[5e] Ghosts of Saltmarsh (Inactive)

Game Master Jubal Breakbottle


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CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Unnerved by the spider crawling on the ceiling towards them, Kwin cuts loose with some divine flame at it.

Sacred flame at the spider, damage 1d8 ⇒ 1 radiant unless it makes a DC 14 reflex save.


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Drusilla will move up closer to the SPider and with a word lights her sword on fire. She will then strike hard and fast at the spider

Green Flame Strike: 1d20 + 5 ⇒ (20) + 5 = 25
Scimitar slice: 1d6 + 3 ⇒ (6) + 3 = 9

Critical Damage: 1d6 ⇒ 3


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Hit: 1d20 + 7 ⇒ (16) + 7 = 23
Blunt Damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15
Booming Blade if enemy moves: 1d8 ⇒ 3

"Bite this!" Tarn yelled, as he sidestepped and swung his hammer up at the spider.


Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Martial Arts: 1d20 + 5 ⇒ (18) + 5 = 23
Headbutt: 1d4 + 3 ⇒ (2) + 3 = 5

Blacklock simply jumped straight up, forcing his head into the abdomen of the spider, shattering its exoskeleton before running away scared.


* Saltmarsh *

Badger turns his attention to the spider and hacks up at the spider killing it in one shot.
AC 14 Giant Spider takes 11 +16 = 27 damage and dead

Combat over! I'm ignoring the four additional swarms

Drusilla magically cleans the rest of the webbing to reveal weathered, worthless furniture, but the table is still covered with charts and maps which are interesting but not relevant.

There's an open staircase heading down to the lower deck, just like the other staircase heading down from the captain's quarters in the aft.

Where to?


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

"Time to go down, eh? What could go wrong with that." Tarn said. If nobody stopped him, then he was ready to take point heading straight down the open staircase to the lower deck.


Blacklock tucked the charts and maps into his porno mag from the haunted house, thinking they might help track down Xendros later. "How did all these spiders get on board anyways, did they swim out here? Oh. Wait. That goddess, right..." rubbing the back of his head and clopping down after everyone.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"I think I hate spiders."


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

"They can swim, but Maybe those Spier Men made the spiders bigger." Drusilla says letting her sword light up


* Saltmarsh *

Tarn heads down the open the stairway from the Navigator's Room to the lower deck. Drusilla immediately follows him, then the rest of you.

The stairs run along the port side hull and opens into about a ten foot long, 5 foot wide hallway heading back toward the center of the ship. This area is not shrouded in sheets of webs, like the Navigator's Room was. There is only one other way out of the hallway, an doorway aft.

When Tarn passes through this doorway, he is immediately restrained by a freshly spun, difficult to spot web Passive Perception of 17 web which stretches across the doorway.

Initiative:
Blacklock: 1d20 + 3 ⇒ (10) + 3 = 13 Badger: 1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (2) + 3 = 5 Tarn: 1d20 + 1 ⇒ (3) + 1 = 4 Drusilla: 1d20 + 3 ⇒ (4) + 3 = 7 Argyri: 1d20 + 7 ⇒ (1) + 7 = 8 Kwin: 1d20 + 3 ⇒ (8) + 3 = 11 Bad guys: 1d20 ⇒ 17

Surprise Round

Two giant wolf spiders clinging to the ceiling on either side of Tarn try to bite him, but his chain mail and dancing prevents them tasting blood.
Wolf 1 vs Tarn: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (4) + 1 = 5
Wolf 2 vs Tarn: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (4) + 1 = 5

Start of Round 1

As Tarn struggles in the webbing, the two spiders continue to chow down trying to get to the delicious center of the dwarf and taste blood.
Wolf 1 vs Tarn: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 1 ⇒ (3) + 1 = 4
Wolf 2 vs Tarn: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (1) + 1 = 2
Tarn takes 4 +2 = 6 damage. 33 -6 = 27 HP
Tarn needs to make two DC 11 Constitution saves vs poison effects (hint, hint).
Save 1 vs half poison damage: 2d6 ⇒ (6, 5) = 11
Save 2 vs half poison damage: 2d6 ⇒ (5, 2) = 7

Party up!
Map is updated with Tarn properly placed. Two medium-sized spiders on either side of him.


Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Stick: 1d8 + 3 ⇒ (3) + 3 = 6
Martial Arts: 1d20 + 5 ⇒ (13) + 5 = 18 +prone DC 14 dex save
Kick: 1d4 + 3 ⇒ (2) + 3 = 5
Flurry: 1d20 + 5 ⇒ (2) + 5 = 7
Flurry, adv if prone: 1d20 + 5 ⇒ (20) + 5 = 25
Piledriver Crit!: 2d4 + 3 ⇒ (4, 4) + 3 = 11

Blacklock grasped his cloak at the neck, throwing it to the floor with his walking stick dramatically. The streetfighter's bare chest was cut with muscle and already wet with sweat. He stood secure on his good leg, lifting the peg slightly off the floor in a balanced stance. Fists up, he wiped the sweat from his nose before tumbling in to attack the spider in a blur of combo moves.

First a surprise attack, the walking stick he had dropped was lifted up with with his foot, throwing it into the spider's face. It clanged off the exoskeleton but bounced back towards his hand. Before catching it though, the kid was already mid-air in a sweeping roundhouse kick...threatening to topple the spider down. and hopefully... Once down, the kid piledrived the thing right in its 8 eyes, squishing the arachnid into pureed bug juice before catching the stick behind his back...finally triple backflipping back up the stairs.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"Great hairy spiders." Badger springs toward the monsters and hacks away.

Shortsword 1: 1d20 + 6 ⇒ (15) + 6 = 21
Shortsword 2: 1d20 + 6 ⇒ (5) + 6 = 11

Damage 1: 1d6 + 4 ⇒ (1) + 4 = 5
Colossus Slayer: 1d8 ⇒ 2


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

6 damage, but armor of agathys is up. So armor has 4 temprorary hp left and Tarn is unscathed. Plus the spider takes 10 cold damage. Does he still need the con saves? Also Tarn has AC 19, so I think that only 1 of those hit. If so, then it's only 2 temporary HP

Attack back: 1d20 + 7 ⇒ (12) + 7 = 19
Blunt Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13
Booming Blade if enemy moves: 1d8 ⇒ 5

Con from the attack that hit AC19: 1d20 + 3 ⇒ (19) + 3 = 22
Con with dwarven advantage vs poison: 1d20 + 3 ⇒ (6) + 3 = 9

Con from the attack that didn't hit AC19: 1d20 + 3 ⇒ (11) + 3 = 14
Con with dwarven advantage vs poison: 1d20 + 3 ⇒ (2) + 3 = 5

Tarn was fortunate to have two things going for him: plate armor and magical protection. Between the two of them, he came out of the ambush unscathed and with his hammer swinging.


* Saltmarsh *

No need to roll poison save for AC 16 or take damage if it didn't hit. When/how did you get a 19 AC?

The spiders splat quickly under immediate retaliation!

We're still in combat, so I need to know to where Tarn walks. Check the map. Conga line follows


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Plate armor and cloak of protection


* Saltmarsh *

With the spiders dead and lying to either side of him, the small hallway heads toward the keel and a door (1) in front of him. When the dwarf follows his nose, he finds another hallway running along the keel. He sees a door at each end (2) (3) of the hallway running along the keel. He three more doors (4,5,6), the main mast running through the deck to the keel, and a wooden grate (7) covering the cargo hole in the middle of this deck's floor. The grate is badly rotted and covered in webs, and its unsafe nature is obvious.

Lots of choices. Need some movement


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Taking point, Tarn took a left into the hallway, and then opened the first door on the left. It seemed best to work his way around the north, to ensure that there was nothing that might come out from there and ambush them as they moved on.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger kept moving with the group trying to watch places that the others weren't. "That grate don't look safe."


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Drusilla holds her blade up letting the light shine so all can see the area. As she does she focuses on her spells looking over the list and the necessary energies she has to throw at enemies.


