Game Master Tea's Lions of Katapesh (Inactive)

Game Master Mr Tea

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Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Quickblade strides back until he is behind Torrent. He designates one of the bandits (I drew a blue border around him) as prey and fires his crossbow at him.

Crossbow vs Blue: 1d20 + 7 ⇒ (9) + 7 = 16
Crossbow Damage: 1d10 + 2 ⇒ (3) + 2 = 5

Crossbow Ace gives a +2 to damage if one action is used to interact (either reload or hunt prey), and increases the damage die by 1 step if the crossbow is nonmagical

◆Stride ◆Hunt Prey ◆Strike

Vigilant Seal

Non-Binary Pilgrim Warrior Bard 5 (Cavalier Dedication) HP 53/53 Hero Points 1/1 AC 21 (22 w/Shield) Saves F+8 R+11 W+10 Perc +10 Exploration Scout Active Conditions: Reactions: Counter Performance

Chiwu invokes their occult powers, and suddenly bugles sound as Chiwu inspires the group. Everyone is within 60 feet when I envoke inspire courage

They then kick their spurs to get Ban Biao moving, steering with their thighs. 2nd action, telling my animal companion to support me and move.

Chiwu then fires an arrow from atop Ban Biao. at the archer closest to me, he's currently highlighted with a blue border
Longbow, Inspire Courage: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage, Inspire Courage, Support: 1d8 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Talisman Dabbler 3 | ◆◇↺ | Exploration: Avoid Notice | Discover: Potion of Leaping, Wand of Comprehend
Stats:
AC 18 | Fortitude (+6), Reflex (+8), Will (+8) | Perception (+6) w/ Lowlight | Speed 20
♥️ 24/27 | ☘️ □□ | ☀️ □ | ✨ rest | ✋ empty | ⚕ none | Spells (Primal DC 19): 1st (☑□□□), 2nd (☑☑□) | Talismans: Potency Crystal @ Bun, Lon | Potion

Maruta watches as the archers scatter, some choking, from the cloud.

A single arrow comes flying somewhat straight for him, and he ducks behind the wagon axel!

GM - in case any are Dazzled too (as a result of failing their save)!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Maruta wrote:

Maruta watches as the archers scatter, some choking, from the cloud.

A single arrow comes flying somewhat straight for him, and he ducks behind the wagon axel!

GM - in case any are Dazzled too (as a result of failing their save)!

The one who shot you passed his save and the other one passed a check. Blue group is different.

Grand Archive

Male Human Witch (Baba Yaga) 7 / HP 71/71, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Resist cold half lvl, Resist fire 5, Resist negative damage 1, regain 1 HP/min, Breath control

The man strides to Torrent and touches him.

Baba yaga will help you to your next strike. Guidance

Then he strides away again to take cover.

Vigilant Seal

Goblin Summoner 2 / HP 36/36, Perc +4, AC 17 (18), Fort +9 Ref +7 Will +6 / Spells 2/2, Focus 2/2 / Active conditions: Mage armor, Darkvision

The goblin moves between the wagon. Then Act together Ambius casts Shield when Anger moves away.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Chiwu's bugling inspires Quickblade to strike true, ensuring another bandit falls before doing any real harm. The rest of the company position themselves for the other oncoming group.

Initiative

Maruta (-1)
Yellow 3 (-7)
Vilmur
Jing Chiwu
Ambius
Quickblade Trueshot
Torrent
Blue Group

Bold are up!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Secret:
Roll1: 1d20 ⇒ 13Roll2: 1d20 ⇒ 2Roll3: 1d20 ⇒ 18


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The second group of bandits rushes forwards, reduced in number to three.

They hurl small clay pots at the wagons but one of them throws his into the nearby pond as he seems to still have ash in his eyes.

Alchemist's Fire: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 201d8 + 1 ⇒ (7) + 1 = 8
Alchemist's Fire: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 91d8 + 1 ⇒ (5) + 1 = 6


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Torrent's frost ray rapidly froze her target and he toppled sideways reaching for another arrow.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Both of the front wagons are on fire!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Initiative

Maruta (-1)
Yellow 3 (-7)
Vilmur
Jing Chiwu
Ambius
Quickblade Trueshot
Torrent
Blue 1 (-3)
Blue 3 (-7)
Blue 4 (-3)

Bold are up!

