[Outpost V] PFS #7-07 Trouble in Tamran (Inactive)

Game Master cmlobue

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Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None

@GM: If Arioch hit, the damage should be 2 points higher; 1 from his Blade of the Society trait and 1 from using a whetstone to sharpen his dagger.


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Botting Severna

Arioch moves around the nearer combatant and stabs it in something important.

Severna brings forth her favorite bird to harry the same enemy.

bite: 1d20 + 5 ⇒ (11) + 5 = 16 for bite damage: 1d4 + 2 ⇒ (2) + 2 = 4
talon 1: 1d20 + 5 ⇒ (19) + 5 = 24 for talon damage: 1d4 + 2 ⇒ (1) + 2 = 3
talon 2: 1d20 + 5 ⇒ (8) + 5 = 13 for talon damage: 1d4 + 2 ⇒ (4) + 2 = 6

It is harried right to the ground.

The other foe steps toward the elephant and carefully casts a spell.

Concentration: 1d20 + 5 ⇒ (18) + 5 = 23
Fire Damage: 2d4 ⇒ (3, 4) = 7, Reflex DC 14 half

Round 1-2 - bolded may go

Stiggur (Reflex Save)
Omncinni (Reflex Save)
Jilla
Walks with Giants
Blue
Arioch (Reflex Save)
Severna
Red
Mahlbeni (Will Save)

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 6 GOON! | HP 34/50 | AC 16 (T16, FF14) | CMD 15 | F:+11, R:+12, W:+4 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 1/1|Martial Flex 4/4, Eternal Hope 0/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1, Tricks 2/3| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Mes Spells: 2/2 |Active Conditions: Reflect Fear

Jilla decides that turnabout is fair play! She crouches down behind a wall, giggling to herself, as she draws upon gnome trickster magic to make it sound like a squad of reinforcements are marching on the ruins from the north.

Casting ghost sound. DC 12 to disbelieve.

The Concordance

Male Oread Druid 1

Will save: 1d20 + 5 ⇒ (2) + 5 = 7
Mahlbeni falls to the ground unconscious


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At this point, a 7 round nap is not that big a deal. Unless oyu have something unusual, Omncinni will continue to follow your last instructions while possible, then do nothing but defend itself.

Grand Lodge

Nah, she'll continue attacking. Sucks to not be able to scythe these guys, but oh well


Female Elephant Animal Companion 1

Reflex save: 1d20 + 5 ⇒ (9) + 5 = 14
Seeing her friend go down, she continues to attach blue
Gore attack: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 2 ⇒ (8) + 2 = 10
Slam attack: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 2 ⇒ (2) + 2 = 4

Dark Archive

Female Human Arcanist 1

Severna will get her eagle to spin around, 5-foot step north to full attack that "ghost".
I don't think that you spite eviled the other guy, so I will do for this

bite: 1d20 + 3 ⇒ (13) + 3 = 16 for bite damage: 1d4 + 2 ⇒ (4) + 2 = 6 (+1 damage if evil)
talon 1: 1d20 + 3 ⇒ (12) + 3 = 15 for talon damage: 1d4 + 2 ⇒ (3) + 2 = 5 (+1 damage if evil)
damage if evil)
talon 2: 1d20 + 3 ⇒ (16) + 3 = 19 for talon damage: 1d4 + 2 ⇒ (2) + 2 = 4 (+1 damage if evil)

Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17
Severna herself will delay, as she sees she won't be able to wake the unconscious Mahlbeni.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 17/16/11 16/15/11 | CMD 1313 | Fort/Ref/Will +2/3/6 +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none

WwG takes advantage of the confusion and skirts the edge of the combat until he gets opposite of the elephant and slips in a stab.

To Hit Longspear, flank: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
Damage Longspear: 1d8 + 1 ⇒ (6) + 1 = 7


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Mahlbeni is knocked out by the colorful magic, but the rest of the Pathfinders waste no time in taking down the second opponent.

Combat over!

Stiggur (Reflex Save, -3 or -7 HP)
Omncinni (-3 HP)
Arioch (Reflex Save, -3 or -7 HP)

The opponents have 6 alchemist's fire, 4 thunderstones, 2 light crossbows, 40 bolts, 2 disguise kits, 2 spell component pouches, 2 small steel mirrors, 100 ft. of silk rope and a number of magic items.