If there is a round when nothing is really happening, Blacklock will take the Search action.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26 ...wasted crit of course. XD


* Saltmarsh *

Sorry. Tarn moved up and entered into melee with another ettercap. The conga line followed. Everyone has their own swarm of spiders on their sqaure. Tarn, Drusilla, Badger, Kwin, Blacklock, Argyri

Tarn turns left into the hallway and advances into the waiting embrace of another ettercap clinging to ceiling.
Bite vs Tarn: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (5) + 2 = 7
if bite hits, more poison damage: 1d8 ⇒ 4
Claw vs Tarn: 1d20 + 4 ⇒ (17) + 4 = 212d4 + 2 ⇒ (3, 3) + 2 = 8
Tarn takes 8 slashing damage

if Bite hits, DC 11 Constitution saving throw vs poison:
or be Poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.

And swarms of spiders come literally out of the wood work to engulf all of you.
Swarm 1 bites vs Tarn: 1d20 + 3 ⇒ (20) + 3 = 234d4 ⇒ (1, 2, 3, 4) = 10
Swarm 2 bites vs Drusilla: 1d20 + 3 ⇒ (1) + 3 = 44d4 ⇒ (1, 2, 3, 1) = 7
Swarm 3 bites vs Badger: 1d20 + 3 ⇒ (4) + 3 = 74d4 ⇒ (4, 4, 2, 2) = 12
Swarm 4 bites vs Kwin: 1d20 + 3 ⇒ (16) + 3 = 194d4 ⇒ (3, 2, 1, 3) = 9
Swarm 5 bites vs Blacklock: 1d20 + 3 ⇒ (18) + 3 = 214d4 ⇒ (3, 2, 3, 3) = 11
Swarm 6 bites vs Argyri : 1d20 + 3 ⇒ (9) + 3 = 124d4 ⇒ (3, 1, 2, 3) = 9
Swarm 1 crits Tarn: 4d4 ⇒ (2, 2, 1, 1) = 6
Tarn takes 16 +8 = 24 total damage
Kwin takes 9 damage

party up!


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"Spiders!!"

shortsword 1: 1d20 + 6 ⇒ (11) + 6 = 17
shortsword 2: 1d20 + 6 ⇒ (5) + 6 = 11

damage 1: 1d6 + 4 ⇒ (6) + 4 = 10
damage 2: 1d6 + 4 ⇒ (3) + 4 = 7
colossus slayer: 1d8 ⇒ 6


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

"For f&*k's sake! I swear, next contract better better say we get paid an extra 100 gold for every f&^king spider we kill!"

Rapier: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d8 + 4 + 2d6 ⇒ (5) + 4 + (2, 3) = 14
Dagger: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d4 ⇒ 3


* Saltmarsh *

Swarm 3 takes 10/2 + 6/2 = 8 damage

Swarm 6 takes 14/2 + 3/2 = 8 damage


Con Save vs DC 11: 1d20 + 1 ⇒ (16) + 1 = 17

Blacklock, a tiny conga-line of spiders marching up his nostrils, grunted and turned to attack the swarm on Argyri...

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
MA: 1d20 + 5 ⇒ (13) + 5 = 18
Dmg: 1d4 + 3 ⇒ (4) + 3 = 7
Flurry: 1d20 + 5 ⇒ (3) + 5 = 8
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4

...somehow punching himself in the face instead.


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Drusilla sighs and intones some words, as she does she sweeps her blade across as her other hand moved in quick and fast gestures four glowing missiles appear about her and strike the swarm.

2nd level Magic Missile: 4d4 + 4 ⇒ (4, 3, 2, 3) + 4 = 16


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

DC 11 Con Check 1d20 + 2 ⇒ (17) + 2 = 19

Kwin tries to see a way to get up and help Tarn, but with the narrow space they are in, he instead tries to burn away some of the spiders on him.

Sacred flame, 1d8 ⇒ 4 radiant damage unless it makes a DC 14 reflex save.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Etterclap claws for 8. Armor of Agathys blocks it all and does 10 damage back

Hit: 1d20 + 7 ⇒ (9) + 7 = 16
Blunt Damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13
Green flame blade. If hit then 2 fire damage on swarm

Hellish Rebuke DC 12 dex for half fire damage on swarm: 3d10 ⇒ (6, 9, 4) = 19

The etterclap lunged at Tarn, but recoiled as its claws became encase with ice. He responded but slamming the but of his hammer’s shaft into its face. No sooner did this happen that another swarmed engulfed him. Wherever they bit, though, his blood came out boiling due to his arcane powers, of which he had very little understanding of.


