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20 posts. Organized Play character for daveasaurus.


Race

Aerokineticist 1

Classes/Levels

HP 11/12 (4 NL) | Init +3 | AC 17 (T 13 FF 14) | CMD 14 | F +5 R +5 W +1 | Per +5, SM +1 | Effects:

About Zoma-Khat

Zoma-Khat
Human aerokineticist 1 (Pathfinder RPG Occult Adventures 10)
CG Medium humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d8+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee spiked gauntlet +1 (1d4+1)
Ranged sling +3 (1d4+1)
Special Attacks kinetic blast
Kineticist Wild Talents Known
. . Defense—enveloping winds
. . Infusions—extended range
. . Blasts—electric blast (1d6+1 electricity)
. . Utility—basic aerokinesis
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Statistics
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Str 13, Dex 16, Con 16, Int 10, Wis 12, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Point-Blank Shot, Precise Shot
Traits fiend blood, focused mind
Skills Acrobatics +0 (-4 to jump), Intimidate +4, Knowledge (planes) +5, Perception +5, Stealth +4, Use Magic Device +4
Languages Common
SQ burn (1 point/round, max 6), gather power
Other Gear lamellar (leather) armor[UC], sling, sling bullets (10), spiked gauntlet, backpack, belt pouch, blanket[APG], chalk (3), crowbar, flint & steel, grappling hook, holy water (2), mess kit, rope (50 ft, silk), soap, torch (10), trail rations (5), waterskin, 12 gp, 6 sp, 6 cp
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Special Abilities
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Burn 1/round (1 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Electric Blast (Sp) Level 0; Burn 0
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

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