Perception or Spellcraft DC 16:
They have 2 potions of cure light wounds.

Spellcraft DC 16:
They have a wand of unseen servant with 10 charges.

Spellcraft DC 16:
They have a wand of magic missile with 10 charges.

Read Magic:
You find two scrolls each of mage armor and summon monster ii. There are also two spellbooks:

* color spray, silent image, animate rope, blurred movement, burning hands, mage armor, sleep, vocal alteration, dancing lights, daze, detect magic, ghost sound, ray of frost

* animate rope, burning hands, color spray, corrosive touch, expeditious retreat, mage armor, monkey fish, silent image, dancing lights, daze (DC 13), detect magic, ghost sound, ray of frost

The square marked "f" has a stone which easily slides aside to reveal a staircase.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 17/16/11 16/15/11 | CMD 1313 | Fort/Ref/Will +2/3/6 +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none

WwG grabs an extra spell component pouch. You never know. And one alchemist's fire.

Then she fires up a detect magic and starts scanning for magic.

spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7
spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10

And he gets nothing.

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Reflex Save: 1d20 + 8 ⇒ (13) + 8 = 21

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Arioch hands Walks a wand and requests healing.

"That fool just burned off my vermin repellent!"

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 17/16/11 16/15/11 | CMD 1313 | Fort/Ref/Will +2/3/6 +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none

WwG starts tapping until he says stop.

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Sure make me roll the cursed die roller! :(

Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5

"Thanks that hit the spot! Now if only our druid friend would wake up...well since we have time to burn, might as well search this entrance for traps."

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

"Oh and if you could heal the elephant please; no sense in it being hurt."

Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

reflex: 1d20 + 5 ⇒ (2) + 5 = 7

Ouch, -7...

perception: 1d20 + 6 ⇒ (12) + 6 = 18

"I've seen these before... these help in healing. Just what the doctor ordered," says Stiggur, pointing to the vials in a hidden pouch. he then proceeds to drink one.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur will grab an alchemist fire and a thunderstone.

"Someone should grab the rope. We can tie future friends up as I hold them down," Stiggur highlights.


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The Pathfinders heal all the damage from the ghostly guards (who it turns out were elves using ghostly disguise) and tie them up. Two wands remain unidentified, but the rest of the loot is collected and distributed.

Anything else to do before heading down?

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 6 GOON! | HP 34/50 | AC 16 (T16, FF14) | CMD 15 | F:+11, R:+12, W:+4 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 1/1|Martial Flex 4/4, Eternal Hope 0/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1, Tricks 2/3| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Mes Spells: 2/2 |Active Conditions: Reflect Fear

"Don't worry everyone--I'll take the lead!" Jilla begins to move cautiously down the staircase.

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None
Jilla wrote:
"Don't worry everyone--I'll take the lead!" Jilla begins to move cautiously down the staircase.

"Sure, find the traps the hard way."

The Concordance

Male Oread Druid 1

Mahlbeni sleepy wakes up 42 seconds later
"No Omncinni, it's too early to go for a walk..."

He yawns and comes to his senses

"Oh my how embarrassing - good work everyone for taking care of those imposters. I am sorry that I can't identify those items"

"Let us move cautiously my friends"

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None
Mahlbeni wrote:

Mahlbeni sleepy wakes up 42 seconds later

"No Omncinni, it's too early to go for a walk..."

He yawns and comes to his senses

"Oh my how embarrassing - good work everyone for taking care of those imposters. I am sorry that I can't identify those items"

"Let us move cautiously my friends"

"Yeah sleepin' on the job, how could ya?"

Arioch mudges Mahlbeni in the ribs to make sure he knows Arioch is only joking.


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Down the stairs we go. Same slide, new map.

Stone steps lead up from the north corner of this small room. An open archway leads south, while a second archway leading west is obstructed by rubble and mud.

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Arioch checks to see if the rubble and mud are a legitimate blockage or just a ruse.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

He'll then check the way leading south.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

The Concordance

Male Oread Druid 1

Mahlbeni wryly smiles

"I'll remember that one for the next time an enchantment spell makes you take a little nap or go crazy"

"Now let's look here"

perception to the south: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 17/16/11 16/15/11 | CMD 1313 | Fort/Ref/Will +2/3/6 +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none

"Hey, it happens. In fact, I can cast the same spell if you would like to try."

