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"Let me try."
Turning to the door he simply utters a word, "Open"
knock: 1d20 + 7 ⇒ (9) + 7 = 16
Am I reading that right? I thought Knock was good at opening things but if all he gets is a CL check, it seems like most doors at the characters level are not going to budge. I thought it would be more like liberating command which adds twice your level. Glad I only wasted one slot.

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do we have descriptions of the different Riftwardens missing? Do we see any?
Grog tries to tug on the door if Silgil can't open it.
STR: 1d20 + 6 ⇒ (16) + 6 = 22

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Silgil's magic pops the door open easily.
Knock gets a +10 on the caster level check
In the courtyard there are another three guards. They are looking toward you and when Pietro gives the door a solid bang draw weapons and start running in your direction.
"You there! Stop that."
Then when Silgil opens the door without apparent problem, and they notice the guard with you they pause for a moment, confused.
"What's going on?"

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"SEE THESE UNIFORMS!?" Pietro says and goes through a semi-ridiculous-looking weapon kata for someone his size (and his "size") with his hook beaked morningstar. "DROP YOUR WEAPONS!"
intimidation (dazzling display, large size, heroism): 1d20 + 21 ⇒ (3) + 21 = 24

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One guard drops his weapon, although that might be in surprise. Another puts his away. The third just looks suspiciously at Pietro.
"Yeah. I used to wear one myself. And I don't recognise you. Who are you and what are you doing here?"

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Silgil knows better than toopen his mouth. bluffing was never his stong point. Blasting things with magic and ruining opponents days was more his style. And lore.
kn local: 1d20 + 8 ⇒ (1) + 8 = 9
I was hoping Silgil might know something about the guards them might help, but not with that role.

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bluff (heroism): 1d20 + 7 ⇒ (15) + 7 = 22
"I DON'T LIKE YOUR ATTITUDE SOLDIER! EXPLAIN TO ME AS A FORMER GUARD WHAT THE PENALTIES ARE FOR TALKING BACK TO A DULY APPOINTED LAW MAN!? OR HAVE YOU BEEN OUT OF CIRCULATION SO LONG YOU CAN'T REMEMBER? NOW DROP THE WEAPONS, AND GET OVER HERE."

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"There are no penalties for politely asking a guardsman why he is smashing his way into a private residence." replies the unbowed guardsman.
"Which station are you from?"

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"YOU'VE ALREADY HEARD ME ONCE--AT LEAST--I AM CERTAIN. DON'T MAKE ME ROLL DICE AGAIN. YOU WOULDN'T LIKE ME WHEN I ROLL DICE."
Player feels train is leaving the station. PC readies giant morningstar to crush the infidel when he gets within reach. You saw him. He had a knife.

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Talky Guard (Green) is most certainly not getting within reach of giant Pietro. He is keeping his distance.
Map is updated. And as for off the rails. That happened when you started a frontal assault on the complex :-)

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I've place my icon. I take it nobody has knowledge local or a decent bluff so we can talk our way out of this? I'm beginning to think this group was meant to ignore the rails.

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Pending Grog stuff, but probably after a long beat....
"SIC HIM." Pietro says to whichever big cat is nearest to him.

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Could we see the part of the building we opened up?

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You do have descriptions of the rift wardens who are missing, Endo will have suppied them, along with names:
Gerrard is a rail-thin Taldane man. Imaga is a Garundi woman with close -shorn hair; Hahani is a Garundi woman with tattoos on the backs of her hands; mikael is a Chelish man with disheveled dark brown hair.
"You are not allowed in there!" warns the guards, who back away from you, saying well clear of the giant Pietro.
Looking from where you are it is hard to see much, as it is still pre-dawn. The smell is not good. Slaves.

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Grog shouts to the nearest guard.
"We are looking for a Garundi woman with close -shorn hair? Where is she?"
the truth lol
intimidate: 1d20 + 2 ⇒ (11) + 2 = 13

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"You'll need to ask the clerks." says the guard.
"They don't normally arrive until well after dawn, he adds pointedly."