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Talisman Dabbler 3 | ◆◇↺ | Exploration: Avoid Notice | Discover: Potion of Leaping, Wand of Comprehend
Stats:
AC 18 | Fortitude (+6), Reflex (+8), Will (+8) | Perception (+6) w/ Lowlight | Speed 20
♥️ 24/27 | ☘️ □□ | ☀️ □ | ✨ rest | ✋ empty | ⚕ none | Spells (Primal DC 19): 1st (☑□□□), 2nd (☑☑□) | Talismans: Potency Crystal @ Bun, Lon | Potion

Running from the wagon fire, unsure how to help with that, our sprite hero dashes from the wheels and underneath Torrent's legs through to some nearby rocks and just beyond. Arriving, he scoops some of the sand into his mouth and chews it, then spits it out to send it flying through the air, landing in little clumps upon the closest bandits, searing through their armor with a faint sizzling sound!

Spell Attack vs Closest Bandit (Splash 1 @ Adjacent Bandit): 1d20 + 9 ⇒ (17) + 9 = 261d6 + 1 ⇒ (1) + 1 = 2

◆) Stride
◆◆) Acid Splash

Acid Splash:

LINK
Range 30 feet; Targets 1 creature

You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage.

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

How do we put the fire out?

Grand Archive

Male Human Witch (Baba Yaga) 7 / HP 71/71, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Resist cold half lvl, Resist fire 5, Resist negative damage 1, regain 1 HP/min, Breath control

The range increment for the alchemist's fire is 20 ft. The guys are 100 ft away from the nearer wagon... So 4x the base range increment.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

They are 40 from the nearest wagon.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Chiwu's inspiration also helps Maruta's magic! The bandits cries start to sound panicked as the acid bites into their flesh.

The last of the archers turns and ◆◆◆ runs away.

Initiative

Maruta (-1)
Vilmur
Jing Chiwu
Ambius
Quickblade Trueshot
Torrent
Blue 1 (-7) persistent acid damage
Blue 3 (-7)
Blue 4 (-5)

Bold are up!

There are many ways to put a fire out, so try some out! The fires look to be growing...

Vigilant Seal

Non-Binary Pilgrim Warrior Bard 5 (Cavalier Dedication) HP 53/53 Hero Points 1/1 AC 21 (22 w/Shield) Saves F+8 R+11 W+10 Perc +10 Exploration Scout Active Conditions: Reactions: Counter Performance

Chiwu's spell continues sounding the bugle ◆, inspire courage, +1 to hit and damage on attacks. They dig their heels in more and give Ban Biao another jolt ◆, give an action to my mount support my attack and then with remarkable concentration, Chiwu fires an arrow over their shoulder at the bandit in the back of the blue group. ◆, strike with my bow

+1 Composite Long Bow, Inspire Courage: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage, Inspire Courage, Mounted support: 1d8 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5

I'm assuming its two actions to try to put it out, which is why I'm not helping put out the fire

"Get the fires out, Anger and Vilmur with me to drive off these brigands"

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Quickblade grabs a blanket (or tarp, or something similar), runs to the small pond, soaks the cloth in the water, then uses it to try to smother the flames on the nearest wagon.

Vigilant Seal

NG female azarketi (mistbreath) Magus 4 | HP 48/48 (2 temp) | AC 21 | F +9 R +5(+9 w/ bulwark) W +7 | Perc +5 | Stealth -1 | Speed 20ft(+10ft), swim 10ft | Hero 2*/3 | focus 1/1 | spells 1 [1/2], 2 [0/2], | Active Conditions: Arcane Cascade (electricity Dmg)

Torrent sees two bandits lined up within striking distance and she instinctively rushes towards the bandits. As she moves she begins to channel sonic energy into her gill hook making it vibrate in her hands and emit a high pitched ringing sound as the energy builds up ready to escape. She then strikes the nearest bandit and the gillhook releases a wave of sonic energy that blasts outward.

