| Full Name |
Vilmur |
| Race |
Human |
| Classes/Levels |
Witch (Baba Yaga) 8 / HP 80/80, Perc +12, AC 26, Fort +15 Ref +15 Will +15 / Active conditions: Resist cold half lvl, Resist fire 5, Resist negative damage 1, regain 1 HP/min, Breath control |
| Gender |
Male |
| Strength |
10 |
| Dexterity |
18 |
| Constitution |
14 |
| Intelligence |
19 |
| Wisdom |
14 |
| Charisma |
10 |
About Vilmur
PFS #212081-2011
Experience 89
Faction Grand Archive
Wealth 19.5 GP, 89 Reputation Grand Archive
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Vilmur
Witch 8
M Medium humanoid (Human)
Senses Perc +12
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Defense
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AC 26
HP 80
Fort +15, Ref +15, Will +15
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Offense
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Speed 25 ft.
Melee Wordreaper +15 (1d4)
Ranged -
Space 5 ft.; Reach 5 ft.
Special Attacks -
Spell Attack Roll +16
Spell DC 26
Spells
. . Cantrips: Chill touch, Guidance, Telekinetic projectile, Warp step, Shield, Message
. . 1st lvl: Force barrage, Command, Soothe
. . 2d lvl: Soothe, Resist energy, Blur
. . 3d lvl: Haste, Heroism, Paralyze
. . 4th lvl: Dispel magic, Invisibility, Dimension Door
. . Focus spell (2/2): Phase familiar, Spirit object, Elemental Betrayal, Personal blizzard
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Statistics
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Str 10, Dex 18, Con 14, Int 19, Wis 14, Cha 10
Class DC 24
Background Root worker
Ancestry Feats Wintertouched human, General training (Armor proficiency), Natural ambition (Reach spell)
Skill Feats Root magic, Improvised tool, Seasoned, Courtly grace, Natural medicine, Disturbing knowledge
General Feats Toughness, Breath control
Class Feats Patron (Baba Yaga), Familiar (Shadow familiar: darkvision, manual dexterity, master's form, resistance (cold and negative), shadow step (all granted), Cantrip connection, Speech, Skilled (Diplomacy)), Basic lesson (Lesson of the elements), Enhanced familiar (Tattoo transformation, Restorative familiar (1d8 times half lvl)), Familiar ability (Tough), Advanced lesson (Lesson of snow), Incredible familiar (Flier, Elemental (fire))
Languages Common, Hallet, Skald, Undercommon, Draconic, Orcish
Skills Acrobatics +15, Arcana +14, Athletics +10, Crafting +16/17, Deception +0, Diplomacy +0 (familiar: lvl+spellcasting ability), Intimidation +0, Herbalism Lore +14, Pathfinder Lore +14, Medicine +1, Nature +12, Occultism +18, Performance +0, Religion +2, Society +14, Stealth +15, Survival +12, Thievery +4
Worn items +1 Resilient Leather armor, Backpack, Bandolier, Belt pouch, Boots of Elvenkind, Cloak of Illusions, Ring of Energy resistance (Fire)
Readied items Wordreaper, Caltrops, Repair kit, Wayfinder (Pearly white spindle aeon stone), Wand of manifold missiles (lvl 1), Dueling cape
Other items Flint & Steel, Waterskin, Trail rations (2 weeks), Bedroll, Rope
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Shadow familiar
Size Tiny ; Senses Darkvision ; Speed 25 feet ; AC 26
Saves Equal Vilmur
Hit Points 56 Immunities Fire, Bleed, Paralyze, Poison, Sleep Resistances Cold and negative (half lvl)
Skills Diplomacy, Perception, Acrobatics, Stealth : Lvl + spellcasting ability : +12
Granted abilities darkvision, manual dexterity, master's form, resistance (cold and negative), shadow step
Abilities: Flier, Cantrip connection, Speech, Skilled (Diplomacy), Tattoo transfomation, Restorative, Tough, Elemental (fire)
Other abilities Become shadow, Slink in shadows, Steal shadow
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Pathfinder Training
Generalist : Pathfinder Society Lore, Courtly Grace
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Boons
BOONS:
Faction Boon: Horizon Hunter
Advanced Boon (or others but not faction Boon):
Boons: Baba Yaga Tutelage
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