Walks with Giants
|
To Hit Longspear: 1d20 + 1 ⇒ (13) + 1 = 14
Damage Longspear: 1d8 + 1 ⇒ (2) + 1 = 3
WwG tries to slip a poke with his spear in through the tussling crowd, shaking his head at the man's stupidity.
Jilla
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Seeing the last thug surrounded by an elephant, stabbed at with a spear, and choked by Stiggur, Jilla shrugs and says "Well, that's what you get for calling us names." She moves over to check on the fallen goons to make sure they're still breathing and to see if they have any clues to their identity.
Mechanically, I guess this would be total defense as a standard action and a move action to walk over to a goon on the floor.
| cmlobue |
Arioch tries to stab the thug, but misses. Walks with Giants tries the same, and gets the same results, with his spear.
Jilla moves toward the still-bleeding adversary.
Stiggur tries and fails to get him in a headlock.
Mahlbeni moves into position and has his elephant attack, but that also fails.
Round 4-5 - bolded may go
Red
Walks with Giants
Stiggur
Green (stable)
Severna/Eagle
Omncinni
Mahlbeni
Blue (-8 HP)
Arioch
Jilla
| cmlobue |
Severna watches the eagle attack Blue.
bite: 1d20 + 3 ⇒ (16) + 3 = 19 for bite damage: 1d4 + 2 ⇒ (2) + 2 = 4
talon 1: 1d20 + 3 ⇒ (2) + 3 = 5 for talon damage: 1d4 + 2 ⇒ (2) + 2 = 4
talon 2: 1d20 + 3 ⇒ (11) + 3 = 14 for talon damage: 1d4 + 2 ⇒ (1) + 2 = 3
The bird's beak strike causes them to fall unconscious.
Combat over!
Green is stable, and the other two can be stabilized if you are interested.
Among the attackers' things, you find 5 potions (4 of one type and 1 of another), 4 vials of acid, 2 smokesticks, 4 tanglefoot bags, a bag of caltrops, a silk rope, a masterwork chain shirt, 2 sets of masterwork studded leather, 13 daggers, 2 short swords, 2 thieves’ tools, and 58 gp in Mahlbeni currency.
*Arioch
|
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
"Score! We got some good stuff here..."
Arioch lowers his voice, "We have potions of Cure Light Wounds..."
Walks with Giants
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spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14
"Nice. Might come in handy later."
Jilla
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"What do you think we should do? Heal 'em up and ask some questions, or head someplace else and see if we can pick up a lead?"
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Stiggur
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perception DC16: 1d20 + 6 ⇒ (20) + 6 = 26
perception DC17: 1d20 + 6 ⇒ (3) + 6 = 9
"We are not agents of Malthune so we should at least make sure they'll wake up before handing them over to the authorities," says Stiggur loudly, making sure the room can pick up on that.
*Arioch
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"What do you think we should do? Heal 'em up and ask some questions, or head someplace else and see if we can pick up a lead?"
[dice=Perception]1d20+4
[dice=Perception]1d20+4
"Sounds like a great idea, let's find out what these mooks know."
| cmlobue |
Jilla
|
Jilla shrugs and force-feeds one of the unconscious prisoners a healing potion. When the thug awakens, Jilla is sitting on his chest, slapping a rolling pin in her palms. "So you ready to answer some questions now? Or do I need to treat your face like fresh pastry dough and roll it smooth?"
Intimidation: 1d20 + 2 ⇒ (18) + 2 = 20
Never ask a gnome baker to handle interrogations!
Walks with Giants
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aid: 1d20 + 1 ⇒ (13) + 1 = 14 "I have some acid if that would help. Say, what do you think about picking up a few scars?"
*Arioch
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Arioch snickers at the discount goon folding like a cheap tent.
"Let's haul them off to the Lodge and let them deal with these fools."
| cmlobue |
You feel you have extracted all the information these goons have, and turn them in to the authorities to meet their fate.
After leaving the lodge, a small bird approaches the group and delivers >a note<.