Thunderous Strike vs closest bandit, guidance: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 P dmg: 1d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9 +cold (arcane cascade): 1 = 1
+15 foot orthogonal cone. Both bandits - DC 18 basic fort save or take sonic dmg: 4 = 4

◆stride ◆stride ◆Thunderous Strike (Strike+AoE)

Grand Archive

Male Human Witch (Baba Yaga) 7 / HP 71/71, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Resist cold half lvl, Resist fire 5, Resist negative damage 1, regain 1 HP/min, Breath control

The mad man sees the fire burning the wagon with wild eyes.

Hey you're burning the mushrooms! Stop it now.

He moves forward and casts a spell throwing a sharp rock towards the second bandit.

Telekinetic projectile, inspire courage:1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

Damage, inspire courage:1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Vigilant Seal

Goblin Summoner 2 / HP 36/36, Perc +4, AC 17 (18), Fort +9 Ref +7 Will +6 / Spells 2/2, Focus 2/2 / Active conditions: Mage armor, Darkvision

The goblin takes sand and throws it on the wagon.

For the other actions I’m waiting to see if there are any bandits left alive.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Quickblade Trueshot wrote:
Quickblade grabs a blanket (or tarp, or something similar), runs to the small pond, soaks the cloth in the water, then uses it to try to smother the flames on the nearest wagon.

Quickblade can make a Reflex Save to put out the fire on this wagon.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Ambius wrote:

The goblin takes sand and throws it on the wagon.

For the other actions I’m waiting to see if there are any bandits left alive.

Ambius can also make a Reflex Save


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The three remaining bandits fall in a wave of arrows, rock and a sonic boom.

Still in rounds until the fires are out.

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Talisman Dabbler 3 | ◆◇↺ | Exploration: Avoid Notice | Discover: Potion of Leaping, Wand of Comprehend
Stats:
AC 18 | Fortitude (+6), Reflex (+8), Will (+8) | Perception (+6) w/ Lowlight | Speed 20
♥️ 24/27 | ☘️ □□ | ☀️ □ | ✨ rest | ✋ empty | ⚕ none | Spells (Primal DC 19): 1st (☑□□□), 2nd (☑☑□) | Talismans: Potency Crystal @ Bun, Lon | Potion

Seeing the bandits defeated, Maruta races back towards the closest wagon, blowing with his mouth, causing a gust of sand to smother over the fire.

Put out Fire (Reflex?) vs DC ??: 1d20 + 8 ⇒ (20) + 8 = 28

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

reflex save: 1d20 + 9 ⇒ (12) + 9 = 21


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Quickblade puts out the fire on the first wagon, with a little help from Maruta. The damage does not look significant.

Ambius...

Vigilant Seal

Goblin Summoner 2 / HP 36/36, Perc +4, AC 17 (18), Fort +9 Ref +7 Will +6 / Spells 2/2, Focus 2/2 / Active conditions: Mage armor, Darkvision

Reflex: 1d20 + 6 ⇒ (15) + 6 = 21


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Ambius uses the plentiful sand to smother the flames on the second wagon.

...and with barely a scratch on them, our heroes defy the bandits and leave most of them dead in the fierce sun.

The ash cloud dissipates to reveal two bandits who failed to cover their mouths.

The goblin workers cheer and Muckmuck looks at the Pathfinders with barely concealed incredulity.

"Are there any more of them about?" he asks once he has returned to the caravan.

Vigilant Seal

Non-Binary Pilgrim Warrior Bard 5 (Cavalier Dedication) HP 53/53 Hero Points 1/1 AC 21 (22 w/Shield) Saves F+8 R+11 W+10 Perc +10 Exploration Scout Active Conditions: Reactions: Counter Performance

Chiwu and Ban Biao will make a quick circle around the camp looking for any other bandits in these hills.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Chiwu sees no living bandits. He does spot a rocky lair nearby, which seems to contain a weapons cache with bolas, a khopesh and a fighting fan.

Grand Archive

Male Human Witch (Baba Yaga) 7 / HP 71/71, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Resist cold half lvl, Resist fire 5, Resist negative damage 1, regain 1 HP/min, Breath control

Do we continue now? Otherwise we will never arrive to the bridge. The weather's hot. That's not nice. We need water to refresh.