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"And we're not waiting. OK, guys, who is new here? Anyone?"

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The sound of terrified slaves and the stink chained humans is all you can make out at the moment.. Though with darkvision Silgil can see there are people chained in the stalls.

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Waiting on a big cat to fetch me a guard or at least an arm or a leg.

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"Wow, that's a lot of slaves you got. Looks like this might take a while."
Also waiting to see what happens when the big cat attacks.
Silgil readies an action to blast the annoying guard that challenged their bluff with a magic missile spell once combat begins.

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I don't want to slow down the game irl so I'll say the reason you are not seeing the cats attack is that Irizati is not a murderhobo and we are not currently being attacked. He'll defend but he's not going to murder a guard mid-conversation.

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Then Pietro remains readied to point to the fort's bleachers and hit a homer should a hostile "Homer" draw near. ;)

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"I for one have had enough."
Silgil marches in and heads for the cells, right by the guard unless he physically stops Silgil.

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"Then go in. But they told us guards if we went in there, they would nail our... well.. it wouldn't be comfortable. " stutters the poor guard.
"But town guard or not, you can't take away the property. You can talk, but no touching!" he says, backing away from Pietro.
Silgil steps into the room.
The air in this 15-foot-tall warehouse smells of sweat and filth. A stone staircase leads up to a stout wooden door in the southeast corner. Former horse stalls line the eastern wall; each has been converted into a slave pen with iron rings for affixing chains. Two large cells occupy the northern end of the space, constructed of iron bars set into thick wooden rafters. A trio of sputtering lanterns hang from chains hooked to the western wall.
That is bad enough... but then he looks to the right. And somethings right out of hell looks back, grins and lopes toward him.
See slide 3
init: 1d20 + 3 ⇒ (9) + 3 = 12
Status, Init. IF you beat a 12 you may post a full round of actions.
Silgil
Grog
Pietro
Irizati.
Things.

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Being a wizard, Silgil is not anxious to mix it up with a bunch of demons. Or is it devils?
kn planes: 1d20 + 8 ⇒ (3) + 8 = 11
Or, gee, a bunch of cuddly stuffed animals.
He scurries backward and fires off a DC 17 lightning bolt before they can move into less optimal positions.
damage: 7d6 ⇒ (1, 3, 3, 4, 3, 5, 4) = 23

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initiative (enlarged): 1d20 - 2 ⇒ (4) - 2 = 2
Pietro is slow moving, and huge right now so maybe other people might want to move their icons around first. He's probably just gonna move and see what's what.
Knowledge (see above for modifiers) vs. What's what): 1d20 ⇒ 13

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Ah, did not see that about init.
init: 1d20 + 6 ⇒ (20) + 6 = 26
Yep, looks like he got a full round in.

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Mine too, I think. :)

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At the very least, they are not cuddly stuffed animals. Almost certainly outsiders, and both Pietro and Silgil are pretty sure they are from the lower planes, not the upper... aside from that. Zilch.

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initiative: 1d20 + 7 ⇒ (13) + 7 = 20
Whelp, Those are not human guards so time for fighting. I placed myself just inside the door and Baloo outside for now. With that placing I get a clear path to the big one.
Irizati pounces on the big cuddly animal. Provoking from green. AC 28.
claw #1 including GMF, Charge: 1d20 + 16 ⇒ (5) + 16 = 21
blugoning/slashing/magic damage: 2d4 + 9 ⇒ (3, 3) + 9 = 15
grab: 1d20 + 20 ⇒ (19) + 20 = 39
claw #2 including GMF, Charge: 1d20 + 16 ⇒ (9) + 16 = 25
blugoning/slashing/magic damage: 2d4 + 9 ⇒ (1, 3) + 9 = 13
grab: 1d20 + 20 ⇒ (13) + 20 = 33
bite including GMF, Charge: 1d20 + 16 ⇒ (1) + 16 = 17
blugoning/slashing/piercing/magic damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14
grab: 1d20 + 20 ⇒ (5) + 20 = 25
Baloo will move in and also attack the big one. Also provoking from green if it has combat reflexes. AC 32.
bite including GMF: 1d20 + 14 ⇒ (15) + 14 = 29
blugoning/slashing/piercing/magic: 1d8 + 9 ⇒ (6) + 9 = 15
grab: 1d20 + 21 ⇒ (8) + 21 = 29

