Kjaerulff

Vilmur's page

228 posts. Organized Play character for J.G.


Full Name

Vilmur

Race

Human

Classes/Levels

Witch (Baba Yaga) 7 / HP 71/71, Perc +11, AC 25, Fort +13 Ref +13 Will +13 / Active conditions: Resist cold half lvl, Resist fire 5, Resist negative damage 1, regain 1 HP/min, Breath control

Gender

Male

Strength 10
Dexterity 18
Constitution 14
Intelligence 19
Wisdom 14
Charisma 10

About Vilmur

PFS #212081-2011
Experience 73
Faction Grand Archive
Wealth 19.5 GP, 73 Reputation Grand Archive
__________________________________________________________________

Vilmur
Witch 7
M Medium humanoid (Human)
Senses Perc +11

--------------------
Defense
--------------------
AC 25
HP 71
Fort +13, Ref +13, Will +13

--------------------
Offense
--------------------
Speed 25 ft.
Melee Wordreaper +14 (1d4)
Ranged -
Space 5 ft.; Reach 5 ft.
Special Attacks -
Spell Attack Roll +15
Spell DC 25
Spells
. . Cantrips: Chill touch, Guidance, Telekinetic projectile, Warp step, Shield, Message
. . 1st lvl: Magic Missiles, Phantom Pain, Soothe
. . 2d lvl: Spiritual weapon, Resist energy, Blur
. . 3d lvl: Dispel magic, Levitate, Paralyze
. . 4th lvl: Enervation, Invisibility

. . Focus spell (2/2): Phase familiar, Spirit object, Elemental Betrayal

--------------------
Statistics
--------------------
Str 10, Dex 18, Con 14, Int 19, Wis 14, Cha 10
Class DC 23
Background Root worker
Ancestry Feats Wintertouched human, General training (Armor proficiency), Natural ambition (Reach spell)
Skill Feats Root magic, Improvised tool, Seasoned, Courtly grace, Natural medicine
General Feats Toughness, Breath control
Class Feats Patron (Baba Yaga), Familiar (Aeon Wyrd: Flier (granted), Cantrip connection, Speech, Skilled (Diplomacy)), Basic lesson (Lesson of the elements), Enhanced familiar (Tattoo transformation, Restorative familiar (1d8 times half lvl)), Familiar ability (familiar focus), Advanced lesson (Lesson of snow)
Languages Common, Hallet, Skald, Undercommon, Draconic, Orcish
Skills Acrobatics +14, Arcana +13, Athletics +9, Crafting +15/16, Deception +0, Diplomacy +0 (familiar: lvl+spellcasting ability), Intimidation +0, Herbalism Lore +13, Pathfinder Lore +13, Medicine +1, Nature +11, Occultism +17, Performance +0, Religion +2, Society +13, Stealth +13, Survival +11, Thievery +4
Worn items +1 Leather armor, Backpack, Bandolier, Dueling cape, Belt pouch
Readied items Wordreaper, Caltrops, Repair kit, Wayfinder (Pearly white spindle aeon stone), Wand of manifold missiles (lvl 1), Ring of Energy resistance (Fire), Boots of Elvenkind
Other items Flint & Steel, Waterskin, Trail rations (2 weeks), Bedroll, Rope

--------------------
Pathfinder Training
Generalist : Pathfinder Society Lore, Courtly Grace

--------------------
Boons

BOONS:
Faction Boon: Horizon Hunter
Advanced Boon (or others but not faction Boon):
Boons: Baba Yaga Tutelage

--------------------

Bot Me!:

Botting instructions:
Non-combat case: He follows.
Combat case: He tries to cast spells towards foes.