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Talisman Dabbler 3 | ◆◇↺ | Exploration: Avoid Notice | Discover: Potion of Leaping, Wand of Comprehend
Stats:
AC 18 | Fortitude (+6), Reflex (+8), Will (+8) | Perception (+6) w/ Lowlight | Speed 20
♥️ 24/27 | ☘️ □□ | ☀️ □ | ✨ rest | ✋ empty | ⚕ none | Spells (Primal DC 19): 1st (☑□□□), 2nd (☑☑□) | Talismans: Potency Crystal @ Bun, Lon | Potion

At Vilmer's words, Maruta looks over to Torrent...

Vigilant Seal

NG female azarketi (mistbreath) Magus 4 | HP 48/48 (2 temp) | AC 21 | F +9 R +5(+9 w/ bulwark) W +7 | Perc +5 | Stealth -1 | Speed 20ft(+10ft), swim 10ft | Hero 2*/3 | focus 1/1 | spells 1 [1/2], 2 [0/2], | Active Conditions: Arcane Cascade (electricity Dmg)

Torrent walks back towards the wagons, "Well, looks like there's a bit of an oasis here" she states motioning towards the small pond with her gillhook and casting Spout to make a splash of water in the center of the pond.

"But, I'm ready to continue whenever. I'm eager to get to camp and see how big this river is!" For the first 10 minutes of exploration Torrent will study her spellbook and practice her leaping to keep up with the group To Refocus. Then she'll switch back to searching.

Vigilant Seal

Non-Binary Pilgrim Warrior Bard 5 (Cavalier Dedication) HP 53/53 Hero Points 1/1 AC 21 (22 w/Shield) Saves F+8 R+11 W+10 Perc +10 Exploration Scout Active Conditions: Reactions: Counter Performance

Chiwu will come back with the cache they found, fanning themselves with the fighting fan as they do.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

With nothing more to do out here, you carry on to the camp. You make good time and pull up just before lunch.

When the group arrives at the camp, they find it bustling with activity. Goblin engineers do their best to guide goblin workers as they build the decking and assemble the piers; the bridge appears simple, but sturdy, and is approximately half complete by this point.

As the wagons are unloaded, Muckmuck shows the you to Zig, leader of the bridge camp. (Picture on slide)

While many of the goblins at the work camp are covered in dirt and sweat, Zig stands tall and straight among them. He pours over maps of the surrounding area before speaking.

“It is good to see you. They call me Zig. I’m glad my father asked you to come here to help.

“We have been building a very important bridge. But every night, the big cats attack our camp. We leave out meat for them and they saunter right past it. Instead, they seem bent on filling their bellies with goblin flesh. If we move camp across the river; they cross over it overnight. If we light fires around the camp to scare them away, the goblins workers burn themselves in the flames. It’s a lose-lose situation.

“Every few nights, the cats come back to hunt us. Everyone is terrified and that’s bad for business. With all this talk of some saber-toothed whatever coming for us in the night, we’re all too scared to finish our work. If someone doesn’t take these furballs out, I suspect the bridge isn’t ever gonna get built.

“These kitties aren’t natural. Whatever you need, you got it. I can give you workers to build fences. But fences alone aren’t going to be enough. Either the cats go, or this bridge is history. The only other answer is death.”

He looks at you earnestly.
"I need you to put an end to the slaughter. Please patrol the camp’s perimeter during the night and stop these deadly felines from killing my goblin workers."

What would you like to do?

Grand Archive

Male Human Witch (Baba Yaga) 7 / HP 71/71, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Resist cold half lvl, Resist fire 5, Resist negative damage 1, regain 1 HP/min, Breath control

Well it's hot here and the sun is disturbing for a man like me. But why don't you bring all the goblins in the big tent. Then we could defend it better and easily.

Vigilant Seal

Goblin Summoner 2 / HP 36/36, Perc +4, AC 17 (18), Fort +9 Ref +7 Will +6 / Spells 2/2, Focus 2/2 / Active conditions: Mage armor, Darkvision

The goblin tells him: We’re going to stop them!

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

"Are there tracks from when the last time you were attacked? I would like to see them to perhaps track them to their lair."