* Saltmarsh *

Blacklock, a tiny conga-line of spiders marching up his nostrils, grunted and turned to attack the swarm on Argyri...
Swarm 6 takes 7/2 +8 = 11 damage

Drusilla sighs and intones some words, as she does she sweeps her blade across as her other hand moved in quick and fast gestures four glowing missiles appear about her and strike the swarm.
Swarm 2 takes 16 damage

Kwin tries to see a way to get up and help Tarn, but with the narrow space they are in, he instead tries to burn away some of the spiders on him.
DC 14 reflex save: 1d20 + 1 ⇒ (16) + 1 = 17
Swarm 4 takes 7/2 = 3 damage

The etterclap lunged at Tarn, but recoiled as its claws became encase with ice. He responded but slamming the but of his hammer’s shaft into its face.
AC 13 Ettercap takes 13 +10 = 23 damage
No sooner did this happen that another swarmed engulfed him. Wherever they bit, though, his blood came out boiling due to his arcane powers, of which he had very little understanding of.
DC 12 reflex save: 1d20 + 1 ⇒ (6) + 1 = 7
AC 12 Swarm 1 takes 19 = 19 damage

The wounded ettercap slashes back at the dwarf.
Bite vs Tarn: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 2 ⇒ (1) + 2 = 3
if bite hits, more poison damage: 1d8 ⇒ 5
Claw vs Tarn: 1d20 + 4 ⇒ (7) + 4 = 112d4 + 2 ⇒ (1, 2) + 2 = 5

And swarms of spiders come literally out of the wood work to engulf all of you.
Swarm 1 bites vs Tarn: 1d20 + 3 ⇒ (18) + 3 = 212d4 ⇒ (4, 1) = 5
Swarm 2 bites vs Drusilla: 1d20 + 3 ⇒ (8) + 3 = 112d4 ⇒ (1, 4) = 5
Swarm 3 bites vs Badger: 1d20 + 3 ⇒ (6) + 3 = 94d4 ⇒ (1, 3, 3, 1) = 8
Swarm 4 bites vs Kwin: 1d20 + 3 ⇒ (6) + 3 = 94d4 ⇒ (3, 3, 3, 1) = 10
Swarm 5 bites vs Blacklock: 1d20 + 3 ⇒ (19) + 3 = 224d4 ⇒ (3, 4, 1, 2) = 10
Swarm 6 bites vs Argyri : 1d20 + 3 ⇒ (14) + 3 = 174d4 ⇒ (2, 2, 1, 4) = 9
Tarn takes 5 more damage
Blacklock takes 10 damage
Argyri takes 9 damage

party up!


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Hit Etterclap: 1d20 + 7 ⇒ (10) + 7 = 17
Blunt Damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13
green flame blade 2 fire damage to swarm

”Fook!” Tarn cursed as he kept fighting, despite the horrible pain he was in. His hatred for Lloth on her minions grew by the minute.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Where is Tarn's HP at this point? His profile has 12/35 but the master list has him at 33/35.

Badger curses, not liking the situation. But keeps trying to kill spiders. Stabbing with his swords, sweeping them aside, stomping with his boots anything to hear and feel the crush of spider body.

Shortsword 1: 1d20 + 6 ⇒ (11) + 6 = 17
Shortsword 2: 1d20 + 6 ⇒ (20) + 6 = 26
Damage 1: 1d6 + 4 ⇒ (4) + 4 = 8
Damage 2 Crit: 2d6 + 4 ⇒ (3, 1) + 4 = 8
Colossus Slayer Crit: 2d8 ⇒ (3, 6) = 9


* Saltmarsh *

”Fook!” Tarn cursed as he kept fighting, despite the horrible pain he was in. His hatred for Lloth on her minions grew by the minute.
AC 13 Ettercap takes 13 +23 = 36 damage
AC 12 Swarm 1 takes 2 +2 (from last fire) +19 = 23 damage and disperses!