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Grog moves to to the creature.
red, check with fav enemy bonus, if a 22 misses reroll
Knowledge planes: 1d20 + 6 ⇒ (15) + 6 = 21
"Looks like a demon to me! You're doing DOWN!"
power attack cold iron greataxe +2: 1d12 + 19 ⇒ (3) + 19 = 22
damage plus bane: 1d12 + 23 + 2d6 ⇒ (4) + 23 + (4, 2) = 33
reoll: 1d20 + 24 ⇒ (19) + 24 = 43

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Irizati pounces forward, taking a slap from the smaller outsider on the way.
swipe vs AC28: 1d20 ⇒ 17
damage: 1d8 + 2 ⇒ (4) + 2 = 6
Silgil sends off a lightning bolt, before getting out Dodge.
You can get green and either red or bluebut not both. I'm going to assume green and red for the moment.
refelx red: 1d20 ⇒ 11
reflex green: 1d20 ⇒ 7
Neither manage to dodge the bolt. Neither seems as bothered by it as Silgil was hoping.
Irizati's attacks mostly go wide of the mark, but he does get a claw to the bed red creature and manage to grab hold of it.
Baloo then joins in the fun.
@Grog, does the 22 include your FE? and and bane ? I'm assuming bane by not FE here. FE does count so the extra +4 lets you git..
Grog strikes hard, although he also finds his axe not as effective as he hoped.
Status, round 1
Things.
red 43 damage;; grappled
green 13 damage
blue
Silgil
Grog
Pietro
Irizati. 7 damage; grappling
Sorry, pulled away mid update...

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The blue Ceustodaemon, for that is what Grog identifies them as, seeing no obvious target but Grog, steps back and concentrates.
Grog is aware that Ceustodaemon's have various spells that they can use to slow and stop their prey (slow, hold monster), and a horrid breath weapon.
Will DC17 vs slow for everyone
The green daemon, breaths, and the frozen fields of the abyss seem to spread over Baloo, Pietro and Silgril.
ref DC 17 for half; damage is cold: 6d6 ⇒ (2, 5, 4, 5, 1, 2) = 19
Finaly, with a target rich environment before it, the red daemon tries
1 is Grog, going clockwise from there: 1d3 ⇒ 1
atack Grog AC 18,grappled: 1d20 - 2 ⇒ (8) - 2 = 6
atack Grog AC 18,grappled: 1d20 - 2 ⇒ (18) - 2 = 16
atack Grog AC 18,grappled: 1d20 - 2 ⇒ (9) - 2 = 7
damage: 4d6 + 18 ⇒ (3, 4, 5, 4) + 18 = 34 Three bits
And Red also got an AOO on Irazti as he closed, as Red has reach
Red AOO on Irizati: 1d20 ⇒ 16
damge: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Status, round 2
Silgil - will DC17 vs slow; ref DC17 vs cold
Grog will DC17 vs slow; 34 damage;
Pietro will DC17 vs slow; ref DC17 vs cold +2 bonus from cover
Irizati. 19 damage; grappling will DC17 vs slow
Baloo; grappling will DC17 vs slow; ref DC17 vs cold
Things.
red 43 damage;; grappled
green 13 damage; breath again in round 1d4 + 1 ⇒ (4) + 1 = 5
blue

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The bolt should be able to hit all three. Silgil can make it break where he wants depending on the angle he wants. For example you can do a 60+60 or a 50+50+20 or a 40+40+40 or a 30+30+30+30 breaking pattern for a 120' bolt.
ref ST: 1d20 + 4 ⇒ (14) + 4 = 18, so he takes 9 which is eliminated by the false life spell.
Since red is struggling, Silgil sends a volley of magic missiles his way.
mm damage: 4d4 + 4 ⇒ (3, 4, 2, 3) + 4 = 16

