 8 = 9

The rifle glides from it's spot with practiced ease and he attacks the woman with the axe.

attack with rifle: 1d20 + 6 ⇒ (10) + 6 = 16

damage: 1d10 ⇒ 3


Male Human L. Sorcerer 2

After throwing up his breakfast, Davin takes several moments to shakily rise to his feet. He stumbles after the group, clearly still unwell. 1d20 + 1 ⇒ (13) + 1 = 14 Perception. Thus, he is caught completely unaware by the rock creatures.

Wolf, what can I roll to ID our 'foes', and to learn about Zarathrel?


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Davin Lintini wrote:
Davin, possessing blood deeply connected to nature, is visibly ill upon entering the dead area of vegetation. He starts to heave and wretch, and quickly falls to his knees, as he empties his stomach. No heal check is needed, but if you look at him with Detect Magic up, you can make a DC 16 Spellcraft check to learn he has the Primal bloodline.

Spellcraft: 1d20 + 3 ⇒ (14) + 3 = 17

Zaidel looks concerned over Davin's sudden illness. While the cleric's detet magic spell was still running, Zaidel saw the intricate arcane energies running through Davin become disjoined. Looking around the immediate area, the satyr puts two-and-two together.
Zaidel stands next to the hunched sorcerer and help him up.
GM Wolf wrote:
Looking from the trees you can see rock piles all over the clearing. At the far side of the clearing 60 feet away you see large rocks. Also there is a campsite, fire, bedroll, backpack.

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Sylvan:
"Wait! We are not despoilers of nature! We seek to reunite the horn with it's owner. We seek the death of those who took the horn!!"

Diplomacy: 1d20 + 14 ⇒ (17) + 14 = 31

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Surprise Round

Jean takes to the air and rises about 20 feet up as he swoops over the clearing to see what is there.

Round 1

Jean continues to circle the clearing and seeing that some of the party wishes to try talking he readies to breath his lightning breath of the creatures attack.

I ready a Breath Weapon if the creatures attack.

Readied Action:
40 ft lightning breath weapon Reflex DC 14 for half damage.: 2d6 ⇒ (3, 1) = 4

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Round 1

I place the judgement of destruction upon you that you may wither under the bullets from my rifle!

+1 damage

attack range touch: 1d20 + 6 ⇒ (12) + 6 = 18

damage: 1d10 + 1 ⇒ (6) + 1 = 7


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Caught off guard, Jon moved into a defensive stance. "We're not here to fight, but by any God you care to name I will make you taste dirt if you test me! Stand Down! NOW!"

The last words came out with the same tone he used on naughty kids and drunken hotel guests, and typically worked well regardless, only now from a chest the size of a travel trunk. It was impressively deep, baritone and loud.

Intimidate: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27


Davin:
You have no knowledge of the name.

k local DC 12:
The large one is a giant of some kind, maybe a troll.

k local DC 18:
The large one that looks like it is made of boulders is a stone giant as the other large humanoid female is a stonechild.

k local DC 23:
Stone giants are not as dextrous as most giants are not. Though they don't have any natural resistance. Stonechildren have resistant skin to all but the most strong materials.

At Jon's loud and Intimidating demeanor if not his words as well, they don't swing but are ready to if needed.

End of combat

The female puts her axe blade first to the ground, now holding it with one hand. With her other hand she pats the large boulder looking creature saying something in Terran. Looking at your group she says, "Our quarry is the same then. I am Jade and this here is Gin. Though he only speaks giant and Terran."

The big creature steps back and sits down. Jade stands there with one hand holding the axe handle loosely. She was hit twice by Niversal but she is barely bleeding.


Male Human L. Sorcerer 2

Spending a point of Inspiration to take 20 on my K:Local for a 28.

Davin flashes a smile at them both."Greetings Jade, Gin. I am Davin, and we are indeed on the trail of those who slew that poor unicorn. We intend to track them down, and slay them in turn. Perhaps you can accompany, and aid us in that task?" He says in still shaky voice, obviously not yet fully recovered from his being sick. 1d20 + 21 ⇒ (6) + 21 = 27 Diplomacy


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Knowledge (local): 1d20 + 3 ⇒ (11) + 3 = 14
The satyr carefully walks forward to ward the giantess. "In the spirit of cooperation, Jade, I'd like to tend your wounds. My name is Zaidel and I'm a healer." Diplomacy: 1d20 + 14 ⇒ (5) + 14 = 19

If Jade gives permission:
CLW: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

sorry for the shooting Niversal says as he puts his rifle away after reloading and cleaning it seeing he did small damage.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean lands and looks them over before asking, "Were you two Chosen or did you come from these lands?"


She chuckles at Davin's statement, "You are welcome to accompany us in this endeavor. I have what looks to be a cloak or clothing of the creature that slew the unicorn. Do any of you have spells that could be useful?"

Jade gives her permission with a grunt and a nod after Zaidel offered. She eyes the tin man. She replies with, "Gin is a stone giant and is from the North. I was summoned here to aid his clan but while I was being summoned his family were killed. We are not Chosen."


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
GM Wolf wrote:
Jade gives her permission with a grunt and a nod after Zaidel offered. She eyes the tin man. She replies with, "I was summoned here to aid his clan but while I was being summoned his family were killed. We are not Chosen."

"Our deepest condolences, Jade. I'm sorry for your loss. But not as sorry as the stealer of the horn will be!"

Diplomacy: 1d20 + 14 ⇒ (1) + 14 = 15


She seems unfazed but nods her head in understanding. Hearing Zaidel's second sentence she loudly agrees, "Aye!"


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Knowedge (Local): 1d20 + 3 ⇒ (10) + 3 = 13

Jon nodded wryly at his fellow giant. Sadly, the giant tongues had not been on his curriculum at school, so he couldn't speak them, but maybe the next time he had a chance he could learn them. "No idea how to use that to track them, I'm afraid, unless it has an aura of magic about it?" Jon checked to see if the thing was magical.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel waits until Jonathan checks out any magical properties on the cloak, to speak up.
"I think I might. Casting detect evil is something I must concentrate on, but only for 20 minutes. Knowing the being who took the horn IS evil, I should be able to track it. What if one of our larger companions carried me, and used me like an evil compass? That way I could concentrate fully on the spell."

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