Varisian Barbarian

Stiggur's page

176 posts. Organized Play character for djpika.


Classes/Levels

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

About Stiggur

Stiggur
Male Human (Varisian) monk 2 Archetypes Tetori,
LN Medium humanoid (human)
Init +6, Senses Perception +7
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DEFENSE
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AC 14, touch 14, flat-footed 12 (+2 Dex, )
hp 15 ((2d8)+2)
Fort +4, Ref +5, Will +5
Defensive Abilities evasion,
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OFFENSE
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Speed 30 ft.
Ranged acid +3 (1d6)
Ranged sling +3 (1d4+4)
Melee dagger +5 (1d4+4/19-20)
Ranged dagger (thrown) +3 (1d4+4/19-20)
Special Attacks Stunning Fist,

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TACTICS
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STATISTICS
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Str 18, Dex 14, Con 12, Int 10, Wis 14, Cha 8,
Base Atk +1; CMB +5 (+7 grapple); CMD 19 (21 vs grapple)
Feats Improved Grapple, Improved Initiative, Improved Unarmed Strike, Snapping Turtle Style, Stunning Fist, Stunning Pin
Skills Acrobatics +7, Knowledge (Religion) +5, Perception +7, Sense Motive +8, Stealth +7,
Traits Axe to Grind, Suspicious,
Languages Common, Varisian
SQ ac bonus, bonus feat, bonus feat, bonus ki (2x), graceful grappler, skilled, unarmed strike, ,
Combat Gear acid,
Other Gear pouch, belt, cards (common), bullets, sling (10) (2), sling, monk's kit, dagger, 13.6 gp
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SPECIAL ABILITIES
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No Racial Subtype You have chosen no racial subtype.

AC Bonus (Ex) When unarmored and unencumbered, you add +2 to your AC and your CMD. These bonuses apply even against touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized or helpless, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.

Axe to Grind There is a fire in your heart that can't be quenched. You gain a +1 trait bonus on damage against foes who are threatened by only you.

Bonus Feat Humans select one extra feat at 1st level.

Bonus Feat A tetori gains the following bonus feats - 1st level-Improved Grapple, 2nd level-Stunning Pin, 6th level-Greater Grapple, 10th level-Pinning Knockout, 14th level-Choke Hold, 18th level-Neckbreaker. These feats replace a monk's normal bonus feats.

Bonus Ki (2x) Add +1/4 to the monk's ki pool.

Evasion (Ex) You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.

Evasion

Graceful Grappler (Ex) A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. At 8th level, a tetori gains the grab special attack when using unarmed strikes (Pathfinder RPG Bestiary 301), and can use this ability against creatures his own size or smaller by spending 1 point from his ki pool, or against larger creatures by spending 2 points from his ki pool. At 15th level, a tetori gains the constrict special attack (Bestiary 298), inflicting his unarmed strike damage on any successful grapple check. This ability replaces flurry of blows.

Monk Bonus Feat

Skilled Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.

Stunning Fist (Ex) You gain Stunning Fist as a bonus feat.

Suspicious You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.

Unarmed Strike At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes. Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table 3-10. The unarmed damage values listed on Table 3-10 is for Medium monks. A Small monk deals less damage than the amount given there with his unarmed attacks, while a Large monk deals more damage; see Small or Large Monk Unarmed Damage on the table given below.

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