WwG smiles broadly as he suggests this, obviously joining in on the teasing. Fine with moving on he joins in the procession leading down. Once they get to the bottom he points south an observes, "Unless we want to spend some time digging it looks like we are headed that way."

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None
Walks with Giants wrote:

"Hey, it happens. In fact, I can cast the same spell if you would like to try."

WwG smiles broadly as he suggests this, obviously joining in on the teasing. Fine with moving on he joins in the procession leading down. Once they get to the bottom he points south an observes, "Unless we want to spend some time digging it looks like we are headed that way."

"Hey I was checking to see if that was a fake setup to hide the real stuff from someone finding it. It's what my Gran MaMa taught me to do!"


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The collapsed passageway is indeed a collapsed passageway.

Water drips slowly from a leak in the roof in the northwest corner of this room, forming a muddy puddle on the floor. Human and animal tracks cover the floor.

DC 12 Survival:
You pick out distinct animal prints and identifies that they belong to badgers and weasels of varying sizes.

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Survival: 1d20 ⇒ 10

Dag nab it!

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 17/16/11 16/15/11 | CMD 1313 | Fort/Ref/Will +2/3/6 +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none

survival: 1d20 + 7 ⇒ (5) + 7 = 12

WwG almost misses it but eventually he puts the pieces together.

"Guys, I think I know what left these tracks. Badgers... and weasels, though it's odd because the size of the tracks are very different."

Assuming you mean what I think you mean, are some of them dire animals and some normal or perhaps were-folk sized?

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

"What do you mean by 'different'? Are they extremely large or more bipedal like?" ponders Stiggur.

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None
Walks with Giants wrote:

[dice=survival]1d20+7

WwG almost misses it but eventually he puts the pieces together.

"Guys, I think I know what left these tracks. Badgers... and weasels, though it's odd because the size of the tracks are very different."

Assuming you mean what I think you mean, are some of them dire animals and some normal or perhaps were-folk sized?

"They'll be in good company since we left a weasel at the exit with the iron gate. Any idea how many of them were here?"


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Scenario does not provide any further information about the relative size of the creatures.

The hallway to the west continues for 70 feet, with two passageways on either side.

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Arioch continues searching for any sign of traps or treasure as quietly as he can...

Taking 10 on Stealth for an 18.

Also checking the piles of debris/stuff on the map for anything unusual.

Hall
Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Pile 1
Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Pile2
Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Next Hallway opening
Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur will follow along, doing the same (stealth 17).

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


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You find nothing of interest between the stairway and the entrance to the long hallway to the west.

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Arioch gestures for the rest of the party to enter the bigger room and then he proceeds to listen and search near the first 'room' entrance.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Still taking 10 on Stealth for an 18.

Grand Lodge

Monk (Tetori) 2 - HP 15/15,- AC 14 T:12 FF:13 - Perception +6 - F: +4/ R: +5/ W: +5 - CMB: +5 - CMD: 19, Speed: 30, Init. +6

Stiggur will continue to follow 5' behind(stealth 17)...

perception: 1d20 + 6 ⇒ (6) + 6 = 12

And assuming we continue like this until we find something...

perception: 1d20 + 6 ⇒ (3) + 6 = 9
perception: 1d20 + 6 ⇒ (13) + 6 = 19
perception: 1d20 + 6 ⇒ (16) + 6 = 22
perception: 1d20 + 6 ⇒ (3) + 6 = 9
perception: 1d20 + 6 ⇒ (5) + 6 = 11


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Hastily constructed bunks line the south wall of the small barracks. Mold covers the walls, and the stench of decay is thick in the air. Open archways on the east and west ends of the room lead north.

The Concordance

Male Oread Druid 1

"Good spot there on the tracks. I don't not like the smell of decay in this room"

Mahlbeni will look for what smells bad in here
Perception for decay: 1d20 + 7 ⇒ (20) + 7 = 27

He'll take a look through through the bunks
Perception for bunks: 1d20 + 7 ⇒ (2) + 7 = 9

He'll also look in through the arches
Perception for east arch: 1d20 + 7 ⇒ (3) + 7 = 10
Perception for west arch: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Arioch quietly searches the western exit to the barracks and tries to see and listen for anything in the room to the north.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Stealth is still 18.


