Adventurer

Jade Thrane's page

15 posts. Alias of BloodWolven.


About Jade Thrane

Character:

Jade Thrane
Female Stone Child Fighter 2
NG Large, outsider, subtype: earth
Init +1; Perception +13, darkvision
--------------------
Defense
--------------------
AC 25, touch 11, flat-footed 24 (+4 natural armor, +1 Dex, +10 full plate)

hp 98 (4d8+2d10+30); 8, 6, 5, 7, 6, 10
DR 5/adamantine
immune to Acid, Electricity, and Poison

Fort +11, stone child +3, Fighter +2, Con +5, +1 magic
Ref +5, stone child +2, Fighter +1, Dex +1, +1 magic
Will +6, stone child +2, Fighter +1, Wis +2, +1 magic

Base Atk +4; CMB +11, CMD 22
--------------------
Offense
--------------------
Speed 30 ft.

Large MW longsword +12 (1d10+7-1/19-20 x2)

[Dice=+1 Cold iron Greataxe with PA]1d20+13-1[/dice]
[Dice=damage]3d6+10+3+1d6[/dice] acid

MW Sling +10 (1d6+8) 50 ft. (15 bullets)
(2) MW Large Javelins +10 (1d8+8) 30 ft.

[dice=MW Sling]1d20+6[/dice] [dice=damage]1d6+7[/dice]
[dice=MW Large Javelin]1d20+6[/dice] [dice=damage]1d8+7[/dice]

Special Attacks: Power Attack -1 attack, +2/+3 one handed/two handed damage
--------------------
Statistics final, racial, start, level
--------------------
Str 24, +4, 17, +1, +2 gauntlets of ogre str
Dex 12, - , 12,
Con 20, +4, 16
Int 14, - , 14
Wis 14, - , 14
Cha 13, -2, 15

Feats:
1st: Weapon Focus great axe
Racial Bonus: Acrobatic steps
3rd: Cleave
5th: Dragon Style
Fighter 1: great cleave
Fighter 2: Improved Cleaving finish

Traits:
Giant Slayer: You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype.

2nd

SQ/Racial Traits:
Racial Traits
Average Height: 7' - 8'6"

Average Weight: 300 - 475 lbs

Ability Scores: +4 Strength, +4 Constitution, - 2 Charisma

Size: Large.

Speed: 30'

Gain feat: Acrobatic Steps

Vision: Darkvision.

Languages: Common, Terran, Dwarven, Giant

One with the Earth: You gain the feats Stone Read & Stone Sense

Skill Bonuses: +2 Perception, +2 Athletics, +2 Survival, +2 Intimidate. These are all racial skills. You receive 4+Int mod skill points per racial level.

Stone Hide:(Natural armor) Stonechild gain a +4 bonus to AC and DR 5/adamantine

Nature's resilience: Due to their connection to mother earth, Stonechild are immune to Acid, Electricity, and Poison. They are also immune to ongoing damage from these affects.

Earth shaking strike: As a Stonechild you can use Earth shaking strike racial power 1/day. You strike the ground sending out a massive tremor through the earth. Everyone in a 10' burst off save DC = CMB+HD or fall prone.

+2 Perception, +2 Athletics, +2 Survival, +2 Intimidate.

Skills: 24 + background skills craft trap and profession hunter + 8 + 1
Acrobatics +7, (rank 5, CS +3, Dex +2, Racial Trait +2) (-4 ACP)
Climb +13, (ranks 3, CS +3, Str +7) (-4 ACP)
Craft (traps) +10, (ranks 5, Int +2, CS +3)
Handle Animal +5, (ranks 1, CS +3, +1 cha)
Intimidate +12, (ranks 4, CS +3, +1 cha, size +2, Racial Trait +2)
K (dungeoneering) +6, (ranks 1, CS +3, +2 Int)
K (engineering) +6, (ranks 1, CS +3, Int +2)
Perception +11 (ranks 4, Wis +2, CS +3, Racial Trait +2)
Profession - hunter, +10 (ranks 6, +3 CS, +1 Cha)
Sense Motive +3 (ranks 1, Wis +2)
Ride +6, (ranks 2, CS +3, Dex +1) (-4 ACP)
Survival +11, (ranks 4, +3 CS, Wis +2, Racial Trait +2)
Swim +12, (ranks 2, CS +3, Str +7) (-4 ACP)