Badger curses, not liking the situation. But keeps trying to kill spiders. Stabbing with his swords, sweeping them aside, stomping with his boots anything to hear and feel the crush of spider body.
AC 12 Swarm 3 takes 8/2 +17/2 +8 = 20 damage


Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Dmg: 1d8 + 3 ⇒ (1) + 3 = 4
MA: 1d20 + 5 ⇒ (1) + 5 = 6
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Flurry: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg: 1d4 + 3 ⇒ (3) + 3 = 6

Blacklock flopped around chaotically, punching himself in the face one more time for good measure as he somehow swatted a fraction of the things crawling over Argyri.


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

"AAAAH! Uggh! Thanks, Bud!!" Argyri turns to Blacklock in relief as he swats a mess of tiny spiders off her chest.

She then steps back and attempts to skewer as many as she can on her rapier while poking another with her dagger.

Rapier: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Dagger: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d4 ⇒ 3


* Saltmarsh *

Blacklock flopped around chaotically, punching himself in the face one more time for good measure as he somehow swatted a fraction of the things crawling over Argyri.
Swarm 6 takes 6/2 +8 = 11 damage

She then steps back and attempts to skewer as many as she can on her rapier while poking another with her dagger.
Swarm 6 takes 10/2 +3/2 + 11 = 20 damage


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Drusilla begins to swing as she tries to move back and around to avoid most of the spiders jumping at her. She swings using the now de-illuminated blade with solid steel.

Scimitar Slash: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


* Saltmarsh *

Kwin!


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin keeps looking ahead, seeing Tarn taking more and more punishment. Looking around for a way to help fight the insects, he notices that Blacklock too is taking terrible punishment as he stamps out hordes of spiders. He reaches out behind him and funnels divine energy into the young man.

Casting cure wounds with a first level slot on Blacklock. He is cured for 1d8 + 4 ⇒ (7) + 4 = 11 damage.


* Saltmarsh *

The wounded ettercap slashes back at the dwarf and finally gets its jaws on the tender portion of the his neck!
Bite vs Tarn: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 2 ⇒ (5) + 2 = 7
more poison damage: 1d8 ⇒ 6
bite crits, more poison damage: 1d8 ⇒ 1
Claw vs Tarn: 1d20 + 4 ⇒ (2) + 4 = 62d4 + 2 ⇒ (3, 3) + 2 = 8
Tarn takes 8 piercing damage and 6 poison damage. I think Tarn is at 1 hp
Tarn needs to make a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

And swarms of spiders move to engulf most of you.
Swarm 2* bites vs Drusilla: 1d20 + 3 ⇒ (20) + 3 = 232d4 ⇒ (2, 3) = 5
Swarm 3* bites vs Badger: 1d20 + 3 ⇒ (15) + 3 = 182d4 ⇒ (3, 2) = 5
Swarm 4 bites vs Kwin: 1d20 + 3 ⇒ (8) + 3 = 114d4 ⇒ (4, 4, 4, 3) = 15
Swarm 5 bites vs Blacklock: 1d20 + 3 ⇒ (18) + 3 = 214d4 ⇒ (3, 2, 4, 3) = 12
Swarm 6* bites vs Argyri : 1d20 + 3 ⇒ (10) + 3 = 132d4 ⇒ (1, 1) = 2
Swarm 2* crits Drusilla: 2d4 ⇒ (3, 4) = 7
Drusilla takes 12 more damage
Badger takes 5 damage
Blacklock takes 12 damage

party up!


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

Argyri keeps stabbing spiders. If she can clear them off of her with one strike, she'll move on to Blacklock's swarm with her next.

Rapier: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d8 + 4 + 2d6 ⇒ (1) + 4 + (3, 4) = 12
Dagger: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d4 ⇒ 1


Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Stick: 1d8 + 3 ⇒ (2) + 3 = 5
MA: 1d20 + 5 ⇒ (7) + 5 = 12
Fist: 1d4 + 3 ⇒ (1) + 3 = 4

Same calculus as Argyri, taking hers down first then next in conga line.


Sorry, was short on time earlier, wanted to add a little something...

Later sages would credit this moment for the invention of the jackhammer. For the body of Blacklock bounced up and down so vigorously, attacking 100 spiders in rapid succession all with the pointy end of his pegleg attacking directly from above.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin glances at his hand, puzzled. He could swear that he just healed Blacklock, but he appears to have just as many swollen welts as he did before the spell. He tries again, hoping to pull the streetfighter back from the brink.

