EbonFist's SFS Special Perils of the Past (Inactive)

Game Master EbonFist

Maps and Slides


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"Keskodai" Male NG shirren priest mystic 1 | SP 7/7 HP 12/12 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; blindsense 30ft | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None. | ◆ | ◆◆ |◆◆◆ | ◇ | ↺

Keskodai moves closer and boggles the mind of the strange dog, attempting to make it disoriented for a while or something.

Mind Thrust: 2d10 ⇒ (6, 2) = 8 damage (DC 15 Will save for half)

Dataphiles

Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.

Arthur attempts a feint looking as if trying to shoot an arm. bluff: 1d20 + 6 ⇒ (12) + 6 = 18

Acquisitives

Male NG Dwarf Starwalker Precog 1 | SP 5/5 HP 11/11 | RP 5/5 | EAC 15, KAC 16 | Fort +0; Ref +4; Will +2 | Init: +4 | Perc: +4, SM: +6 | Speed 25ft | Paradoxes: 13, 14, 20 | Spells 1st: 3/3 | Active conditions: None

Threzlomn, not having much better else to do with his spells raises his longarm and fires another shot at the beast.

Plasma Bolter: 1d20 + 4 ⇒ (17) + 4 = 21
Fire and Electricity Damage: 1d10 ⇒ 4


Lacking Respect Games I've Played (Session Tracker)

Between the combined efforts of the Starfinders, they manage to take down the strange dog thing without taking too much damage in return.

Things are quite for a few moments.

"Thanks guys! Those things really would have distracted me from my work. Maybe even hurt me!" Felise says, shattering the silence.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

With that threat down, Twila-5 continues scanning the room for more rifts and monsters. "That's why we're here. Form a ring around Felise, everyone, in case more rifts open." It would be nice if there weren't any more, but she's not about to make that assumption.


"Keskodai" Male NG shirren priest mystic 1 | SP 7/7 HP 12/12 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; blindsense 30ft | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None. | ◆ | ◆◆ |◆◆◆ | ◇ | ↺

”I thought they would be limitless. Anyway, good thing you are safe.” Keskodai says to Felise.


The mist within the Eternity Arch clears, as the time dimensional is shunted away and replaced by the transparent figure of a dragonkin clad in an explorer’s outfit. “I’ve attuned it!” Felise cries, her face lighting up. “The Arch is stabilized!” As the dragonkin figure within the Eternity Arch grows more substantial, Felise reaches toward her, tears streaming down her face. “Heraxia! Is it really you?” She cries.

“Felise!” The dragonkin reaches out, but as their hands near one another, Heraxia’s flickers, fading into insubstantial mist once more. “So, you’ve been investigating the Arch too?” Heraxia looks over the Starfinders assembled around the room, blinking back tears. “I see you’ve been getting some assistance as well. The Pathfinders have been helping me try to return home from here, but...”

Felise examines the archway for a moment and frowns, quickly sobering. “It’s not strong enough, is it? It’s completely attuned to your time, but you’re still wavering.”

“I can’t step through,” Heraxia says. “This time keeps pulling at me, holding me here. But I think I have a solution. The Pathfinders will put me into stasis by sealing me in a chamber within the ruins. Look for the secret door at the back of this room, behind the Eternity Arch.” Her voice grows fainter as she speaks. “I’ll...be waiting...for you...”

As Heraxia disappears, the Arch’s glow fades, the symbols carved on it freezing in place. Felise turns back to the Starfinders, drawing herself up to her full height. She takes a deep breath, then says, “Well, let’s go have a look.” After a careful inspection of the chamber’s back wall, she presses a panel, and the wall swivels open to reveal an ovular vault built of smooth red stone devoid of any edges or angles. A sealed metal and glass sarcophagus stands at its center.

Felise hurries over and, examining the pod’s controls, then quickly adjusts a few dials. The pod slides open with a hiss, revealing Heraxia’s sleeping form. As Felise reaches for her hand, the dragonkin’s eyes open. “At last,” Heraxia murmurs, taking Felise’s hand.

“At last,” Felise echoes, beaming. Through her tears of joy, she glances back at the Starfinders. “We are together again. We can’t thank you enough for your help. If you ever need anything at all, please don’t hesitate to call on us.”

That concludes the adventure! Thanks for playing, everyone, and especially all the Table GMs whose hard work made this event possible.

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