Vigilant Seal

NG female azarketi (mistbreath) Magus 4 | HP 48/48 (2 temp) | AC 21 | F +9 R +5(+9 w/ bulwark) W +7 | Perc +5 | Stealth -1 | Speed 20ft(+10ft), swim 10ft | Hero 2*/3 | focus 1/1 | spells 1 [1/2], 2 [0/2], | Active Conditions: Arcane Cascade (electricity Dmg)

"We'll certainly protect you" Torrent tells Zig reassuringly. "And I agree with Vilmur that it would be useful if we grouped everyone together at night to make protecting them easier"

Torrent otherwise looks to the river and begins to ponder how soon she'll be able to feel the current around her.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Zig replies "It's going to be difficult to fit around 40 goblins in the big tent. We've got loads of stuff in there too. If you think it could help, we'll try, I suppose. Don't know how much sleep we'll get."
He looks at Quickblade, "Tracks don't last long in the desert. They'd need to be fresh."

"Do you have any other requests or suggestions?"

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

"I can sit on top of one of the buildings tonight. If anything attacks the camp, I'm sure to see it."

Any possibility he can sit on the roof of the building on the left of the camp (like a sniper, basically)

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Talisman Dabbler 3 | ◆◇↺ | Exploration: Avoid Notice | Discover: Potion of Leaping, Wand of Comprehend
Stats:
AC 18 | Fortitude (+6), Reflex (+8), Will (+8) | Perception (+6) w/ Lowlight | Speed 20
♥️ 24/27 | ☘️ □□ | ☀️ □ | ✨ rest | ✋ empty | ⚕ none | Spells (Primal DC 19): 1st (☑□□□), 2nd (☑☑□) | Talismans: Potency Crystal @ Bun, Lon | Potion

Maruta looks from Zig, to Vilmur, to Ambius, to Quickblade, to Torrent, back to Zig, back to Quickblade.

He flaps his mothen wings innocuously.

Ready to support any plan.

Grand Archive

Male Human Witch (Baba Yaga) 7 / HP 71/71, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Resist cold half lvl, Resist fire 5, Resist negative damage 1, regain 1 HP/min, Breath control

Request? He thinks 2 seconds. Oh yes, do you have any mushrooms? It's important you know, the mushrooms.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

"I think I have mushrooms in the mess tent. You can have some after you help us move everything out to sleep in there."

He then bellows "Listen up! The Pathfinders have asked that we all sleep in the mess tent so they can guard us more easily while we sleep! Get your stuff and move it in there NOW!"

Goblins scurry about even more hastily. Ambius gets a few looks from admiring goblins. Maruta is also of immense interest and can overhear a few conversations about what he is. Chiwu's horse causes the opposite reaction and anxious goblins make signs of warding off evil towards Ban Biao.

"Look, you can position yourself wherever you want. I think the infirmary will hold a human. Pearlybones won't be pleased if you wreck his medicine stuff though. I'd recommend getting some sleep and making sure you can see in the dark."

Please position yourselves on the map and let me know if there is anything you'd like to do before nightfall.

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Quickblade will perch on top of the roof of the building on the left side of the camp. He loads his crossbow.

How high is the roof, in case I need to jump down later on. We should get good visibility from the central fireplace. Quickblade has a wayfinder as well...


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Quickblade Trueshot wrote:

Quickblade will perch on top of the roof of the building on the left side of the camp. He loads his crossbow.

How high is the roof, in case I need to jump down later on. We should get good visibility from the central fireplace. Quickblade has a wayfinder as well...

He'll be perched around 2m in the air (just under 7 feet). The wayfinder will light him and nearby targets up nicely.

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Talisman Dabbler 3 | ◆◇↺ | Exploration: Avoid Notice | Discover: Potion of Leaping, Wand of Comprehend
Stats:
AC 18 | Fortitude (+6), Reflex (+8), Will (+8) | Perception (+6) w/ Lowlight | Speed 20
♥️ 24/27 | ☘️ □□ | ☀️ □ | ✨ rest | ✋ empty | ⚕ none | Spells (Primal DC 19): 1st (☑□□□), 2nd (☑☑□) | Talismans: Potency Crystal @ Bun, Lon | Potion

For the evening, Maruta hides among some sacks below, easily falling asleep among them, having forgotten the plan...

Avoid Notice

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