Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Shoot at Dwol's beastie!

Longbow: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
damage: 2d6 + 9 + 1 ⇒ (5, 5) + 9 + 1 = 20

Rapid Shot: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
damage: 2d6 + 9 + 1 ⇒ (2, 6) + 9 + 1 = 18


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Scimitar: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d6 + 13 ⇒ (1) + 13 = 14


Chack finishes Hal’s hound. Hal finishes Garric’s hound with the flaming sphere. Dwol swings and misses. Garric takes down Dwol’s hound. Hal can easily finish it the next round with some acid.

The fighting ends and the forest quiets, the only noise the sound of the group’s heavy breathing and the rain.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Was Chack serious about letting these things revive so she could kill them again? I'm so bad with nuance. Oh well, magic acid do your stuff...

Halafrin finishes off the last hound and then gives himself a dose of healing with his wand.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Well done everyone; I'm sorry I wasn't much more than a distraction.
Let's find out where they are coming from Garric, and burn out the nest.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

More than a distraction?!?! You are the glorious spark that ignites all the fun! Ha Ha!

Chack bounds over, smacks Dwol on the back and jumps away.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Garric does another search, survival: 1d20 + 6 ⇒ (5) + 6 = 11


Garric doesn’t find anything of interest on the troll or hounds. The path the troll came down continues further into the forest.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

In for a copper, in for a gold they say. Further down the path we go; lead on Garric!

perception: 1d20 + 12 ⇒ (6) + 12 = 18


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

perception: 1d20 + 12 ⇒ (7) + 12 = 19


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Down the path I go

perception: 1d20 + 9 ⇒ (19) + 9 = 28


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

perception: 1d20 + 10 ⇒ (6) + 10 = 16


The group follows the path for another 20 minutes as the rain starts to come down a bit harder with occasional thunder and lightning to the north.

Leading the way, Garric signals the group to halt and points ahead to a pair of trolls standing to either side of a cave entrance just 30’ ahead and barely visible due to the rain and their natural camouflage blending with the rock behind them. The troll on the left has some cover due to some moss covered rocks in front of it.

The trolls don’t seem to be aware of the group yet.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Cast Gravity Bow from wand(48)
and Aspect of the Falcon on self


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin casts web on the 2 trolls and the entrance. 1-to bind the trolls and stop them from going back inside. 2-to try and catch/stop and reinforcements easily joining the fray.

DC17 REF; 50 minute duration

https://www.d20pfsrd.com/magic/all-spells/w/web/


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol rushes in to hack at a hopefully webbed foe.

PA: 1d20 + 6 ⇒ (3) + 6 = 91d10 + 7 ⇒ (2) + 7 = 9


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-Hopefully Dwol is a better Skylord than he is a warrior-


Chack? Is Garric still casting a spell this round given the attack by Dwol and Hal?

Time is of the essence as the trolls are likely to spot you which is why Hal and Dwol attacked.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

I love this dwarf, he's crazy!

Chack will attack the other troll

Scimitar: 1d20 + 14 ⇒ (19) + 14 = 33
confirm crit: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27

crit damage: 2d6 + 13 + 8 + 2 ⇒ (2, 5) + 13 + 8 + 2 = 30


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

continue with spell


Garric casts gravity bow using his wand. Hal casts web catching one of the trolls and covering the cave entrance. Dwol attacks the troll tangled in the web but misses as he is too concerned about being caught. Chack rushes forward and slashes the free troll (this is the troll partially behind some rocks).

ref: 1d20 + 5 ⇒ (16) + 5 = 21
ref: 1d20 + 5 ⇒ (9) + 5 = 14

The troll on Dwol struggles against the web for a few seconds before ripping free.
“Gonna eat me some dwarf!”
CMB to break free: 1d20 + 11 ⇒ (7) + 11 = 18

The troll on Chack can’t quite catch the nimble cat!
“Stupid cat stay still!”
bite: 1d20 + 9 ⇒ (13) + 9 = 22
dam: 1d8 + 6 ⇒ (8) + 6 = 14

claw: 1d20 + 9 ⇒ (3) + 9 = 12
dam: 1d8 + 6 ⇒ (1) + 6 = 7

claw: 1d20 + 9 ⇒ (9) + 9 = 18
dam: 1d8 + 6 ⇒ (8) + 6 = 14


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Prepare to chip a tooth! Dwol slashes at the foe.

