[5e] Ghosts of Saltmarsh (Inactive)

Game Master Jubal Breakbottle


1,451 to 1,500 of 1,867 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>

* Saltmarsh *

Blacklock weaved his body to catch Argyri's blade, scraping off handfuls of spiders with its razor edge. He picked at the large one inside his belly-button hole, squashed a crispy pancake on his shoulderblade, and headbutted himself in the thigh as a stream of marching arachnids tickled a little too much...
Swarm 4 takes 8/2 +6/2 +3 = 10 damage.

"Focus!" He yelled, remembering what he had been told when he went down to the mines as a youth. "Disrupt individual swarms to break 'em up. Make 'em scatter, so focus on this group!"
AC 12 Swarm 5 takes 9/2 +10 = 14 damage

Argyri gasps with relief as Blacklock and she finally drive off the spiders that were swarming all over her. "UUUGH!! Blacklock, you're a life saver." She spins aside and--nodding to Tarn--attacks the swarm that seems closest to being disrupted.
AC 12 Swarm 4 takes 16/2 +1 +10 = 19 damage

Kwin, Badger, Drusilla. I targeted the swarms that you were closest to,


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin looks between the two remaining swarms, and tries to scorch the one that seems less... cohesive.

Sacred flame,, 1d8 ⇒ 2 radiant damage unless it makes DC 14 reflex save.


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Deusilla takes another swing at the swarm

Scimitar Slash: 1d20 + 5 ⇒ (14) + 5 = 19
Slash: 1d6 + 3 ⇒ (1) + 3 = 4


* Saltmarsh *

I'm back. Big post after work tonight. Badger? Can you post? Cheers


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Yes! Sorry I thought I had.

Badger having moved near to Tarn to heal him starts attacking the swarm that is on Tarn.

Shortsword 1: 1d20 + 6 ⇒ (11) + 6 = 17
Shortsword 2: 1d20 + 6 ⇒ (10) + 6 = 16
Damage 1: 1d6 + 4 ⇒ (1) + 4 = 5
Colossus Slayer: 1d8 ⇒ 6
Damage 1: 1d6 + 4 ⇒ (6) + 4 = 10


* Saltmarsh *

Kwin looks between the two remaining swarms, and tries to scorch the one that seems less... cohesive.
DC 14 reflex: 1d20 + 1 ⇒ (16) + 1 = 17
AC 12 Swarm 4 has 19 damage

Drusilla takes another swing at the swarm
AC 12 Swarm 5 takes 4/2 +14 = 16 damage

Badger having moved near to Tarn to heal him starts attacking the swarm that is on Tarn.
AC 12 Swarm 4 takes 11/2 +19 = 25 damage and disperses
AC 12 Swarm 5 takes 10/2 +16 damage = 21 damage and close enought to disperse

Combat Over

Remember you are standing a lower deck hallway running along the keel with a door at each end (2) (3) of the hallway running along the keel; three more doors (4,5,6); the main mast running through the deck to the keel; and a wooden grate (7) covering the cargo hole in the middle of this deck's floor. The grate is badly rotted and covered in webs, and its unsafe nature is obvious.

Map in profile is updated


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

"Fook...that was horrible." Tarn said, as he looked over the carnage. "I could really use a few minutes to rest and recharge. Don't think that I want to go into any other rooms unless I got me protection up. Fooking spiders..."

I opt for a short rest. Get some HP back, get Armor of Agathys and another spell slot back as well


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

"If we could go longer that would be preferred as I have one spell left aside cantrips." Drusilla said as she sheaths her sword and resigns to resting.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger looks at the corpses of the spiders and keeps stabbing at even imagined twitches. "Well we can go back up an catch a breather again."


Blacklock was in bad shape, but would've been much worse off if not for Kwin's magics. Repeatedly the cleric had appealed to some divine destiny, cleansing the streetfighter's wounds with some unseen authority. "...we shoulda destroyed that thrice-cursed spider alter..." the kid regretted, myriad little red bumps dotting his face and neck.

Fine with short rest.


* Saltmarsh *

You regroup on the main deck and take a short rest.

Short Rest!

Now what?


HD: 2d8 + 2 ⇒ (6, 8) + 2 = 16

Back to full. Out of HD. Still have 2 potions and Ki heals.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

HD: 2d8 + 6 ⇒ (5, 5) + 6 = 16 27+armor of agathys back up

After he finished bandaging himself, Tarn was still worse for wear, but he was combat effective again. ”We have to finish with this ship. We’ve bled too much to not get paid.”