Languages: Common, Gol-Kaa, Dwarven, Terran

Description:
With rough, gray skin and a stony bulk, a she looks like a powerful human made out of stone. Stonechildren have tremendous physical strength and fortitude, and can easily overpower most humanoids. Stonechildren do not have hair, and her eyes are are a muted green. She is nearly 8 feet tall, and can easily weigh more than 250 pounds.

She wears a simple pack and a belt to hold all her weapons. She wears simple breeches, coming down to mid calf. She normally is seen in her full ate armor and royal purple cape is around her shoulders. An intricate leather belt with three glowing sunstones resides on her waist, with multiple sheathes which hold her extra weapon, many are empty.

Gear:

11 gp, 10 sp, 8 cp

On person: 2 charges used so far.

Belt of healing (3 charges daily) As a standard action you may use 1 or more charges to heal yourself or another.
1 charge 2d8 healing
2 charges 3d8 healing
3 charges 4d8 healing
Key activation words: 'Heal my heel!'

wand of cure light (0 charges) (1d8+1),
Wand of shield (4 charges), "Olrick Del Vorbin Defend me."
Wand of mage armor (4 charges), "Omi One Yaga."
Wand of bull str (3 charges),

Gear: weapon cords, silver holy symbol of Sarenrae, belt pouch (chalk)(1/2), signal whistle, dagger(1), sling/bullets (15), Large Heavy Steel Shield (20), Goliath warhammer (30), small steel mirror (1/2), silver broach, coins (1) Total weight: 87

a few precious gems he collected on the way, a statue, and a silk rope.

[spoiler=Spellcraft DC 24]Legacy Item: Greatsword of Mastery, It requires you to kill in single combat 3 of the creatures type to add the bane ability versus that type of creature. Dragon Bane and Gnoll Bane are active. +1 cold iron greatsword. It can only have two banes active at a time.

[spoiler=Spellcraft DC 24 - statue]Eye of the mantis

[spoiler=Spellcraft DC 20 - silk rope]It is a steadfast grapple.

Handy Haversack (5): Bedroll(7), 4 pairs of breeches (8), 5 bells, winter blanket(3), 5 candles, 2 fish hooks, 5 fishing lines, 6 rations (7), 31 wandermeal rations, (6), 6 sacks(3), 4 waterskins (16), four tindertwigs, 8 silk rope 50 ft.(40), spade (8), 3 bottles of wine(3), 1/4 lb. of soap, fishing kit(3), rock climbing chalk, three daggers, two fishhooks, a flint and steel, a sewing needle, 50 feet of thread, a whetstone, three sunrods, four tindertwigs, 10 day’s worth of firewood, flint and steel, mess kit[/ur], [url=https://www.d20pfsrd.com/equipmenT/goods-and-services/tools-kits/#:~:text=PZO1123-,Kit%2C%20gear%20maintenance,-5]gear maintenance kit, 1 tent, two climber's kits, and an everburning torch.

Total weight: ++60

Chronicler’s Kit: This bundle contains a map case, two vials of ink, two inkpens, 10 sheets of paper, two blank journals, a pound of fine powder for drying ink, and a 20-foot measuring cord. The supplies usually suffice for chronicling a single expedition of not more than 2 months' duration; also two more journals, each two pounds for engineering and magical item notes. (8 ½ lbs.)

Fishing kit: This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats, and lures).(3 lbs.)

Gear maintenance kit: This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.(2 lbs.)