PA: 1d20 + 6 ⇒ (10) + 6 = 161d10 + 7 ⇒ (5) + 7 = 12


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin moves within 30' of the troll fighting Chack and lobs some acid at it.

touch: 1d20 + 5 ⇒ (14) + 5 = 191d3 + 1 + 2d6 ⇒ (1) + 1 + (6, 6) = 14


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Fire at Chack's troll

Longbow: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 2d6 + 9 ⇒ (6, 6) + 9 = 21

Rapid Shot: 1d20 + 10 ⇒ (1) + 10 = 11


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Chack Attack!! (I swear I didn't think of this when naming her)

Scimitar: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 1d6 + 13 ⇒ (6) + 13 = 19


Dwol continues to have troubles with his axe. Hal moves up closer to Chack’s troll but is not able to get in a flanking position. Garric fires at Chack’s troll. Chack misses her troll this time.

1 is miss: 2d5 ⇒ (1, 5) = 6 Hal’s acid hits the rock in front of Chack’s troll but Garric’s arrow lands!

Dwol

bite: 1d20 + 9 ⇒ (3) + 9 = 12
dam: 1d8 + 6 ⇒ (4) + 6 = 10

claw: 1d20 + 9 ⇒ (13) + 9 = 22
dam: 1d8 + 6 ⇒ (4) + 6 = 10

claw: 1d20 + 9 ⇒ (13) + 9 = 22
dam: 1d8 + 6 ⇒ (8) + 6 = 14

Chack

bite: 1d20 + 9 ⇒ (19) + 9 = 28
dam: 1d8 + 6 ⇒ (1) + 6 = 7

claw: 1d20 + 9 ⇒ (13) + 9 = 22
dam: 1d8 + 6 ⇒ (2) + 6 = 8

claw: 1d20 + 9 ⇒ (20) + 9 = 29
dam: 2d8 + 12 ⇒ (5, 3) + 12 = 20

-41


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin does his best to move to a clear line of flanking sight while still being 30' away and lobs some more acid at Chack's troll

touch: 1d20 + 5 ⇒ (2) + 5 = 71d3 + 1 + 2d6 ⇒ (1) + 1 + (4, 1) = 7


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Rust? More like broken! What's wrong with my swing?

PA: 1d20 + 6 ⇒ (13) + 6 = 191d10 + 7 ⇒ (3) + 7 = 10


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Scimitar: 1d20 + 14 ⇒ (17) + 14 = 31
confirm crit: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18

regular damage: 1d6 + 13 ⇒ (1) + 13 = 14

-27/55 hp


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack!

Longbow: 1d20 + 10 ⇒ (7) + 10 = 17

Rapid Shot: 1d20 + 10 ⇒ (1) + 10 = 11

-booooooo-


Hal flings a glob of acid to the ground in front of him. Dwol wishes he was playing horseshoes or using hand grenades as he almost hits the troll. Garric fires arrows wide, his second nearly hitting Chack in the back of the head. Chack keeps up the attack opening another wound on her troll but it shows no signs of slowing despite numerous injuries.