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@Grog, does the 22 include your FE? and and bane ? I'm assuming bane by not FE here. FE does count so the extra +4 lets you git..
yep cause I power attacked
Will: 1d20 + 7 ⇒ (3) + 7 = 10

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Irizati's will 17 vs slow: 1d20 + 13 ⇒ (11) + 13 = 24
Baloo's will 17 vs slow: 1d20 + 6 ⇒ (9) + 6 = 15
Baloo's reflex 17 vs cold with evasion: 1d20 + 10 ⇒ (13) + 10 = 23
During Irizati's movement green was providing cover from red so there shouldn't have been an aoo from red.
Irizati Rakes red: 2d4 + 9 ⇒ (1, 2) + 9 = 12
Irizati attempts to pin red.
grapple including +5 for starting in control of the grapple: 1d20 + 20 + 5 ⇒ (3) + 20 + 5 = 28
Baloo will bite red.
bite including GMF: 1d20 + 14 ⇒ (18) + 14 = 32
blugoning/slashing/piercing/magic: 1d8 + 9 ⇒ (2) + 9 = 11

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At the very least, they are not cuddly stuffed animals. Almost certainly outsiders, and both Pietro and Silgil are pretty sure they are from the lower planes, not the upper... aside from that. Zilch.
Note: Pietro's total result is 23, a d20 roll of 13 + 10 for his knowledge of the planes. I didn't know what if any knowledge he had was relevant at the time, so I didn't include it in the roll above.
will (heroism): 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
reflex (cover, heroism): 1d20 + 4 + 2 + 2 ⇒ (16) + 4 + 2 + 2 = 24
perception (heroism): 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
perception DC15: A sickly purple candle flickers nearby....
"OH! THEY HAVE A BATH & BODY WORKS NEAR HERE." he comments as he lays into the enemy.
"LOOK AT ALL THIS RELIGIOUS CONTRABAND YOU AND YOUR MASTERS ARE HIDING HERE!" the giant priest shouts to the gathered guardsmen, about the demons. "YOU WILL ALL BE IN A SERIOUS AMOUNT OF TROUBLE FOR THIS!"
large +3 morningstar v green (enlarged, heroism, power attack): 1d20 + 14 ⇒ (8) + 14 = 22 damage: 2d6 + 12 ⇒ (4, 6) + 12 = 22 Assuming he doesn't know that whatchamacallits aren't immune to damage from large +3 morningstars. ;)

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Okay, slight rewind then. Grog actually misses the big red creature due to the power attack. But not by much. Looking at it slightly differently I also agree that Silgil should be able to get all three daemons. Lastly Pietro with extra +10 does recognise the daemons as well. Pietro, agreed about cover. I forgot you were large. Odd that a large creature can benefit from cover more easily than a small one, but hey.
Pietro, peering into the darkness makes out some distressingly familar figures. He read about Ceustodaemons and know they can fly and also remove magical protections from people.
blue reflex DC17: 1d20 ⇒ 6
Silgil sends a round of magical missiles into the red daemon which roars in pain. And still has a will save vs slow to make
Grog slows down. Irizati does not, raking the red daemon and trying to pin it. Baloo takes a mouthful of daemon, and doesn't like it.
Pietro comes in and gives the green Daemon a bit whack.
The guards look stunned, not sure what the sounds really are, as they can't see very well in the dark, but the eerie purple light coming from the entrance is enough to upset them. They are in no hurry to go in there.
Status, round 2
Grog 34 damage; slowed;
Things.
red 39 damage;; pinned
green 25 damage; breath again in round 1d4 + 1 ⇒ (4) + 1 = 5
blue 13 damage;
Silgil - will DC17 vs slow;(flase life gone)
Pietro will DC17 vs slow; ref DC17 vs cold +2 bonus from cover
Irizati. 7 damage; grappling
Baloo; grappling; slow;

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Okay, slight rewind then. Grog actually misses the big red creature due to the power attack. But not by much. Looking at it slightly differently I also agree that Silgil should be able to get all three daemons. Lastly Pietro with extra +10 does recognise the daemons as well. Pietro, agreed about cover. I forgot you were large. Odd that a large creature can benefit from cover more easily than a small one, but hey.
Actually the cover was something I saw in your post, but even minus that and the +1 he looses for size he'd still be good.