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Changing all my cantrips if I can to combat ones.

Drusilla will let her mage armor lapse and shift her focus to more tactical cantrips.


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

Argyri rests, and flips back through one of her favorite pulp mags. Finally her nerves calm down a touch.

OK girl, you've got this!...but did it really HAVE to be spiders??

2HD: 2d8 + 4 + 19 ⇒ (5, 7) + 4 + 19 = 35 back to 32/32


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

HD: 1d10 + 2 ⇒ (8) + 2 = 10

"Sounded like a lot of money. Might ask for a lot of blood."


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

"True, I will have to recast Mage armor on myself, but I should have re-allotted my cantrips to better fight these foes"Drusilla says as she looks herself over and then smiles.

"Though I haven't been hit very hard since then, just a few scraps and bruises" She says smiling.


7 doors: 1d7 ⇒ 3

"I have a really good feeling about that one." pointing to the unassuming door down the hall.


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

Argyri raises an eyebrow at Blacklock but then goes to listen at the door, and check to see if it's locked or trapped.

1d20 + 3 ⇒ (9) + 3 = 12


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

As Argyri goes to the door, Kwin touches her shoulder. Blessings, he murmurs.

Casting guidance on Argyri if she wants to use it for one of the rolls.


* Saltmarsh *

Blacklock and Argyri move to the aft end of the hallway and listen at the door. They can hear some movement behind the door, scurrying like more spiders. Argyri cannot find a locking mechanism nor can she find any traps.

I moved Tarn's icon in front of the door #3 on the map behind the profile.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Tarn took a deep breath to steel himself. Spiders. It wasn't something which had ever scared him before. When you lived underground it was just something that was there. Little critters that made humans jump and scream. But these? These made him rethink all of that. He really, really didn't want to open the door. It took thinking about all of the gold waiting for them to make him do so.

"Movement. Scurrying. I'll open the door, and everyone who can waggle a finger to make magic, get ready to do so. Blast 'em, aye? Aye...let's do this."


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Drusilla will recast Mage Armor. Once done she'll prep herself with Firebolt and aim at whatever comes out at them.


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

Argyri grits her teeth and clutches her rapier.

"I'm starting to reconsider burning this whole damned boat to a pile of floating cinders."

Ready to get enter. Argyri won't move to enter first but will follow Tarn (or whoever) in.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"I hear some folk get shook from wars and battle. Not sure I will ever look at spiders or fishnets with out shivering."


Stealth: 1d20 + 5 ⇒ (9) + 5 = 14

The fighter slid into darkness, preparing for the worst...

Hiding and dodging action as door is opened.


* Saltmarsh *

DM rolls:
Initiative: Blacklock: 1d20 + 3 ⇒ (1) + 3 = 4 Badger: 1d20 + 3 ⇒ (9) + 3 = 121d20 + 3 ⇒ (5) + 3 = 8 Tarn: 1d20 + 1 ⇒ (12) + 1 = 13 Drusilla: 1d20 + 3 ⇒ (7) + 3 = 10 Argyri: 1d20 + 7 ⇒ (5) + 7 = 12 Kwin: 1d20 + 3 ⇒ (11) + 3 = 14 Bad guys: 1d20 ⇒ 6

Tarn opens the door and everyone peers inside. The trunk of the mizzenmast pierces the center of these quarters. The floor to the port of the mizzenmast is covered with runes written in blood. A circle has been carved into the floor's wooden planks and spiderwebs cover the walls and ceiling. Two humanoid-sized bundles attached to the ceiling writhe as hundreds of tiny spiders swarm over them.

Behind the mizzenmast in front of the closed door opposite the door you just opened, fifteen feet away from your doorway, stands a half-orc in common clothes with a quarterstaff in his left hand and a flame encircling his right hand. On each side of the mizzenmast is another giant (Large-sized) spider, so you need to run along the perimeter of the room around either spider to get to the half-orc in from the far door. "Attack and you will be sacrificed to my mistress Lloth." The dark priest declares.

Everyone up, except Blacklock


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"Oh I got a gift for Lloth right here." Badger snaps his bow up and fires in a fluid motion.

Cast Hunter's Mark
Bow: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Hunter's Mark: 1d6 ⇒ 1
Colossus Slayer: 1d8 ⇒ 3


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Drusilla opens her mouth and begins to sing. She surrenders to the song as her blade comes out of its scabbard, intones with passion.