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The arches are the two entrances to the room.

There are no sounds coming from across from the western entrance to the barracks. The room seems to be poorly kept, and the stench comes from all around rather than any specific item.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 17/16/11 16/15/11 | CMD 1313 | Fort/Ref/Will +2/3/6 +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none

WwG takes up a guard post a little west of the group, leaving the smelly work to the others.

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Arioch and his enforcer Stiggur continue the stealthy search with Mahlbeni and the attack elephant trailing behind.

Not sure how close/far Walks wants to be to the can't find anything rogue. I'm also not sure what you want to do with Jilla since they're out of communication. I put a weird shape in the one alcove with rubble; we'll check that first and then move to the end of the visible part of the map. We'll keep Perceptioning and Stealthing until something starts killing us. :)

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Stealth still 18.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 17/16/11 16/15/11 | CMD 1313 | Fort/Ref/Will +2/3/6 +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none

Just a little west of the group. I moved his icon.

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None
Walks with Giants wrote:
Just a little west of the group. I moved his icon.

Thanks, I wasn't sure where to keep Walks.


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North

Rubble and debris block the eastern half of this room, while sparsely filled weapon and armor racks line the remaining intact walls. The room contains 3 suits of studded leather armor, 3 handaxes, and 3 longbows.

West

Rolled up straw mats lie in a pile against the western wall of this room, leaving the damp earthen floor exposed. The walls appear freshly cleaned, though they are still speckled with stray flecks of moss and mold. Open cages line the southern wall of the room, and the air is rich with the smell of recently shifted earth. Archways lead to the north and to the east.

An unarmed woman wearing animal hides with leathery-looking skin waits within. She spits at you, cracks her knuckles, and smiles confidently, revealing a row of canine teeth. “Welcome, Pathfinders. I take it you aren’t interested in surrendering without a fight?”

She does not wait for an answer.

Initiative:
”Severna Initiative”: 1d20 + 2 ⇒ (20) + 2 = 22
”Arioch Initiative”: 1d20 + 4 ⇒ (15) + 4 = 19
”Mahlbeni Initiative”: 1d20 + 2 ⇒ (13) + 2 = 15
”Omncinni Initiative”: 1d20 + 2 ⇒ (10) + 2 = 12
”Stiggur Initiative”: 1d20 + 6 ⇒ (5) + 6 = 11
”Jilla Initiative”: 1d20 + 1 ⇒ (4) + 1 = 5
”Walks with Giants Initiative”: 1d20 + 9 ⇒ (16) + 9 = 25
”Cetenna Initiative”: 1d20 + 2 ⇒ (10) + 2 = 12
”Red Initiative”: 1d20 + 4 ⇒ (6) + 4 = 10
”Blue Initiative”: 1d20 + 4 ⇒ (8) + 4 = 12
”??? Initiative”: 1d20 + 4 ⇒ (13) + 4 = 17

Omncinni=1, Cetenna=2: 1d2 ⇒ 2

Round 1 - bolded may go

Walks with Giants
Severna
Arioch
???
Mahlbeni
Blue
Cetenna
Omncinni
Stiggur
Red
Jilla

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Any Knowledge checks to be made?

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 17/16/11 16/15/11 | CMD 1313 | Fort/Ref/Will +2/3/6 +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none

WwG slips into the room and open fires with a DC 14 Color Spray on the leading two opponents.

"Not very friendly, are you?"


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*Arioch wrote:
Any Knowledge checks to be made?

Local for Cetenna, Nature for Red and Blue.

Will Save, Cetenna: 1d20 + 3 ⇒ (18) + 3 = 21
Will Save, Blue: 1d20 + 1 ⇒ (11) + 1 = 12

Blue is unconscious+ for 2d4 ⇒ (3, 2) = 5 rounds, then blinded+ for 1d4 ⇒ 1 rounds, then stunned for 1 round.

Grand Lodge

Male Half-Orc CN Unc Rogue 2 | HP 19 / 19 | AC 17 / 14 T / 13 FF | CMD 16 | Fort + 4, Ref + 9, Will + 2 Init + 6 | Perception + 8 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Knowledge Local: 1d20 + 5 ⇒ (13) + 5 = 18

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