Mess kit: This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.

background:

I was excommunicated from my tribe for wanting to know more. I always talked to the traders and explorers that would come through our mountains. To build was my favorite pass time and they would always destroy it. The elders would tell me it is not my place to learn the ways of outsiders or to even learn of this thing, this force, they call magic. Yes I am one of their best fighters, no not a hunter, or a rager, but fighter. No one can stand in my way with my edged hammer. No one passes me or my defense. I am strong like the mountain and it holds me in place. They tell me that I should not play with such things. Though when my curiosity got me a wand that a wizard had left. Soon with the chief’s daughter’s home was in shambles and the flames had passed, I was taken by force, tied up and tossed before the elders. I had saved the chief’s daughter and her mate, which was my place though he weaseled his way into her life by charming her with the magics that they charge me with. They could not have truly taken me by force but I allowed them to take me, knowing that I would get a fair trial, that by me staying it showed my innocence or at least my naïveté of the item that I had used. No I was aghast to find out that a similar spell, a ball of fire had incinerated the chief’s home as well the same night, they charged me with both acts. I know the truth, I know the moltings of who I once called brother and the male I pulled from the chief’s daughter’s home was not him. They would not have listened to me even if I had not been gagged. The new chief had me brought to the fringes there they tied me to the largest tree they could find and they left. Soon after he returned, no more that a few hours, he was invisible and showed if off to me by becoming visible in front of me. ”Thank you brother, you have made taking over the village easier than I had hoped. I know you understand how to use some items, though I know how to wield the force of magic itself. I give you one last gift, banishment by that force you so desperately wanted to know.” At that point he teleported me away. Though he was able to say his name as a curse before being shunted away, "BALTHAZAR!"

I know magic now, not to cast it but to bend it to my will. I hope to be able to cast it, or to have a master of its ways to help me get back home to make things right, by might or whatever means necessary. Though now I am home. Near magic, open space to create contraptions, though I am still lonely, that hole in my life is still there. I hope to find it someday.

That was my first life and one that I loved dearly. I found many adventures through my years. Treasure, magic, technology, and the love of so many. My life was great, filled with danger and success...

spoilers:

[spoiler=Vital] HP: 61/61, AC: 19/23_ T: 15/13_ FF: 15/20, DR 3/- Perception +7, Sense Motive +6, Initiative: +4/+2, Fort: +12 _ Ref: +9/+7_/ Will: +10, CMB: +15, CMD: 29/27, Speed: 30/20

Skills:
Acrobatics +11/+7, Bluff +4, Climb +14/+10, Escape Artist +4/-2, Handle Animal +8, Inti +10, K (dung/eng) +6, Ride +7/+3, Survival +11, Stealth +4/-2, Use magic device +10, Swim +13/+9

notes:

Fire type women- Sasha
Nima
Pharos

dev
dev
dev

Deal:
He is helpful to Vivi.

He likes Sendi.

He is neutral to all the others still.

Loot taken:

(8) +1 studded leather armor
16 silver trade bars (10 gp each)
3 emerald (200 gp)
320 sp
150 gp
silver and gold brooch (80 gp)
bottle stopper cork embossed with gold leaf and set with amethsts (300 gp)
2 gold dragon comb set with red garnets as eyes (120 gp)

(6) composite longbows
Lots of arrows

2 potions of cure light.

Round 1
Balan and Sendi since the spider is not coming out yet. You could try to open the other door. Same Str DC as the other door, 22 I believe.

Initiative:
[dice]1d20+8[/dice] Liam
23 Sendi
20 Auso
20 Sassarra
A new figure arises and attacks the spider from behind now giving most of the group flanking.
Liam moves in and attacks the spider with his scimitar, cutting into the spider's front leg.
Bhashir tried to thrust his spear into the fray. His spear tip was diverted by the carapace of the spider.

Balan...

Aukan draws his large greatsword and steps in with a large swing cutting one of the spider's legs.

The spider takes a step back and then misses as it bites once more at Aukan.AoO for Aukan and maybe others.

79