Defenses
AC 19; HP 34
Fortitude (**) +9, Reflex (*) +9, Will (**) +9
Cloak of Ribbons Blood Magic (☀) Concealment or +2 Performance 1-rnd when casting Charm, Faerie Dust, or Laughing Fit
Lose the Path (↺, 60-ft, Will) Striding creature treats all squares as difficult terrain; CF ➤ Maruta chooses it's path
Bloodline Magic (☀)
Whenever you cast a bloodline spell using a Focus Point or a sorcerous gift spell using a spell slot, you choose one blood magic effect you know to benefit from. You begin play with the benefit listed in your bloodline and can gain others through sorcerer feats.
Cloak of Ribbons (☀)
Colorful fey ribbons dance around you. Either you gain a +2 status bonus to Performance checks for 1 round, or you can become concealed for 1 round. Such obvious concealment can't be used to Hide.
Curse of Creeping Ashes
Your body is slowly being consumed by the fires of your internal power, purifying you with each passing day. You are occasionally wracked with dry, wheezing coughs, and wherever you go you leave behind a fine trail of ash that falls from your body.
Cursebound 1: You gain weakness 2 to fire damage. Any immunity or resistance you have to fire is suppressed.
Cursebound 2: Swirling ash imposes a -2 circumstance penalty to ranged attack rolls you make.
Evanescent Wings (◆)
Frequency: once per round
You've manifested wings that can flutter for brief spurts. You Fly. If you don't normally have a fly Speed, you gain a fly Speed of 15 feet for this movement. If you aren't on solid ground at the end of this movement, you fall.
Sorcerous Potency
Because of the magical power inherent in your blood, your spells that hurt or cure are stronger than those of other spellcasters. When you Cast a Spell from your spell slots that either deals damage or restores Hit Points, you gain a status bonus to that spell's damage or healing equal to the spell's rank. This applies only to the initial damage or healing the spell deals when cast. An individual creature takes this damage or benefits from this healing only once per spell, even if the spell would damage or heal that creature multiple times.