Blade Song Intelligence bonus to AC is 19, Speed 40ft, Advantage on Dex Checks and +3 on COncentraton Checks

Drusilla will then fire off a powerful Arcane Phrase. As she does a blue light begins to form in the palm of her hand, mist begins to coalesce and then she points ending the phrase.

A small ray of blue light with a swirling vortex of crystalline mist rushes forth to strike at the nearest large spider.

Freeze or I'll Shoot: 1d20 + 5 ⇒ (17) + 5 = 22
Freezer Burn: 1d8 ⇒ 6Cold

Speed is reduced by 10 feet until the start of my next turn


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Phantasmal Force DC12 Int or take 1d6 psychic damage, continues each round for 1 minute or until passed save: 1d6 ⇒ 1

Tarn pointed at the spider Drussila targeted, “causing” the mist to coalesce into bands around its legs that continued to freeze it.


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

Seeing everyone focus their fire on one spider this time, Argyri follows suit.

Before she can talk herself out of it, Argyri leaps into the room and stabs for the massive spider's bulging eye.

Rapier: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d8 + 4 + 2d6 ⇒ (5) + 4 + (3, 5) = 17
Dagger: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d4 ⇒ 3


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin readies his bow, nocks and arrow and looses it at one of the spiders.

If the first spider everyone is ganging up on survives what everyone has put out so far, he'll shoot at it. If it has fallen, then the other.

To hit 1d20 + 5 ⇒ (13) + 5 = 18, damage 1d8 ⇒ 5.


* Saltmarsh *

"Oh I got a gift for Lloth right here." Badger snaps his bow up and fires in a fluid motion.
Krell takes 11 damage

A small ray of blue light with a swirling vortex of crystalline mist rushes forth to strike at the nearest large spider.
Port Giant Spider takes 6 damage

Tarn pointed at the spider Drussila targeted, “causing” the mist to coalesce into bands around its legs that continued to freeze it.
DC12 Int : 1d20 - 4 ⇒ (14) - 4 = 10
Port Giant Spider takes 3 +6 = 9 damage

Seeing everyone focus their fire on one spider this time, Argyri follows suit. Before she can talk herself out of it, Argyri leaps into the room and stabs for the massive spider's bulging eye.
Port Giant Spider takes 17 +9 = 23 damage

Kwin readies his bow, nocks and arrow and looses it at one of the spiders.
Port Giant Spider takes 5 +23 = 28 damage and dead

Screaming at the arrow he took, the half-orc steps over his dead arachnid companion into melee with Argyri and shouts, "for Lloth!
Thunderwave CON DC 12: 2d8 ⇒ (5, 1) = 6
Argyri, Tarn, Drusilla and Badger make take half thunder damage and avoid getting pushed back 10 feet

The Starboard Giant Spider moves forward and attacks Tarn.
Giant Spider bite vs Tarn: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 3 ⇒ (6) + 3 = 9
DC 11 Constitution vs poison: 2d8 ⇒ (1, 6) = 7
target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

The giant Phase Spider called Roil slides out of the Ethereal plan behind Blacklock and tries to bite him.
Phase Spider bite vs Blacklock: 1d20 + 4 ⇒ (15) + 4 = 191d10 + 2 ⇒ (1) + 2 = 3
DC 11 Constitution vs poison: 4d8 ⇒ (4, 2, 2, 4) = 12
target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Party up

Map kinda updated. The Starboard spider is large and occupying the four squares on the right side of the door preventing movement into the right side of the room. Tarn and Argyri are in the room and in melee with the half-orc Krell. The large Phase spider is behind Blacklock.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

CON: 1d20 + 2 ⇒ (13) + 2 = 15

Badger drops his bow and surges forward drawing his swords, dips behind Tarn and around the mast to behind Krell giving Argyri a hand taking down the orc.

Flanking for the Rogue.