Walks with Giants
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"Well, looks like we got a lead. And, perhaps, a description of their leader or at least someone higher up in their organization. Are we going to hide out there before the meeting in case this is a trap?
*Arioch
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"Well, looks like we got a lead. And, perhaps, a description of their leader or at least someone higher up in their organization. Are we going to hide out there before the meeting in case this is a trap?
"The drop is tonight, don't we have another lead to check out first? We have the Market to investigate."
Walks with Giants
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"Good point. Might as well make the most of our time. To the market then."
*Arioch
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"Good point. Might as well make the most of our time. To the market then."
"Do some shopping, see the local flavor, maybe even have some fun!"
| cmlobue |
The marketplace does remains a major center of activity in the town. The people here are as suspicious of the Pathfinders as anywhere else in town.
Once again, you must make a Diplomacy or Knowledge (Local) check to locate someone willing to speak to you, and each attempt takes 1d6 hours.
Walks with Giants
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WwG seems a bit distracted by the cookie vender.
diplomacy: 1d20 + 5 ⇒ (5) + 5 = 10
*Arioch
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| 1 person marked this as a favorite. |
Knowledge Local: 1d20 + 5 ⇒ (16) + 5 = 21
Time: 1d6 ⇒ 6
Arioch engages the locals in conversation hoping to glean information on one or more of the following:
1) An itchy Varisian feller trying to barter potions
2) A group of bandits with a boat
3) An elf couple with a strong herbal scent
4) A towering woman with black and white hair
| cmlobue |
The Pathfinders locate Gilligam, a purveyor of contraband substances of all kinds. Gilligam is a tall, obese man with a scraggly red chin-beard.
“I knew this was going to come back to bite me! You’re here to break my legs or something, right? Well you don’t have to—I’ll tell you everything! Just don’t hurt me! I used to buy from Guaril Karela; now I buy from whoever is stealing from Karela. Hey, what’s it matter to me? When I meet them, it’s always on the north end of town, so I figure they must have a hideout up north somewhere. Please, that’s all I know!”
”Arioch”: 1d20 ⇒ 2
“Mahlbeni”: 1d20 + 8 ⇒ (18) + 8 = 26
”Stiggur”: 1d20 + 8 ⇒ (12) + 8 = 20
”Jilla”: 1d20 + 2 ⇒ (20) + 2 = 22
”Walks with Giants”: 1d20 + 3 ⇒ (16) + 3 = 19
Walks with Giants
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"Well, that will save one of your legs, but if you want to save them both you better tell us ALL you know!"
intimidate: 1d20 + 1 ⇒ (13) + 1 = 14
Count that as an aid if someone with a better bonus than him makes an attempt.
*Arioch
|
"Well, that will save one of your legs, but if you want to save them both you better tell us ALL you know!"
[dice=intimidate]1d20+1
Count that as an aid if someone with a better bonus than him makes an attempt.
Someone might want to tell the two of us who aren't spoiler'd what's going on.
Walks with Giants
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Walks with Giants wrote:"Well, that will save one of your legs, but if you want to save them both you better tell us ALL you know!"Someone might want to tell the two of us who aren't spoiler'd what's going on.
Kinda did. WwG 'knows' he has more to spill and that was the extent of the spoiler. Kudos for not looking.
Jilla
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Jilla shakes her head sadly as she reaches for her rolling pin again. "You better spill like a broken jug of herbal tea and stop lying like an Osirian rug."
Taking 10 on Intimidate to Aid Another.
*Arioch
|
Jilla shakes her head sadly as she reaches for her rolling pin again. "You better spill like a broken jug of herbal tea and stop lying like an Osirian rug."
Taking 10 on Intimidate to Aid Another.
I don't think you can take 10 on Aid Another; I believe it has to be rolled.
Arioch looks from Jilla and her rolling pin to Gilligam, "Oh so you want to lie to us? Now I've got to cut ya..."
Sleight of Hand: 1d20 + 8 ⇒ (12) + 8 = 20
With a flash Arioch's previously empty hand has a dagger at the ready.