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reflex ST: 1d20 + 4 ⇒ (18) + 4 = 22
Though I think I already made it in this post

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Okay, slight rewind then. Grog actually misses the big red creature due to the power attack. But not by much. Looking at it slightly differently I also agree that Silgil should be able to get all three daemons.
there.
i used my reroll and got a 43 see above
"I feel rigid but my axe isn't!"
vital strike too
attack power attack cold iron greataxe +2: 1d20 + 19 ⇒ (6) + 19 = 25
damage plus bane: 1d12 + 23 + 2d6 ⇒ (7) + 23 + (6, 3) = 39
1d12 ⇒ 11
red

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I'm obviously really with it. It was the slow that Silgill had to save against, but an 18 easily makes that. @grog, okay, reroll, makes sense
Grog swings a second time with his massive axe. The daemon being pinned is a relatively easy target and its head goes rolling across the warehouse, to the horror of the slaves.
The green demon steps back from its flanked position and attacks Baloo
attackx3: 3d20 ⇒ (19, 14, 3) = 36
yum: 1d8 + 2 ⇒ (1) + 2 = 3
The blue demon sends its own frozen breath over the group.
cold, ref DC17 for half: 6d6 ⇒ (6, 6, 2, 2, 6, 5) = 27 everyone but Silgil
Status, round 3
Silgil -
Pietro 9 damage; ref DC17 for 27/13 cold damage
Irizati. 7 damage; ref DC17 for 27/13 cold damage
Baloo; ; slow;3 damage; ref DC17 for 27/13 cold damage
Grog 34 damage; slowed;ref DC17 for 27/13 cold damage
Daemons
green 25 damage; breath again in round 5
blue 13 damage; breath again: 1d4 + 2 ⇒ (1) + 2 = 3

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Seeing that blue is no longer in melee, Silgil decides on a more conventional attack and hammers it with a TK fist.
to hit ranged touch: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d4 + 3 ⇒ (4) + 3 = 7

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Grog shouts.
"Hey tiger that head is mine!"
Then proceeds to destroy the next outsider. blue
vital strike too
attack power attack cold iron greataxe +2: 1d20 + 19 ⇒ (12) + 19 = 31
damage plus bane: 1d12 + 23 + 2d6 ⇒ (10) + 23 + (4, 4) = 41
1d12 ⇒ 12

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reflex (enlarged, heroism): 1d20 + 5 ⇒ (4) + 5 = 9
The giant cleric's face goes red. Pietro, the big red cleric performs [url]an angry weapon kata that if it weren't so maddened it would almost be funny. As he is though, it is quite terrifying.
intimidate (dazzling display, size, heroism: 1d20 + 15 + 4 + 2 ⇒ (5) + 15 + 4 + 2 = 26

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Silgil's projectile misses the deamon, but Grog's axe does not. It opens a nasty gash in the daemon.
Pietro looks intimidating, but really, these are demons. They are not[b] impressed.
Grog, another reflex save vs cold please.
[b]Status, round 3. Bold to post
Irizati. 7 damage; ref DC17 for 27/13 cold damage
Baloo; ; slow;3 damage; ref DC17 for 27/13 cold damage
Daemons
green 25 damage; breath again in round 5
blue 44 damage; breath again: 1d4 + 2 ⇒ (1) + 2 = 3
Silgil -
Pietro 36 damage;
Grog 34 damage; slowed; ref DC17 for 27/13 cold damage