Shortsword 1: 1d20 + 6 ⇒ (11) + 6 = 17
Shortsword 2: 1d20 + 6 ⇒ (12) + 6 = 18
Damage 1: 1d6 + 4 ⇒ (5) + 4 = 9
Damage 2: 1d6 + 4 ⇒ (6) + 4 = 10
Colossus Slayer: 1d8 ⇒ 1


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Con: 1d20 + 3 ⇒ (3) + 3 = 6
Armor of Agathys reduced to 4

Hit: 1d20 + 7 ⇒ (13) + 7 = 20
Blunt Damage: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Booming Blade if enemy moves: 1d8 ⇒ 1

Tarn grunted as the shockwave hit him. He backpeddled as the force of the spell nearly caused him to lose his footing. But he kept to his feet, steadied himself. This was fortunate, as the second giant spider sprung at him. He sidestepped the attack and brought his hammer up to meet the arachnid.


Con Save: 1d20 + 1 ⇒ (2) + 1 = 3 takes 12 poison and 3 piercing

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Stick: 1d8 + 3 ⇒ (3) + 3 = 6
MA: 1d20 + 5 ⇒ (3) + 5 = 8
Fist: 1d4 + 3 ⇒ (2) + 3 = 5

Blacklock jabbed the thing in the throat with his crutch, then just angrily punched it in the head.

Ki point for Patient Defense.


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

COnstitution Save: 1d20 + 2 ⇒ (11) + 2 = 13

Drusilla's song seems to help buffet the ringing blast of Thunderous force that comes crashing at her. Thankfully the Elf Bladesinger continues singing as she lets the ringing in her ears subside and her incantation stream from her lips.

The musical resenece lets her conjure a bolt of pure fire and lets it streak directly at the priest hoping her aim is true.

Fire Bolt

Aim: 1d20 + 5 ⇒ (16) + 5 = 21
Fiery Doom: 1d12 ⇒ 3


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

Argyri braces herself against the thunder, but feels a bit of blood trickle from her left ear.

She stabs and slashes at the half-orc, relieved to have a humanoid foe for once.

Con save: 1d20 + 2 ⇒ (16) + 2 = 18

Rapier: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d8 + 4 + 2d6 ⇒ (5) + 4 + (3, 1) = 13
Dagger: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d4 ⇒ 3

HP now 29/32


* Saltmarsh *

Badger drops his bow and surges forward drawing his swords, dips behind Tarn and around the mast to behind Krell giving Argyri a hand taking down the orc.
Krell takes 20 +11 = 31 damage

Tarn grunted as the shockwave hit him. He backpeddled as the force of the spell nearly caused him to lose his footing. But he kept to his feet, steadied himself. This was fortunate, as the second giant spider sprung at him. He sidestepped the attack and brought his hammer up to meet the arachnid.
Starboard Giant Spider takes 17 damage

Blacklock jabbed the thing in the throat with his crutch, then just angrily punched it in the head.
AC 13 Phase spider takes 6 damage

Drusilla's song seems to help buffet the ringing blast of Thunderous force that comes crashing at her. Thankfully the Elf Bladesinger continues singing as she lets the ringing in her ears subside and her incantation stream from her lips. The musical resenece lets her conjure a bolt of pure fire and lets it streak directly at the priest who dies in a blaze of glory.
Krell dies

Argyri braces herself against the thunder, but feels a bit of blood trickle from her left ear. She stabs and slashes at the half-orc, relieved to have a humanoid foe for once giant spider killing it.
Starboard Giant Spider takes 16 +17 = 33 damage

Kwin!


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin nocks another arrow and fires it at the phase spider, knowing that its terrible poison could still be a deadly threat.

Arrow at phase spider, to hit 1d20 + 5 ⇒ (13) + 5 = 18, damage 1d8 ⇒ 4.


* Saltmarsh *

Kwin nocks another arrow and fires it at the phase spider, knowing that its terrible poison could still be a deadly threat.
AC 13 Phase spider takes 4 +6 = 10 damage

The Phase Spider tries to bite the fighter who evades his poisonous jaws. Then, it phases into the Ethereal Realm and moves the wall and deck.
vs Blacklock: 1d20 + 4 ⇒ (8) + 4 = 121d20 + 4 ⇒ (15) + 4 = 191d10 + 2 ⇒ (2) + 2 = 4

With the giant spiders and head priest dead, the combat is done. You glimpses of the phase spider in the Ethereal Realm, but it doesn't attack. Might not be a good idea to rest with it on the prowl.

In a wooden box along the port wall, you find all the cultists' ceremonial objects and treasure. The box contains divine spell scrolls of gust of wind and protection from poison, a potion of heroism, a potion of water breathing, a cloak of protection, 507 gp, and 199 sp.

The head priest has a quarterstaff and common clothes.