"Better be quick."
Attempting to aid Walks Intimidate check.
Intimidate Aid: 1d20 + 2 ⇒ (11) + 2 = 13
Mahlbeni
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Mahlbeni quietly observes the man pretending to flap in front of them. He starts the man straight in the eyes
"This man is a liar, which is not uncommon, but unwise. I must commend him on his acting skills though, as he's not the sniveling coward he's pretending to be.
Perhaps he needs to be really scared to give us the information we need"
Jilla
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Good point. Well, the others probably have it sorted anyway.
*Arioch
|
Good point. Well, the others probably have it sorted anyway.
No you have to roll it! We need to see a rolling pin-wielding gnome put the arm on this mook! :)
| cmlobue |
After an application of a rolling pin and other tools, he admits, “Okay, okay, they come from the river! They sell for half what I used to pay Karela! I hope you never catch them!”
”Arioch”: 1d20 ⇒ 16
“Mahlbeni”: 1d20 + 8 ⇒ (17) + 8 = 25
”Stiggur”: 1d20 + 8 ⇒ (13) + 8 = 21
”Jilla”: 1d20 + 2 ⇒ (9) + 2 = 11
”Walks with Giants”: 1d20 + 3 ⇒ (7) + 3 = 10
You all believe he is telling the truth this time.
Walks with Giants
|
"What do you mean, come from the river?"
*Arioch
|
After an application of a rolling pin and other tools, he admits, “Okay, okay, they come from the river! They sell for half what I used to pay Karela! I hope you never catch them!”
** spoiler omitted **
You all believe he is telling the truth this time.
"You hope we what? I'll tell you something sonny, we're going to turn you over to Karela so he can have a nice, long 'talk' with you... Now please don't go quietly or easy; I'll enjoy this one too much!"
Arioch switches out the dagger for a sap and gets ready to waylay this lackey!
| cmlobue |
This person has no stats, so you can do whatever you want with him.
But there's no more information to be gained here.
*Arioch
|
This person has no stats, so you can do whatever you want with him.
But there's no more information to be gained here.
Arioch, his respect for the local constabulary and his estimation of their competence dropping, recommends the group turn Gilligam over to Karela in the interest of fostering cooperation and good faith between the Pathfinder Society and Karela's group. That he makes this option with a large grin on his face suggests he has some insight into how Karela will handle the situation...
Walks with Giants
|
WwG shrugs, not knowing who this Karela is or why they should care who the man is plying his trade with. On the other hand, keeping him from running to his new trade partner and warning them about his group is something to be avoided...
"Sure, that should keep him out of commission for a while. Fewer complications that way."
*Arioch
|
WwG shrugs, not knowing who this Karela is or why they should care who the man is plying his trade with. On the other hand, keeping him from running to his new trade partner and warning them about his group is something to be avoided...
"Sure, that should keep him out of commission for a while. Fewer complications that way."
"Who's Karela? He's the guy we're working with! Bah stay awake during the briefings man!"
Arioch nudges Walks in the ribs."Now we need to go to the ambush I mean meeting site for tonight. Hey is this anywhere near those marshes or swamps? If so I need to apply this vermin repellent; I got sensitive skin!"
Walks with Giants
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"No, silly. He's the guy our witness here mentioned. The one he used to buy goods from. No idea who he is beyond that; not even sure he is a he and not a she. Don't recall him being mentioned in the briefing, though."
*Arioch
|
"No, silly. He's the guy our witness here mentioned. The one he used to buy goods from. No idea who he is beyond that; not even sure he is a he and not a she. Don't recall him being mentioned in the briefing, though."
*Arioch
|
"It is strange to that Guaril has suddenly had such a breakthrough. Do we have any way of getting in contact with him to verify that this is from him?"
"Otherwise maybe we should go, but incognito, or at least on our guard"
"We could check with the local Lodge and see if they know anything but I expect they'll tell us to go to the 'meeting'. I agree with you that this is way too convenient and we should be armed and ready for anything."