Dwol

bite: 1d20 + 9 ⇒ (19) + 9 = 28
dam: 1d8 + 6 ⇒ (1) + 6 = 7

claw: 1d20 + 9 ⇒ (11) + 9 = 20
dam: 1d8 + 6 ⇒ (7) + 6 = 13

claw: 1d20 + 9 ⇒ (1) + 9 = 10
dam: 1d8 + 6 ⇒ (1) + 6 = 7

Chack

bite: 1d20 + 9 ⇒ (10) + 9 = 19
dam: 1d8 + 6 ⇒ (3) + 6 = 9

claw: 1d20 + 9 ⇒ (15) + 9 = 24
dam: 1d8 + 6 ⇒ (6) + 6 = 12

claw: 1d20 + 9 ⇒ (18) + 9 = 27
dam: 1d8 + 6 ⇒ (6) + 6 = 12

-50


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-7/65

PA: 1d20 + 6 ⇒ (10) + 6 = 161d10 + 7 ⇒ (7) + 7 = 14

Maybe if I try with my eyes closed....


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Hal fires acid at Chack's troll.

touch: 1d20 + 5 ⇒ (4) + 5 = 91d3 + 1 + 2d6 ⇒ (3) + 1 + (5, 5) = 14

I'm as bad as the dwarf!


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Scimitar: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 1d6 + 13 ⇒ (5) + 13 = 18

-51/55 hp

Ugh, I don't feel so good.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Fire at Chack's troll

Longbow: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13

Rapid Shot: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18


Dwol and Hal determine that misery loves company. But Chack and Garric take Chack’s troll down, someone just needs to prevent it from regenerating to keep it there.

Dwol
bite: 1d20 + 9 ⇒ (4) + 9 = 13
dam: 1d8 + 6 ⇒ (2) + 6 = 8

claw: 1d20 + 9 ⇒ (13) + 9 = 22
dam: 1d8 + 6 ⇒ (3) + 6 = 9

claw: 1d20 + 9 ⇒ (15) + 9 = 24
dam: 1d8 + 6 ⇒ (3) + 6 = 9


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-7/65

PA: 1d20 + 6 ⇒ (17) + 6 = 231d10 + 7 ⇒ (9) + 7 = 16

Ha-haaa; HERE we go!


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Well struck Chack!

Halafrin rushes up and point blanks Chack's fallen troll with a splash of acid.

roll if required: 1d20 + 5 ⇒ (9) + 5 = 141d3 + 1 + 2d6 ⇒ (2) + 1 + (1, 4) = 8


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Shoot Dwol's troll

Longbow: 1d20 + 10 ⇒ (7) + 10 = 17

Rapid Shot: 1d20 + 10 ⇒ (6) + 10 = 16

-bbboooooo!-


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Stab the dead droll a couple of more times...

-51/55 hp


Chack’s troll is finished off while Dwol finally strikes true with his axe.

Dwol:
bite: 1d20 + 9 ⇒ (6) + 9 = 15
dam: 1d8 + 6 ⇒ (5) + 6 = 11

claw: 1d20 + 9 ⇒ (6) + 9 = 15
dam: 1d8 + 6 ⇒ (2) + 6 = 8

claw: 1d20 + 9 ⇒ (1) + 9 = 10
dam: 1d8 + 6 ⇒ (5) + 6 = 11

Didn’t Dwol get hit last round?


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

The crafty dwarf's defensive training against giants continues to pay dividends making his AC 27!

-7/65

Now that I'm loose, I'll really show you something trolly!

PA: 1d20 + 6 ⇒ (4) + 6 = 101d10 + 7 ⇒ (3) + 7 = 10

Something pathetic I guess...-he mutters


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

They want him to be the Skylord?!

Halafrin moves to an advantageous position to aid in hurting Dwol's troll.

acid/touch: 1d20 + 5 ⇒ (7) + 5 = 121d3 + 1 + 2d6 ⇒ (3) + 1 + (2, 1) = 7


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Move to within 30 ft

Attack!

Longbow: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
damage: 2d6 + 9 + 1 ⇒ (4, 4) + 9 + 1 = 18


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Still stabbing, and bleeding, on troll.......


Dwol reverts to his old habit of missing. Hal lands a gob of acid. Garric lands an arrow. Chack slices at the troll carcass a bit unsteadily.