Blacklock, another level 1 slot cure wounds, heals for 1d8 + 4 ⇒ (3) + 4 = 7.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Tarn stumbled back, a hand to his throat. Blood flowed far too quickly from the wound and he was already seeing spots. Using his two handed hammer with his other hand, he swung it just to make space as he retreated from the combat.

1HP left! Disengage action


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Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger Weasley his way up. Rushing shifting and rolling as needed to get Tarn. In his frantic rush he ends up slapping the dwarf on the back with healing power.

Cure Wounds: 1d8 + 2 ⇒ (8) + 2 = 10


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Drusilla growls and then falls into casting. her free hand and words flow, and in the end, she conjures four missiles of pure energy. With a final phrase the energy releases and veers off striking the swarms

4 Magic Missiles: 4d4 + 4 ⇒ (1, 4, 1, 3) + 4 = 13
On whatever swarm is around me


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* Saltmarsh *

Drusilla growls and then falls into casting. her free hand and words flow, and in the end, she conjures four missiles of pure energy. With a final phrase the energy releases and veers off striking the swarms.
Swarm 2 takes 2 +5 +16 = 23 damage and disperses!
AC 12 Swarm 3 takes 2 +20 = 22 damage and disperses!
Swarm 6 takes 4 +20 =24 damage and disperses!

Argyri keeps stabbing spiders. If she can clear them off of her with one strike, she'll move on to Blacklock's swarm with her next.
Swarm 5 takes 12/2 = 6 damage

Later sages would credit this moment for the invention of the jackhammer. For the body of Blacklock bounced up and down so vigorously, attacking 100 spiders in rapid succession all with the pointy end of his pegleg attacking directly from above.
AC 12 Swarm 5 takes 5/2 +4/2 +6 = 10 damage

Tarn, you don't have enough move to move through everyone's square at half speed. So, I'm going to have you attack the ettercap!
Tarn stumbled back, a hand to his throat. Blood flowed far too quickly from the wound and he was already seeing spots. Using his two handed hammer with his other hand, he swung it just to make space as he retreated from the combat at the ettercap!
Hit Etterclap: 1d20 + 7 ⇒ (17) + 7 = 24
Blunt Damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15
AC 13 Ettercap takes 15 +36 = 51 damage and dead!

Swarm 4 at 3 damage. Only swarm 4 and 5 still up!

Everyone scatters!
random attack Tarn, Drusilla, Badger, Kwin, Blacklock, Argyri: 2d6 ⇒ (4, 2) = 6
Swarm 4 bites vs Kwin: 1d20 + 3 ⇒ (5) + 3 = 84d4 ⇒ (2, 2, 3, 1) = 8
Swarm 5 bites vs Drusilla: 1d20 + 3 ⇒ (1) + 3 = 44d4 ⇒ (2, 1, 4, 4) = 11

Party up!


Heh, turn of the tide. Always seems worse than it is I guess. That magic missile was clutch!

Blacklock weaved his body to catch Argyri's blade, scraping off handfuls of spiders with its razor edge. He picked at the large one inside his belly-button hole, squashed a crispy pancake on his shoulderblade, and headbutted himself in the thigh as a stream of marching arachnids tickled a little too much...

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg: 1d8 + 3 ⇒ (5) + 3 = 8
MA: 1d20 + 5 ⇒ (9) + 5 = 14
Dmg: 1d4 + 3 ⇒ (3) + 3 = 6


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Badger's magic closed up Tarn's wound, for the most part. At the very least he was no longer in danger of bleeding to death. Without any way to retreat, he swung his massive have at the remaining swarms of spiders.

"Focus!" He yelled, remembering what he had been told when he went down to the mines as a youth. "Disrupt individual swarms to break 'em up. Make 'em scatter, so focus on this group!"

Hit: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

Argyri gasps with relief as Blacklock and she finally drive off the spiders that were swarming all over her. ""UUUGH!! Blacklock, you're a life saver.

She spins aside and--nodding to Tarn--attacks the swarm that seems closest to being disrupted.

Rapier: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d8 + 4 + 2d6 ⇒ (1) + 4 + (6, 5) = 16
Dagger: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d4 ⇒ 1
Esa

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