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Pietro Slaszval the Boisterous's page

354 posts. Organized Play character for Great Green God.


Full Name

Pietro Slaszval the Boisterous

Race

Human

Classes/Levels

Cleric of Cayden Cailean 4 | hp 35 | AC 19 T 9 FF 19 | CMD 13 | F +7 R +1 W +8 | Spd 20' | Init -1 | KnPla +5, KnRel +7, Perc +3, SensM +3 | channel 4/4 | daze touch 6/6 | Str surge 6/6 | clw wand 11/50 |

Gender

Male

Size

Big for being Medium

Special Abilities

aura (faint, chaos and good), channel positive energy 5/day (DC 13, 2d6), dazing touch, strength surge (+1)

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Varisian

Occupation

Evangelist barfly

Strength 15
Dexterity 8
Constitution 13
Intelligence 10
Wisdom 17
Charisma 14

About Pietro Slaszval the Boisterous

Picture a younger version of baby hill giant-sized English actor Brian Blessed. Now Picture him as a cleric of Cayden Cailean.

That's really all you need to know.

PS. He often talks with the cap locks on.

"Hmm.... The Wisp? That place is an absolute DIVE!! Ah well, who wants to live forever? Hahahahah!" Pietro, upon being told he would have to go to the Wounded Wisp

Peitro Slasval -CORE-]
Human (Varisian) cleric of Cayden Cailean 4
CG Medium humanoid (human)
Init -1; Senses Perception +3
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Defense
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AC 19, touch 9, flat-footed 19 (+7 armor, -1 Dex, +1 natural, +2 shield)
hp 35 (4d8+12)
Fort +7, Ref +1, Will +8
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 morningstar +10 (1d8+6) or
_____ mithral rapier +9 (1d6+5/18-20) or
_____ unarmed strike +8 (1d3+5 nonlethal)
Ranged mwk light crossbow +5 (1d8+2/19-20)
Special Attacks channel positive energy 4/day (DC 13, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +7)
__ 6/day—dazing touch, strength surge (+2)
Cleric Spells Prepared (CL 4th; concentration +7)
__ 2nd—bull's strength[D], resist energy, lesser restoration, sound burst (DC 15)
__ 1st—command (DC 14), divine favor, enlarge person[D] (DC 14), protection from evil, shield of faith
__ 0 (at will)—create alcohol (ale or wine), create water, guidance, light
__ D Domain spell; Domains Charm, Strength
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Statistics
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Str 16, Dex 8, Con 13, Int 10, Wis 17, Cha 14
Base Atk +3; CMB +8; CMD 15
Feats Persuasive, Toughness, Weapon Focus (morningstar)
Traits bully, resilient
Skills Acrobatics -4 (-8 to jump), Diplomacy +8, Heal +9, Intimidate +9, Knowledge (planes) +5, Knowledge (religion) +7, Profession (brewer) +7
Languages Common, Varisian
Combat Gear oil of magic weapon, pearl of power (1st level), potion of cure light wounds (2), potion of enlarge person, wand of cure light wounds, alchemist's fire (2), healer's kit, holy water (2); Other Gear +1 breastplate, +1 buckler, +1 morningstar, crossbow bolts (10), mithral rapier, mwk light crossbow, amulet of natural armor +1, cloak of resistance +1, backpack, bedroll, bread, cheese, meat, mug/tankard, trail rations (4), waterskin, wooden holy symbol of Cayden Cailean, 390 gp, 9 sp, 6 cp

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Tracked Resources
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Alchemist's fire - 2/2
Cleric Channel Positive Energy 2d6 (4/day, DC 13) (Su) - 4/4
Crossbow bolts - 10/10
Dazing Touch (4 HD max, 6/day) (Sp) - 6/6
Healer's kit - 10/10
Holy water - 2/2
Oil of magic weapon - 1/1
Pearl of power (1st level, 1/day) - 1/1
Potion of cure light wounds - 0/2
Potion of enlarge person - 1/1
Strength Surge (6/day) (Sp) - 6/6
Trail rations - 4/4
Wand of cure light wounds - 11/50

Special Abilities
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Cleric Channel Positive Energy 2d6 (5/day, DC 13) (Su)
Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Dazing Touch (4 HD max, 6/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than your level.
Explore, Report, Cooperate As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it of your Chronicle sheet.
Prized Find You were instrumental in uncovering a cache of lost records that the Pathinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon of your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).
Strength Surge (6/day) (Sp) Grant +1 to a melee attack or strength check.

Holy Text: Placard of Wisdom
Consisting of no more than a few lines of text, this writing usually takes the form of a simple wall-hanging that summarizes the traits that should be embraced by the followers of the Drunken Hero. Pietro's version reads: 'For a good time call'...[and the rest is torn off].

Bot?:
Whatever you do it should be big and loud.

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Player Great Green God
Character Pietro Slaszval the Boisterous
PFS # 139009-45
Faction Liberty's Edge
Day Job N/A