Dwol

“Me hates stupid dwarf, to small to crush.”

bite: 1d20 + 9 ⇒ (7) + 9 = 16
dam: 1d8 + 6 ⇒ (7) + 6 = 13

claw: 1d20 + 9 ⇒ (11) + 9 = 20
dam: 1d8 + 6 ⇒ (8) + 6 = 14

claw: 1d20 + 9 ⇒ (8) + 9 = 17
dam: 1d8 + 6 ⇒ (7) + 6 = 13


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-7/65

PA: 1d20 + 6 ⇒ (8) + 6 = 141d10 + 7 ⇒ (5) + 7 = 12

Yah, but you are too BIG to hit!


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin continues to try and pepper Dwol's nemesis with threat inducing acid.

acid/touch: 1d20 + 5 ⇒ (16) + 5 = 211d3 + 1 ⇒ (3) + 1 = 42d6 ⇒ (4, 2) = 6


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack!

Longbow: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
damage: 2d6 + 9 + 1 ⇒ (3, 3) + 9 + 1 = 16

Rapid Shot: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Alright, I'm coming

Chack attacks!

Scimitar: 1d20 + 14 ⇒ (16) + 14 = 30
confirm crit: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27

crit damage: 2d6 + 13 + 8 + 2 ⇒ (5, 1) + 13 + 8 + 2 = 29

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male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

I think it's the 18th


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7
Ibram Gauntt wrote:
I think it's the 18th

Ha! Then you should get to see Soto vs his old team.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Pads get Drury! Holy sminoly!


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Guess they are serious!


The best 2nd place Division finisher in all of MLB! ;-D


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

As long as we make it to the playoffs, I'm good.
Anything can happen after that.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

I hope Tatis learns to make better decisions soon.


Just trying to get rid of the ring worm he got chopping all that wood. It's a DR thing!


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

most disappointing


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

I love the feeling of cheating death by just pushing it into the future!

Death by giant half-elves? Nope, we will bring back dragon eggs.
Death by white dragon? Nope, we will bring back a giant's sword.
Death by fire giant? Nope, we will find some other huckster to take down.

I feel like we are in a Tarantino movie somehow, like Kill Bill 3 or something.

:-D


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Lol, love it sir!

Little side story re Kill Bill 1,
When Malinda's dad lived with us, he lived in his lift chair right in front of the tv. One day I put on the aforementioned movie, Dale never said a word, until the end of the scene with the killer 88's...at the end of that fight, he turned to me and said, in a slow, low voice..."That's a lot of killing", only words spoken.


Think you guys have been bungling through things lately! You aren't going to be able to steamroll everything, you got pretty lucky with the giant leader.

Enemies with average or above intelligence are going to use it to advantage, especially ones that can prepare ahead of time, like the dragon. The first time you encountered the dragon he didn't have any spells up, when you came back he was able to cast Fog Cloud at will to fill the cave, also cast Shield to increase AC to 35, and fire resist 10. Casting Fly to avoid the ice was a great move, unfortunately it was too little for the super prepared dragon. Also would caution Hal to keep Dimension Door or something similar available in case things go badly in a big battle.

Feel free to use Knowledge rolls to potentially learn things about your enemies: how old the dragon was, what spells he might have, other powers, etc

You could also have used Sense Motive to try to determine if dragon was being truthful/deceitful each time that you spoke with him. You might have figured out he was lying the first time and truthful the second time.

Think you guys need to consider how to be sneaky occasionally.

Back to the giants: The goblins were merchants! You could have potentially gotten items from them that would have helped you against the giants and/or dragon. They had all the good stuff in bags of holding on them, not left in the wagon, because they aren't idiots.

Okay, think I'm done with my rant.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Whatever.

We are going to rest and head back up the mountain.

F@!$ that dragon and his fancy cave.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Fireball everything first and ask questions after is my new standard encounter approach.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

What are the hp for 9th level? Is it max or roll?


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Triple max I believe it was.


Max


Chack/Garric let me know when you have leveled up and are ready to go.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Ready to go!

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