Now what? Exploring more doors? Remember that you have to get a chest from the hold? And the entrance to the hold is that grill in the hallway floor?


Healing Potion: 2d4 + 2 ⇒ (3, 2) + 2 = 7
Quickened Healing: 1d4 + 4 ⇒ (4) + 4 = 8

Blacklock took a second to yank the cork out of a bottle at his waist and drain the draught. "Bleh...what the hell? That didn't taste right..." A portion of his wounds closed, but many remained.

Little did he know, the healing potion and Rummy's island juju were forming a violent reaction in the depths of his body's metabolic pathways. Rummy's mix collided head on with the divine gift distilled, and a normal man would've collapsed right there on the spot. Instead, the kid's fighter's spirit was amplified...every tiny spider bite igniting in a bright silver light like points of stars across his skin. His scream was startled at first but turned rapidly to ultimate relief "AAAH?ahhh."

2 ki spent, back to 27/27 hp


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Tarn grinned as he rummaged through the gold they had found. "Look at this. Look at this beauty!" He announced. "More gold than most men make in a year...nay..in half a decade!" He said, eyeing the gold. This alone makes the horrors of today worth it, aye? Lets catch our breath and then head for the grill in the hallway floor."[/b]

Short rest to get spell slots back, because warlocks love their rest, and let's move on!


* Saltmarsh *

"You glimpses of the phase spider in the Ethereal Realm, but it doesn't attack. Might not be a good idea to rest with it on the prowl."

Your choice


Fine either way on the rest.

Insight: 1d20 + 6 ⇒ (2) + 6 = 8

I suppose I'd rather eliminate the phase spider now so it doesn't come back to bite us in the ass during the next combat or something. But Blacklock maybe wouldn't be able to sense that threat.


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

"We should find someplace else then this spider filled are to rest. However we should distribute the loot." Drusilla days as she points to Blacklock.

" You have been fighting the strange spider. Could you keep a look out for it temporarily while we get this stuff and move on?" She says helping Tarn.


*cracking his knuckles* "Yeah...I'll be ready this time..."

Dodge and peekies.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Bimz, Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Bimz, Perception adv: 1d20 + 3 ⇒ (6) + 3 = 9


* Saltmarsh *

After signaling to the dwarven sailors that you are still alive (because it's been several hours), you settle down in the priest's unholy shrine for a short rest.
Tarn, Drusilla, Badger, Kwin, Blacklock, Argyri: 1d6 ⇒ 5

Initiative:
Blacklock: 1d20 + 3 ⇒ (7) + 3 = 10 Badger: 1d20 + 3 ⇒ (9) + 3 = 121d20 + 3 ⇒ (6) + 3 = 9 Tarn: 1d20 + 1 ⇒ (10) + 1 = 11 Drusilla: 1d20 + 3 ⇒ (13) + 3 = 16 Argyri: 1d20 + 7 ⇒ (2) + 7 = 9 Kwin: 1d20 + 3 ⇒ (14) + 3 = 17 Bad guys: 1d20 ⇒ 14

About ten minutes into your rest, the phase spider arrives to take another bite out of Blacklock who thinks he is ready for it. The spider solidifies out of the wall from the Border Ethereal and tries to bite the kid.
vs dodging Blacklock: 1d20 + 4 ⇒ (17) + 4 = 211d20 + 4 ⇒ (14) + 4 = 181d10 + 2 ⇒ (3) + 2 = 5
Blacklock is NOT surprised but loses initiative. He takes 5 damage and more below

Despite his best efforts, the spider chomps down on the kid.
DC 11 Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.: 4d8 ⇒ (7, 5, 3, 8) = 23

Everyone up! Everyone but Blacklock are in various stages of resting and attuning, so prone, etc.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger looks up and scrambles for weapons and readiness. "Spider is back." He moves in hacking.

Shortsword 1: 1d20 + 6 ⇒ (8) + 6 = 14
Shortsword 2: 1d20 + 6 ⇒ (13) + 6 = 19

Damage 1: 1d6 + 4 ⇒ (4) + 4 = 8
Damage 2 w/ Colossus Slayer: 1d6 + 4 + 1d8 ⇒ (2) + 4 + (7) = 13


Con: 1d20 + 1 ⇒ (2) + 1 = 3 0/27 hp, and poisoned/paralyzed

1,451 to 1,500 of 1,867 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [5e] Ghosts of Saltmarsh All Messageboards

Want to post a reply? Sign in.